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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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3ba49708aa | ||
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57f70dc63d |
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@@ -223,13 +223,6 @@ Rick and Morty runs on the Frame via its catalog recipe (OpenVR, no Revive),
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store matches and links then only update `auto_title`; a locked name gets no twin suffix); `sync_title` → Frame
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agent v77 `rename` (deployment.json title, same shortcut appid: upsert matches by Exe) + art + one Steam restart, PC
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`PcReviveTarget.rename`; an unreachable Frame → `steam_name_stale` (game page "Update name on Frame", next install).
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- Newer versions (GitHub #161): game menu "Update with a newer APK…" (`pipeline.replace_apk`, outdated via
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`build.source_version`) and, for Linux apps / PC VR games, "Update with a newer version…" (`replace_linux_app` /
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`replace_rift_game` via `add_linux_app(replace=)` / `add_rift_game(replace=)`, CLI `frameport new-version`): the
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entry keeps package, name, art, tags, switches, user recipe (a confirmed exe if the new folder has it); a new
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`source_id` goes into the deployment's `recipe` dict at install (no agent change) → `C.source_replaced` = outdated
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(Frame + `pc_outdated`); such an install re-sends same-size files changed after the last install (mtime/ctime,
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`installer.changed_since`); the old Rift folder is in `replaced_dirs` (rescans skip it). Untested on the device.
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- `Recipe.as_is` = install unchanged (pre-patched libraries): `pipeline.prepare_as_is`; auto for APKs that already
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contain FrameBridge (`frame_patched`). For Rift it changes nothing (the dump is never modified; the Frame copy
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still gets launch fixes like the crash-reporter rename — `-nocrashreports` alone doesn't stop UE 4.23) — it does
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@@ -466,6 +459,9 @@ Repo is on an NTFS drive (`core.fileMode=false`); line endings are LF (`.gitattr
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XR_KHR_composition_layer_equirect2/cylinder, XR_FB_composition_layer_image_layout (flip emulated by Vulkan blit).
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- `xrConvertTimespecTimeToTimeKHR`/`xrConvertTimeToTimespecTimeKHR` return FUNCTION_UNSUPPORTED → adapter emulates
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(offset = predictedDisplayTime − period − CLOCK_MONOTONIC, sampled in xrWaitFrame).
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- No XR_FB_display_refresh_rate (`xrGetDisplayRefreshRateFB` -7), yet OVRPort's dispatcher offers it and answered 0 Hz
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→ FrameBridge always answers with the measured rate (1/predictedDisplayPeriod, else 72). PreyVR (#306, idTech 4:
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`USERCMD_MSEC = 1000 / GetRefresh()`) had 0 ms tics: async thread spinning, `com_frameTime` stuck at 0, menu black.
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- Guardian STAGE bounds report 1×1 m (scene emulation uses ≥1.5 m).
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- GL goes through **Zink** (Mesa GL on Vulkan). Mesa GLSL is strict: `#pragma` before `#extension` fails, implicit
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int/float conversions fail (enable `GL_EXT_shader_implicit_conversions`), num_views=2 shaders on single-view FBOs
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@@ -911,13 +907,6 @@ hide_space_warp / vk_hide_fdm / no Valve layers; FNAF HW (#135) "freeze" = first
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on Zink (threads busy in zink/disk cache), not a hang; VR4 (#199) reporter's patch.203 OBB truncated. Upload benchmark
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(`scripts/upload_bench.py`, #242): home Wi-Fi caps every method at ~11 MB/s; paramiko uses ~3x OpenSSH's CPU; Windows
|
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OpenSSH refuses FramePort's key file (ACL "bad permissions") until its permissions are tightened.
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**OpenSSH uploads (2026-10-15, #324/#242):** sftp escapes `* ? [` inside double quotes itself (and undoes it for
|
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put's destination), so `native_upload.quote` escapes only `\\`/`"`; Win32 sftp turns every local backslash into `/`
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(escapes too) → local paths go as `C:/…`. Logins: `Frame.auth` = the attempt that worked (app_key / user_key = a key
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file from Settings → Installing → SSH keys, library `ssh.extra_keys`, CLI `frame ssh-keys` / agent / password).
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OpenSSH strict (FramePort + Settings keys, IdentitiesOnly) unless auth was "agent"; a refused strict login retries
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relaxed (+ private copies of ~/.ssh/id_{rsa,dsa,ecdsa,ed25519}: OpenSSH skips its defaults once any -i is given, + the
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agent); `-v` key lines go into the error. FramePort doesn't add its key to the Frame for this. Windows-tested.
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**Meta user id (GitHub #182, 2026-10-11):** OVRPort's platform loader (runtimes 3.4.3-23204ea and -aa54c3f) answers
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`ovr_GetLoggedInUserID` (and two other callers) without a Meta account with a made-up id from a helper (`stp; mov x29,
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sp; bl random; …; mov/movk x9 = 0x53444835ec580000 (6e18); add x0, x8, x9; ldp; ret`), kept only in memory → a new id
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@@ -1069,13 +1058,6 @@ GitHub identity + credentials are maintainer-local (`CLAUDE.local.md`): check `g
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GitHub write. **The owner approves before posting, labelling or closing anything.** Reply style: "I"/neutral, never
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we/our/us; never mention agent version numbers or internal tool versions; show the owner every draft in full with a
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short recap of the thread so far; read **all** comments on a thread first (a later one often has the zip or the answer).
|
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- **Every triage also sweeps for unanswered comments**, not just new threads: open AND recently closed issues, PRs
|
||||
(incl. merged/closed ones) and discussions (top-level comments and their replies) whose latest comment isn't the
|
||||
maintainer's, plus earlier user comments a later maintainer reply skipped. Users often ask follow-ups after a fix or
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||||
after closing (#294: two questions after the reporter closed it; #249: a Q&A discussion with no reply for days;
|
||||
#161/#110: requests posted after the close). Quick check: `gh issue list --state all --search "updated:>=<date>"
|
||||
--json number,comments --jq '.[] | select(.comments[-1].author.login != "spoopyghosty0")'`; discussions via GraphQL
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(`discussions(orderBy:UPDATED_AT)` with `comments{replies}`).
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- **Issue templates & labels** (`.github/ISSUE_TEMPLATE/`): `[Game report]` → `game-compatibility` (a game that
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doesn't work right); `[Working recipe]` (`working-config.yml`) → `working-config` (a headset-verified config to add);
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`[App]` → `bug` (FramePort itself). Mislabel/relabel to match.
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@@ -10,14 +10,14 @@ d6337034fb0bdcca7ef9b7063d85b7586b8508b63b435959e8fffaba0691091c ./arm64-v8a/li
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0167c2fde5dfde62897f9d85afc4fc8e97784e988b5b8df6cea8c407240b3424 ./arm64-v8a/libfp_tkeys.so
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e8c0965c188665a4e565e4a3af983ef1866d1cf9225665cc90d8df286bc96ef3 ./arm64-v8a/libfp_vk.so
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383054f8b3b41dde76d062c71856cd3163655e50009c08454bc1793f393ead65 ./arm64-v8a/libfpg.so
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5432674a59d02f411cd853a5dc57e3fa547d1ac518f25bf433fc54c43677177a ./arm64-v8a/libfpglmv.so
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4a13a33e112c9e4e3c5ff4337ed6e988a9e5b3602f48d654df148ef5fafbf426 ./arm64-v8a/libfpglmv.so
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8a8f6b1da8952cb3933a5b53558424a5fc56043b2527a16bb6dd62a00d2de01a ./arm64-v8a/libframe_xrshim.so
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19ba5ed3c4b780f5ae46251f6958f552acfc5f13c8bb39f995579593fa8990c6 ./arm64-v8a/libglshim.so
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0f058921e9c1f5b9ef5847cc9e6b80a23e75028c76c1d3bb02d1610b535f81c9 ./arm64-v8a/libopenxr_loader_generic.so
|
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86261c4d7c4b78af5e182b81ae172f6d5fd5b12d8dc6194a876eee08b589d3ce ./arm64-v8a/libopenxr_loader_generic.so
|
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1feaeafad467c4cafdf2b018a4d84b0bee200c3f711697b4ce97e66a3ba256ca ./arm64-v8a/libovrplatformcompat.so
|
||||
a4ed80ae45ca90758239f152ea5a2e8c127d491e1e697ea5680db6fd7f72db07 ./arm64-v8a/libvrapi.so
|
||||
a4ed80ae45ca90758239f152ea5a2e8c127d491e1e697ea5680db6fd7f72db07 ./arm64-v8a/libvrapi_foveation.so
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9e8a7ce599b62a7c607b0d3637e4ec1b1ea1974c3373a7af3f5920ad2adc5e00 ./armeabi-v7a/libopenxr_loader_generic.so
|
||||
1a3b250835798f46049f527a6b32f9d0b33a2a976006d08f5997bfccc215ee89 ./armeabi-v7a/libopenxr_loader_generic.so
|
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1871eae093432d277da4bc751bf5f3269dfcf11f9168260b0c3caadb0dedb19d ./dex/oculusos-stubs.dex
|
||||
b634ab5640e258563c536e658cad87080553df6f34f62269a21d554844e58bfe ./hevc/COPYING.FFmpeg
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141de01f0d40b97d4f9a720db5ab8ea442f6aa35db5272048899292884994a1c ./hevc/libstagefrighthw.so
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||||
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@@ -1,10 +0,0 @@
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package: com.FlatHeadStudio.DeadlyDelivery
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title: Deadly Delivery
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status: unsupported
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notes: "Quits after Meta's entitlement check fails: it needs Meta's online services."
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tested_version: 1.0.30
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engine: Unity
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xr: OpenXR
|
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verified:
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date: '2026-10-15'
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issue: 322
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@@ -1,5 +1,5 @@
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package: com.asg.clockworkdev
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title: The Last Clockwinder
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title: Clockwork
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status: works
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tested_version: '1.29'
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engine: Unity
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|
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@@ -1,18 +0,0 @@
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package: org.crisiszone.vr
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title: Crisis Zone VR
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status: works
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notes: Played the beginning of the first mission without issues.
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tested_version: 0.1.4
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engine: Other
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xr: OpenXR
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frame:
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- frame.sdl_clipboard
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verified:
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date: '2026-10-15'
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known_good_sha256: 747d1e6613ae443ef03e509b509e4ec89039eec1aecf3689643db4057e53266a
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app: 1.2.1.dev433
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overport_cli: 1.2.5
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frame_build: '20261007.6125817'
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agent: 91
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issue: 331
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source_hint: CrisisZoneVR-v0.1.4-quest3
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@@ -1,9 +1,9 @@
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package: xyz.TheAviary.Vermillion
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title: Vermillion
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status: works
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notes: "The canvas used to hide the hand and brush while painting (the Frame draws the game's canvas layer in front
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of everything); the recipe makes the game draw canvases in the scene instead (fix found by Klownicle, GitHub #200).
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Confirmed in the headset by Klownicle."
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status: issues
|
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notes: Runs. The canvas used to hide the hand and brush while painting (the Frame draws the game's canvas layer in
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front of everything); the recipe makes the game draw canvases in the scene instead (fix found by Klownicle, GitHub
|
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#200). Not yet confirmed in the headset with this patch.
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tested_version: 1.7.2
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engine: Unity
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xr: OpenXR
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@@ -16,10 +16,10 @@ adapter:
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haptic_fix: 1
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scene_emul: 1
|
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verified:
|
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date: '2026-10-15'
|
||||
date: '2026-10-11'
|
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app: 1.0.1
|
||||
frame_build: '20261007.6125817'
|
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agent: 79
|
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issue: 200
|
||||
updated: '2026-10-15'
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updated: '2026-10-12'
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source_hint: Vermillion - VR Painting
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+7
-12
@@ -11,16 +11,6 @@ signatures:
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severity: error
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diagnosis: A DLC manager reports a Meta asset-file status error after VR starts (e.g. PixelRipped 1995). The asset-file check failed; the log does not identify the native call or asset ID. Try the experimental asset-file bypass (empty list, installed status with no file path); this does not supply DLC and has not been verified in the game.
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suggest: [frame.asset_files_stub]
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- id: meta-entitlement
|
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# Quest games (the pcvr oculus-entitlement signature covers Rift games). Only explicit failure results: a bare
|
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# ovr_PlatformInitialize error isn't matched. `error`, not fatal: offline games may log it and play on; an online
|
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# game that then quits (e.g. Deadly Delivery, GitHub #322) fails the test through its exit.
|
||||
pattern: '(?i)entitlement check failed|\bnot entitled to (use|play)|ovrPlatformInitialize_(NotEntitled|UnableToVerify|FileInvalid|SignatureInvalid)'
|
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severity: error
|
||||
diagnosis: The game's Meta licence check (entitlement) failed. It needs Meta's online login and licence check,
|
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which the Frame doesn't have; games that depend on it (often online games) quit or stay offline. FramePort
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doesn't get around such checks.
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suggest: []
|
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- id: lua-lightuserdata-pointer
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pattern: 'bad light userdata pointer'
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severity: fatal
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@@ -111,8 +101,13 @@ signatures:
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suggest: [frame.adapter]
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- id: cylinder-menu-layers-rejected
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pattern: 'xrEndFrame failed -16\b'
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severity: error
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diagnosis: The game draws a curved (cylinder) screen to each eye separately (for example the Doom3Quest / PreyVR menu). The Frame's runtime has no cylinder layers, so FrameBridge shows each as flat quad strips; a per-eye pair makes too many quad layers for one frame and the runtime rejects the whole frame (XR_ERROR_LAYER_INVALID), leaving the menu black while the game runs. FrameBridge from this build shows the left eye's strips to both eyes to halve the count; rebuild and reinstall the game to try it.
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severity: info
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# PreyVR (GitHub #306): one rejected frame at the start of every session (its space isn't locatable yet); the black
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# menu there had another cause (a 0 Hz refresh rate stopped the game clock), so this alone is no error
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diagnosis: The runtime rejected a frame's layers once (XR_ERROR_LAYER_INVALID). At the start of a session that is
|
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harmless. If it repeats every frame the picture stays black; FrameBridge shows a curved (cylinder) screen drawn
|
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to each eye separately (for example the Doom3Quest / PreyVR menu) as one set of flat strips for both eyes to stay
|
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within the runtime's layer limit, so rebuild and reinstall the game with the current FrameBridge.
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suggest: [frame.adapter]
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- id: missing-ovr-symbol
|
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pattern: '(UnsatisfiedLinkError|cannot locate symbol) .*"?(ovr_[A-Za-z0-9_]+|ovr[A-Z][A-Za-z0-9]*_ToString)'
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+4
-22
@@ -14,12 +14,10 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
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| Asgard's Wrath 2 | Quest | ✅ Works | |
|
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| Assassin's Creed Nexus | Quest | ✅ Works | |
|
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| Audica | Quest | ✅ Works | |
|
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| AugmentedEmpire | Quest | ✅ Works | |
|
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| BAM | Quest | ✅ Works | |
|
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| BARTENDER VR SIMULATOR | Quest | ✅ Works | |
|
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| Batman: Arkham Shadow | Quest | ✅ Works | |
|
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| BattleGlide | Quest | ✅ Works | |
|
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| Battlemarked | Quest | ✅ Works | |
|
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| BattleSisters | Quest | ✅ Works | |
|
||||
| Beat Saber | Quest | ✅ Works | |
|
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| Beat Saber | Quest | ✅ Works | |
|
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@@ -31,15 +29,14 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
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| BONELAB | Quest | ✅ Works | |
|
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| Carve Snowboarding | Quest | ✅ Works | |
|
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| Caves | Quest | ✅ Works | |
|
||||
| Clockwork | Quest | ✅ Works | |
|
||||
| COMPOUND | Quest | ✅ Works | |
|
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| Cook-Out | Quest | ✅ Works | |
|
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| Cosmodread | Quest | ✅ Works | |
|
||||
| Creed | Quest | ✅ Works | |
|
||||
| Crisis Zone VR | Quest | ✅ Works | |
|
||||
| cubism | Quest | ✅ Works | |
|
||||
| Dance Central | Quest | ✅ Works | |
|
||||
| Deep Cuts | Quest | ✅ Works | |
|
||||
| Demeo | Quest | ✅ Works | |
|
||||
| Demeter | Quest | ✅ Works | |
|
||||
| Dinosaur Island | Quest | ✅ Works | |
|
||||
| Doom3Quest | Quest | ✅ Works | |
|
||||
@@ -49,12 +46,10 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| Eleven Table Tennis | Quest | ✅ Works | |
|
||||
| Eleven: Table Tennis VR | PC VR | ✅ Works | |
|
||||
| Espire 2 | Quest | ✅ Works | |
|
||||
| Eye of the Temple | Quest | ✅ Works | |
|
||||
| FrenzyVR | Quest | ✅ Works | |
|
||||
| Fruit Ninja | Quest | ✅ Works | |
|
||||
| Fruit Salon | Quest | ✅ Works | |
|
||||
| Genotype | Quest | ✅ Works | |
|
||||
| Ghost Town | Quest | ✅ Works | |
|
||||
| Ghostbusters: Rise of the Ghost Lord | Quest | ✅ Works | |
|
||||
| GORN2 | Quest | ✅ Works | |
|
||||
| Gravity Lab | Quest | ✅ Works | |
|
||||
@@ -66,7 +61,6 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| In Death: Unchained | Quest | ✅ Works | |
|
||||
| Into The Radius 2 | Quest | ✅ Works | |
|
||||
| Job Simulator | Quest | ✅ Works | |
|
||||
| Journey of the Gods | Quest | ✅ Works | |
|
||||
| Jurassic World Aftermath Collection | Quest | ✅ Works | |
|
||||
| Keep Talking and Nobody Explodes | Quest | ✅ Works | |
|
||||
| Kill It With Fire VR | Quest | ✅ Works | |
|
||||
@@ -74,23 +68,18 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| Lambda1VR | Quest | ✅ Works | |
|
||||
| LEGO® Bricktales | Quest | ✅ Works | |
|
||||
| Lucky's Tale | Quest | ✅ Works | |
|
||||
| Maestro | Quest | ✅ Works | |
|
||||
| Marvel's Deadpool VR | Quest | ✅ Works | |
|
||||
| Marvel's Iron Man VR | Quest | ✅ Works | |
|
||||
| Max Mustard | Quest | ✅ Works | |
|
||||
| Medieval Dynasty New Settlement | Quest | ✅ Works | |
|
||||
| Metro Awakening | Quest | ✅ Works | |
|
||||
| Mini Motor Racing X | Quest | ✅ Works | |
|
||||
| Mobile Suit Gundam: Silver Phantom | Quest | ✅ Works | |
|
||||
| Moss | Quest | ✅ Works | |
|
||||
| Moss: Book II | Quest | ✅ Works | |
|
||||
| Munkr Funkr (The Legacy Days) | Quest | ✅ Works | |
|
||||
| Nano | Quest | ✅ Works | |
|
||||
| NEX Player | Quest | ✅ Works | |
|
||||
| NFL PRO ERA II | Quest | ✅ Works | |
|
||||
| NOPE CHALLENGE | Quest | ✅ Works | |
|
||||
| Ocean Rift | Quest | ✅ Works | |
|
||||
| Operation Wolf Returns: First Mission VR | Quest | ✅ Works | |
|
||||
| palazzo_santacruz | Quest | ✅ Works | |
|
||||
| Path of the Warrior | Quest | ✅ Works | |
|
||||
| Pistol Whip | Quest | ✅ Works | |
|
||||
@@ -108,11 +97,9 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| Riven | Quest | ✅ Works | |
|
||||
| Robo Recall | Quest | ✅ Works | |
|
||||
| RUINSMAGUS | Quest | ✅ Works | |
|
||||
| Shadow Point | Quest | ✅ Works | |
|
||||
| Shoot The Zombirds VR | Quest | ✅ Works | |
|
||||
| Shores of Loci | Quest | ✅ Works | |
|
||||
| SilentSlayer | Quest | ✅ Works | |
|
||||
| Smash Drums | Quest | ✅ Works | |
|
||||
| Sniper Elite VR | Quest | ✅ Works | |
|
||||
| Sniper Elite VR: Winter Warrior | Quest | ✅ Works | |
|
||||
| Space Pirate Trainer Quest | Quest | ✅ Works | |
|
||||
@@ -125,11 +112,9 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| SUPERHOT VR | Quest | ✅ Works | |
|
||||
| SynthRiders | Quest | ✅ Works | |
|
||||
| Taskmaster | Quest | ✅ Works | |
|
||||
| Tea For God | Quest | ✅ Works | |
|
||||
| TetrisEffect | Quest | ✅ Works | |
|
||||
| The Boys VR | Quest | ✅ Works | |
|
||||
| The Climb 2 | Quest | ✅ Works | |
|
||||
| The Last Clockwinder | Quest | ✅ Works | |
|
||||
| The Room VR | Quest | ✅ Works | |
|
||||
| The Tale of Onogoro | Quest | ✅ Works | |
|
||||
| Time Crisis II VR (Test) | Quest | ✅ Works | |
|
||||
@@ -143,8 +128,6 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| Vader Immortal: Episode II | Quest | ✅ Works | |
|
||||
| Vader Immortal: Episode III | Quest | ✅ Works | |
|
||||
| Vampire Survivors | Quest | ✅ Works | |
|
||||
| Vendetta Forever | Quest | ✅ Works | |
|
||||
| Vermillion | Quest | ✅ Works | |
|
||||
| VR HOT Quest | Quest | ✅ Works | |
|
||||
| VR4 | Quest | ✅ Works | |
|
||||
| Walkabout Mini Golf | Quest | ✅ Works | |
|
||||
@@ -161,24 +144,23 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| ExploreVR | Quest | ⚠️ Works with issues | The 3D world warps and shifts with head movement (wrong perspective). |
|
||||
| Fisherman | Quest | ⚠️ Works with issues | Loading screens have corruption, but everything works otherwise. |
|
||||
| Freedom | Quest | ⚠️ Works with issues | Volume can't be changed in the game. |
|
||||
| Homeworld: Vast Reaches | Quest | ⚠️ Works with issues | The game starts but after selecting to start a new game it seems to crash. |
|
||||
| MacacoVR | Quest | ⚠️ Works with issues | 2d loading screens are glitchy, otherwise main gameplay is fine |
|
||||
| Majora's Mask VR | Quest | ⚠️ Works with issues | Audio on the file select screen sounds crunchy. |
|
||||
| Myst | Quest | ⚠️ Works with issues | Minor graphical glitches on some objects. |
|
||||
| Phantom: Covert Ops | Quest | ⚠️ Works with issues | DLC/store button crashes (no Meta store). |
|
||||
| Pinball FX VR | Quest | ⚠️ Works with issues | Plays; mixed reality mode not working yet. |
|
||||
| Plezy | Quest | ⚠️ Works with issues | Some videos play with strong artifacts and wrong colours; the cause is unknown, possibly hardware video decoding. |
|
||||
| Quantum Void | Quest | ⚠️ Works with issues | no hands |
|
||||
| Ragnarock | Quest | ⚠️ Works with issues | |
|
||||
| Silhouette | Quest | ⚠️ Works with issues | Hand-tracking game; the Frame synthesizes hands from controllers, so it is janky. |
|
||||
| Spunky Dungeon | Quest | ⚠️ Works with issues | Gear VR / Oculus Go game (32-bit only), runs through FramePort's 32-bit bridge (experimental). |
|
||||
| Swarm 2 | Quest | ⚠️ Works with issues | MSAA creates visible seams around edge geometry and also the skybox edge |
|
||||
| The Light Brigade | Quest | ⚠️ Works with issues | Judder in weapons |
|
||||
| The Thrill Of The Fight | Quest | ⚠️ Works with issues | Right eye doesn't draw the opponent or the referee. |
|
||||
| Time Stall | Quest | ⚠️ Works with issues | Both eyes distort during movement (unresolved). |
|
||||
| Vermillion | Quest | ⚠️ Works with issues | Runs. |
|
||||
| WiiCompiled VR | Quest | ⚠️ Works with issues | To add a game: in FramePort's Files tab, upload your .wcgame file to this game's storage, folder Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR… |
|
||||
| Deadly Delivery | Quest | ❌ Doesn't run | Quits after Meta's entitlement check fails: it needs Meta's online services. |
|
||||
| Espire 1: VR Operative (Quest Edition) | Quest | ❌ Doesn't run | Mesa GL driver crash during texture upload. |
|
||||
| GOLF+ | Quest | ❌ Doesn't run | Black screen. |
|
||||
| HITMAN 3 VR: Reloaded | Quest | ❌ Doesn't run | Vulkan driver crash (freedreno), even without Valve layers. |
|
||||
| Journey of the Gods | Quest | ❌ Doesn't run | 32-bit only; the Frame has no AArch32. |
|
||||
| Roblox | Quest | ❌ Doesn't run | Crashes on its first VR frame on the Frame. |
|
||||
| Shadow Point | Quest | ❌ Doesn't run | 32-bit only; the Frame has no AArch32. |
|
||||
@@ -167,10 +167,6 @@ FramePort downloads it, checks it, restarts and keeps your games and settings. *
|
||||
- Settings → **Updates** turns the check off or turns on **Install updates automatically**.
|
||||
- **Recipes** (the tested patches and settings for each game) update by themselves. A game whose recipe changed shows
|
||||
**Update on Frame**.
|
||||
- **A newer version of a game:** right-click it (or use **…** on its page) → **Update with a newer APK…** (Quest and
|
||||
Android games) or **Update with a newer version…** (Linux apps: the new AppImage, archive or folder; PC VR games:
|
||||
the new game folder). Its name, artwork, tags and your settings stay. Then click **Update on Frame** (or **on this
|
||||
PC**).
|
||||
- **Dev builds:** if you're asked to test a change before its release, use Settings → Updates → **Install the latest
|
||||
dev build…**. The next release then arrives as a normal update.
|
||||
|
||||
@@ -259,7 +255,6 @@ option. The main ones:
|
||||
|---|---|
|
||||
| `scan <folder>` / `list` / `show <game>` | add games, list the library, show a game's patches |
|
||||
| `add-linux <path> [--exe <program>]` | add a Linux app (AppImage, folder or archive) |
|
||||
| `new-version <game> <path>` | point a game at its newer version (APK, Linux app file/folder, PC VR game folder) |
|
||||
| `recipe <game> --enable/--disable <patch>` | change a game's patches (`patches` lists them all) |
|
||||
| `build <game>` / `install <game>` / `test <game>` | build, install on the Frame (`--to pc` for this PC), launch test |
|
||||
| `frame discover` / `frame connect` / `frame info` | find, connect to and describe the Frame |
|
||||
|
||||
+6
-6
@@ -71,7 +71,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [Platform compat (ovrMessageType_ToString)](#frame-ovrplatformcompat) | `frame.ovrplatformcompat` | Steam Frame patches | default |
|
||||
| [Stub missing Meta platform functions](#frame-ovrstubs) | `frame.ovrstubs` | Steam Frame patches | default |
|
||||
| [Unpaired pointer-authentication checks](#frame-pac_hints) | `frame.pac_hints` | Steam Frame patches | 1 |
|
||||
| [SDL apps: start without a clipboard service](#frame-sdl_clipboard) | `frame.sdl_clipboard` | Steam Frame patches | 5 |
|
||||
| [SDL apps: start without a clipboard service](#frame-sdl_clipboard) | `frame.sdl_clipboard` | Steam Frame patches | 4 |
|
||||
| [Stress Level Zero: let Unity start Vulkan itself](#frame-slz_vulkan_hooks) | `frame.slz_vulkan_hooks` | Steam Frame patches | 1 |
|
||||
| [Start straight in VR (skip the 2D launcher)](#frame-start_activity) | `frame.start_activity` | Steam Frame patches | |
|
||||
| [Allow swapchains larger than 4096 px](#frame-swapchain_limit) | `frame.swapchain_limit` | Steam Frame patches | default |
|
||||
@@ -511,7 +511,7 @@ FramePort's layer between the game and the Steam Frame: fills in what the Frame
|
||||
- **Suggested (on):** Required for every OpenXR/overport build on the Frame.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `cube-swapchain-refused` (fatal): The game asked for a cube-map swapchain (for example an OVROverlay skybox or loading cube), which the Frame's runtime doesn't have.
|
||||
- `cylinder-menu-layers-rejected` (error): The game draws a curved (cylinder) screen to each eye separately (for example the Doom3Quest / PreyVR menu).
|
||||
- `cylinder-menu-layers-rejected` (info): The runtime rejected a frame's layers once (XR_ERROR_LAYER_INVALID).
|
||||
- `graphics-requirements-missing` (fatal): The game can't start VR on the Frame; rebuild it with the current FramePort.
|
||||
- `swapchain-rect-invalid` (fatal): The runtime rejects the game's frames, so it stops drawing (for example stuck at a "Waiting" box).
|
||||
- `time-conversion` (warning): The Frame's runtime lacks timespec time conversion; the current adapter build emulates it.
|
||||
@@ -838,7 +838,7 @@ Lets SDL and LÖVE games start on the Frame (they'd crash looking for a clipboar
|
||||
- `frame.sdl_clipboard` · also for 2D apps
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** SDL app: it crashes at start in Lepton, which has no clipboard service.
|
||||
- **Catalog games (5):** Crisis Zone VR, Majora's Mask VR, Time Crisis II VR (Test), Time Crisis VR (Experimental), WiiCompiled VR.
|
||||
- **Catalog games (4):** Majora's Mask VR, Time Crisis II VR (Test), Time Crisis VR (Experimental), WiiCompiled VR.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `sdl-no-clipboard` (fatal): The app crashed at start because the Frame's Android has no clipboard.
|
||||
- **Source:** [patches/frame/sdl_clipboard.py](../src/frameport/patches/frame/sdl_clipboard.py)
|
||||
@@ -904,7 +904,7 @@ Stops a gray or frozen screen in Unity games that turn on anti-aliasing while ru
|
||||
- `frame.unity_gl_shim`
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** Unity GLES game that may switch to MSAA at runtime: hide multisampled render-to-texture, which crashes the Frame's GL driver (for example The Room VR).
|
||||
- **Catalog games (23):** Audica, BattleSisters, Beat Saber, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight, End Space and 15 more.
|
||||
- **Catalog games (23):** Audica, BattleSisters, Beat Saber, Clockwork, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight and 15 more.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `unreal-msrtt-crash` (fatal): The game's graphics crashed a few seconds after start.
|
||||
- **Source:** [patches/frame/vrapi_bridge.py](../src/frameport/patches/frame/vrapi_bridge.py)
|
||||
@@ -973,7 +973,7 @@ Keeps a smoothing setting off that the game turns on itself and that can freeze
|
||||
- `frame.unity_runtime_msaa_off` · revision 2
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** GLES Unity game whose OVRManager turns 4x MSAA on at runtime: multisampled render-to-texture can hang the Frame's GPU.
|
||||
- **Catalog games (28):** Audica, BattleSisters, Beat Saber, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight, End Space and 20 more.
|
||||
- **Catalog games (28):** Audica, BattleSisters, Beat Saber, Clockwork, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight and 20 more.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `unity-render-crash` (fatal): The game's graphics crashed, so the picture freezes or stays gray.
|
||||
- `unity-runtime-msaa` (info): The game turns MSAA on at runtime, which can hang the Frame's GPU.
|
||||
@@ -1621,7 +1621,7 @@ Logs details when flat panels stay black. No effect on the game.
|
||||
- Game settings → Troubleshooting → "Flat panel diagnostics (log)" (advanced).
|
||||
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
|
||||
|
||||
> Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview shader and logs counters every 5 seconds (tag GLMV in launch.log).
|
||||
> Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview shader and logs counters every 5 seconds (tag GLMV in launch.log). 2 (frameport settings) also checks every draw and logs the draw state, failed texture uploads and shader compiles and, for idTech 4 engines, the game clock.
|
||||
|
||||
### <a id="adapter-haptic_fix"></a>Fix freezes when controllers vibrate
|
||||
|
||||
|
||||
+1
-3
@@ -24,7 +24,6 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
|
||||
| A Unity OpenXR game closes right after the OpenXR instance is created: `F VrApiLoader: vrapi_SetPropertyInt was called before vrapi_Initialize()!`, SIGABRT on UnityMain (GitHub #62, Jurassic World Aftermath) | the APK still ships Meta's VrApi loader; OVRPlugin (1.89, on OpenXR) calls it without starting VrApi and Meta's loader aborts. The VrApi bridge can't replace it (39 of the loader's 114 functions: OVRPlugin wouldn't link) | `frame.vrapi_stub` (same exports, each returns 0); triage `vrapi-before-init` |
|
||||
| A VrApi game exits at once: `UnsatisfiedLinkError … dlopen failed: cannot locate symbol "vrapi_PollEvent"` (GitHub #57, BlazeRush) | the engine imports a VrApi function the VrApi bridge didn't implement | the bridge has `vrapi_PollEvent`, `RecenterPose`, `SetDisplayRefreshRate`, `GetSystemPropertyFloatArray` (rebuild the game); the static check "VrApi functions resolvable" names any other missing one; triage `vrapi-symbol-missing` |
|
||||
| A Team Beef port (Lambda1VR, RTCWQuest, …) exits at once: `UnsatisfiedLinkError: dlopen failed: library "libopenxr_loader_valve.so" not found` (GitHub #59) | TBXR loads `openxr_loader_<Build.MANUFACTURER>` (Lepton: valve) and takes the Meta path only when `strstr(OPENXR_HMD, "meta")` matches, else Pico's | `frame.tbxr_vendor` (empty `libopenxr_loader_valve.so` + the "meta" literal → "alve"). Game data (`xash/`, …) goes to /sdcard: upload it with the Files tab to the game's storage. Black eyes with `TBXR: Incomplete frame buffer object: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE`: TBXR always uses multisampled render-to-texture (even `--msaa 1`); `frame.tbxr_vendor` links the GL shim, which hands it single-sampled versions (log `GL shim: multisampled render-to-texture … drawn single-sampled`) |
|
||||
| A Quest game renders, then logs `Entitlement check failed` / `ovrPlatformInitialize_NotEntitled` (often with retries) and quits, e.g. `SIG: 9` after `[Photon] Disconnected` (GitHub #322, Deadly Delivery) | The game's Meta licence check (entitlement) needs Meta's online login, which the Frame doesn't have; online-only games quit (triage `meta-entitlement`) | None: FramePort doesn't get around entitlement checks. Offline games that log it and play on are fine |
|
||||
| Black screen after VR starts; `Asset status error (code 100)` in `DLC_Manager:AssetStatusCallback` (GitHub #203, e.g. PixelRipped 1995) | Meta asset-file status fails after entitlement succeeds; the log does not identify the native call or asset ID | Try `frame.asset_files_stub` (opt-in, triage-only): native/langpack answers GetList with an empty successful list and StatusById with installed status, an empty path and the requested ID. No DLC files are supplied; download requests retain their existing behavior. Disable with `FRAMEPORT_ASSET_FILES_STUB=0`. Host-tested only; whether this fixes startup needs a game/device test |
|
||||
| Missing sound or extra content in a game whose OBB folder has separate `*.pak` files (GitHub #61, Star Wars: Tales from the Galaxy's Edge: seasons + Wwise banks) | the game asks Meta's platform for these asset files (`ovr_AssetFile_GetList` / `DownloadById`); OVRPort's loader doesn't list them | copy every content/sound-bank PAK and use `frame.asset_files` (native/langpack lists the data's `*.pak` as installed `default` assets, IAP `free`, and answers DownloadById at once with the path; off: env FRAMEPORT_ASSET_FILES=0). Tales also needs the splash and depth-size fixes below |
|
||||
| A SideQuest backup has `apk/` and a sibling `obb/` with content/sound-bank PAKs, but the Frame only has the main OBB (GitHub #61, Tales from the Galaxy's Edge) | older scans treated that layout as loose expansion files and selected only the named OBBs; the asset-file patch then found no PAKs | the scanner chooses the OBB folder by version first, then keeps the whole sibling data folder when all its expansion files are selected for this APK; app updates repair affected library entries and refresh asset/language-pack detection. Reinstall to copy the missing files, or scan the backup again first. Folders with other packages or unselected OBB versions still send only the selected OBBs |
|
||||
@@ -63,8 +62,6 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
|
||||
| Un-cracked Oculus PC VR game: "Initializing OVR session" then exits / signature check on the runtime | Revive's hooks don't install on Proton-arm64; the Oculus shim rejects the unsigned Revive runtime | Not runnable on the Frame without the repack's crack extracted (not done by FramePort); use the PC version |
|
||||
| PC VR game: `Failed to initialize Oculus API (-3001)` / `Unable to load LibOVRRT DLL` | Revive's LoadLibrary hook doesn't work under Proton arm64 (ARM64EC kernelbase); the game's LibOVR shim finds no runtime DLL | Symlink `LibOVRRT64_1.dll` → Revive's DLL in the prefix's system32 (manual so far) → then -3021 (runtime signature check; open) |
|
||||
| Uploads to the Frame are slow | The link, storage or transfer backend can limit throughput | Check the job's "Transfer link"; try the Frame's hotspot or USB cable. Large install files prefer system OpenSSH SFTP, retaining paired-host checks and `.part` resume; unavailable or failed native uploads fall back to Paramiko. The log names the backend. Settings → Installing → Parallel uploads accepts 1–8 (default 3; saved preferences are preserved). More is not always faster. Measure the production path with `scripts/upload_bench.py --methods app-files-3 --check-resume` (three repetitions, checksum verification) |
|
||||
| Log: `OpenSSH SFTP failed (255): … Permission denied (publickey,password)`, then Paramiko | OpenSSH offered keys the Frame doesn't authorize (GitHub #242) | The log lists the keys OpenSSH offered (`Offering public key`) and its warnings. A connection that logged in with the PC's own keys/agent makes OpenSSH use them too (copies of `~/.ssh/id_*` + the agent); a refused FramePort key is retried that way once. A Frame that accepts only another key file: Settings → Installing → SSH keys (CLI `frameport frame ssh-keys --add <file>`); passphrase keys go through the SSH agent |
|
||||
| Log: `OpenSSH SFTP failed (1): stat C://…/[…: No such file or directory` | sftp got glob escapes inside its quotes (GitHub #324, fixed): `[` in a local folder name | Update FramePort; the native_upload `quote()` passes only `\\` and `\"` escapes, Windows paths with `/` |
|
||||
| PC VR game exits right away: `Unhandled Exception: 0xc06d007e` (after `FOnlineSubsystemOculus::InitWithWindowsPlatform`) | Delay-loaded `LibOVRPlatform64_1.dll` (Oculus Platform SDK, installed with the Oculus app) is missing | None on the Frame (entitlement check; FramePort doesn't replace it). PC mode with the Oculus app |
|
||||
| Unity PC VR game (Oculus + SteamVR build: `OVRPlugin.dll` and `openvr_api.dll` in `<Name>_Data/Plugins`) opens a window and quits after ~20 s; no VR Vulkan instance after the game's DXVK device in launch.log; Unity log (`unity log … Player.log`, agent v67): `OpenVR failed initialization` / `Initialization of device … failed` | Unity's built-in VR tries its SDKs in list order (Oculus first) unless `-vrmode` picks one; a catalog recipe verified with another build of the game (for example SUPERHOT VR's OpenXR build, GitHub #105) used to drop the build's own arguments | `pcvr.launch_args` = `-vrmode OpenVR` (detected for such builds; kept when the catalog's `xr` differs from the build's). A game's Electron launcher next to it (SHVR.exe) is ranked below the game |
|
||||
| Unreal PC VR game opens the crash reporter instead of closing | UE starts CrashReportClient.exe on a crash | `pcvr.no_crash_reporter` (default for Unreal Rift games): `-nocrashreports` + CrashReportClient.exe renamed `.disabled` in the Frame copy |
|
||||
@@ -171,6 +168,7 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
|
||||
| Black screen, audio works, log `Unsupported VrApi layer type N` | bridge drops frames containing that layer | extend the bridge (cylinder=3 is converted to a quad already) |
|
||||
| Only some draws visible (for example controllers) + `glGetError 0x502` | multiview shaders used on single-view FBOs | GL shim `gl_hide_multiview=1` (default) |
|
||||
| Own GLES engine (OpenXR, not VrApi): eye view fine, but HUD / menu / PDA panels black (for example Doom3Quest, GitHub #77; no error in the log) | every shader declares `layout(num_views=2) in;`, also the ones drawn into the engine's single-layer offscreen framebuffers (2D textures/renderbuffers); OVR_multiview makes such draws INVALID_OPERATION and Mesa drops them (`draw_validate.c`), Quest's driver doesn't | `frame.gl_multiview_fbo` (opt-in, experimental: `libfpglmv.so` interposes GLES and draws those cases with a single-view twin of the program; logs `GLMV: twin built: program N -> M`, per-5-s `single-view draws` counters; `gl_mv_debug=1` adds glGetError checks; triage `gl-multiview-twin-failed`). Alternative: the game's own fix (two-layer multiview pool, Xandrix's patch in #77) |
|
||||
| Team Beef idTech 4 port (PreyVR, GitHub #306): main menu black except the mouse cursor, loading screen fine, 72 fps, no GL error; one game thread at 100 % CPU | the game clock runs 1000 / refresh ms per tic (`USERCMD_MSEC`, from xrGetDisplayRefreshRateFB). The Frame's runtime lacks XR_FB_display_refresh_rate and OVRPort's dispatcher answered 0 Hz: 0 ms tics, the async thread spins (millions of tics/s) and `com_frameTime` stays 0, so the menu GUI stays at its first animation step (everything hidden) | FrameBridge (default, no setting) answers xrGetDisplayRefreshRateFB with the measured rate (1 / predictedDisplayPeriod, else 72 Hz); log `refresh rate: runtime reported 0.0 Hz (result -7), reporting 72.0 Hz`. Found with `gl_mv_debug=2` (`frameport settings <pkg> gl_mv_debug=2`, needs `frame.gl_multiview_fbo`): only 2 draws per frame (backdrop + cursor) and `trace clocks: com_frameTime=0` |
|
||||
| Upside-down image in a GL bridge game | GL images start at the bottom row | fixed in the bridge (swap angleUp/Down for GL chains) |
|
||||
| UI panels upside down (AC Nexus) | XrCompositionLayerImageLayoutFB VERTICAL_FLIP unsupported | adapter `flip_emul=1` (default); rotating quads makes them vanish |
|
||||
| Passthrough black (BAM) | XR_FB_passthrough missing | adapter `passthrough_emul=1` (default) + `patch_force_passthrough` for MR-only games |
|
||||
|
||||
Binary file not shown.
|
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|
Before Width: | Height: | Size: 663 KiB After Width: | Height: | Size: 668 KiB |
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|
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@@ -15,6 +15,8 @@
|
||||
// * drops requested instance extensions the runtime lacks (e.g. XR_FB_passthrough);
|
||||
// * retries rejected swapchains with 1 sample / a supported format (swapchain_fix, overport #71);
|
||||
// * drops composition layers that reference swapchains that failed to create (layer_fix);
|
||||
// * answers xrGetDisplayRefreshRateFB with the measured display rate when the runtime lacks it or reports 0 Hz
|
||||
// (session_fixes.c);
|
||||
// * serves cube swapchains the runtime refuses as GL/Vulkan cube maps and drops their layers (cube_standin, cube_standin.c);
|
||||
// * optionally requests mutable-format swapchain images (mutable_fix, off by default);
|
||||
// * optionally swaps left/right images of stereo projection layers (swap_eyes, off by default);
|
||||
@@ -2177,6 +2179,9 @@ XRAPI_ATTR XrResult XRAPI_CALL xrGetInstanceProcAddr(XrInstance instance, const
|
||||
if (layer_debug || refresh_rate > 0) {
|
||||
HOOK_AS(xrRequestDisplayRefreshRateFB, hook_request_refresh_rate)
|
||||
}
|
||||
// The Frame's runtime has no XR_FB_display_refresh_rate, but OVRPort's dispatcher offers it to the game and answers
|
||||
// 0 Hz without it: the measured rate instead (the runtime's own answer when it has one).
|
||||
if (instance != XR_NULL_HANDLE) HOOK_AS(xrGetDisplayRefreshRateFB, hook_get_refresh_rate)
|
||||
if (surface_emul) HOOK_AS(xrCreateSwapchainAndroidSurfaceKHR, hook_xrCreateSwapchainAndroidSurfaceKHR)
|
||||
if (eye_debug || release_wait) HOOK_AS(xrReleaseSwapchainImage, eye_hook_xrReleaseSwapchainImage)
|
||||
if (layer_debug || cube_standin) { // counters + cube stand-ins; every other wait/release hook above takes precedence
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
// Display refresh rate for xrGetDisplayRefreshRateFB when the runtime doesn't give one (session_fixes.c). Pure, so the
|
||||
// host test (tests/fixtures/src/refresh_rate_test.c) can check it.
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
// The rate the frame timing shows (1 / predictedDisplayPeriod of the last xrWaitFrame, whole Hz), else the
|
||||
// refresh_rate setting, else 72 Hz (the Frame's rate for Android apps).
|
||||
static inline float fb_refresh_rate(int64_t display_period_ns, float setting) {
|
||||
if (display_period_ns > 0) {
|
||||
double hz = 1e9 / (double)display_period_ns;
|
||||
if (hz >= 30.0 && hz <= 240.0) return (float)(int)(hz + 0.5);
|
||||
}
|
||||
return setting > 0 ? setting : 72.0f;
|
||||
}
|
||||
@@ -9,6 +9,7 @@
|
||||
// * aim_pitch / aim_yaw / aim_forward: correct the aim pose of controllers (pointer rays) by a fixed offset;
|
||||
// * refresh_rate: display refresh rate requested at session start (and instead of the app's own requests).
|
||||
#include "layer_math.h"
|
||||
#include "refresh_rate.h"
|
||||
|
||||
static void emul_on_begin_session(const XrSessionBeginInfo *info); // layer_emul_gl.c
|
||||
|
||||
@@ -552,6 +553,26 @@ static XRAPI_ATTR XrResult XRAPI_CALL hook_request_refresh_rate(XrSession sessio
|
||||
return XR_FAILED(result) && refresh_rate > 0 ? XR_SUCCESS : result;
|
||||
}
|
||||
|
||||
// Always on: the Frame's runtime has no XR_FB_display_refresh_rate; OVRPort's dispatcher still offers the extension and
|
||||
// its xrGetDisplayRefreshRateFB then answers 0 Hz. idTech 4 VR ports (Team Beef's Doom3Quest engine: PreyVR, GitHub
|
||||
// #306) run their game clock at 1000 / refresh ms per tic: with 0 Hz the tic length is 0, the async thread spins and
|
||||
// the frame/GUI time never advances (main menu stuck at its first animation step: black, only the cursor). A rate the
|
||||
// runtime doesn't give is replaced by the one the frame timing shows (refresh_rate.h).
|
||||
static XRAPI_ATTR XrResult XRAPI_CALL hook_get_refresh_rate(XrSession session, float *rate) {
|
||||
if (!rate) return XR_ERROR_VALIDATION_FAILURE;
|
||||
PFN_xrGetDisplayRefreshRateFB fn = (PFN_xrGetDisplayRefreshRateFB)lookup(active_instance, "xrGetDisplayRefreshRateFB");
|
||||
XrResult result = fn ? fn(session, rate) : XR_ERROR_FUNCTION_UNSUPPORTED;
|
||||
if ((XR_SUCCEEDED(result) && *rate > 0.0f) || result == XR_ERROR_HANDLE_INVALID) return result;
|
||||
float runtime = XR_SUCCEEDED(result) ? *rate : 0.0f;
|
||||
*rate = fb_refresh_rate((int64_t)last_display_period, refresh_rate);
|
||||
static int logs;
|
||||
if (logs < 4) {
|
||||
++logs;
|
||||
LOG("refresh rate: runtime reported %.1f Hz (result %d), reporting %.1f Hz", runtime, result, *rate);
|
||||
}
|
||||
return XR_SUCCESS;
|
||||
}
|
||||
|
||||
static XRAPI_ATTR XrResult XRAPI_CALL hook_xrBeginSession(XrSession session, const XrSessionBeginInfo *info) {
|
||||
PFN_xrBeginSession fn = (PFN_xrBeginSession)lookup(active_instance, "xrBeginSession");
|
||||
if (!fn) return XR_ERROR_FUNCTION_UNSUPPORTED;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// FramePort FrameBridge: eye-image snapshots for headless diagnostics (setting snapshot=<seconds>, GLES games only).
|
||||
// Every <seconds>, at xrEndFrame, the left-eye image the game just submitted (projection layer, view 0: its swapchain
|
||||
// image and array layer) is read back on the game's own GL context and written at a quarter of its size as
|
||||
// image and array layer; without a projection layer the first quad/cylinder layer's) is read back on the game's own GL context and written at a quarter of its size as
|
||||
// /sdcard/Android/data/<package>/files/fb_snap_<n>.ppm (n = 0-7, the oldest is overwritten). Nobody wears the headset
|
||||
// in a launch test, so the headset view stays black: this shows what the game itself draws (e.g. which screen it is
|
||||
// stuck on). The game's framebuffer, pack-buffer and pack-alignment bindings are restored afterwards.
|
||||
@@ -118,18 +118,27 @@ static void snap_end_frame(const XrFrameEndInfo *info) {
|
||||
int64_t t = (int64_t)now.tv_sec * 1000000000ll + now.tv_nsec;
|
||||
if (t < next_ns) return;
|
||||
next_ns = t + (int64_t)snapshot * 1000000000ll;
|
||||
const XrCompositionLayerProjection *proj = NULL;
|
||||
for (uint32_t i = 0; i < info->layerCount && !proj; ++i)
|
||||
// The projection layer's left eye; a frame without one (e.g. a menu shown only as a quad or cylinder layer) gives
|
||||
// its first quad/cylinder layer's image instead.
|
||||
const XrSwapchainSubImage *sub = NULL;
|
||||
int type = 0;
|
||||
for (uint32_t i = 0; i < info->layerCount && !sub; ++i)
|
||||
if (info->layers[i] && info->layers[i]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION &&
|
||||
((const XrCompositionLayerProjection *)info->layers[i])->viewCount)
|
||||
proj = (const XrCompositionLayerProjection *)info->layers[i];
|
||||
if (!proj || !snap_load_gl()) return;
|
||||
sub = &((const XrCompositionLayerProjection *)info->layers[i])->views[0].subImage, type = info->layers[i]->type;
|
||||
for (uint32_t i = 0; i < info->layerCount && !sub; ++i) {
|
||||
const XrCompositionLayerBaseHeader *layer = info->layers[i];
|
||||
if (layer && layer->type == XR_TYPE_COMPOSITION_LAYER_QUAD)
|
||||
sub = &((const XrCompositionLayerQuad *)layer)->subImage, type = layer->type;
|
||||
else if (layer && layer->type == XR_TYPE_COMPOSITION_LAYER_CYLINDER_KHR)
|
||||
sub = &((const XrCompositionLayerCylinderKHR *)layer)->subImage, type = layer->type;
|
||||
}
|
||||
if (!sub || !snap_load_gl()) return;
|
||||
if (!s_eglGetCurrentContext()) {
|
||||
static int logged;
|
||||
if (!logged++) LOG("snapshot: no GL context current in xrEndFrame, no snapshot");
|
||||
return;
|
||||
}
|
||||
const XrSwapchainSubImage *sub = &proj->views[0].subImage;
|
||||
pthread_mutex_lock(&snap_lock);
|
||||
int i = snap_find(sub->swapchain, 0);
|
||||
GLuint tex = 0;
|
||||
@@ -167,6 +176,21 @@ static void snap_end_frame(const XrFrameEndInfo *info) {
|
||||
s_glDeleteFramebuffers(1, &fb);
|
||||
while (s_glGetError() != GL_NO_ERROR) {} // our calls must not leave errors for the game to find
|
||||
if (rgba) {
|
||||
// brightness of the submitted area: tells a black image from a drawn one without fetching the file
|
||||
uint64_t sum = 0, n = 0;
|
||||
unsigned max = 0;
|
||||
const XrRect2Di *r = &sub->imageRect;
|
||||
for (int32_t y = r->offset.y; y < r->offset.y + r->extent.height; y += 4)
|
||||
for (int32_t x = r->offset.x; x < r->offset.x + r->extent.width; x += 4) {
|
||||
if (x < 0 || y < 0 || (uint32_t)x >= w || (uint32_t)y >= h) continue;
|
||||
const unsigned char *p = rgba + ((size_t)y * w + (size_t)x) * 4;
|
||||
unsigned v = p[0] > p[1] ? (p[0] > p[2] ? p[0] : p[2]) : (p[1] > p[2] ? p[1] : p[2]);
|
||||
sum += v, ++n;
|
||||
if (v > max) max = v;
|
||||
}
|
||||
LOG("snapshot: layer type=%d image %u array=%u rect=%d,%d %dx%d of %ux%u: mean %.1f max %u",
|
||||
type, tex, sub->imageArrayIndex, r->offset.x, r->offset.y, r->extent.width, r->extent.height, w, h,
|
||||
n ? (double)sum / (double)n : 0.0, max);
|
||||
snap_write(rgba, w, h, taken++ % 8);
|
||||
free(rgba);
|
||||
}
|
||||
|
||||
+277
-6
@@ -16,7 +16,8 @@
|
||||
// block bindings and default-block uniform values (copied before every such draw), then the original is bound again.
|
||||
//
|
||||
// Logcat tag GLMV. Setting gl_mv_debug=1 (libframe_settings.so / framebridge.conf / FRAMEBRIDGE_CONFIG, as the GL
|
||||
// shim): glGetError after every twin draw, and per-5-s counters.
|
||||
// shim): glGetError after every twin draw, and per-5-s counters. gl_mv_debug=2 (trace) also checks every draw and
|
||||
// logs the state of the first draws of each 5 s window, failed texture uploads/copies and shader compiles.
|
||||
#define _GNU_SOURCE
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES3/gl32.h>
|
||||
@@ -111,7 +112,27 @@
|
||||
X(void, UniformMatrix2x4fv, (GLint, GLsizei, GLboolean, const GLfloat *)) \
|
||||
X(void, UniformMatrix4x2fv, (GLint, GLsizei, GLboolean, const GLfloat *)) \
|
||||
X(void, UniformMatrix3x4fv, (GLint, GLsizei, GLboolean, const GLfloat *)) \
|
||||
X(void, UniformMatrix4x3fv, (GLint, GLsizei, GLboolean, const GLfloat *))
|
||||
X(void, UniformMatrix4x3fv, (GLint, GLsizei, GLboolean, const GLfloat *)) \
|
||||
TRACE_LIST(X)
|
||||
|
||||
// gl_mv_debug=2 (trace): the draw state and texture/shader calls behind black output
|
||||
#define TRACE_LIST(X) \
|
||||
X(GLboolean, IsEnabled, (GLenum)) \
|
||||
X(void, GetBooleanv, (GLenum, GLboolean *)) \
|
||||
X(GLenum, CheckFramebufferStatus, (GLenum)) \
|
||||
X(void, GetTexLevelParameteriv, (GLenum, GLint, GLenum, GLint *)) \
|
||||
X(void, GetTexParameteriv, (GLenum, GLenum, GLint *)) \
|
||||
X(void, Clear, (GLbitfield)) \
|
||||
X(void, Viewport, (GLint, GLint, GLsizei, GLsizei)) \
|
||||
X(void, TexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)) \
|
||||
X(void, TexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)) \
|
||||
X(void, CompressedTexImage2D, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)) \
|
||||
X(void, TexStorage2D, (GLenum, GLsizei, GLenum, GLsizei, GLsizei)) \
|
||||
X(void, CopyTexImage2D, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) \
|
||||
X(void, CopyTexSubImage2D, (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) \
|
||||
X(void, GenerateMipmap, (GLenum)) \
|
||||
X(void, BindTexture, (GLenum, GLuint)) \
|
||||
X(void, TexParameteri, (GLenum, GLenum, GLint))
|
||||
|
||||
#define DECL(ret, name, args) static ret(*r_##name) args;
|
||||
REAL_LIST(DECL)
|
||||
@@ -515,6 +536,147 @@ static void stats(void) {
|
||||
twin_draws = mv_draws = uniform_sets = 0;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- trace (gl_mv_debug=2, diagnostics)
|
||||
// Every draw is checked with glGetError (this also consumes errors the game would read), counted per draw
|
||||
// framebuffer, and the first draws of every 5 s window are logged with the state that decides whether they write
|
||||
// anything: framebuffer status and views, program, viewport/scissor, colour/depth/stencil/blend state and the texture
|
||||
// on the active unit. Texture uploads, copies and shader compiles that fail are logged too.
|
||||
#define TRACE_DETAIL 12 // detailed draws per window
|
||||
#define TRACE_WINDOWS 40 // windows with detail
|
||||
#define NTFB 16
|
||||
struct tfb { GLint fb; unsigned long draws, errors, clears; };
|
||||
static int trace_detail, trace_windows;
|
||||
static unsigned long trace_draws, trace_errors, trace_clears;
|
||||
static GLenum trace_first_error;
|
||||
static struct tfb tfb[NTFB];
|
||||
static struct timespec trace_last;
|
||||
static pthread_mutex_t trace_lock = PTHREAD_MUTEX_INITIALIZER;
|
||||
|
||||
static struct tfb *tfb_slot(GLint fb) {
|
||||
for (int i = 0; i < NTFB; ++i)
|
||||
if (tfb[i].fb == fb && (tfb[i].draws || tfb[i].clears)) return &tfb[i];
|
||||
for (int i = 0; i < NTFB; ++i)
|
||||
if (!tfb[i].draws && !tfb[i].clears) { tfb[i].fb = fb; return &tfb[i]; }
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void trace_window(void) { // under trace_lock
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
if (!trace_last.tv_sec) trace_last = now;
|
||||
if (now.tv_sec - trace_last.tv_sec < 5) return;
|
||||
trace_last = now;
|
||||
char buf[700];
|
||||
int n = 0;
|
||||
for (int i = 0; i < NTFB && n < (int)sizeof(buf) - 60; ++i)
|
||||
if (tfb[i].draws || tfb[i].clears)
|
||||
n += snprintf(buf + n, sizeof(buf) - n, " fb%d:d%lu/e%lu/c%lu", tfb[i].fb, tfb[i].draws, tfb[i].errors,
|
||||
tfb[i].clears);
|
||||
LOG("trace 5s: %lu draws, %lu with a GL error (first 0x%x), %lu clears;%s", trace_draws, trace_errors,
|
||||
trace_first_error, trace_clears, n ? buf : " none");
|
||||
{ // idTech 4 engines (Doom3Quest, PreyVR) export their clocks; GUI animations run on com_frameTime, so one that
|
||||
// stands still leaves menus at their first step (PreyVR, GitHub #306: 0 Hz refresh rate -> 0 ms per tic)
|
||||
static int *frame_time, *tic_number, *frame_number, looked;
|
||||
if (!looked) {
|
||||
looked = 1;
|
||||
frame_time = dlsym(RTLD_DEFAULT, "com_frameTime");
|
||||
tic_number = dlsym(RTLD_DEFAULT, "com_ticNumber");
|
||||
frame_number = dlsym(RTLD_DEFAULT, "com_frameNumber");
|
||||
}
|
||||
if (frame_time && tic_number && frame_number)
|
||||
LOG("trace clocks: com_frameTime=%d com_ticNumber=%d com_frameNumber=%d", *frame_time, *tic_number,
|
||||
*frame_number);
|
||||
}
|
||||
memset(tfb, 0, sizeof(tfb));
|
||||
trace_draws = trace_errors = trace_clears = 0;
|
||||
trace_first_error = 0;
|
||||
if (trace_windows < TRACE_WINDOWS) {
|
||||
++trace_windows;
|
||||
trace_detail = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void trace_state(const char *what, GLenum mode, GLsizei count, GLenum err) {
|
||||
GLint fb = 0, prog = 0, vp[4] = {0}, sc[4] = {0}, unit = 0, tex = 0, dfunc = 0, bsrc = 0, bdst = 0, bsrca = 0,
|
||||
bdsta = 0, cullmode = 0;
|
||||
GLboolean cmask[4] = {0}, dmask = 0;
|
||||
r_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fb);
|
||||
r_GetIntegerv(GL_CURRENT_PROGRAM, &prog);
|
||||
r_GetIntegerv(GL_VIEWPORT, vp);
|
||||
r_GetIntegerv(GL_SCISSOR_BOX, sc);
|
||||
r_GetIntegerv(GL_ACTIVE_TEXTURE, &unit);
|
||||
r_GetIntegerv(GL_DEPTH_FUNC, &dfunc);
|
||||
r_GetIntegerv(GL_BLEND_SRC_RGB, &bsrc);
|
||||
r_GetIntegerv(GL_BLEND_DST_RGB, &bdst);
|
||||
r_GetIntegerv(GL_BLEND_SRC_ALPHA, &bsrca);
|
||||
r_GetIntegerv(GL_BLEND_DST_ALPHA, &bdsta);
|
||||
r_GetIntegerv(GL_CULL_FACE_MODE, &cullmode);
|
||||
r_GetBooleanv(GL_COLOR_WRITEMASK, cmask);
|
||||
r_GetBooleanv(GL_DEPTH_WRITEMASK, &dmask);
|
||||
GLenum status = r_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
|
||||
GLint linked = 0;
|
||||
if (prog) r_GetProgramiv((GLuint)prog, GL_LINK_STATUS, &linked);
|
||||
struct prog *p = prog ? find_prog((GLuint)prog, 0) : NULL;
|
||||
r_GetIntegerv(GL_TEXTURE_BINDING_2D, &tex); // (on the active unit)
|
||||
GLint tw = 0, th = 0, tfmt = 0, minf = 0, maxl = 0, imm = 0;
|
||||
if (tex) {
|
||||
r_GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &tw);
|
||||
r_GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &th);
|
||||
r_GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &tfmt);
|
||||
r_GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &minf);
|
||||
r_GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &maxl);
|
||||
r_GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_LEVELS, &imm);
|
||||
}
|
||||
r_GetError(); // (the queries above must not count as the game's)
|
||||
LOG("trace %s(mode=0x%x n=%d) err=0x%x fb=%d status=0x%x views=%d prog=%d linked=%d mv=%d vp=%d,%d %dx%d "
|
||||
"scissor=%d %d,%d %dx%d cmask=%d%d%d%d blend=%d 0x%x/0x%x,0x%x/0x%x depth=%d f=0x%x w=%d stencil=%d cull=%d "
|
||||
"0x%x unit=0x%x tex2d=%d %dx%d fmt=0x%x min=0x%x maxl=%d imm=%d",
|
||||
what, mode, count, err, fb, status, draw_fb_views(), prog, linked, p ? p->multiview : -1, vp[0], vp[1], vp[2],
|
||||
vp[3], r_IsEnabled(GL_SCISSOR_TEST), sc[0], sc[1], sc[2], sc[3], cmask[0], cmask[1], cmask[2], cmask[3],
|
||||
r_IsEnabled(GL_BLEND), bsrc, bdst, bsrca, bdsta, r_IsEnabled(GL_DEPTH_TEST), dfunc, dmask,
|
||||
r_IsEnabled(GL_STENCIL_TEST), r_IsEnabled(GL_CULL_FACE), cullmode, unit, tex, tw, th, tfmt, minf, maxl, imm);
|
||||
}
|
||||
|
||||
static void trace_before(void) {
|
||||
if (debug >= 2) r_GetError();
|
||||
}
|
||||
|
||||
static void trace_after(const char *what, GLenum mode, GLsizei count) {
|
||||
if (debug < 2) return;
|
||||
GLenum err = r_GetError();
|
||||
GLint fb = 0;
|
||||
r_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fb);
|
||||
int detail;
|
||||
pthread_mutex_lock(&trace_lock);
|
||||
++trace_draws;
|
||||
if (err) {
|
||||
++trace_errors;
|
||||
if (!trace_first_error) trace_first_error = err;
|
||||
}
|
||||
struct tfb *e = tfb_slot(fb);
|
||||
if (e) {
|
||||
++e->draws;
|
||||
if (err) ++e->errors;
|
||||
}
|
||||
detail = trace_windows < TRACE_WINDOWS && trace_detail < TRACE_DETAIL;
|
||||
if (detail) ++trace_detail;
|
||||
trace_window();
|
||||
pthread_mutex_unlock(&trace_lock);
|
||||
if (detail) trace_state(what, mode, count, err);
|
||||
}
|
||||
|
||||
static int trace_logs;
|
||||
#define TRACE_CALL(fmt, ...) \
|
||||
do { \
|
||||
if (debug >= 2) { \
|
||||
GLenum e_ = r_GetError(); \
|
||||
if ((e_ || trace_logs < 40) && trace_logs < 400) { \
|
||||
++trace_logs; \
|
||||
LOG("trace " fmt " err=0x%x", __VA_ARGS__, e_); \
|
||||
} \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
// Before a draw: bind the twin when the program is multiview and the framebuffer has no views. 1 = twin bound.
|
||||
static int begin_draw(void) {
|
||||
struct prog *p = cur_prog;
|
||||
@@ -558,6 +720,14 @@ EXPORT void glLinkProgram(GLuint program) {
|
||||
INIT();
|
||||
note_program(program);
|
||||
r_LinkProgram(program);
|
||||
if (debug >= 2) {
|
||||
GLint ok = 0;
|
||||
r_GetProgramiv(program, GL_LINK_STATUS, &ok);
|
||||
char log[700] = {0};
|
||||
r_GetProgramInfoLog(program, sizeof(log) - 1, NULL, log);
|
||||
struct prog *p = find_prog(program, 0);
|
||||
LOG("trace glLinkProgram(%u) ok=%d multiview=%d log: %s", program, ok, p ? p->multiview : -1, log);
|
||||
}
|
||||
}
|
||||
|
||||
EXPORT void glDeleteProgram(GLuint program) {
|
||||
@@ -626,43 +796,143 @@ static void w_ftmsmv(GLenum target, GLenum attachment, GLuint texture, GLint lev
|
||||
#define DRAW(name, call) \
|
||||
INIT(); \
|
||||
if (!r_##name) return; \
|
||||
trace_before(); \
|
||||
if (begin_draw()) { \
|
||||
r_##name call; \
|
||||
end_draw("gl" #name); \
|
||||
} else { \
|
||||
r_##name call; \
|
||||
}
|
||||
} \
|
||||
trace_after("gl" #name, call_mode, call_count);
|
||||
|
||||
EXPORT void glDrawArrays(GLenum mode, GLint first, GLsizei count) { DRAW(DrawArrays, (mode, first, count)) }
|
||||
EXPORT void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawArrays, (mode, first, count))
|
||||
}
|
||||
EXPORT void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawElements, (mode, count, type, indices))
|
||||
}
|
||||
EXPORT void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instances) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawArraysInstanced, (mode, first, count, instances))
|
||||
}
|
||||
EXPORT void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instances) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawElementsInstanced, (mode, count, type, indices, instances))
|
||||
}
|
||||
EXPORT void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void *indices) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawRangeElements, (mode, start, end, count, type, indices))
|
||||
}
|
||||
EXPORT void glDrawArraysIndirect(GLenum mode, const void *indirect) { DRAW(DrawArraysIndirect, (mode, indirect)) }
|
||||
EXPORT void glDrawArraysIndirect(GLenum mode, const void *indirect) {
|
||||
GLenum call_mode = mode; GLsizei call_count = -1;
|
||||
DRAW(DrawArraysIndirect, (mode, indirect))
|
||||
}
|
||||
EXPORT void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) {
|
||||
GLenum call_mode = mode; GLsizei call_count = -1;
|
||||
DRAW(DrawElementsIndirect, (mode, type, indirect))
|
||||
}
|
||||
EXPORT void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint base) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawElementsBaseVertex, (mode, count, type, indices, base))
|
||||
}
|
||||
EXPORT void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void *indices, GLint base) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, base))
|
||||
}
|
||||
EXPORT void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices,
|
||||
GLsizei instances, GLint base) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawElementsInstancedBaseVertex, (mode, count, type, indices, instances, base))
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- traced calls (pass-through unless gl_mv_debug=2)
|
||||
EXPORT void glClear(GLbitfield mask) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_Clear(mask);
|
||||
if (debug >= 2) {
|
||||
GLenum err = r_GetError();
|
||||
GLint fb = 0;
|
||||
r_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fb);
|
||||
pthread_mutex_lock(&trace_lock);
|
||||
++trace_clears;
|
||||
struct tfb *e = tfb_slot(fb);
|
||||
if (e) ++e->clears;
|
||||
pthread_mutex_unlock(&trace_lock);
|
||||
if (err) LOG("trace glClear(0x%x) fb=%d err=0x%x", mask, fb, err);
|
||||
}
|
||||
}
|
||||
EXPORT void glTexImage2D(GLenum t, GLint l, GLint ifmt, GLsizei w, GLsizei h, GLint b, GLenum f, GLenum ty,
|
||||
const void *px) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_TexImage2D(t, l, ifmt, w, h, b, f, ty, px);
|
||||
GLint tex = 0;
|
||||
if (debug >= 2) r_GetIntegerv(GL_TEXTURE_BINDING_2D, &tex);
|
||||
TRACE_CALL("glTexImage2D(target=0x%x tex=%d level=%d ifmt=0x%x %dx%d fmt=0x%x type=0x%x data=%d)", t, tex, l, ifmt,
|
||||
w, h, f, ty, px != NULL);
|
||||
}
|
||||
EXPORT void glTexSubImage2D(GLenum t, GLint l, GLint x, GLint y, GLsizei w, GLsizei h, GLenum f, GLenum ty,
|
||||
const void *px) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_TexSubImage2D(t, l, x, y, w, h, f, ty, px);
|
||||
TRACE_CALL("glTexSubImage2D(target=0x%x level=%d %d,%d %dx%d fmt=0x%x type=0x%x)", t, l, x, y, w, h, f, ty);
|
||||
}
|
||||
EXPORT void glCompressedTexImage2D(GLenum t, GLint l, GLenum ifmt, GLsizei w, GLsizei h, GLint b, GLsizei size,
|
||||
const void *data) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_CompressedTexImage2D(t, l, ifmt, w, h, b, size, data);
|
||||
TRACE_CALL("glCompressedTexImage2D(target=0x%x level=%d ifmt=0x%x %dx%d size=%d)", t, l, ifmt, w, h, size);
|
||||
}
|
||||
EXPORT void glTexStorage2D(GLenum t, GLsizei levels, GLenum ifmt, GLsizei w, GLsizei h) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_TexStorage2D(t, levels, ifmt, w, h);
|
||||
TRACE_CALL("glTexStorage2D(target=0x%x levels=%d ifmt=0x%x %dx%d)", t, levels, ifmt, w, h);
|
||||
}
|
||||
EXPORT void glCopyTexImage2D(GLenum t, GLint l, GLenum ifmt, GLint x, GLint y, GLsizei w, GLsizei h, GLint b) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_CopyTexImage2D(t, l, ifmt, x, y, w, h, b);
|
||||
GLint rfb = 0;
|
||||
if (debug >= 2) r_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &rfb);
|
||||
TRACE_CALL("glCopyTexImage2D(target=0x%x level=%d ifmt=0x%x %d,%d %dx%d read fb=%d)", t, l, ifmt, x, y, w, h, rfb);
|
||||
}
|
||||
EXPORT void glCopyTexSubImage2D(GLenum t, GLint l, GLint xo, GLint yo, GLint x, GLint y, GLsizei w, GLsizei h) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_CopyTexSubImage2D(t, l, xo, yo, x, y, w, h);
|
||||
GLint rfb = 0;
|
||||
if (debug >= 2) r_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &rfb);
|
||||
TRACE_CALL("glCopyTexSubImage2D(target=0x%x level=%d %d,%d from %d,%d %dx%d read fb=%d)", t, l, xo, yo, x, y, w, h,
|
||||
rfb);
|
||||
}
|
||||
EXPORT void glGenerateMipmap(GLenum t) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_GenerateMipmap(t);
|
||||
TRACE_CALL("glGenerateMipmap(target=0x%x)", t);
|
||||
}
|
||||
EXPORT void glCompileShader(GLuint sh) {
|
||||
INIT();
|
||||
r_CompileShader(sh);
|
||||
if (debug < 2) return;
|
||||
GLint ok = 0;
|
||||
r_GetShaderiv(sh, GL_COMPILE_STATUS, &ok);
|
||||
char log[700] = {0};
|
||||
r_GetShaderInfoLog(sh, sizeof(log) - 1, NULL, log);
|
||||
if (!ok || (log[0] && trace_logs < 400)) {
|
||||
++trace_logs;
|
||||
LOG("trace glCompileShader(%u) ok=%d log: %s", sh, ok, log);
|
||||
}
|
||||
}
|
||||
|
||||
// A context made current on this thread (engines with a render thread move theirs between threads, e.g. Doom3Quest's
|
||||
// GLimp_ActivateContext): what this thread knew about the bound program and framebuffer may be another context's.
|
||||
EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
@@ -698,7 +968,8 @@ EXPORT __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *na
|
||||
OWN(glFramebufferTexture) OWN(glDrawBuffers) OWN(glDrawArrays) OWN(glDrawElements) OWN(glDrawArraysInstanced)
|
||||
OWN(glDrawElementsInstanced) OWN(glDrawRangeElements) OWN(glDrawArraysIndirect) OWN(glDrawElementsIndirect)
|
||||
OWN(glDrawElementsBaseVertex) OWN(glDrawRangeElementsBaseVertex) OWN(glDrawElementsInstancedBaseVertex)
|
||||
OWN(eglMakeCurrent)
|
||||
OWN(eglMakeCurrent) OWN(glClear) OWN(glTexImage2D) OWN(glTexSubImage2D) OWN(glCompressedTexImage2D)
|
||||
OWN(glTexStorage2D) OWN(glCopyTexImage2D) OWN(glCopyTexSubImage2D) OWN(glGenerateMipmap) OWN(glCompileShader)
|
||||
#undef OWN
|
||||
return fn;
|
||||
}
|
||||
+2
-5
@@ -137,8 +137,7 @@ def main() -> int:
|
||||
("monitor", lambda a: a.go("monitor")), ("monitor-details", open_monitor_details),
|
||||
("tools", lambda a: a.go("settings")),
|
||||
# the index on the left: "This PC" scrolls the page there
|
||||
("settings-index", lambda a: a.page.run_task(a.settings_view.show_section, "pc")),
|
||||
("settings-installing", lambda a: a.page.run_task(a.settings_view.show_section, "installing"))]
|
||||
("settings-index", lambda a: a.page.run_task(a.settings_view.show_section, "pc"))]
|
||||
if game:
|
||||
steps.insert(1, ("game", lambda a: a.open_game(game)))
|
||||
steps.insert(2, ("game-customize", lambda a: a.open_game(game, advanced=True)))
|
||||
@@ -151,8 +150,7 @@ def main() -> int:
|
||||
if args.fake_frame: # GitHub #90: the Move to… dialog (drives load in the background)
|
||||
steps.append(("move-dialog", lambda a: (a.page.pop_dialog(), a.move_game(game))))
|
||||
steps.append(("uninstall-dialog", lambda a: (a.page.pop_dialog(), a.uninstall(game))))
|
||||
# last: the menus stay open over whatever comes next (the page's "…" menu, then the right-click menu)
|
||||
steps.append(("game-menu", lambda a: (a.show_activity(False), a.open_game_menu(game))))
|
||||
# last: the right-click menu stays open over whatever comes next
|
||||
steps.append(("library-menu", lambda a: (a.show_activity(False), a.navigate(0), time.sleep(3),
|
||||
a.library_view.open_menu(game))))
|
||||
if args.docs:
|
||||
@@ -280,7 +278,6 @@ def main() -> int:
|
||||
("linux-change-program", lambda a: a.choose_exe(LINUX_FOLDER)),
|
||||
("frame", lambda a: (a.page.pop_dialog(), a.navigate(1))),
|
||||
("linux-move", lambda a: a.move_game(LINUX_APPIMAGE) if args.fake_frame else None),
|
||||
("linux-game-menu", lambda a: (a.page.pop_dialog(), a.open_game_menu(LINUX_FOLDER))),
|
||||
("linux-menu", lambda a: (a.page.pop_dialog(), a.navigate(0), time.sleep(3),
|
||||
a.library_view.open_menu(LINUX_APPIMAGE)))]
|
||||
if args.links:
|
||||
|
||||
@@ -398,30 +398,6 @@ def rename(package: str = typer.Argument(..., help="the game (package or part of
|
||||
pipeline.sync_title(pkg, _target(None, to="pc"), rep)
|
||||
|
||||
|
||||
@app.command("new-version")
|
||||
def new_version(package: str = typer.Argument(..., help="the game (package or part of its title)"),
|
||||
path: Path = typer.Argument(..., exists=True, help="the newer version: an APK (Quest/Android games), "
|
||||
"an AppImage/archive/folder (Linux apps) or the game folder (PC VR)")):
|
||||
"""Point a game at a newer version of it (GitHub #161). Its name, artwork, tags and your own recipe stay; install
|
||||
it again (frameport install) to update it on the Frame."""
|
||||
[pkg] = _pkgs(package, False)
|
||||
try:
|
||||
res = pipeline.replace_source(pkg, path, printing_reporter(verbose=False))
|
||||
except pipeline.WrongPackage as exc:
|
||||
raise typer.BadParameter(f"that APK is a different app: {exc}") from None
|
||||
except ValueError as exc:
|
||||
raise typer.BadParameter(str(exc)) from None
|
||||
g = res["entry"]
|
||||
typer.echo(f"{pkg}: now {path}" + (f" (program {g.get('exe')})" if g.get("kind") in ("rift", "linux") else ""))
|
||||
if res.get("older"):
|
||||
typer.echo("Heads-up: that APK is an older version than the one before.", err=True)
|
||||
if res.get("different"):
|
||||
typer.echo(f"Heads-up: {res.get('name')} looks like a different app than {g.get('title')}.", err=True)
|
||||
if g.get("kind") == "rift" and g.get("exe_confirmed") is False:
|
||||
typer.echo(f"More than one program could start it; FramePort picked {g.get('exe')}. Another one: "
|
||||
f"frameport recipe {pkg} --exe <program>", err=True)
|
||||
|
||||
|
||||
@app.command()
|
||||
def patches():
|
||||
"""List every available patch."""
|
||||
@@ -730,31 +706,6 @@ def frame_trust_key(frame: Optional[str] = typer.Option(None, help=FRAME_HELP)):
|
||||
typer.echo(f"connected: {info.get('hostname') or t.host} (new key saved)")
|
||||
|
||||
|
||||
@frame_app.command("ssh-keys")
|
||||
def frame_ssh_keys(add: list[str] = typer.Option([], "--add", help="a private key file to log in with too"),
|
||||
remove: list[str] = typer.Option([], "--remove", help="stop using this key file (it stays)")):
|
||||
"""Private SSH key files FramePort logs in with besides its own key (Settings → Installing → SSH keys): for a
|
||||
Frame that accepts only your own key. The Frame connection and OpenSSH uploads both use them. Lists them."""
|
||||
from .frame.connection import KeyFileError, add_extra_key, extra_key_status, remove_extra_key
|
||||
|
||||
failed = False
|
||||
for path in remove:
|
||||
typer.echo(f"removed {path}" if remove_extra_key(path) else f"not in the list: {path}")
|
||||
for path in add:
|
||||
try:
|
||||
typer.echo(f"added {add_extra_key(path)}")
|
||||
except KeyFileError as exc:
|
||||
typer.echo(f"can't use {path}: {exc}", err=True)
|
||||
failed = True
|
||||
status = extra_key_status()
|
||||
for path, problem in status:
|
||||
typer.echo(f"{path}" + (f" (not usable: {problem})" if problem else ""))
|
||||
if not status:
|
||||
typer.echo("no extra keys: FramePort's own key and your SSH agent's keys only")
|
||||
if failed:
|
||||
raise typer.Exit(1)
|
||||
|
||||
|
||||
@frame_app.command("usb-check")
|
||||
def frame_usb_check(frame: Optional[str] = typer.Option(None, help=FRAME_HELP),
|
||||
no_speed: bool = typer.Option(False, help="skip the upload speed test (2 × 128 MB)")):
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
"""SSH connection to a Steam Frame and the remote agent protocol.
|
||||
|
||||
Authentication: FramePort's own keys first (<user data>/ssh/id_ed25519, installed by the bootstrap script, and
|
||||
id_rsa, registered through Valve's devkit pairing, which only takes RSA keys), then key files the user added in
|
||||
Settings (EXTRA_KEYS_SETTING), then the user's SSH agent/keys, then a password if given.
|
||||
id_rsa, registered through Valve's devkit pairing, which only takes RSA keys), then the user's SSH agent/keys, then a
|
||||
password if given.
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
@@ -163,96 +163,6 @@ def app_keys() -> list[paramiko.PKey]:
|
||||
return keys
|
||||
|
||||
|
||||
EXTRA_KEYS_SETTING = "ssh.extra_keys" # library setting: private key files the user added (Settings → Installing)
|
||||
|
||||
|
||||
class KeyFileError(ValueError):
|
||||
"""A key file the user named can't be used (missing, not a private key, protected with a passphrase)."""
|
||||
|
||||
|
||||
def load_key_file(path) -> paramiko.PKey:
|
||||
"""A private key FramePort can log in with, or KeyFileError with a sentence saying why not."""
|
||||
p = Path(path).expanduser()
|
||||
if not p.is_file():
|
||||
raise KeyFileError(f"{p}: file not found")
|
||||
try:
|
||||
return paramiko.PKey.from_path(p)
|
||||
except (paramiko.SSHException, ValueError, OSError, UnicodeDecodeError, TypeError) as exc:
|
||||
# paramiko says so with PasswordRequiredException (PEM) or a plain SSHException (OpenSSH format)
|
||||
if isinstance(exc, paramiko.PasswordRequiredException) or "password" in str(exc).lower():
|
||||
raise KeyFileError(f"{p.name} is protected with a passphrase, which FramePort can't ask for: add the "
|
||||
"key to your SSH agent instead (FramePort also logs in with the agent's keys)") from None
|
||||
raise KeyFileError(f"{p.name} isn't a private SSH key FramePort can read "
|
||||
f"(OpenSSH or PEM format; a .pub file is the public half): {exc}") from None
|
||||
|
||||
|
||||
def extra_key_paths() -> list[Path]:
|
||||
"""The key files from Settings, as stored (each may be missing or unreadable by now: see extra_keys)."""
|
||||
try:
|
||||
from ..core import library
|
||||
|
||||
stored = library.peek_setting(EXTRA_KEYS_SETTING, [])
|
||||
except Exception: # noqa: BLE001 - no library yet
|
||||
return []
|
||||
if isinstance(stored, str):
|
||||
stored = [stored]
|
||||
paths: list[Path] = []
|
||||
for value in stored if isinstance(stored, list) else []:
|
||||
if isinstance(value, str) and value.strip():
|
||||
p = Path(value.strip()).expanduser()
|
||||
if p not in paths:
|
||||
paths.append(p)
|
||||
return paths
|
||||
|
||||
|
||||
def add_extra_key(path) -> Path:
|
||||
"""Check a key file (KeyFileError if FramePort can't use it) and add it to Settings. Returns the stored path."""
|
||||
p = Path(path).expanduser()
|
||||
if p.name.endswith(".pub") and p.with_name(p.name[:-4]).is_file():
|
||||
raise KeyFileError(f"{p.name} is the public half: pick {p.name[:-4]} (the file without .pub) instead")
|
||||
load_key_file(p)
|
||||
p = p.resolve()
|
||||
from ..core import library
|
||||
|
||||
library.update_setting(EXTRA_KEYS_SETTING, lambda old: [v for v in (old if isinstance(old, list) else [])
|
||||
if Path(v).expanduser() != p] + [str(p)], [])
|
||||
return p
|
||||
|
||||
|
||||
def remove_extra_key(path) -> bool:
|
||||
"""Take a key file out of Settings (the file itself stays). False if it wasn't there."""
|
||||
from ..core import library
|
||||
|
||||
p = Path(path).expanduser()
|
||||
before = extra_key_paths()
|
||||
library.update_setting(EXTRA_KEYS_SETTING, lambda old: [v for v in (old if isinstance(old, list) else [])
|
||||
if Path(v).expanduser() != p], [])
|
||||
return p in before
|
||||
|
||||
|
||||
def extra_key_status() -> list[tuple[Path, str]]:
|
||||
"""Each key file from Settings with "" when usable, else why not (for Settings and the CLI)."""
|
||||
status = []
|
||||
for path in extra_key_paths():
|
||||
try:
|
||||
load_key_file(path)
|
||||
status.append((path, ""))
|
||||
except KeyFileError as exc:
|
||||
status.append((path, str(exc)))
|
||||
return status
|
||||
|
||||
|
||||
def extra_keys() -> list[tuple[Path, paramiko.PKey]]:
|
||||
"""The usable keys from Settings; unusable ones are logged and skipped (a login still tries the others)."""
|
||||
keys = []
|
||||
for path in extra_key_paths():
|
||||
try:
|
||||
keys.append((path, load_key_file(path)))
|
||||
except KeyFileError as exc:
|
||||
log.warning("SSH key from Settings skipped: %s", exc)
|
||||
return keys
|
||||
|
||||
|
||||
@dataclass
|
||||
class FrameTarget:
|
||||
host: str
|
||||
@@ -499,10 +409,6 @@ class Frame:
|
||||
_video_codec_digest: str = "" # "<manifest digest>:<on|off>" handled on this connection (incl. a failed install)
|
||||
_video_codec_lock: threading.Lock = field(default_factory=threading.Lock)
|
||||
home: str = ""
|
||||
# how the last login worked: "app_key" (FramePort's own key), "user_key" (a key file from Settings),
|
||||
# "agent" (this PC's SSH agent / ~/.ssh keys) or "password"; OpenSSH uploads follow it (native_upload)
|
||||
auth: str = ""
|
||||
openssh_relaxed: bool | None = None # native_upload: True once OpenSSH needed this PC's own keys/agent
|
||||
|
||||
# ------------------------------------------------------------------ connect
|
||||
def connect(self, timeout: float = 10) -> Frame:
|
||||
@@ -553,8 +459,7 @@ class Frame:
|
||||
kwargs = dict(hostname=self.target.host, port=self.target.port, username=self.target.user, timeout=timeout,
|
||||
banner_timeout=timeout, auth_timeout=timeout)
|
||||
errors = []
|
||||
attempts = ([("app_key", k) for k in app_keys()] + [("user_key", k) for _, k in extra_keys()]
|
||||
+ [("agent", None), ("password", None)])
|
||||
attempts = [("app_key", k) for k in app_keys()] + [("agent", None), ("password", None)]
|
||||
for attempt, pkey in attempts:
|
||||
if attempt == "password" and not self.password:
|
||||
continue
|
||||
@@ -562,7 +467,7 @@ class Frame:
|
||||
client.load_host_keys(str(known))
|
||||
client.set_missing_host_key_policy(paramiko.AutoAddPolicy()) # trust on first use (pairing)
|
||||
try:
|
||||
if attempt in ("app_key", "user_key"):
|
||||
if attempt == "app_key":
|
||||
client.connect(pkey=pkey, allow_agent=False, look_for_keys=False, **kwargs)
|
||||
elif attempt == "agent":
|
||||
client.connect(allow_agent=True, look_for_keys=True, **kwargs)
|
||||
@@ -587,7 +492,6 @@ class Frame:
|
||||
raise
|
||||
else:
|
||||
raise FrameNotPaired(bool(self.password), errors)
|
||||
self.auth = attempt
|
||||
client.save_host_keys(str(known))
|
||||
transport = client.get_transport()
|
||||
transport.set_keepalive(15)
|
||||
|
||||
@@ -2,9 +2,10 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import contextlib
|
||||
import csv
|
||||
import io
|
||||
import os
|
||||
import posixpath
|
||||
import re
|
||||
import shutil
|
||||
import signal
|
||||
import subprocess
|
||||
@@ -12,30 +13,19 @@ import tarfile
|
||||
import tempfile
|
||||
import threading
|
||||
import time
|
||||
from pathlib import Path, PureWindowsPath
|
||||
from pathlib import Path
|
||||
|
||||
from .connection import extra_keys, sh_quote, ssh_dir
|
||||
from .connection import sh_quote, ssh_dir
|
||||
|
||||
|
||||
def quote(value, windows=False) -> str:
|
||||
"""One sftp batch argument, taken literally.
|
||||
|
||||
Inside double quotes sftp escapes glob characters (* ? [) itself and undoes that for put's destination, so
|
||||
they must NOT be escaped again: an extra backslash became part of the name (GitHub #324: "[ENG]" in a folder
|
||||
name made every OpenSSH upload fail, on Linux too). Only backslash and the quote are escaped. ``windows``: a
|
||||
local Windows path goes with forward slashes; Win32-OpenSSH's sftp turns every backslash of a local path into
|
||||
'/', escapes included ("C:\\\\Users" → "C://Users").
|
||||
"""
|
||||
def quote(value) -> str:
|
||||
value = str(value)
|
||||
if any(c in value for c in "\r\n\x00"):
|
||||
raise ValueError("SFTP paths cannot contain newlines or NUL")
|
||||
if windows:
|
||||
value = PureWindowsPath(value).as_posix()
|
||||
return '"' + value.replace("\\", "\\\\").replace('"', '\\"') + '"'
|
||||
|
||||
|
||||
def quote_local(path) -> str:
|
||||
return quote(path, windows=os.name == "nt")
|
||||
escaped = value.replace("\\", "\\\\").replace('"', '\\"')
|
||||
for char in "*?[":
|
||||
escaped = escaped.replace(char, "\\" + char)
|
||||
return '"' + escaped + '"'
|
||||
|
||||
|
||||
def size_of(sftp, path):
|
||||
@@ -45,74 +35,27 @@ def size_of(sftp, path):
|
||||
return 0
|
||||
|
||||
|
||||
def key_files(relaxed=False) -> list[Path]:
|
||||
"""The private keys OpenSSH offers: FramePort's own (<data>/ssh) and the usable key files from Settings;
|
||||
``relaxed`` also this PC's default keys (default_key_files)."""
|
||||
keys = [ssh_dir() / name for name in ("id_ed25519", "id_rsa") if (ssh_dir() / name).exists()]
|
||||
for path in [path for path, _ in extra_keys()] + (default_key_files() if relaxed else []):
|
||||
if path not in keys:
|
||||
keys.append(path)
|
||||
return keys
|
||||
|
||||
|
||||
def default_key_files() -> list[Path]:
|
||||
"""This PC's own keys that Paramiko's "agent" login tries (look_for_keys: ~/.ssh/id_rsa, id_dsa, id_ecdsa,
|
||||
id_ed25519; on Windows ~/ssh too), usable without a passphrase. OpenSSH needs them named: it skips its default
|
||||
keys as soon as one -i is given, and Windows OpenSSH refuses a key file others can read (a private copy can't
|
||||
be refused)."""
|
||||
from .connection import KeyFileError, load_key_file
|
||||
|
||||
folders = [Path.home() / ".ssh"] + ([Path.home() / "ssh"] if os.name == "nt" else [])
|
||||
found = []
|
||||
for folder in folders:
|
||||
for name in ("id_rsa", "id_dsa", "id_ecdsa", "id_ed25519"):
|
||||
path = folder / name
|
||||
if not path.is_file():
|
||||
continue
|
||||
try:
|
||||
load_key_file(path)
|
||||
except KeyFileError:
|
||||
continue # passphrase-protected or not a key: only the agent can use it
|
||||
found.append(path)
|
||||
return found
|
||||
|
||||
|
||||
def current_sid() -> str:
|
||||
"""This Windows account's SID. whoami prints in the console code page: read bytes, so a user name with
|
||||
accents can't break decoding (only the ASCII SID is used)."""
|
||||
out = subprocess.check_output(["whoami", "/user", "/fo", "csv", "/nh"], **hidden())
|
||||
match = re.search(rb"S-1-[0-9]+(?:-[0-9]+)+", out)
|
||||
if not match:
|
||||
raise OSError("cannot find this Windows account's SID for the key copies' permissions")
|
||||
return match.group().decode()
|
||||
|
||||
|
||||
@contextlib.contextmanager
|
||||
def credentials(frame, port_flag="-P", relaxed=False):
|
||||
"""OpenSSH arguments that log in like the Frame connection and trust only the host key it pinned.
|
||||
|
||||
Keys are offered as private temporary copies (that avoids modifying pairing keys, including their Windows
|
||||
ACLs; Windows OpenSSH refuses key files others can read). Strict (default): FramePort's keys and the key
|
||||
files from Settings only (IdentitiesOnly). ``relaxed``: also this PC's default ~/.ssh keys and SSH agent, the
|
||||
way Paramiko's "agent" login does (GitHub #242: a Frame that only authorizes the user's own key). Verbose
|
||||
(-v), so a refused login can say which keys were offered (failure()).
|
||||
"""
|
||||
key_paths = key_files(relaxed)
|
||||
if not key_paths and not relaxed:
|
||||
def credentials(frame, port_flag="-P"):
|
||||
"""Private temporary copies avoid modifying pairing keys, including their Windows ACLs."""
|
||||
key_paths = [ssh_dir() / name for name in ("id_ed25519", "id_rsa") if (ssh_dir() / name).exists()]
|
||||
if not key_paths:
|
||||
raise OSError("no FramePort key available for OpenSSH")
|
||||
key = frame.client.get_transport().get_remote_server_key()
|
||||
with tempfile.TemporaryDirectory(prefix="frameport-upload-") as directory:
|
||||
directory = Path(directory)
|
||||
sid = None
|
||||
if os.name == "nt":
|
||||
sid = current_sid()
|
||||
row = next(csv.reader(io.StringIO(subprocess.check_output(
|
||||
["whoami", "/user", "/fo", "csv", "/nh"], text=True, **hidden()))))
|
||||
sid = row[-1]
|
||||
subprocess.run(["icacls", str(directory), "/inheritance:r", "/grant:r", f"*{sid}:(OI)(CI)F"],
|
||||
check=True, stdout=subprocess.DEVNULL, **hidden())
|
||||
else:
|
||||
directory.chmod(0o700)
|
||||
copies = []
|
||||
for n, path in enumerate(key_paths):
|
||||
copy = directory / f"key{n}" # own names: a key from Settings may be called id_ed25519 too
|
||||
for path in key_paths:
|
||||
copy = directory / path.name
|
||||
shutil.copyfile(path, copy)
|
||||
if sid:
|
||||
subprocess.run(["icacls", str(copy), "/inheritance:r", "/remove:g", "*S-1-3-4",
|
||||
@@ -123,72 +66,13 @@ def credentials(frame, port_flag="-P", relaxed=False):
|
||||
known = directory / "known_hosts"
|
||||
host = frame.target.host if frame.target.port == 22 else f"[{frame.target.host}]:{frame.target.port}"
|
||||
known.write_text(f"{host} {key.get_name()} {key.get_base64()}\n")
|
||||
yield ["-F", os.devnull, "-v", *copies, "-o", "BatchMode=yes",
|
||||
*([] if relaxed else ["-o", "IdentitiesOnly=yes"]),
|
||||
yield ["-F", os.devnull, *copies, "-o", "BatchMode=yes", "-o", "IdentitiesOnly=yes",
|
||||
"-o", "StrictHostKeyChecking=yes", "-o", f'UserKnownHostsFile="{known.as_posix()}"',
|
||||
"-o", f"GlobalKnownHostsFile={os.devnull}", "-o", "ConnectTimeout=10",
|
||||
"-o", "ServerAliveInterval=10", "-o", "ServerAliveCountMax=3",
|
||||
port_flag, str(frame.target.port)]
|
||||
|
||||
|
||||
class OpenSSHAuthFailed(OSError):
|
||||
"""OpenSSH reached the Frame but the login was refused (the keys it offered aren't authorized there)."""
|
||||
|
||||
|
||||
AUTH_REFUSED = ("Permission denied (", "Too many authentication failures", "No more authentication methods")
|
||||
# debug lines (-v) worth keeping: which keys were found, offered, refused or unreadable
|
||||
AUTH_DEBUG = ("identity file", "Offering public key", "Server accepts key", "Will attempt key",
|
||||
"Authentications that can continue", "Authenticated to", "Load key", "no such identity",
|
||||
"Skipping", "agent", "Next authentication method")
|
||||
|
||||
|
||||
def failure(what: str, code, stderr: bytes) -> OSError:
|
||||
"""The error for a failed OpenSSH run: OpenSSH's own messages (all non-debug lines: warnings such as
|
||||
"UNPROTECTED PRIVATE KEY FILE" included) plus the -v lines about keys; OpenSSHAuthFailed for a refused login."""
|
||||
text = stderr.decode(errors="replace").replace("\r\n", "\n")
|
||||
lines = [line for line in text.splitlines() if line.strip() and (
|
||||
not line.startswith("debug") or any(k in line for k in AUTH_DEBUG))]
|
||||
detail = "\n".join(lines)
|
||||
if len(detail) > 4000:
|
||||
detail = "…" + detail[-4000:]
|
||||
refused = code == 255 and any(marker in text for marker in AUTH_REFUSED)
|
||||
return (OpenSSHAuthFailed if refused else OSError)(f"{what} failed ({code}): {detail}")
|
||||
|
||||
|
||||
def login_modes(frame) -> list[bool]:
|
||||
"""How OpenSSH logs in, in order (False = FramePort's keys only, True = also this PC's keys and agent).
|
||||
|
||||
A Frame connection that logged in with this PC's own keys/agent (Paramiko's "agent" attempt) goes straight to
|
||||
relaxed: FramePort's key isn't authorized there. Else strict first, relaxed once more after a refused login.
|
||||
A mode that worked is kept for the rest of the connection. FramePort doesn't add its key to the Frame for
|
||||
this: it only does that after a password login, where the user typed the Frame's password for it."""
|
||||
known = getattr(frame, "openssh_relaxed", None)
|
||||
if known is not None:
|
||||
return [bool(known)]
|
||||
if getattr(frame, "auth", "") == "agent":
|
||||
return [True]
|
||||
return [False, True]
|
||||
|
||||
|
||||
def with_login_modes(frame, reporter, run):
|
||||
"""run(relaxed) in each login mode until one isn't refused (see login_modes)."""
|
||||
modes = login_modes(frame)
|
||||
if modes == [True] and getattr(frame, "openssh_relaxed", None) is None:
|
||||
reporter.log("the Frame connection logged in with this PC's own SSH keys or agent: OpenSSH uses them too")
|
||||
for n, relaxed in enumerate(modes):
|
||||
try:
|
||||
result = run(relaxed)
|
||||
except OpenSSHAuthFailed as exc:
|
||||
if n == len(modes) - 1:
|
||||
raise
|
||||
reporter.log(f"OpenSSH login with FramePort's SSH keys was refused; trying this PC's own SSH keys and "
|
||||
f"agent too. {exc}")
|
||||
continue
|
||||
with contextlib.suppress(AttributeError):
|
||||
frame.openssh_relaxed = relaxed
|
||||
return result
|
||||
|
||||
|
||||
def hidden():
|
||||
return {"creationflags": subprocess.CREATE_NO_WINDOW} if os.name == "nt" else {}
|
||||
|
||||
@@ -215,11 +99,6 @@ def upload(frame, items, remote_root, reporter, total, sent, workers):
|
||||
Only successful batches are promoted, after every process has exited successfully. All control operations
|
||||
happen in the supervising thread, so Paramiko's SFTP client is never shared across threads.
|
||||
"""
|
||||
return with_login_modes(frame, reporter, lambda relaxed: _upload(
|
||||
frame, items, remote_root, reporter, total, sent, workers, relaxed))
|
||||
|
||||
|
||||
def _upload(frame, items, remote_root, reporter, total, sent, workers, relaxed):
|
||||
executable = shutil.which("sftp")
|
||||
if not executable:
|
||||
raise OSError("system OpenSSH SFTP is unavailable")
|
||||
@@ -232,7 +111,7 @@ def _upload(frame, items, remote_root, reporter, total, sent, workers, relaxed):
|
||||
sizes, offsets, progress = {}, {}, {}
|
||||
for path, rel, size in sorted(items, key=lambda item: item[2], reverse=True):
|
||||
remote = posixpath.join(remote_root, rel)
|
||||
quote_local(path)
|
||||
quote(path)
|
||||
quote(remote)
|
||||
offset = size_of(frame.sftp, remote + ".part")
|
||||
if offset > size:
|
||||
@@ -248,7 +127,7 @@ def _upload(frame, items, remote_root, reporter, total, sent, workers, relaxed):
|
||||
speed = Speed(total - sent - sum(offsets.values()))
|
||||
reporter.log(f"uploading large files with OpenSSH SFTP ({len(groups)} workers)")
|
||||
setup_started = time.monotonic()
|
||||
with credentials(frame, relaxed=relaxed) as args, contextlib.ExitStack() as stack:
|
||||
with credentials(frame) as args, contextlib.ExitStack() as stack:
|
||||
monitor = stack.enter_context(frame.client.open_sftp())
|
||||
monitor.get_channel().settimeout(2)
|
||||
reporter.log(f"OpenSSH credentials and progress connection ready in {time.monotonic() - setup_started:.2f}s")
|
||||
@@ -260,7 +139,7 @@ def _upload(frame, items, remote_root, reporter, total, sent, workers, relaxed):
|
||||
for path, rel, _ in group:
|
||||
remote = posixpath.join(remote_root, rel) + ".part"
|
||||
command = "reput" if offsets[rel] else "put"
|
||||
batch.write(f"{command} {quote_local(path)} {quote(remote)}\n".encode())
|
||||
batch.write(f"{command} {quote(path)} {quote(remote)}\n".encode())
|
||||
batch.seek(0)
|
||||
errors = stack.enter_context(tempfile.TemporaryFile())
|
||||
process = subprocess.Popen([executable, *args, "-b", "-",
|
||||
@@ -273,7 +152,8 @@ def _upload(frame, items, remote_root, reporter, total, sent, workers, relaxed):
|
||||
for process, errors in processes:
|
||||
if process.poll() not in (None, 0):
|
||||
errors.seek(0)
|
||||
raise failure("OpenSSH SFTP", process.returncode, errors.read())
|
||||
detail = errors.read().decode(errors="replace")[-1500:]
|
||||
raise OSError(f"OpenSSH SFTP failed ({process.returncode}): {detail}")
|
||||
for rel, size in sizes.items():
|
||||
reporter.check_cancel()
|
||||
progress[rel] = max(progress[rel], min(size, size_of(
|
||||
@@ -307,16 +187,11 @@ def _upload(frame, items, remote_root, reporter, total, sent, workers, relaxed):
|
||||
|
||||
def put_tar(frame, files, remote_root, reporter, progress):
|
||||
"""Stream a tar batch over paired OpenSSH; supervise writes so Cancel also stops a blocked pipe."""
|
||||
return with_login_modes(frame, reporter,
|
||||
lambda relaxed: _put_tar(frame, files, remote_root, reporter, progress, relaxed))
|
||||
|
||||
|
||||
def _put_tar(frame, files, remote_root, reporter, progress, relaxed):
|
||||
executable = shutil.which("ssh")
|
||||
if not executable:
|
||||
raise OSError("system OpenSSH SSH is unavailable")
|
||||
reporter.check_cancel()
|
||||
with credentials(frame, port_flag="-p", relaxed=relaxed) as args, tempfile.TemporaryFile() as errors:
|
||||
with credentials(frame, port_flag="-p") as args, tempfile.TemporaryFile() as errors:
|
||||
command = f"mkdir -p {sh_quote(remote_root)} && tar -xf - -C {sh_quote(remote_root)}"
|
||||
process = subprocess.Popen([executable, *args, f"{frame.target.user}@{frame.target.host}", command],
|
||||
stdin=subprocess.PIPE, stdout=subprocess.DEVNULL, stderr=errors,
|
||||
@@ -347,14 +222,12 @@ def _put_tar(frame, files, remote_root, reporter, progress, relaxed):
|
||||
if not writer.is_alive() and process.poll() is None:
|
||||
time.sleep(0.1)
|
||||
reporter.check_cancel()
|
||||
if failures and process.poll() is None: # a refused login shows as a broken pipe first
|
||||
with contextlib.suppress(subprocess.TimeoutExpired):
|
||||
process.wait(timeout=2)
|
||||
if process.poll() not in (None, 0):
|
||||
errors.seek(0)
|
||||
raise failure("OpenSSH tar", process.returncode, errors.read())
|
||||
if failures:
|
||||
raise failures[0]
|
||||
if process.poll() != 0:
|
||||
errors.seek(0)
|
||||
raise OSError(f"OpenSSH tar failed ({process.returncode}): "
|
||||
+ errors.read().decode(errors="replace")[-1500:])
|
||||
finally:
|
||||
stop_process(process)
|
||||
writer.join()
|
||||
|
||||
@@ -220,28 +220,6 @@ class PcvrPlan:
|
||||
art_lookup: str | None = None # package whose store art to use
|
||||
dest: str | None = None
|
||||
overlay: dict | None = None # a SteamVR overlay app: the agent's overlay argument (analysis/vroverlay.py)
|
||||
source_id: str | None = None # which version of the game folder (GitHub #161: a newer one was added)
|
||||
changed_since: float | None = None # a newer version: game files changed after this are sent again (see below)
|
||||
|
||||
|
||||
def changed_since(path: Path, since: float | None) -> bool:
|
||||
"""A newer version of a Linux app / PC VR game (GitHub #161): uploads skip files the Frame has with the same
|
||||
size, so a changed file of the same size would stay old. Files written (or unpacked: ctime) after the last
|
||||
install are sent again; since=None (no newer version) never, 0 (last install unknown) always."""
|
||||
if since is None:
|
||||
return False
|
||||
try:
|
||||
st = path.stat()
|
||||
except OSError:
|
||||
return True
|
||||
return max(st.st_mtime, st.st_ctime) > since
|
||||
|
||||
|
||||
def _recipe_record(recipe: dict | None, source_id: str | None) -> dict | None:
|
||||
"""The deployment's recipe record, with the source version it was installed from (ui.components.source_replaced)."""
|
||||
if not source_id:
|
||||
return recipe
|
||||
return {**(recipe or {}), "source_id": source_id}
|
||||
|
||||
|
||||
def install_pcvr(frame: Frame, plan: PcvrPlan, reporter: Reporter) -> dict:
|
||||
@@ -281,8 +259,7 @@ def install_pcvr(frame: Frame, plan: PcvrPlan, reporter: Reporter) -> dict:
|
||||
manifests["helpers"] = {p.name: p.stat().st_size for p in sorted(helpers.iterdir()) if p.is_file()}
|
||||
sources["helpers"] = helpers
|
||||
to_send = [(t, rel) for t, m in manifests.items() for rel, size in m.items()
|
||||
if prep["existing"].get(t, {}).get(rel) != size
|
||||
or t == "game" and changed_since(plan.game_dir / rel, plan.changed_since)]
|
||||
if prep["existing"].get(t, {}).get(rel) != size]
|
||||
need = sum(manifests[t][rel] for t, rel in to_send)
|
||||
if need > prep["free_bytes"] - (1 << 30):
|
||||
raise RuntimeError(f"not enough space on the Frame: need {need / 2**30:.1f} GiB + 1 GiB headroom, "
|
||||
@@ -313,8 +290,7 @@ def install_pcvr(frame: Frame, plan: PcvrPlan, reporter: Reporter) -> dict:
|
||||
game_args=game_args(plan.recipe), no_crash_reporter="pcvr.no_crash_reporter" in plan.recipe.patches,
|
||||
libovr_redirect="pcvr.libovr_redirect" in plan.recipe.patches,
|
||||
exe_sha256=plan.exe_sha256, revive_version=plan.revive_version, vr=not is_flat_windows(plan.package),
|
||||
recipe=_recipe_record({"patches": sorted(plan.recipe.patches), "source": plan.recipe.source}, plan.source_id),
|
||||
overlay=plan.overlay,
|
||||
recipe={"patches": sorted(plan.recipe.patches), "source": plan.recipe.source}, overlay=plan.overlay,
|
||||
)
|
||||
reporter.log(f"installed at {result['base']} (Proton {result['proton']}, Steam shortcut id {result['appid']})")
|
||||
log_overlay(result.get("overlay"), reporter)
|
||||
@@ -349,8 +325,6 @@ class LinuxPlan:
|
||||
desktop_entry: bool = True # an entry in Desktop Mode's menu and on its desktop (GitHub #84)
|
||||
desktop_icon: bool = True # with it, a copy on Desktop Mode's desktop (GitHub #212)
|
||||
overlay: dict | None = None # a SteamVR overlay app: the agent's overlay argument (analysis/vroverlay.py)
|
||||
source_id: str | None = None # which version of the app (GitHub #161: a newer one was added)
|
||||
changed_since: float | None = None # a newer version: files changed after this are sent again
|
||||
|
||||
|
||||
def install_linux(frame: Frame, plan: LinuxPlan, reporter: Reporter) -> dict:
|
||||
@@ -365,8 +339,7 @@ def install_linux(frame: Frame, plan: LinuxPlan, reporter: Reporter) -> dict:
|
||||
else:
|
||||
manifest = local_data_manifest(plan.root)
|
||||
manifest = {k: v for k, v in manifest.items() if not k.startswith(".unpacked")}
|
||||
to_send = [rel for rel, size in manifest.items() if prep["existing"].get("app", {}).get(rel) != size
|
||||
or changed_since(plan.root / rel, plan.changed_since)]
|
||||
to_send = [rel for rel, size in manifest.items() if prep["existing"].get("app", {}).get(rel) != size]
|
||||
need = sum(manifest[rel] for rel in to_send)
|
||||
if need > prep["free_bytes"] - (1 << 30):
|
||||
raise RuntimeError(f"not enough space on the Frame: need {need / 2**30:.1f} GiB + 1 GiB headroom, "
|
||||
@@ -385,7 +358,7 @@ def install_linux(frame: Frame, plan: LinuxPlan, reporter: Reporter) -> dict:
|
||||
appimage=plan.appimage, openxr=plan.openxr, x86_64=plan.x86_64, manifests={"app": manifest},
|
||||
executables=executables, tags=_tags(plan.package), dest=plan.dest,
|
||||
desktop_entry=plan.desktop_entry, desktop_icon=plan.desktop_icon, overlay=plan.overlay,
|
||||
recipe=_recipe_record(None, plan.source_id), timeout=900)
|
||||
timeout=900)
|
||||
reporter.log(f"installed at {result['base']} (Steam shortcut id {result['appid']})")
|
||||
log_overlay(result.get("overlay"), reporter)
|
||||
apply_app_icon(frame, plan.package, prep.get("anchor"), result, reporter)
|
||||
|
||||
@@ -94,7 +94,6 @@
|
||||
"AC Nexus: no AppSW at 72 Hz": "",
|
||||
"AC Nexus: no AppSW at 90 Hz": "",
|
||||
"Activity": "",
|
||||
"Add a key file…": "",
|
||||
"Add a Linux app folder…": "",
|
||||
"Add a Linux app…": "",
|
||||
"Add a PC game folder…": "",
|
||||
@@ -378,7 +377,7 @@
|
||||
"dev build": "",
|
||||
"Dev builds are early, less tested versions and may have bugs. You still get the next release as a normal update (you have {version}).": "",
|
||||
"Developer Mode lets FramePort find and connect to the Frame; the setup turns it on for you. With it on, you can also open Settings → Developer → Pair new host on the Frame and approve FramePort there.": "",
|
||||
"Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview shader and logs counters every 5 seconds (tag GLMV in launch.log).": "",
|
||||
"Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview shader and logs counters every 5 seconds (tag GLMV in launch.log). 2 (frameport settings) also checks every draw and logs the draw state, failed texture uploads and shader compiles and, for idTech 4 engines, the game clock.": "",
|
||||
"Diagnostics: removes layer color fades. Some fades no longer show.": "",
|
||||
"Diagnostics: the Vulkan shim (frame.vk_sanitize) adds Khronos' validation layer to the game's instance; its findings go to launch.log. The layer library (libVkLayer_khronos_validation.so) must be in the APK.": "",
|
||||
"Disable application space warp if used": "",
|
||||
@@ -558,7 +557,6 @@
|
||||
"Frame OpenXR compatibility layer": "",
|
||||
"FrameBridge OpenXR adapter": "",
|
||||
"FramePort": "",
|
||||
"FramePort also logs in with {name} from the next connection.": "",
|
||||
"FramePort can't update itself in {value} (no permission) — opening the release page to download it": "",
|
||||
"FramePort changelog": "",
|
||||
"FramePort checks GitHub for a new version every few hours. Update now downloads and checks it, then restarts FramePort; your games and settings stay.": "",
|
||||
@@ -570,7 +568,6 @@
|
||||
"FramePort isn't sure which program starts this game. Open the game and use … → Change program… to pick it.": "",
|
||||
"FramePort keeps its own copies; nothing is installed system-wide": "",
|
||||
"FramePort live view": "",
|
||||
"FramePort logs in to the Frame with its own key. If your Frame accepts only one of your own keys, add that private key file here; fast uploads use it too. A key with a passphrase: add it to your SSH agent instead.": "",
|
||||
"FramePort looked at your last session of {n} game and has something to try.": [
|
||||
"",
|
||||
""
|
||||
@@ -667,7 +664,6 @@
|
||||
"Hardware video decoding (H.264, HEVC, VP9)": "",
|
||||
"Hardware video decoding on the Frame": "",
|
||||
"Heads-up: that APK is an older version than the one before.": "",
|
||||
"Heads-up: {name} looks like a different app than {title}.": "",
|
||||
"headset found": "",
|
||||
"Hi there!": "",
|
||||
"Hide Android's navigation bar": "",
|
||||
@@ -945,8 +941,6 @@
|
||||
"New recipe applied. Click Update on Frame to install it.": "",
|
||||
"Newer APK for {title}": "",
|
||||
"Newer APK of {title}": "",
|
||||
"Newer version for {title}": "",
|
||||
"Newer version of {title}": "",
|
||||
"Next": "",
|
||||
"Nice, it works! FramePort receives install links. (Demo: nothing was installed.)": "",
|
||||
"No": "",
|
||||
@@ -1032,7 +1026,6 @@
|
||||
"On your Frame": "",
|
||||
"on: {names}": "",
|
||||
"One PC game folder": "",
|
||||
"Only FramePort's own key, and your SSH agent's keys.": "",
|
||||
"Only if 360° pictures show wrongly.": "",
|
||||
"Only if 360° pictures show wrongly: 1 = upside down, 2 = mirrored, 4 = turned around (add values to combine).": "",
|
||||
"Only install software from sites you trust. FramePort downloads it from {host} and installs it on your Frame.": "",
|
||||
@@ -1145,7 +1138,6 @@
|
||||
"Pretty smooth": "",
|
||||
"Prevents a start-up crash in some Unreal games.": "",
|
||||
"Previous": "",
|
||||
"Private SSH key file (not the .pub file)": "",
|
||||
"Problems and feedback": "",
|
||||
"Processes": "",
|
||||
"Processor": "",
|
||||
@@ -1181,7 +1173,6 @@
|
||||
"Reading the file list from the Frame…": "",
|
||||
"Reading the install link": "",
|
||||
"Reading the new APK": "",
|
||||
"Reading the new version": "",
|
||||
"ready": "",
|
||||
"Ready": "",
|
||||
"Ready to play": "",
|
||||
@@ -1421,7 +1412,6 @@
|
||||
"Sound on": "",
|
||||
"Source": "",
|
||||
"square, 256 × 256": "",
|
||||
"SSH keys": "",
|
||||
"Stable (default)": "",
|
||||
"Stand in for cube layers": "",
|
||||
"Standard for every game": "",
|
||||
@@ -1472,7 +1462,6 @@
|
||||
"Stereo (3D) 360° layers: 0 = as the game sends them, 2 = flat (the left image to both eyes).": "",
|
||||
"Stop": "",
|
||||
"Stop objects popping in and out": "",
|
||||
"Stop using this key (the file stays)": "",
|
||||
"Stopped: {why}": "",
|
||||
"Stops a black picture in Minecraft launchers (for example QuestCraft).": "",
|
||||
"Stops a crash a few seconds after start in some Unreal games with anti-aliasing (for example Star Wars Pinball VR).": "",
|
||||
@@ -1524,7 +1513,6 @@
|
||||
"Test Proton on the Frame": "",
|
||||
"Text and layout size": "",
|
||||
"That APK is a different app, not {title}.": "",
|
||||
"That key can't be used: {error}": "",
|
||||
"That theme file can't be used: {error}": "",
|
||||
"That's me!": "",
|
||||
"The APK file is damaged or incomplete. Get the game again and rescan the folder.": "",
|
||||
@@ -1723,7 +1711,6 @@
|
||||
"Update the app only?": "",
|
||||
"Update tools": "",
|
||||
"Update with a newer APK…": "",
|
||||
"Update with a newer version…": "",
|
||||
"Updates": "",
|
||||
"Updates every game marked \"Update ready\", one after another.": "",
|
||||
"Updates the game, frame rate and battery every 5 seconds. Turn off to save the Frame's power.": "",
|
||||
@@ -1984,8 +1971,6 @@
|
||||
"{title}: name updated in Steam": "",
|
||||
"{title}: newer APK added": "",
|
||||
"{title}: newer APK added. Press Update on Frame to install it.": "",
|
||||
"{title}: newer version added": "",
|
||||
"{title}: newer version added. Press Update to install it.": "",
|
||||
"{title}: ready": "",
|
||||
"{title}: Steam artwork updated on the Frame": "",
|
||||
"{title}: {line}": "",
|
||||
|
||||
@@ -215,7 +215,9 @@ SETTINGS = [
|
||||
"findings go to launch.log. The layer library (libVkLayer_khronos_validation.so) must be in the APK."),
|
||||
("gl_mv_debug", "int", 0, "Multiview interposer: diagnostics",
|
||||
"Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview "
|
||||
"shader and logs counters every 5 seconds (tag GLMV in launch.log)."),
|
||||
"shader and logs counters every 5 seconds (tag GLMV in launch.log). 2 (frameport settings) also checks every "
|
||||
"draw and logs the draw state, failed texture uploads and shader compiles and, for idTech 4 engines, the game "
|
||||
"clock."),
|
||||
("gl_hide_msrtt", "int", 1, "GL shim: hide multisampled render-to-texture",
|
||||
"GL shim only: hide GL_EXT_multisampled_render_to_texture(2) (Zink crashes rendering Unity's runtime MSAA eye "
|
||||
"buffer through it, for example The Room VR)."),
|
||||
|
||||
+13
-123
@@ -137,25 +137,18 @@ def _existing_rift(folder: Path) -> dict | None:
|
||||
|
||||
|
||||
def add_rift_game(folder: Path, reporter: Reporter | None = None, tree=None, exe: str | None = None,
|
||||
force: bool = False, art: bool = False, replace: dict | None = None) -> dict | None:
|
||||
force: bool = False, art: bool = False) -> dict | None:
|
||||
"""Analyze one Rift game folder and store it. Unchanged folders (same program, size, date) are not analyzed again;
|
||||
the user's exe choice, recipe and tags survive rescans. Returns None for folders without a VR runtime (unless
|
||||
force). replace: the library entry this folder is a newer version of (replace_rift_game): it keeps its package and
|
||||
name."""
|
||||
force)."""
|
||||
from .analysis import rift
|
||||
from .recommend import catalog
|
||||
|
||||
folder = Path(folder)
|
||||
if replace is None and not force and any(str(folder) in (g.get("replaced_dirs") or []) for g in library.games()
|
||||
if g.get("kind") == "rift"):
|
||||
if reporter: # the older copy of a game updated from another folder: a rescan must not bring it back
|
||||
reporter.log(f"skipped {folder.name}: an older version of a game that was updated from another folder")
|
||||
return None
|
||||
old = replace or _existing_rift(folder)
|
||||
old = _existing_rift(folder)
|
||||
old_extra = ((old or {}).get("analysis") or {}).get("extra") or {}
|
||||
forced = exe is not None or replace is not None # set_exe / a newer version: always analyze
|
||||
if replace is None:
|
||||
exe = exe or (old.get("exe") if old and old.get("exe_confirmed") else None)
|
||||
forced = exe is not None # set_exe: always analyze with the user's choice
|
||||
exe = exe or (old.get("exe") if old and old.get("exe_confirmed") else None)
|
||||
if old and not forced and old_extra.get("fingerprint") and \
|
||||
old_extra["fingerprint"] == rift.fingerprint(folder, old.get("exe") or ""):
|
||||
if reporter:
|
||||
@@ -184,9 +177,7 @@ def add_rift_game(folder: Path, reporter: Reporter | None = None, tree=None, exe
|
||||
suggested=library.recipe_to_dict(recipe))
|
||||
if not old or (old.get("recipe") or {}).get("source") != "user":
|
||||
fields.update(recipe=library.recipe_to_dict(recipe), status=recipe.status)
|
||||
if replace is not None:
|
||||
pass # a newer version of the game: its name stays
|
||||
elif not old or not (old.get("title_locked") or old.get("art_source") in ("oculusdb", "meta", "steam")):
|
||||
if not old or not (old.get("title_locked") or old.get("art_source") in ("oculusdb", "meta", "steam")):
|
||||
fields["title"] = recipe.title or a.label # (store-matched titles are kept)
|
||||
elif old.get("title_locked") and old.get("art_source") not in ("oculusdb", "meta", "steam"):
|
||||
fields["auto_title"] = recipe.title or a.label # the user's name stays; a reset brings this one
|
||||
@@ -409,20 +400,14 @@ def missing_obb(entry: dict) -> bool:
|
||||
return bool(extra.get("expects_obb")) and not (entry.get("data_dir") and entry.get("data_bytes") != 0)
|
||||
|
||||
|
||||
def add_linux_app(path: Path | str, reporter: Reporter | None = None, exe: str | None = None,
|
||||
replace: str | None = None) -> dict:
|
||||
def add_linux_app(path: Path | str, reporter: Reporter | None = None, exe: str | None = None) -> dict:
|
||||
"""Add a Linux app to the library (no conversion: it's installed as it is): arm64, or x86_64 (run through FEX on
|
||||
the Frame). `exe` overrides the program FramePort picked (relative to the app's folder). replace: the package of
|
||||
the library entry this is a newer version of (replace_linux_app): it keeps that package, its name and its art."""
|
||||
the Frame). `exe` overrides the program FramePort picked (relative to the app's folder)."""
|
||||
from .analysis import linux
|
||||
from .core.models import Recipe
|
||||
|
||||
path = Path(path)
|
||||
info = linux.inspect(path)
|
||||
if replace and not exe and not info["files"]: # a folder: the program the app started before, if it's still there
|
||||
before = (library.game(replace) or {}).get("exe")
|
||||
if before and before != info["exe"] and (Path(info["root"]) / before).is_file():
|
||||
exe = before
|
||||
if exe:
|
||||
info["exe"] = exe
|
||||
x86 = info["machine"] == linux.EM_X86_64
|
||||
@@ -432,7 +417,7 @@ def add_linux_app(path: Path | str, reporter: Reporter | None = None, exe: str |
|
||||
if x86 and reporter:
|
||||
reporter.log(f"{path.name} is an x86_64 build: the Frame runs it through FEX (x86 translation; an arm64 "
|
||||
"build runs faster if there is one)")
|
||||
package = replace or f"linux.{linux.slug(info['title'])}"
|
||||
package = f"linux.{linux.slug(info['title'])}"
|
||||
if reporter:
|
||||
reporter.log(f"{info['title']}: program {info['exe']}{' (AppImage)' if info['appimage'] else ''}"
|
||||
f"{', OpenXR (VR)' if info['openxr'] else ''}")
|
||||
@@ -454,8 +439,6 @@ def add_linux_app(path: Path | str, reporter: Reporter | None = None, exe: str |
|
||||
if not old:
|
||||
fields.update(title=info["title"], recipe=library.recipe_to_dict(recipe), status="unknown")
|
||||
library.upsert_game(package, **fields)
|
||||
if replace: # a newer version: the artwork stays as it is
|
||||
return library.game(package)
|
||||
try:
|
||||
from .artwork import fetch
|
||||
|
||||
@@ -597,7 +580,7 @@ def install_linux(package: str, target: Target, reporter: Reporter, add_to_libra
|
||||
reporter, x86_64=bool(extra.get("x86_64")),
|
||||
desktop_entry=entry.get("desktop_entry", True) is not False,
|
||||
desktop_icon=entry.get("desktop_icon", True) is not False,
|
||||
overlay=linux_overlay(entry), **_source_args(entry, target.label))
|
||||
overlay=linux_overlay(entry))
|
||||
if extra.get("x86_64"):
|
||||
reporter.check("x86 translation", True, "runs through FEX on SteamOS's x86 system (its libraries come from "
|
||||
"there; not checked ahead)")
|
||||
@@ -608,23 +591,10 @@ def install_linux(package: str, target: Target, reporter: Reporter, add_to_libra
|
||||
reporter.check("Libraries on the Frame", True, "everything the app needs is there")
|
||||
if add_to_library:
|
||||
target.add_to_library([package], reporter)
|
||||
_record_install(package, target.label, {"exe": entry["exe"], "result": result, "time": time.time(),
|
||||
"source_id": entry.get("source_id")})
|
||||
_record_install(package, target.label, {"exe": entry["exe"], "result": result, "time": time.time()})
|
||||
return result
|
||||
|
||||
|
||||
def _source_args(entry: dict, label: str) -> dict:
|
||||
"""source_id (recorded with the install) and changed_since for a Linux app / PC VR game install: after a newer
|
||||
version was added (replace_linux_app/replace_rift_game), files changed since the last install there are sent
|
||||
again even when the Frame has a file of the same size (0 = the last install is unknown: every file)."""
|
||||
sid = entry.get("source_id")
|
||||
if not sid:
|
||||
return {}
|
||||
rec = (entry.get("installs") or {}).get(label) or {}
|
||||
return {"source_id": sid,
|
||||
"changed_since": None if rec.get("source_id") == sid else float(rec.get("time") or 0)}
|
||||
|
||||
|
||||
def add_game(src: SourceGame, reporter: Reporter | None = None) -> dict:
|
||||
if reporter:
|
||||
reporter.log(f"analyzing {src.apk.name}")
|
||||
@@ -692,85 +662,6 @@ def replace_apk(package: str, apk: Path, reporter: Reporter | None = None) -> di
|
||||
"new_version": new_vc}
|
||||
|
||||
|
||||
def _looks_different(before: str | None, now: str | None) -> bool:
|
||||
"""A newer version whose name has little in common with the old one's (maybe another app): the caller warns."""
|
||||
import difflib
|
||||
|
||||
a, b = _norm_title(before or ""), _norm_title(now or "")
|
||||
if not a or not b or a in b or b in a:
|
||||
return False
|
||||
return difflib.SequenceMatcher(None, a, b).ratio() < 0.5
|
||||
|
||||
|
||||
def _mark_source_replaced(package: str, **fields) -> dict:
|
||||
"""A Linux app or PC VR game got a newer version: a new source id, which installs record (in the deployment's
|
||||
recipe); an install without it shows the game as outdated (ui.components.source_replaced)."""
|
||||
import uuid
|
||||
|
||||
return library.upsert_game(package, source_id=uuid.uuid4().hex[:12], source_updated=time.time(), **fields)
|
||||
|
||||
|
||||
def replace_linux_app(package: str, path: Path | str, reporter: Reporter | None = None) -> dict:
|
||||
"""A newer version of a Linux app already in the library (GitHub #161): an AppImage/archive or a folder, analysed
|
||||
like "Add a Linux app…" (program, arm64/x86_64, AppImage, OpenXR). The app keeps its package (so its Steam
|
||||
shortcut on the Frame), name, artwork, tags and switches (Desktop Mode entry, overlay app); a folder keeps the
|
||||
program chosen before if it's still there. Returns {"entry", "different": its name looks like another app's,
|
||||
"name": the new version's own name}."""
|
||||
entry = library.game(package)
|
||||
if entry is None or not is_linux(entry):
|
||||
raise ValueError("only Linux apps can get a newer version this way")
|
||||
before = ((entry.get("analysis") or {}).get("label")) or entry.get("title")
|
||||
old_source = ((entry.get("analysis") or {}).get("extra") or {}).get("source")
|
||||
if reporter:
|
||||
reporter.log(f"reading {Path(path).name}")
|
||||
stored = add_linux_app(path, reporter, replace=package)
|
||||
name = (stored.get("analysis") or {}).get("label")
|
||||
stored = _mark_source_replaced(package, replaced_source=old_source)
|
||||
return {"entry": stored, "different": _looks_different(before, name), "name": name}
|
||||
|
||||
|
||||
def replace_rift_game(package: str, folder: Path | str, reporter: Reporter | None = None) -> dict:
|
||||
"""A newer version of a PC VR (Rift) game already in the library (GitHub #161): its new game folder, analysed like
|
||||
a scanned one (programs, VR runtimes, fingerprint). The game keeps its package, name, artwork, tags and the user's
|
||||
own recipe; a program the user confirmed stays if the new folder has it at the same place, else FramePort picks
|
||||
one again (exe_confirmed False when that's unclear: the caller asks). The old folder is left out of later scans.
|
||||
Returns {"entry", "different", "name", "exe_changed"}."""
|
||||
entry = library.game(package)
|
||||
if entry is None or not is_rift(entry):
|
||||
raise ValueError("only PC VR games can get a newer version folder")
|
||||
folder = Path(folder)
|
||||
if not folder.is_dir():
|
||||
raise ValueError(f"{folder} isn't a folder")
|
||||
other = _existing_rift(folder)
|
||||
if other and other["package"] != package:
|
||||
raise ValueError(f"{folder.name} is already in the library as {other.get('title') or other['package']}")
|
||||
before = (entry.get("analysis") or {}).get("label") or entry.get("title")
|
||||
old_dir, old_exe = entry.get("game_dir"), entry.get("exe")
|
||||
keep = old_exe if entry.get("exe_confirmed") and old_exe and (folder / old_exe).is_file() else None
|
||||
stored = add_rift_game(folder, reporter, exe=keep, force=True, replace=entry)
|
||||
if stored is None:
|
||||
raise ValueError(f"no game program found in {folder.name}")
|
||||
replaced = [d for d in (entry.get("replaced_dirs") or []) + [old_dir] if d and d != str(folder)]
|
||||
# build=None: the next install checks the new folder first (prepare_rift); the exe's checksum comes from there
|
||||
stored = _mark_source_replaced(package, build=None, replaced_dirs=list(dict.fromkeys(replaced)))
|
||||
name = (stored.get("analysis") or {}).get("label")
|
||||
return {"entry": stored, "different": _looks_different(before, name), "name": name,
|
||||
"exe_changed": stored.get("exe") != old_exe}
|
||||
|
||||
|
||||
def replace_source(package: str, path: Path | str, reporter: Reporter | None = None) -> dict:
|
||||
"""A newer version of any game in the library: an APK (Quest/Android), an app file or folder (Linux) or a game
|
||||
folder (PC VR). See replace_apk, replace_linux_app, replace_rift_game."""
|
||||
entry = library.game(package)
|
||||
if entry is None:
|
||||
raise ValueError(f"{package} isn't in the library")
|
||||
if is_linux(entry):
|
||||
return replace_linux_app(package, path, reporter)
|
||||
if is_rift(entry):
|
||||
return replace_rift_game(package, path, reporter)
|
||||
return replace_apk(package, Path(path), reporter)
|
||||
|
||||
|
||||
def _analyze_entry(entry: dict, reporter: Reporter | None = None):
|
||||
src = source_of(entry)
|
||||
if reporter:
|
||||
@@ -1384,11 +1275,10 @@ def install_rift(package: str, target: Target, reporter: Reporter, add_to_librar
|
||||
result = target.install_pcvr(package, title, Path(entry["game_dir"]), entry["exe"], recipe, reporter,
|
||||
revive_dir=rdir, revive_version=revive.installed_version() if rdir else None,
|
||||
exe_sha256=entry["build"].get("sha256"), art_lookup=entry.get("quest_package"),
|
||||
overlay=rift_overlay(entry, recipe), **_source_args(entry, target.label))
|
||||
overlay=rift_overlay(entry, recipe))
|
||||
if add_to_library:
|
||||
target.add_to_library([package], reporter)
|
||||
_record_install(package, target.label, {"exe": entry["exe"], "result": result, "time": time.time(),
|
||||
"source_id": entry.get("source_id")})
|
||||
_record_install(package, target.label, {"exe": entry["exe"], "result": result, "time": time.time()})
|
||||
return result
|
||||
|
||||
|
||||
|
||||
@@ -36,8 +36,7 @@ class Target(ABC):
|
||||
raise NotImplementedError(f"{self.label} can't launch games")
|
||||
|
||||
def install_linux(self, package, title, root, exe, files, appimage, openxr, reporter, x86_64=False,
|
||||
desktop_entry=True, overlay=None, desktop_icon=True, source_id=None,
|
||||
changed_since=None) -> dict:
|
||||
desktop_entry=True, overlay=None, desktop_icon=True) -> dict:
|
||||
"""Install a Linux app (only the Frame runs them; x86_64 ones through FEX)."""
|
||||
raise NotImplementedError(f"{self.label} can't install Linux apps")
|
||||
|
||||
|
||||
@@ -86,15 +86,14 @@ class FrameLeptonTarget(Target):
|
||||
def install_pcvr(self, package, title, game_dir, exe, recipe, reporter, **extra):
|
||||
plan = installer.PcvrPlan(package, title, Path(game_dir), exe, recipe, extra.get("revive_dir"),
|
||||
extra.get("exe_sha256"), extra.get("revive_version"), extra.get("art_lookup"),
|
||||
dest=self.install_dest(), overlay=extra.get("overlay"),
|
||||
source_id=extra.get("source_id"), changed_since=extra.get("changed_since"))
|
||||
dest=self.install_dest(), overlay=extra.get("overlay"))
|
||||
return installer.install_pcvr(self.connect().frame, plan, reporter)
|
||||
|
||||
def install_linux(self, package, title, root, exe, files, appimage, openxr, reporter, x86_64=False,
|
||||
desktop_entry=True, overlay=None, desktop_icon=True, source_id=None, changed_since=None):
|
||||
desktop_entry=True, overlay=None, desktop_icon=True):
|
||||
plan = installer.LinuxPlan(package, title, Path(root), exe, files, appimage, openxr, x86_64,
|
||||
dest=self.install_dest(), desktop_entry=desktop_entry, overlay=overlay,
|
||||
desktop_icon=desktop_icon, source_id=source_id, changed_since=changed_since)
|
||||
desktop_icon=desktop_icon)
|
||||
return installer.install_linux(self.connect().frame, plan, reporter)
|
||||
|
||||
def drives(self) -> list[dict]:
|
||||
|
||||
@@ -191,9 +191,7 @@ class PcReviveTarget(Target):
|
||||
"tuning": dict(recipe.params("pcvr.steamvr_tuning"), enabled=True)
|
||||
if "pcvr.steamvr_tuning" in recipe.patches else None,
|
||||
"sha256": extra.get("exe_sha256"), "art_lookup": extra.get("art_lookup"),
|
||||
"recipe": {"patches": sorted(recipe.patches), "source": recipe.source,
|
||||
**({"source_id": extra["source_id"]} if extra.get("source_id") else {})},
|
||||
"time": time.time()}
|
||||
"recipe": {"patches": sorted(recipe.patches), "source": recipe.source}, "time": time.time()}
|
||||
exe_field, _, _ = shortcut_fields(dep)
|
||||
d = pc_dir() / package
|
||||
try: # a reinstall keeps the shortcut's appid: Steam's entry is matched by its Exe, whatever its name now
|
||||
|
||||
+2
-58
@@ -880,7 +880,7 @@ class FramePortApp:
|
||||
self.toast(msg, error=True, action=tr("Details"),
|
||||
on_action=lambda e: self.show_activity(True))
|
||||
self.refresh_view()
|
||||
if job.kind in ("scan", "task") and self.exe_queue: # (a task: a newer PC VR game version)
|
||||
if job.kind == "scan" and self.exe_queue:
|
||||
self.page.run_thread(self.next_exe_choice)
|
||||
elif job and job.active and job.package and self.route[:2] == ("game", job.package):
|
||||
pkg, transit = self.hero_transit or (None, None)
|
||||
@@ -1152,7 +1152,6 @@ class FramePortApp:
|
||||
"move": lambda e: self.move_game(pkg),
|
||||
"update_app": lambda e: self.update_app_only(pkg),
|
||||
"new_apk": lambda e: self.page.run_task(self.update_with_apk, pkg),
|
||||
"new_version": lambda e: self.page.run_task(self.update_with_version, pkg),
|
||||
"uninstall_frame": lambda e: self.uninstall(pkg, "frame"),
|
||||
"uninstall_pc": lambda e: self.uninstall(pkg, "pc"),
|
||||
"remove": lambda e: self.remove_from_library(pkg),
|
||||
@@ -1169,8 +1168,7 @@ class FramePortApp:
|
||||
settings=self.has_game_settings(g), programs=rift or (linux and bool(self.linux_programs(g))),
|
||||
selectable=lv is not None,
|
||||
media_button=C.is_media_player(g) and not rift,
|
||||
movable=connected and C.frame_drive(g, self.frame_info) is not None, android=not rift and not linux,
|
||||
new_version=rift or linux)
|
||||
movable=connected and C.frame_drive(g, self.frame_info) is not None, android=not rift and not linux)
|
||||
return menu_sections(g, st, handlers.__getitem__)
|
||||
|
||||
def open_game_menu(self, pkg: str) -> None:
|
||||
@@ -1623,60 +1621,6 @@ class FramePortApp:
|
||||
return tr("{title}: newer APK added").format(title=self._title(pkg))
|
||||
self.submit(tr("Newer APK for {title}").format(title=self._title(pkg)), run, pkg, "task")
|
||||
|
||||
async def update_with_version(self, pkg: str) -> None:
|
||||
"""Game menu "Update with a newer version…" for Linux apps and PC VR games (GitHub #161): pick the new app
|
||||
file or folder (how the app was added) / the new game folder; the game keeps its name, art, tags and switches,
|
||||
and its page then offers Update on Frame (or on this PC)."""
|
||||
from ..analysis import linux as linux_analysis
|
||||
|
||||
if self.jobs.busy_with(pkg):
|
||||
return
|
||||
g = library.game(pkg) or {}
|
||||
rift = g.get("kind") == "rift"
|
||||
title = tr("Newer version of {title}").format(title=self._title(pkg))
|
||||
if rift or self._linux_folder_app(g):
|
||||
path = await C.pick_dir(self.page, dialog_title=title)
|
||||
if not path:
|
||||
return
|
||||
else:
|
||||
paths = await C.pick_files(self.page, dialog_title=title)
|
||||
if not paths:
|
||||
return
|
||||
path = paths[0]
|
||||
if not linux_analysis.looks_like_linux_app(Path(path)):
|
||||
self.toast(tr("{name} isn't a Linux app (AppImage, Linux program or .zip/.tar archive)")
|
||||
.format(name=Path(path).name), error=True)
|
||||
return
|
||||
on_frame = self.frame_state == "connected" and \
|
||||
C.install_state(g, self.frame_info) in ("installed", "outdated")
|
||||
on_pc = rift and pkg in self.pc_installs()
|
||||
|
||||
def run(job: Job):
|
||||
job.reporter.stage(tr("Reading the new version"))
|
||||
res = pipeline.replace_source(pkg, Path(path), job.reporter)
|
||||
if res.get("different"):
|
||||
self.toast(tr("Heads-up: {name} looks like a different app than {title}.").format(
|
||||
name=res.get("name") or Path(path).name, title=self._title(pkg)))
|
||||
if rift and res["entry"].get("exe_confirmed") is False: # which program starts it? (asked after the job)
|
||||
self.exe_queue.append(pkg)
|
||||
self.open_game(pkg)
|
||||
if on_frame or on_pc:
|
||||
return tr("{title}: newer version added. Press Update to install it.").format(
|
||||
title=self._title(pkg))
|
||||
return tr("{title}: newer version added").format(title=self._title(pkg))
|
||||
self.submit(tr("Newer version for {title}").format(title=self._title(pkg)), run, pkg, "task")
|
||||
|
||||
@staticmethod
|
||||
def _linux_folder_app(g: dict) -> bool:
|
||||
"""A Linux app added from a folder (its newer version is a folder too), not from an AppImage/archive."""
|
||||
from ..analysis import linux as linux_analysis
|
||||
|
||||
extra = (g.get("analysis") or {}).get("extra") or {}
|
||||
source = Path(extra.get("source") or g.get("game_dir") or "")
|
||||
if source.exists():
|
||||
return source.is_dir()
|
||||
return not extra.get("files") and not source.name.lower().endswith(linux_analysis.ARCHIVES)
|
||||
|
||||
def updatable(self) -> list[tuple[str, str]]:
|
||||
"""[(package, "frame" | "pc")] installs with an update ready (a newer build or changed patch settings)."""
|
||||
out = []
|
||||
|
||||
@@ -178,8 +178,6 @@ def install_state(game: dict, frame_info: dict | None) -> str | None:
|
||||
# still installed (GitHub #90)
|
||||
if not dep or (dep.get("apk_present") is False and not dep.get("drive_missing")):
|
||||
return "missing"
|
||||
if source_replaced(game, dep):
|
||||
return "outdated" # a newer version of the Linux app / PC VR game was added since this install (GitHub #161)
|
||||
b = game.get("build") or {}
|
||||
if game.get("kind") not in ("linux", "rift") and b.get("apk_recipe_fp") and dep.get("configuration_fp"):
|
||||
from ..game_update import plan_update
|
||||
@@ -196,16 +194,6 @@ def install_state(game: dict, frame_info: dict | None) -> str | None:
|
||||
return "outdated" if settings_diff(game, frame_info) else "installed"
|
||||
|
||||
|
||||
def source_replaced(game: dict, dep: dict | None) -> bool:
|
||||
"""A Linux app or PC VR game got a newer version ("Update with a newer version…", GitHub #161) that this install
|
||||
(the Frame's or the PC's deployment record) doesn't have yet."""
|
||||
sid = game.get("source_id")
|
||||
if not sid or game.get("kind") not in ("linux", "rift"):
|
||||
return False
|
||||
rec = (dep or {}).get("recipe")
|
||||
return (rec.get("source_id") if isinstance(rec, dict) else None) != sid
|
||||
|
||||
|
||||
def recipe_changed(game: dict) -> bool:
|
||||
from ..patches.base import recipe_fingerprint, revised_since_unrecorded
|
||||
|
||||
@@ -228,7 +216,7 @@ def pc_outdated(g: dict, dep: dict) -> bool:
|
||||
args = game_args(recipe_from_dict(g["recipe"]))
|
||||
except Exception: # noqa: BLE001
|
||||
args = dep.get("game_args") or []
|
||||
return installed != want or list(dep.get("game_args") or []) != args or source_replaced(g, dep)
|
||||
return installed != want or list(dep.get("game_args") or []) != args
|
||||
|
||||
|
||||
def one_choice():
|
||||
|
||||
@@ -62,9 +62,6 @@ HELP: dict[str, str] = _Translated({
|
||||
"hw_video_decode": "Games with the Hardware video decoding patch play their videos on the Frame's video hardware. "
|
||||
"Turn it off if videos misbehave; games pick it up at their next start. For one game only, put "
|
||||
"FRAMEPORT_NO_HW_VIDEO=1 before %command% in its Steam launch options.",
|
||||
"ssh_keys": "FramePort logs in to the Frame with its own key. If your Frame accepts only one of your own keys, "
|
||||
"add that private key file here; fast uploads use it too. A key with a passphrase: add it to your SSH "
|
||||
"agent instead.",
|
||||
"launch_test": "Starts the game on the Frame while nobody wears the headset and reads the log: did it start and "
|
||||
"draw frames. It can't check the picture.",
|
||||
"last_session": "After you play a game on the Frame, FramePort reads that session's log: crashes, frame rate and "
|
||||
|
||||
@@ -35,7 +35,6 @@ class MenuState:
|
||||
media_button: bool = False # the game page shows "Add videos" already
|
||||
movable: bool = False # the Frame knows which drive it's on (agent v63+, microSD): Move to…
|
||||
android: bool = False # a Quest/Android game (not PC VR, not a Linux app): it can get a newer APK
|
||||
new_version: bool = False # a Linux app or PC VR game: it can get a newer version (file or folder)
|
||||
|
||||
|
||||
def menu_sections(g: dict, st: MenuState, act: Callable[[str], Callable]) -> list:
|
||||
@@ -56,8 +55,6 @@ def menu_sections(g: dict, st: MenuState, act: Callable[[str], Callable]) -> lis
|
||||
top.append((tr("Move to…"), ft.Icons.DRIVE_FILE_MOVE_ROUNDED, act("move")))
|
||||
if st.android and not job: # GitHub #161: the game keeps its name, art and recipe
|
||||
top.append((tr("Update with a newer APK…"), ft.Icons.UPGRADE_ROUNDED, act("new_apk")))
|
||||
if st.new_version and not job: # the same for Linux apps and PC VR games
|
||||
top.append((tr("Update with a newer version…"), ft.Icons.UPGRADE_ROUNDED, act("new_version")))
|
||||
if st.on_frame and not rift and not linux and not job:
|
||||
# the new build only; the Frame's game data stays (e.g. changed OBBs a normal update would replace)
|
||||
top.append((tr("Update app only…"), ft.Icons.SYSTEM_UPDATE_ALT_ROUNDED, act("update_app")))
|
||||
@@ -106,8 +103,6 @@ def quick_menu(st: MenuState, act: Callable[[str], Callable]) -> list:
|
||||
out += st.installs[:1]
|
||||
if st.android:
|
||||
out.append((tr("Update with a newer APK…"), ft.Icons.UPGRADE_ROUNDED, act("new_apk")))
|
||||
if st.new_version:
|
||||
out.append((tr("Update with a newer version…"), ft.Icons.UPGRADE_ROUNDED, act("new_version")))
|
||||
if st.settings:
|
||||
out.append((tr("Game settings…"), ft.Icons.TUNE_ROUNDED, act("settings")))
|
||||
out.append((tr("Rename…"), ft.Icons.DRIVE_FILE_RENAME_OUTLINE_OUTLINED, act("rename")))
|
||||
|
||||
@@ -131,55 +131,9 @@ class SettingsView:
|
||||
C.meta(tr("Large files upload together using OpenSSH when available. "
|
||||
"Default: 3. Lower this on a busy network.")),
|
||||
C.ghost(tr("Remove converted copies now"), ft.Icons.CLEANING_SERVICES_OUTLINED, clean,
|
||||
tooltip=tr("Your own game files aren't touched.")),
|
||||
ft.Container(height=T.S2), self.ssh_keys()],
|
||||
tooltip=tr("Your own game files aren't touched."))],
|
||||
spacing=T.S2, horizontal_alignment=ft.CrossAxisAlignment.START)
|
||||
|
||||
def ssh_keys(self) -> ft.Control:
|
||||
"""Settings → Installing: private key files FramePort logs in with besides its own (frame.connection
|
||||
EXTRA_KEYS_SETTING; the Frame connection and OpenSSH uploads both use them, GitHub #242)."""
|
||||
from ...frame import connection
|
||||
|
||||
app = self.app
|
||||
rows = ft.Column(spacing=T.S1)
|
||||
|
||||
def fill():
|
||||
items = []
|
||||
for path, problem in connection.extra_key_status():
|
||||
items.append(ft.Row([
|
||||
C.as_icon(ft.Icons.KEY_ROUNDED if not problem else ft.Icons.WARNING_AMBER_ROUNDED, T.px(18),
|
||||
T.TEXT_2 if not problem else T.WARN),
|
||||
ft.Column([C.body(path.name, T.TEXT), C.meta(problem or str(path), selectable=True)],
|
||||
spacing=0, expand=True),
|
||||
C.icon_btn(ft.Icons.DELETE_OUTLINE_ROUNDED, tr("Stop using this key (the file stays)"),
|
||||
on_click=lambda e, p=path: remove(p)),
|
||||
], spacing=T.S2, vertical_alignment=ft.CrossAxisAlignment.CENTER))
|
||||
rows.controls = items or [C.meta(tr("Only FramePort's own key, and your SSH agent's keys."))]
|
||||
C.update(rows)
|
||||
|
||||
def remove(path):
|
||||
connection.remove_extra_key(path)
|
||||
fill()
|
||||
|
||||
async def add(e):
|
||||
for path in await C.pick_files(app.page, dialog_title=tr("Private SSH key file (not the .pub file)"),
|
||||
multiple=True):
|
||||
try:
|
||||
stored = connection.add_extra_key(path)
|
||||
except connection.KeyFileError as exc:
|
||||
app.toast(tr("That key can't be used: {error}").format(error=exc), error=True)
|
||||
continue
|
||||
app.toast(tr("FramePort also logs in with {name} from the next connection.").format(name=stored.name))
|
||||
fill()
|
||||
|
||||
fill()
|
||||
return ft.Column([
|
||||
ft.Row([C.body(tr("SSH keys"), T.TEXT, weight=ft.FontWeight.W_500), C.help_icon("ssh_keys")],
|
||||
spacing=T.px(4), vertical_alignment=ft.CrossAxisAlignment.CENTER),
|
||||
rows,
|
||||
C.secondary(tr("Add a key file…"), ft.Icons.VPN_KEY_ROUNDED, add),
|
||||
], spacing=T.S2, horizontal_alignment=ft.CrossAxisAlignment.START)
|
||||
|
||||
def updates_card(self) -> ft.Control:
|
||||
"""Settings → Updates: FramePort's own updates (ui/updater.py, frameport/updates.py)."""
|
||||
import time
|
||||
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
// FrameBridge's xrGetDisplayRefreshRateFB fallback (native/adapter/refresh_rate.h, GitHub #306).
|
||||
#include <assert.h>
|
||||
#include "refresh_rate.h"
|
||||
|
||||
int main(void) {
|
||||
assert(fb_refresh_rate(13888888, 0) == 72.0f); // 72 Hz frame timing
|
||||
assert(fb_refresh_rate(11111111, 0) == 90.0f); // 90 Hz
|
||||
assert(fb_refresh_rate(8333333, 0) == 120.0f); // 120 Hz
|
||||
assert(fb_refresh_rate(6944444, 0) == 144.0f); // 144 Hz
|
||||
assert(fb_refresh_rate(0, 0) == 72.0f); // no xrWaitFrame yet: never 0 Hz (PreyVR: 1000 / 0 ms per tic)
|
||||
assert(fb_refresh_rate(0, 90.0f) == 90.0f); // ... else the refresh_rate setting
|
||||
assert(fb_refresh_rate(-5, 0) == 72.0f);
|
||||
assert(fb_refresh_rate(1000, 0) == 72.0f); // nonsense periods (1 MHz, 1 Hz) aren't believed
|
||||
assert(fb_refresh_rate(1000000000, 80.0f) == 80.0f);
|
||||
return 0;
|
||||
}
|
||||
+2
-18
@@ -31,11 +31,9 @@ def _states():
|
||||
("quest not installed", QUEST, MenuState(connected=True, installs=[_install("Install on Frame")],
|
||||
settings=True, selectable=True, android=True)),
|
||||
("rift on PC", RIFT, MenuState(on_pc=True, plays=[_play("this PC")], programs=True, selectable=True,
|
||||
installs=[_install("Reinstall on this PC")], new_version=True)),
|
||||
installs=[_install("Reinstall on this PC")])),
|
||||
("linux on Frame", LINUX, MenuState(connected=True, on_frame=True, plays=[_play()], installs=[_install()],
|
||||
selectable=True, new_version=True)),
|
||||
("linux job running", LINUX, MenuState(connected=True, on_frame=True, job=True, selectable=True,
|
||||
new_version=True)),
|
||||
selectable=True)),
|
||||
("job running", QUEST, MenuState(connected=True, on_frame=True, job=True, settings=True, selectable=True,
|
||||
android=True)),
|
||||
]
|
||||
@@ -174,17 +172,3 @@ def test_newer_apk_for_quest_games_in_both_menus():
|
||||
want = g is QUEST and not st.job
|
||||
assert ("Update with a newer APK…" in quick) == want, name
|
||||
assert ("Update with a newer APK…" in full) == want, name
|
||||
|
||||
|
||||
def test_newer_version_for_linux_apps_and_pc_vr_games():
|
||||
"""GitHub #161: Linux apps and PC VR games get "Update with a newer version…" (a file or folder), not the APK
|
||||
entry, in both menus; never while a job runs."""
|
||||
for name, g, st in _states():
|
||||
quick = [e[0] for e in _items(menu_sections(g, st, _key))]
|
||||
st.quick = False
|
||||
full = [e[0] for e in _items(menu_sections(g, st, _key))]
|
||||
want = g is not QUEST and not st.job
|
||||
assert ("Update with a newer version…" in quick) == want, name
|
||||
assert ("Update with a newer version…" in full) == want, name
|
||||
if g is not QUEST:
|
||||
assert "Update with a newer APK…" not in quick + full, name
|
||||
@@ -38,36 +38,8 @@ def test_quote_refuses_batch_injection(value):
|
||||
native.quote(value)
|
||||
|
||||
|
||||
def test_quote_leaves_globs_to_sftp():
|
||||
"""Inside double quotes sftp escapes * ? [ itself: an extra backslash became part of the name (GitHub #324)."""
|
||||
assert native.quote('a *?["b') == '"a *?[\\"b"'
|
||||
assert native.quote("/x/te*s?t [ENG] \\b+(1).apk") == '"/x/te*s?t [ENG] \\\\b+(1).apk"'
|
||||
|
||||
|
||||
def test_quote_windows_local_path_uses_forward_slashes():
|
||||
"""Win32-OpenSSH turns a local path's backslashes into '/', escapes included ("C://Users", "/[ENG]")."""
|
||||
path = r"C:\Users\user_name\AppData\Local\FramePort\output\All-In-One - Sports VR [ENG] v100+1.9.0 (x)\a.apk"
|
||||
assert native.quote(path, windows=True) == (
|
||||
'"C:/Users/user_name/AppData/Local/FramePort/output/All-In-One - Sports VR [ENG] v100+1.9.0 (x)/a.apk"')
|
||||
assert native.quote(r"\\server\share\*?[a].apk", windows=True) == '"//server/share/*?[a].apk"'
|
||||
assert native.quote('C:\\odd "name"\\a.apk', windows=True) == '"C:/odd \\"name\\"/a.apk"'
|
||||
|
||||
|
||||
@pytest.mark.parametrize("os_name,expected", [("nt", '"C:/games/[ENG] a/x.apk"'),
|
||||
("posix", '"C:\\\\games\\\\[ENG] a\\\\x.apk"')])
|
||||
def test_quote_local_follows_the_platform(monkeypatch, os_name, expected):
|
||||
monkeypatch.setattr(native.os, "name", os_name)
|
||||
assert native.quote_local(r"C:\games\[ENG] a\x.apk") == expected
|
||||
|
||||
|
||||
def test_batch_line_for_bracketed_folder(tmp_path, monkeypatch):
|
||||
folder = tmp_path / "All-In-One - Sports VR [ENG] v100+1.9.0"
|
||||
folder.mkdir()
|
||||
frame, items, files, commands, processes = setup_batch(folder, monkeypatch)
|
||||
monkeypatch.setattr(native.os, "name", "posix")
|
||||
native.upload(frame, items, "/incoming", Reporter(), 20, 0, 1)
|
||||
assert sorted(commands[0].splitlines()) == [f'put "{folder}/patch.obb" "/incoming/patch.obb.part"',
|
||||
f'reput "{folder}/main.obb" "/incoming/main.obb.part"']
|
||||
def test_quote_protects_spaces_quotes_globs():
|
||||
assert native.quote('a *?["b') == '"a \\*\\?\\[\\"b"'
|
||||
|
||||
|
||||
def test_size_lookup_does_not_hide_connection_errors():
|
||||
@@ -93,11 +65,10 @@ def setup_batch(tmp_path, monkeypatch, code=0):
|
||||
monitor.stat.side_effect = stat
|
||||
monitor.remove.side_effect = lambda path: files.pop(path)
|
||||
frame = SimpleNamespace(sftp=monitor, client=SimpleNamespace(open_sftp=lambda: monitor),
|
||||
target=FrameTarget("paired"), run=Mock(return_value=(0, "", "")), modes_seen=[])
|
||||
target=FrameTarget("paired"), run=Mock(return_value=(0, "", "")))
|
||||
monkeypatch.setattr(native.shutil, "which", lambda _: "sftp")
|
||||
@contextlib.contextmanager
|
||||
def creds(frame, relaxed=False):
|
||||
frame.modes_seen.append(relaxed)
|
||||
def creds(frame):
|
||||
yield ["-o", "StrictHostKeyChecking=yes"]
|
||||
monkeypatch.setattr(native, "credentials", creds)
|
||||
commands, processes = [], []
|
||||
@@ -239,7 +210,7 @@ def setup_tar(tmp_path, monkeypatch, code=0):
|
||||
|
||||
path = tmp_path / "small.bin"
|
||||
path.write_bytes(b"payload")
|
||||
frame = SimpleNamespace(target=FrameTarget("paired.example", port=2222), modes_seen=[])
|
||||
frame = SimpleNamespace(target=FrameTarget("paired.example", port=2222))
|
||||
pipe = io.BytesIO()
|
||||
pipe.close = lambda: None
|
||||
process = Mock(stdin=pipe, returncode=code)
|
||||
@@ -248,9 +219,8 @@ def setup_tar(tmp_path, monkeypatch, code=0):
|
||||
monkeypatch.setattr(native.subprocess, "Popen", popen)
|
||||
monkeypatch.setattr(native.shutil, "which", lambda _: "ssh")
|
||||
@contextlib.contextmanager
|
||||
def creds(frame, port_flag, relaxed=False):
|
||||
def creds(frame, port_flag):
|
||||
assert port_flag == "-p"
|
||||
frame.modes_seen.append(relaxed)
|
||||
yield ["-o", "StrictHostKeyChecking=yes", port_flag, "2222"]
|
||||
monkeypatch.setattr(native, "credentials", creds)
|
||||
return frame, [(path, "nested/small.bin")], process, popen, pipe
|
||||
|
||||
@@ -1,230 +0,0 @@
|
||||
"""GitHub #161: a newer version of a Linux app or a PC VR game already in the library (game menu "Update with a newer
|
||||
version…", CLI `frameport new-version`)."""
|
||||
import os
|
||||
import time
|
||||
|
||||
import pytest
|
||||
from test_install_drives import FakeFrame
|
||||
from test_linux_apps import elf
|
||||
from test_rift import unity_game
|
||||
|
||||
from frameport import pipeline
|
||||
from frameport.analysis import linux
|
||||
from frameport.core import library
|
||||
from frameport.core.events import Reporter
|
||||
from frameport.install import installer
|
||||
from frameport.ui import components as C
|
||||
|
||||
|
||||
def _appimage(path, extra=b""):
|
||||
path.parent.mkdir(parents=True, exist_ok=True)
|
||||
path.write_bytes(elf(linux.EM_AARCH64, appimage=True, extra=extra))
|
||||
return path
|
||||
|
||||
|
||||
def _frame(package, recipe=None):
|
||||
return {"installed": [{"package": package, "sha256": None, "recipe": recipe}]}
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------ Linux apps
|
||||
def test_newer_appimage_keeps_name_art_and_switches(tmp_path):
|
||||
old = _appimage(tmp_path / "v1" / "Venera-Prime-2.4.2-aarch64.AppImage")
|
||||
pkg = pipeline.add_linux_app(old)["package"]
|
||||
library.upsert_game(pkg, title="My Venera", title_locked=True, tags=["mine"], desktop_entry=False,
|
||||
desktop_icon=False, vr_overlay=True)
|
||||
assert C.install_state(library.game(pkg), _frame(pkg)) == "installed" # never updated: no source id needed
|
||||
new = _appimage(tmp_path / "v2" / "Venera-Prime-2.5.0-aarch64.AppImage", extra=b"newer")
|
||||
res = pipeline.replace_linux_app(pkg, new)
|
||||
g = library.game(pkg)
|
||||
assert g["package"] == pkg and g["exe"] == new.name and g["game_dir"] == str(new.parent)
|
||||
assert g["analysis"]["extra"]["source"] == str(new) and g["analysis"]["extra"]["files"] == [new.name]
|
||||
assert g["data_bytes"] == new.stat().st_size
|
||||
assert (g["title"], g["title_locked"], g["tags"]) == ("My Venera", True, ["mine"])
|
||||
assert (g["desktop_entry"], g["desktop_icon"], g["vr_overlay"]) == (False, False, True)
|
||||
assert g["replaced_source"] == str(old) and g["source_id"] and res["different"] is False
|
||||
# the Frame's copy (installed before) is outdated until an install records this version
|
||||
assert C.install_state(g, _frame(pkg)) == "outdated"
|
||||
assert C.install_state(g, _frame(pkg, {"source_id": "older"})) == "outdated"
|
||||
assert C.install_state(g, _frame(pkg, {"source_id": g["source_id"]})) == "installed"
|
||||
|
||||
|
||||
def test_newer_linux_folder_keeps_the_chosen_program(tmp_path):
|
||||
def app(root, size):
|
||||
(root / "bin").mkdir(parents=True)
|
||||
(root / "Tool").write_bytes(elf(linux.EM_AARCH64, extra=b"\0" * size)) # bigger: FramePort's pick
|
||||
(root / "bin" / "tool-vr").write_bytes(elf(linux.EM_AARCH64))
|
||||
return root
|
||||
pkg = pipeline.add_linux_app(app(tmp_path / "v1" / "Tool", 4096), exe="bin/tool-vr")["package"]
|
||||
assert library.game(pkg)["exe"] == "bin/tool-vr"
|
||||
pipeline.replace_linux_app(pkg, app(tmp_path / "v2" / "Tool", 8192))
|
||||
g = library.game(pkg)
|
||||
assert g["exe"] == "bin/tool-vr" and g["game_dir"] == str(tmp_path / "v2" / "Tool")
|
||||
# the program isn't there any more: FramePort's pick
|
||||
(tmp_path / "v3" / "Tool").mkdir(parents=True)
|
||||
(tmp_path / "v3" / "Tool" / "Tool").write_bytes(elf(linux.EM_AARCH64))
|
||||
pipeline.replace_linux_app(pkg, tmp_path / "v3" / "Tool")
|
||||
assert library.game(pkg)["exe"] == "Tool"
|
||||
|
||||
|
||||
def test_another_linux_app_is_added_with_a_warning(tmp_path):
|
||||
pkg = pipeline.add_linux_app(_appimage(tmp_path / "Venera-Prime-1.0-aarch64.AppImage"))["package"]
|
||||
res = pipeline.replace_linux_app(pkg, _appimage(tmp_path / "Blender-4.2-aarch64.AppImage"))
|
||||
assert res["different"] and res["name"] == "Blender" and library.game(pkg)["exe"].startswith("Blender")
|
||||
assert not library.game("linux.blender") # no second entry: the user's pick is the newer version
|
||||
with pytest.raises(ValueError):
|
||||
pipeline.replace_linux_app(pkg, tmp_path / "missing.AppImage")
|
||||
|
||||
|
||||
def test_only_the_right_kind(tmp_path):
|
||||
pkg = pipeline.add_linux_app(_appimage(tmp_path / "Tool-aarch64.AppImage"))["package"]
|
||||
with pytest.raises(ValueError):
|
||||
pipeline.replace_rift_game(pkg, tmp_path)
|
||||
library.upsert_game("com.x.quest", title="Quest", apk="/x.apk")
|
||||
with pytest.raises(ValueError):
|
||||
pipeline.replace_linux_app("com.x.quest", tmp_path / "Tool-aarch64.AppImage")
|
||||
|
||||
|
||||
def test_linux_update_sends_changed_files_of_the_same_size(tmp_path, monkeypatch):
|
||||
(tmp_path / "app").mkdir()
|
||||
for name in ("tool", "data.txt"):
|
||||
(tmp_path / "app" / name).write_bytes(b"x" * 10)
|
||||
old = time.time() - 3600
|
||||
os.utime(tmp_path / "app" / "data.txt", (old, old))
|
||||
monkeypatch.setattr(installer, "upload_steam_art", lambda *a, **k: None)
|
||||
monkeypatch.setattr(installer, "apply_app_icon", lambda *a, **k: None)
|
||||
monkeypatch.setattr(installer, "_tags", lambda pkg: [])
|
||||
sent = []
|
||||
monkeypatch.setattr(installer, "upload_files", lambda xfer, files, *a: sent.extend(f[1] for f in files))
|
||||
monkeypatch.setattr(installer, "transfer_link", lambda *a: _Null())
|
||||
frame = FakeFrame({"prepare_linux": {"existing": {"app": {"tool": 10, "data.txt": 10}}, "free_bytes": 1 << 40,
|
||||
"incoming": "/x/incoming", "base": "/b"},
|
||||
"finalize_linux": {"base": "/b", "appid": 1}})
|
||||
plan = installer.LinuxPlan("linux.tool", "Tool", tmp_path / "app", "tool")
|
||||
installer.install_linux(frame, plan, Reporter())
|
||||
assert sent == [] and dict(frame.calls)["finalize_linux"]["recipe"] is None # same sizes: nothing sent
|
||||
# (st_ctime can't be set: the file's own ctime is now) a newer version: files changed since the last install
|
||||
plan = installer.LinuxPlan("linux.tool", "Tool", tmp_path / "app", "tool", source_id="v2",
|
||||
changed_since=time.time() + 60)
|
||||
installer.install_linux(frame, plan, Reporter())
|
||||
assert sent == []
|
||||
plan.changed_since = time.time() - 60
|
||||
installer.install_linux(frame, plan, Reporter())
|
||||
assert sorted(sent) == ["app/data.txt", "app/tool"]
|
||||
assert frame.calls[-1][1]["recipe"] == {"source_id": "v2"}
|
||||
|
||||
|
||||
class _Null:
|
||||
def __enter__(self):
|
||||
return None
|
||||
|
||||
def __exit__(self, *a):
|
||||
return False
|
||||
|
||||
|
||||
def test_install_records_the_version(tmp_path, monkeypatch):
|
||||
pkg = pipeline.add_linux_app(_appimage(tmp_path / "v1" / "Tool-aarch64.AppImage"))["package"]
|
||||
got = {}
|
||||
|
||||
class T:
|
||||
label = "Frame"
|
||||
|
||||
def install_linux(self, *a, **k):
|
||||
got.clear()
|
||||
got.update(k)
|
||||
return {}
|
||||
monkeypatch.setattr(pipeline, "steam_title", lambda e: "Tool")
|
||||
pipeline.install_linux(pkg, T(), Reporter(), add_to_library=False)
|
||||
assert "source_id" not in got # never updated: installs as before
|
||||
pipeline.replace_linux_app(pkg, _appimage(tmp_path / "v2" / "Tool-aarch64.AppImage"))
|
||||
sid = library.game(pkg)["source_id"]
|
||||
pipeline.install_linux(pkg, T(), Reporter(), add_to_library=False)
|
||||
assert got["source_id"] == sid and 0 < got["changed_since"] <= time.time() # since the last install there
|
||||
assert library.game(pkg)["installs"]["Frame"]["source_id"] == sid
|
||||
pipeline.install_linux(pkg, T(), Reporter(), add_to_library=False)
|
||||
assert got["changed_since"] is None # this version is there already: resumes as usual
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------ PC VR (Rift) games
|
||||
def _rift(tmp_path):
|
||||
first = unity_game(tmp_path / "v1")
|
||||
[g] = pipeline.add_path(tmp_path / "v1")
|
||||
pkg = g["package"]
|
||||
r = library.recipe_from_dict(g["recipe"])
|
||||
r.source = "user"
|
||||
r.patches["pcvr.no_crash_reporter"] = {}
|
||||
pipeline.set_recipe(pkg, r)
|
||||
library.upsert_game(pkg, title="My Space", tags=["mine"], exe_confirmed=True,
|
||||
build={"ok": True, "sha256": "old", "kind": "rift"})
|
||||
return pkg, first
|
||||
|
||||
|
||||
def test_newer_rift_folder_keeps_name_recipe_and_program(tmp_path):
|
||||
pkg, first = _rift(tmp_path)
|
||||
new = unity_game(tmp_path / "v2")
|
||||
res = pipeline.replace_rift_game(pkg, new)
|
||||
g = library.game(pkg)
|
||||
assert g["game_dir"] == str(new) and g["exe"] == "Space Game.exe" and g["exe_confirmed"] is True
|
||||
assert (g["title"], g["tags"]) == ("My Space", ["mine"])
|
||||
assert "pcvr.no_crash_reporter" in g["recipe"]["patches"] and g["recipe"]["source"] == "user"
|
||||
assert g["build"] is None and g["replaced_dirs"] == [str(first)] and not res["different"]
|
||||
from frameport.patches.pcvr import game_args
|
||||
|
||||
dep = {"package": pkg, "sha256": "old", "recipe": {"patches": sorted(g["recipe"]["patches"])},
|
||||
"game_args": game_args(library.recipe_from_dict(g["recipe"]))}
|
||||
assert C.install_state(g, {"installed": [dep]}) == "outdated"
|
||||
assert C.pc_outdated(g, dep)
|
||||
dep["recipe"]["source_id"] = g["source_id"]
|
||||
assert C.install_state(g, {"installed": [dep]}) == "installed" and not C.pc_outdated(g, dep)
|
||||
# a rescan of the folders doesn't bring the old copy back
|
||||
assert pipeline.add_path(tmp_path / "v1") == [] and library.game(pkg)["game_dir"] == str(new)
|
||||
|
||||
|
||||
def test_newer_rift_folder_without_the_program_picks_again(tmp_path):
|
||||
pkg, _ = _rift(tmp_path)
|
||||
new = unity_game(tmp_path / "v2", name="Space Game VR")
|
||||
res = pipeline.replace_rift_game(pkg, new)
|
||||
assert res["exe_changed"] and library.game(pkg)["exe"] == "Space Game VR.exe"
|
||||
with pytest.raises(ValueError):
|
||||
pipeline.replace_rift_game(pkg, tmp_path / "nothing")
|
||||
other = unity_game(tmp_path / "other", name="Moon Game")
|
||||
pipeline.add_path(tmp_path / "other")
|
||||
with pytest.raises(ValueError, match="already in the library"):
|
||||
pipeline.replace_rift_game(pkg, other)
|
||||
|
||||
|
||||
def test_rift_update_resends_changed_game_files(tmp_path, monkeypatch):
|
||||
game = unity_game(tmp_path)
|
||||
monkeypatch.setattr(installer, "upload_steam_art", lambda *a, **k: None)
|
||||
monkeypatch.setattr(installer, "_tags", lambda pkg: [])
|
||||
monkeypatch.setattr(installer, "transfer_link", lambda *a: _Null())
|
||||
sent = []
|
||||
monkeypatch.setattr(installer, "upload_files", lambda xfer, files, *a: sent.extend(f[1] for f in files))
|
||||
monkeypatch.setattr("frameport.artwork.sources.has_art", lambda pkg: True)
|
||||
manifest = installer.local_data_manifest(game)
|
||||
frame = FakeFrame({"prepare_pcvr": {"proton": {"display_name": "Proton"}, "openxr": None,
|
||||
"existing": {"game": dict(manifest)}, "free_bytes": 1 << 40,
|
||||
"incoming": "/i", "base": "/b"},
|
||||
"finalize_pcvr": {"base": "/b", "proton": "p", "appid": 1}})
|
||||
from frameport.core.models import Recipe
|
||||
|
||||
plan = installer.PcvrPlan("rift.space_game", "Space", game, "Space Game.exe", Recipe(package="rift.space_game"),
|
||||
None, source_id="v2", changed_since=time.time() - 60)
|
||||
installer.install_pcvr(frame, plan, Reporter())
|
||||
assert sorted(sent) == sorted(f"game/{rel}" for rel in manifest)
|
||||
assert frame.calls[-1][1]["recipe"]["source_id"] == "v2"
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------ CLI
|
||||
def test_cli_new_version(tmp_path):
|
||||
from typer.testing import CliRunner
|
||||
|
||||
from frameport import cli
|
||||
|
||||
pkg = pipeline.add_linux_app(_appimage(tmp_path / "v1" / "Tool-1.0-aarch64.AppImage"))["package"]
|
||||
new = _appimage(tmp_path / "v2" / "Tool-1.1-aarch64.AppImage")
|
||||
out = CliRunner().invoke(cli.app, ["new-version", pkg, str(new)])
|
||||
assert out.exit_code == 0, out.output
|
||||
assert library.game(pkg)["exe"] == new.name and "program Tool-1.1-aarch64.AppImage" in out.output
|
||||
(tmp_path / "empty").mkdir()
|
||||
bad = CliRunner().invoke(cli.app, ["new-version", pkg, str(tmp_path / "empty")]) # no program in it
|
||||
assert bad.exit_code == 2
|
||||
@@ -0,0 +1,43 @@
|
||||
"""FrameBridge answers xrGetDisplayRefreshRateFB with a real rate (GitHub #306, PreyVR's black main menu).
|
||||
|
||||
The Frame's runtime has no XR_FB_display_refresh_rate; OVRPort's dispatcher still offers it and answered 0 Hz. Team
|
||||
Beef's idTech 4 ports (PreyVR, the Doom3Quest engine) run 1000 / refresh ms per tic, so 0 Hz stopped their game and
|
||||
GUI clock: the main menu stayed at its first animation step (black, only the cursor)."""
|
||||
import os
|
||||
import re
|
||||
import shutil
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
import yaml
|
||||
|
||||
from frameport.validate import triage
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
|
||||
|
||||
def test_fallback_rate_is_never_zero(tmp_path):
|
||||
cc = shutil.which("cc") or shutil.which("gcc") or shutil.which("clang")
|
||||
if not cc or os.name == "nt":
|
||||
pytest.skip("needs a POSIX host C compiler")
|
||||
binary = tmp_path / "refresh-rate-test"
|
||||
subprocess.run([cc, "-std=c11", "-Wall", "-Wextra", "-Werror", "-I", str(ROOT / "native/adapter"),
|
||||
str(ROOT / "tests/fixtures/src/refresh_rate_test.c"), "-o", str(binary)], check=True)
|
||||
subprocess.run([str(binary)], check=True)
|
||||
|
||||
|
||||
def test_the_hook_is_always_installed():
|
||||
src = (ROOT / "native/adapter/frame_adapter.c").read_text()
|
||||
# not behind a per-game setting: every game that asks gets a rate, also where the runtime lacks the function
|
||||
assert re.search(r"\n if \(instance != XR_NULL_HANDLE\) HOOK_AS\(xrGetDisplayRefreshRateFB, hook_get_refresh_rate\)",
|
||||
src)
|
||||
assert "fb_refresh_rate(" in (ROOT / "native/adapter/session_fixes.c").read_text()
|
||||
|
||||
|
||||
def test_a_single_rejected_frame_is_not_an_error():
|
||||
entries = {e["id"]: e for e in yaml.safe_load((ROOT / "catalog/triage.yaml").read_text())["signatures"]}
|
||||
assert entries["cylinder-menu-layers-rejected"]["severity"] == "info"
|
||||
log = "10-16 05:06:16.011 1188 1248 I FrameBridge: xrEndFrame failed -16: blend=1 layers=7\n"
|
||||
found = [f for f in triage.triage(log).findings if f.id == "cylinder-menu-layers-rejected"]
|
||||
assert found and found[0].severity == "info"
|
||||
@@ -1,340 +0,0 @@
|
||||
"""SSH keys beyond FramePort's own (GitHub #242): key files from Settings, the login a connection used, and OpenSSH
|
||||
uploads that fall back to this PC's own keys/agent when the Frame refuses FramePort's key."""
|
||||
import contextlib
|
||||
from pathlib import Path
|
||||
from types import SimpleNamespace
|
||||
from unittest.mock import Mock
|
||||
|
||||
import paramiko
|
||||
import pytest
|
||||
from cryptography.hazmat.primitives import serialization
|
||||
from cryptography.hazmat.primitives.asymmetric import ed25519
|
||||
|
||||
from frameport.core import library
|
||||
from frameport.core.events import Reporter
|
||||
from frameport.frame import connection as C
|
||||
from frameport.frame import native_upload as native
|
||||
|
||||
REFUSED = (b"debug1: Reading configuration data nul\r\n"
|
||||
b"debug1: identity file C:/Temp/frameport-upload-x/key0 type 3\r\n"
|
||||
b"debug1: Connecting to 10.0.0.2 [10.0.0.2] port 22.\r\n"
|
||||
b"@ WARNING: UNPROTECTED PRIVATE KEY FILE! @\r\n"
|
||||
b"debug1: Offering public key: C:/Temp/frameport-upload-x/key0 ED25519 SHA256:abc explicit\r\n"
|
||||
b"debug1: Authentications that can continue: publickey,password\r\n"
|
||||
b"debug1: kex: algorithm: curve25519-sha256\r\n"
|
||||
b"steamos@10.0.0.2: Permission denied (publickey,password).\r\n")
|
||||
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def no_real_home_keys(tmp_path, monkeypatch):
|
||||
"""Never read the real ~/.ssh (relaxed mode looks there)."""
|
||||
empty = tmp_path / "empty-home"
|
||||
empty.mkdir()
|
||||
monkeypatch.setattr(native.Path, "home", lambda: empty)
|
||||
|
||||
|
||||
def write_key(path: Path, password: bytes | None = None) -> Path:
|
||||
enc = serialization.BestAvailableEncryption(password) if password else serialization.NoEncryption()
|
||||
key = ed25519.Ed25519PrivateKey.generate()
|
||||
path.write_bytes(key.private_bytes(serialization.Encoding.PEM, serialization.PrivateFormat.OpenSSH, enc))
|
||||
path.with_name(path.name + ".pub").write_bytes(key.public_key().public_bytes(
|
||||
serialization.Encoding.OpenSSH, serialization.PublicFormat.OpenSSH))
|
||||
return path
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------- key files
|
||||
def test_key_file_validation(tmp_path):
|
||||
good = write_key(tmp_path / "id_ed25519")
|
||||
assert isinstance(C.load_key_file(good), paramiko.PKey)
|
||||
with pytest.raises(C.KeyFileError, match="passphrase"):
|
||||
C.load_key_file(write_key(tmp_path / "locked", b"secret"))
|
||||
with pytest.raises(C.KeyFileError, match="public half"):
|
||||
C.load_key_file(tmp_path / "id_ed25519.pub")
|
||||
with pytest.raises(C.KeyFileError, match="not found"):
|
||||
C.load_key_file(tmp_path / "missing")
|
||||
(tmp_path / "notes.txt").write_text("hello")
|
||||
with pytest.raises(C.KeyFileError, match="isn't a private SSH key"):
|
||||
C.load_key_file(tmp_path / "notes.txt")
|
||||
|
||||
|
||||
def test_extra_keys_come_from_settings_and_skip_unusable_ones(tmp_path):
|
||||
good = write_key(tmp_path / "mine")
|
||||
locked = write_key(tmp_path / "locked", b"secret")
|
||||
library.set_setting(C.EXTRA_KEYS_SETTING, [str(good), str(good), str(locked), str(tmp_path / "gone"), "", 3])
|
||||
assert C.extra_key_paths() == [good, locked, tmp_path / "gone"]
|
||||
assert [path for path, _ in C.extra_keys()] == [good]
|
||||
library.set_setting(C.EXTRA_KEYS_SETTING, str(good)) # a single path, e.g. edited by hand
|
||||
assert C.extra_key_paths() == [good]
|
||||
|
||||
|
||||
class _Client:
|
||||
"""paramiko.SSHClient stand-in: accepts the key `accepted` (or the agent when accepted == "agent")."""
|
||||
accepted = None
|
||||
tried: list = []
|
||||
|
||||
def load_host_keys(self, path):
|
||||
pass
|
||||
|
||||
def set_missing_host_key_policy(self, policy):
|
||||
pass
|
||||
|
||||
def close(self):
|
||||
pass
|
||||
|
||||
def save_host_keys(self, path):
|
||||
pass
|
||||
|
||||
def get_transport(self):
|
||||
return Mock()
|
||||
|
||||
def connect(self, pkey=None, password=None, allow_agent=False, look_for_keys=False, **kw):
|
||||
kind = "password" if password else "agent" if allow_agent else pkey
|
||||
_Client.tried.append(kind)
|
||||
if kind != _Client.accepted:
|
||||
raise paramiko.AuthenticationException("Authentication failed.")
|
||||
|
||||
|
||||
@pytest.mark.parametrize("accepted,auth", [("app", "app_key"), ("user", "user_key"), ("agent", "agent")])
|
||||
def test_connection_records_the_login_that_worked(monkeypatch, accepted, auth):
|
||||
monkeypatch.setattr(C.paramiko, "SSHClient", _Client)
|
||||
monkeypatch.setattr(C, "app_keys", lambda: ["app"])
|
||||
monkeypatch.setattr(C, "extra_keys", lambda: [(Path("/k"), "user")])
|
||||
monkeypatch.setattr(C.Frame, "run", lambda self, cmd: (0, "/home/steamos", ""))
|
||||
_Client.accepted, _Client.tried = accepted, []
|
||||
frame = C.Frame(C.FrameTarget("10.0.0.2")).connect()
|
||||
assert frame.auth == auth
|
||||
assert _Client.tried == ["app", "user", "agent"][:["app", "user", "agent"].index(accepted) + 1]
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------- OpenSSH arguments
|
||||
def frame_with_key():
|
||||
key = SimpleNamespace(get_name=lambda: "ssh-ed25519", get_base64=lambda: "PAIRED_KEY")
|
||||
client = SimpleNamespace(get_transport=lambda: SimpleNamespace(get_remote_server_key=lambda: key))
|
||||
return C.Frame(C.FrameTarget("paired.example"), client=client)
|
||||
|
||||
|
||||
def test_credentials_offer_own_and_settings_keys_strict_or_relaxed(tmp_path, monkeypatch):
|
||||
own = tmp_path / "ssh"
|
||||
own.mkdir()
|
||||
write_key(own / "id_ed25519")
|
||||
mine = write_key(tmp_path / "id_ed25519") # same file name as FramePort's: copies get their own names
|
||||
monkeypatch.setattr(native, "ssh_dir", lambda: own)
|
||||
library.set_setting(C.EXTRA_KEYS_SETTING, [str(mine)])
|
||||
with native.credentials(frame_with_key()) as args:
|
||||
copies = [Path(args[i + 1]) for i, a in enumerate(args) if a == "-i"]
|
||||
assert [c.read_bytes() for c in copies] == [(own / "id_ed25519").read_bytes(), mine.read_bytes()]
|
||||
assert "IdentitiesOnly=yes" in args and "BatchMode=yes" in args and "-v" in args
|
||||
assert all(oct(c.stat().st_mode & 0o777) == "0o600" for c in copies)
|
||||
assert not any(c.exists() for c in copies)
|
||||
with native.credentials(frame_with_key(), relaxed=True) as args:
|
||||
assert "IdentitiesOnly=yes" not in args and args.count("-i") == 2
|
||||
assert "StrictHostKeyChecking=yes" in args # host key still pinned
|
||||
|
||||
|
||||
def test_relaxed_credentials_work_without_any_key_file(tmp_path, monkeypatch):
|
||||
monkeypatch.setattr(native, "ssh_dir", lambda: tmp_path)
|
||||
with pytest.raises(OSError, match="no FramePort key"):
|
||||
with native.credentials(frame_with_key()):
|
||||
pass
|
||||
with native.credentials(frame_with_key(), relaxed=True) as args:
|
||||
assert "-i" not in args
|
||||
|
||||
|
||||
def test_windows_sid_survives_a_non_ascii_user_name(monkeypatch):
|
||||
out = '"desktop-1\\josé müller","S-1-5-21-1004336348-1177238915-682003330-1001"\r\n'.encode("cp850")
|
||||
monkeypatch.setattr(native.subprocess, "check_output", lambda *a, **k: out)
|
||||
assert native.current_sid() == "S-1-5-21-1004336348-1177238915-682003330-1001"
|
||||
monkeypatch.setattr(native.subprocess, "check_output", lambda *a, **k: b"nothing")
|
||||
with pytest.raises(OSError):
|
||||
native.current_sid()
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------- failures and modes
|
||||
def test_failure_keeps_openssh_messages_and_key_lines():
|
||||
exc = native.failure("OpenSSH SFTP", 255, REFUSED)
|
||||
assert isinstance(exc, native.OpenSSHAuthFailed)
|
||||
text = str(exc)
|
||||
assert "UNPROTECTED PRIVATE KEY FILE" in text and "Offering public key" in text
|
||||
assert "identity file" in text and "Permission denied (publickey,password)" in text
|
||||
assert "kex: algorithm" not in text and "Reading configuration" not in text
|
||||
other = native.failure("OpenSSH SFTP", 1, b"stat x: No such file or directory\n")
|
||||
assert type(other) is OSError and "No such file" in str(other)
|
||||
assert type(native.failure("OpenSSH tar", 255, b"ssh: connect to host x port 22: Connection timed out")) is OSError
|
||||
|
||||
|
||||
@pytest.mark.parametrize("auth,known,modes", [("app_key", None, [False, True]), ("user_key", None, [False, True]),
|
||||
("password", None, [False, True]), ("agent", None, [True]),
|
||||
("app_key", True, [True]), ("agent", False, [False])])
|
||||
def test_login_modes(auth, known, modes):
|
||||
assert native.login_modes(SimpleNamespace(auth=auth, openssh_relaxed=known)) == modes
|
||||
assert native.login_modes(SimpleNamespace()) == [False, True] # stand-ins without the fields
|
||||
|
||||
|
||||
def sftp_setup(tmp_path, monkeypatch, refuse_strict=True, refuse_relaxed=False, auth="app_key"):
|
||||
"""Two .part-less files; strict/relaxed logins refused as asked; returns the frame and the Popen calls."""
|
||||
paths = [tmp_path / "main.obb", tmp_path / "patch.obb"]
|
||||
for path in paths:
|
||||
path.write_bytes(b"0123456789")
|
||||
items = [(path, path.name, 10) for path in paths]
|
||||
files = {}
|
||||
monitor = Mock()
|
||||
monitor.__enter__ = Mock(return_value=monitor)
|
||||
monitor.__exit__ = Mock(return_value=False)
|
||||
|
||||
def stat(path):
|
||||
if path not in files:
|
||||
raise FileNotFoundError(path)
|
||||
return SimpleNamespace(st_size=files[path])
|
||||
monitor.stat.side_effect = stat
|
||||
frame = SimpleNamespace(sftp=monitor, client=SimpleNamespace(open_sftp=lambda: monitor), auth=auth,
|
||||
openssh_relaxed=None, target=C.FrameTarget("paired"), run=Mock(return_value=(0, "", "")))
|
||||
monkeypatch.setattr(native.shutil, "which", lambda _: "sftp")
|
||||
mode = {}
|
||||
|
||||
@contextlib.contextmanager
|
||||
def creds(frame, port_flag="-P", relaxed=False):
|
||||
mode["relaxed"] = relaxed
|
||||
yield ["relaxed" if relaxed else "strict"]
|
||||
monkeypatch.setattr(native, "credentials", creds)
|
||||
calls = []
|
||||
|
||||
def popen(args, **kwargs):
|
||||
relaxed = mode["relaxed"]
|
||||
calls.append(relaxed)
|
||||
refused = refuse_relaxed if relaxed else refuse_strict
|
||||
if refused:
|
||||
kwargs["stderr"].write(REFUSED)
|
||||
code = 255
|
||||
else:
|
||||
for _, rel, size in items:
|
||||
files["/incoming/" + rel + ".part"] = size
|
||||
code = 0
|
||||
process = Mock(returncode=code)
|
||||
process.poll.return_value = code
|
||||
return process
|
||||
monkeypatch.setattr(native.subprocess, "Popen", popen)
|
||||
return frame, items, calls
|
||||
|
||||
|
||||
def test_refused_strict_login_retries_with_this_pcs_keys(tmp_path, monkeypatch):
|
||||
frame, items, calls = sftp_setup(tmp_path, monkeypatch)
|
||||
logs = []
|
||||
reporter = Reporter()
|
||||
reporter.log = lambda message, **k: logs.append(message)
|
||||
assert native.upload(frame, items, "/incoming", reporter, 20, 0, 2) == 20
|
||||
assert calls == [False, False, True, True] # both strict workers are refused, then both run relaxed
|
||||
assert frame.openssh_relaxed is True
|
||||
assert any("trying this PC's own SSH keys" in m and "UNPROTECTED" in m for m in logs)
|
||||
assert native.login_modes(frame) == [True] # the next upload starts in the mode that worked
|
||||
|
||||
|
||||
def test_agent_login_goes_straight_to_relaxed(tmp_path, monkeypatch):
|
||||
frame, items, calls = sftp_setup(tmp_path, monkeypatch, auth="agent")
|
||||
assert native.upload(frame, items, "/incoming", Reporter(), 20, 0, 1) == 20
|
||||
assert calls == [True]
|
||||
|
||||
|
||||
def test_refused_in_both_modes_raises_the_auth_failure(tmp_path, monkeypatch):
|
||||
frame, items, calls = sftp_setup(tmp_path, monkeypatch, refuse_relaxed=True)
|
||||
with pytest.raises(native.OpenSSHAuthFailed, match="Permission denied"):
|
||||
native.upload(frame, items, "/incoming", Reporter(), 20, 0, 1)
|
||||
assert calls == [False, True] and frame.openssh_relaxed is None
|
||||
assert not frame.run.called # nothing promoted
|
||||
|
||||
|
||||
def test_tar_retries_a_refused_login(tmp_path, monkeypatch):
|
||||
path = tmp_path / "small.bin"
|
||||
path.write_bytes(b"abc")
|
||||
frame = SimpleNamespace(target=C.FrameTarget("paired"), auth="app_key", openssh_relaxed=None)
|
||||
monkeypatch.setattr(native.shutil, "which", lambda _: "ssh")
|
||||
mode = {}
|
||||
|
||||
@contextlib.contextmanager
|
||||
def creds(frame, port_flag="-P", relaxed=False):
|
||||
mode["relaxed"] = relaxed
|
||||
yield []
|
||||
monkeypatch.setattr(native, "credentials", creds)
|
||||
|
||||
class Pipe:
|
||||
def write(self, data):
|
||||
if not mode["relaxed"]:
|
||||
raise BrokenPipeError(32, "Broken pipe") # ssh already exited
|
||||
return len(data)
|
||||
|
||||
def flush(self):
|
||||
pass
|
||||
|
||||
def close(self):
|
||||
pass
|
||||
calls = []
|
||||
|
||||
def popen(args, **kwargs):
|
||||
calls.append(mode["relaxed"])
|
||||
code = 0 if mode["relaxed"] else 255
|
||||
if code:
|
||||
kwargs["stderr"].write(REFUSED)
|
||||
process = Mock(stdin=Pipe(), returncode=code)
|
||||
process.poll.return_value = code
|
||||
return process
|
||||
monkeypatch.setattr(native.subprocess, "Popen", popen)
|
||||
native.put_tar(frame, [(path, "small.bin")], "/incoming", Reporter(), Mock())
|
||||
assert calls == [False, True] and frame.openssh_relaxed is True
|
||||
|
||||
|
||||
def test_azure_ad_sid(monkeypatch):
|
||||
out = b'"azuread\\jmueller","S-1-12-1-1234567890-1234567890-1234567890-1234567890"\r\n'
|
||||
monkeypatch.setattr(native.subprocess, "check_output", lambda *a, **k: out)
|
||||
assert native.current_sid() == "S-1-12-1-1234567890-1234567890-1234567890-1234567890"
|
||||
|
||||
|
||||
def test_relaxed_mode_names_this_pcs_default_keys(tmp_path, monkeypatch):
|
||||
"""OpenSSH skips its default keys once any -i is given, so relaxed mode names the ones Paramiko tries."""
|
||||
home = tmp_path / "home"
|
||||
(home / ".ssh").mkdir(parents=True)
|
||||
rsa = home / ".ssh" / "id_rsa"
|
||||
from cryptography.hazmat.primitives.asymmetric import rsa as rsa_keys
|
||||
|
||||
rsa.write_bytes(rsa_keys.generate_private_key(65537, 2048).private_bytes(
|
||||
serialization.Encoding.PEM, serialization.PrivateFormat.OpenSSH, serialization.NoEncryption()))
|
||||
write_key(home / ".ssh" / "id_ecdsa", b"secret") # passphrase: only usable through the agent
|
||||
(home / ".ssh" / "id_ed25519").write_text("garbage")
|
||||
monkeypatch.setattr(native.Path, "home", lambda: home)
|
||||
own = tmp_path / "own"
|
||||
own.mkdir()
|
||||
write_key(own / "id_ed25519")
|
||||
monkeypatch.setattr(native, "ssh_dir", lambda: own)
|
||||
assert native.default_key_files() == [rsa]
|
||||
assert native.key_files() == [own / "id_ed25519"]
|
||||
assert native.key_files(relaxed=True) == [own / "id_ed25519", rsa]
|
||||
library.set_setting(C.EXTRA_KEYS_SETTING, [str(rsa)]) # a default key also named in Settings: offered once
|
||||
assert native.key_files(relaxed=True) == [own / "id_ed25519", rsa]
|
||||
|
||||
|
||||
def test_add_remove_and_status_of_settings_keys(tmp_path):
|
||||
good = write_key(tmp_path / "frame key")
|
||||
with pytest.raises(C.KeyFileError, match="public half"):
|
||||
C.add_extra_key(tmp_path / "frame key.pub")
|
||||
with pytest.raises(C.KeyFileError, match="passphrase"):
|
||||
C.add_extra_key(write_key(tmp_path / "locked", b"pw"))
|
||||
assert C.add_extra_key(good) == good.resolve()
|
||||
C.add_extra_key(good) # once only
|
||||
assert C.extra_key_paths() == [good.resolve()]
|
||||
good.unlink()
|
||||
[(path, problem)] = C.extra_key_status()
|
||||
assert path == good.resolve() and "not found" in problem
|
||||
assert C.remove_extra_key(good) is True and C.remove_extra_key(good) is False
|
||||
assert C.extra_key_paths() == []
|
||||
|
||||
|
||||
def test_cli_ssh_keys(tmp_path):
|
||||
from typer.testing import CliRunner
|
||||
|
||||
from frameport.cli import app
|
||||
|
||||
good = write_key(tmp_path / "mine")
|
||||
run = CliRunner().invoke(app, ["frame", "ssh-keys", "--add", str(good)])
|
||||
assert run.exit_code == 0 and f"added {good.resolve()}" in run.output
|
||||
run = CliRunner().invoke(app, ["frame", "ssh-keys", "--add", str(tmp_path / "nope")])
|
||||
assert run.exit_code == 1 and str(good.resolve()) in run.output
|
||||
run = CliRunner().invoke(app, ["frame", "ssh-keys", "--remove", str(good.resolve())])
|
||||
assert run.exit_code == 0 and "no extra keys" in run.output
|
||||
@@ -510,32 +510,3 @@ def test_obb_and_cube_advice_describes_limits():
|
||||
advice = next(f for f in cube.findings if f.id == "cube-swapchain-refused")
|
||||
assert "GLES" in advice.diagnosis
|
||||
assert "For a Vulkan game, the current build cannot stand in" in advice.diagnosis
|
||||
|
||||
|
||||
# Deadly Delivery 1.0.30 (GitHub #322): renders, then its lobby's Meta entitlement check fails four times and it quits
|
||||
LOG_ENTITLEMENT = """
|
||||
10-15 12:45:23.964 212 240 I ActivityManager: Start proc 1214:com.FlatHeadStudio.DeadlyDelivery/u0a14 for \
|
||||
pre-top-activity {com.FlatHeadStudio.DeadlyDelivery/com.unity3d.player.UnityPlayerActivity}
|
||||
10-15 12:45:38.349 1214 1238 E Unity : [LobbyManager]: Entitlement check failed: .
|
||||
10-15 12:45:38.349 1214 1238 E Unity : FlatHeads.<>c__DisplayClass105_0:<CheckEntitlementAndConfigureAsync>b__0(Message)
|
||||
10-15 12:45:38.352 1214 1238 I Unity : [LobbyManager]: Retrying oculus authentication in 2 seconds.
|
||||
10-15 12:45:43.372 1214 1286 I FrameBridge: pacing: 71.6 fps, displayTime vs predicted: avg 13.97 ms, max 83.33 ms
|
||||
10-15 12:45:46.349 1214 1238 I Unity : stopping xr plugin
|
||||
10-15 12:45:47.424 1214 1238 I Unity : [Photon] Disconnected from Photon (None)
|
||||
10-15 12:45:48.857 1214 1214 I Process : Sending signal. PID: 1214 SIG: 9
|
||||
"""
|
||||
|
||||
|
||||
def test_meta_entitlement_quest():
|
||||
r = triage(LOG_ENTITLEMENT, "EXITED", "com.FlatHeadStudio.DeadlyDelivery")
|
||||
f = next(f for f in r.findings if f.id == "meta-entitlement")
|
||||
assert f.severity == "error" and f.suggest == []
|
||||
assert "Entitlement check failed" in f.evidence
|
||||
assert "oculus-entitlement" not in {x.id for x in r.findings} # the Rift signature stays PC VR only
|
||||
assert r.verdict == "fail"
|
||||
assert "meta-entitlement" in {x.id for x in triage("E Unity: ovrPlatformInitialize_NotEntitled", "EXITED").findings}
|
||||
# routine Platform SDK lines of games that work don't match; a game that logs it and keeps running still passes
|
||||
for ok in ("I Unity : CheckEntitlementAndConfigureAsync", "I Unity : Entitlement check passed",
|
||||
"I Unity : ovr_Entitlement_GetIsViewerEntitled", "I Unity : User is entitled"):
|
||||
assert "meta-entitlement" not in {x.id for x in triage(ok + "\n" + LOG_OK, "RUNNING").findings}
|
||||
assert triage("E Unity : Entitlement check failed\n" + LOG_OK, "RUNNING").verdict == "pass"
|
||||
Reference in new issue
Block a user