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No files matched your search
@@ -365,6 +365,43 @@ maps a symlink to the already-loaded module) gets past it to **-3021 = ovrError_
|
||||
an Oculus-signed runtime. Next step (not done): make the runtime check pass without Detours, e.g. an injected helper
|
||||
that patches the game's import table (IAT) for LoadLibrary*/WinVerifyTrust, or a prefix-level override. This is
|
||||
runtime interop (what Revive does), not the Platform SDK licence check (which FramePort never touches).
|
||||
**Rift via x86_64 Wine under FEX (research, 2026-10-08, headless on the dev Frame, SteamOS 0.4.5; no product code):**
|
||||
why Revive failed is confirmed upstream: x64 Detours returns ERROR_NOT_SUPPORTED on ARM64EC targets (microsoft/Detours
|
||||
PR #388; only an ARM64EC build of Detours can hook them). A fully x86_64 Wine avoids it: GE-Proton11-7 **x86_64** runs
|
||||
under the FEX tool (`fex-compat-tool run -- <x86 binary>`; RootFS /usr/share/guestos/fex-mesa, no FreeType there)
|
||||
— prefix boot 35 s, kernelbase.dll is x86-64. Proton's script needs help without the x86_64 SLR (app 4183110, not
|
||||
installed): its Python runs natively (the RootFS has none), so `files/bin/wine{,server}` and the two direct
|
||||
`wine-preloader` argv calls must go through a FEX wrapper that also unsets `FEX_APP_CONFIG(_LOCATION)` (Proton sets
|
||||
them on aarch64 for its own ARM64EC FEX → "RootFS path set to ''"); GE's game drive needs STEAM_COMPAT_INSTALL_PATH
|
||||
unset. SteamVR now ships `bin/linux64/vrclient.so` + `bin/vrclient.so` (i386) + `vrclient_x64.dll` (Oct 6 build; not
|
||||
there on 09-30): Proton's x86_64 vrclient bridge reaches the arm64 vrserver. **Rick and Morty ran as the scene app**
|
||||
("OpenVR initialized!", controller tracking, 9176 presents / 6 dropped, CPU 11.6 / GPU 17.9 ms, target 72).
|
||||
**ReviveInjector: "Succesfully injected!"**, LibRevive64.dll loaded next to OVRPlugin.dll in Lies Beneath, which then
|
||||
died on 0xc06d007e = delay-loaded `libovrplatform64_1.dll` (Platform SDK) before connecting to SteamVR — so Revive's
|
||||
signature hook and Revive→SteamVR are still unproven. Every Rift game in the library except Rick and Morty uses the
|
||||
Platform SDK → the Meta (Link) app in the prefix, logged in with the user's own account, is the real blocker; the
|
||||
only public attempt (github.com/michauMiau/oculus-wine-linux, 2026-10) never got OculusSetup.exe (32-bit .NET)
|
||||
past its HTTPS config fetch. Scratch files on the Frame: `~/frameport-rifttest/` (scripts t1-t4.sh).
|
||||
Meta runtime in the same Wine (2026-10-09): Platform SDK games reach OVRServer's IPC on the Frame. The apparent
|
||||
intermittent handshake hang was **OVRLibrarian.exe** (.NET, Wine Mono): under FEX it finishes its work but never exits,
|
||||
its AppTracker entry stays, and the runtime then tracks no later client (Meta app, game), so the game waits forever
|
||||
for the reply event the runtime only sets after identifying it (found with wineserver `+server` traces PC vs Frame).
|
||||
Ending OVRLibrarian before the game → game tracked, "Missing entitlement" exactly as on the PC (needs a login).
|
||||
Logged in (2026-10-09, owner's own account, browser sign-in; the `oculus://` answer had to be forwarded into the Wine
|
||||
app's `\\.\pipe\oculus`), the runtime also needed a WinRT `Windows.Devices.WiFi.WiFiAdapter` stand-in (Air Link code
|
||||
fail-fasts without it), Wine's DeviceWatcher add/remove_Updated/Removed implemented, and the C: volume name
|
||||
(`\\?\Volume{...0043}`) linked in dosdevices. Copying the logged-in `sessions/` + CoreData to the Frame prefix kept the
|
||||
login. **Oculus First Contact then ran in VR on the Frame** (Revive in OpenVR mode; `/openxr` failed in wineopenxr):
|
||||
scene app at 72 Hz target, but 92 % of frames "timed out" (game CPU-bound under FEX) → stutter/flicker/lag.
|
||||
Performance (2026-10-10, headless with patched Revive visibility + SteamVR `pauseCompositorOnStandby=false`, numbers from
|
||||
`IVRCompositor::GetFrameTimings`): the frame loop waited on sync round trips through the FEX-run x86_64 wineserver.
|
||||
`native/fexwine/`: a **native aarch64 wineserver** built from GE's exact source (protocol 938) + **ntsync** (works once
|
||||
OVRLibrarian is ended) took hitches 17 → 0-4 per 20 s. The rest were Unreal's large-block allocator committing,
|
||||
filling (one `rep stos`) and freeing 514 MB every 1-8 s: ~130k 4 KB page faults each under FEX. `fp_mem.so`
|
||||
(`FP_BIGCACHE_MB=256`, guest preload via `FEX_ENV=LD_PRELOAD=…`: fex-compat-tool deletes LD_PRELOAD) keeps that block
|
||||
→ 0 hitches, steady 36 fps + motion smoothing, ~5.5 % timed out. 72 fps would need ~30 % less GPU (game ~55 % busy
|
||||
at 36 fps); THP (fragmentation), MSAA off, Turnip gmem don't help. Also needed: Unreal's
|
||||
`Slate.DeferWindowsMessageProcessing` = 0 (exe patch; the default deadlocks Wine's IME window ~1/3 of starts).
|
||||
Uninstall (Quest, saves kept) used to leave `deployment.json` → still "installed"; fixed (agent v16).
|
||||
|
||||
**Discovery/network:** Developer-Mode SteamOS devices announce `_steamos-devkit._tcp` (TXT `login=steamos`) — use it;
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
# x86_64 Wine under FEX: performance pieces (research)
|
||||
|
||||
Research for Oculus Rift games on the Steam Frame through x86_64 GE-Proton under FEX (see CLAUDE.md, "Rift via
|
||||
x86_64 Wine under FEX"). Nothing here is used by FramePort yet, and no binaries are committed.
|
||||
|
||||
| File | What |
|
||||
|---|---|
|
||||
| `prep_ge_wine.sh` | Recreates the exact Wine source of a GE-Proton release (its Wine and wine-staging submodules plus GE's patches) by running only the WINE section of GE's `protonprep-valve-staging.sh`. |
|
||||
| `build_wineserver.sh` | Builds a **native aarch64 wineserver** from that tree on an aarch64 host (the Frame has gcc, make, flex and bison). It speaks the same protocol as GE's x86_64 server (GE-Proton11-7: protocol 938, 321 requests; plain Valve Wine at the same commit lacks 15 of GE's requests). `-DFP_EMULATED_X86_64` gives it the x86_64 machine model, because its clients are x86_64 processes under FEX. Use it by having the `wineserver` wrapper exec it instead of the FEX-run x86_64 server. |
|
||||
| `fp_mem.c` | x86_64 `LD_PRELOAD` for the guest. `FP_BIGCACHE_MB=<n>` keeps released anonymous regions of at least n MB (up to 12, 6 GB in total) and returns them when the same start address is mapped again; a shorter request releases the rest, a longer one maps only the extra part fresh. In the headset First Contact allocated 0.5-1.6 GB blocks several times at once, which the first, single-block version missed. `FP_THP=1` sets `MADV_HUGEPAGE` on large writable regions. Build it with `gcc -O2 -shared -fPIC -o fp_mem.so fp_mem.c -ldl -lpthread` on an x86_64 host (needs glibc 2.34). **Under FEX, pass it as `FEX_ENV=LD_PRELOAD=<path>`**: Valve's `fex-compat-tool` deletes `LD_PRELOAD`. |
|
||||
|
||||
## Measurements: Oculus First Contact, headless, dev Frame, 2026-10-10
|
||||
|
||||
SteamVR compositor frame timings were read through `IVRCompositor::GetFrameTimings`.
|
||||
|
||||
| Setup | Hitches per 20 s | Frames timed out | Game CPU per frame |
|
||||
|---|---|---|---|
|
||||
| FEX-run x86_64 wineserver, server sync | 17 | 40 % | 10.4 ms |
|
||||
| Native wineserver, server sync | 9 | 32 % | 10.4 ms |
|
||||
| Native wineserver + ntsync | 0-4 | 9-10 % | 6.2 ms |
|
||||
| Native wineserver + ntsync + `FP_BIGCACHE_MB=256` | **0** (3 of 3 runs) | 5.4-5.9 % | 5.3 ms |
|
||||
|
||||
Each remaining hitch (one app frame shown about 9 times) was Unreal's large-block allocator:
|
||||
1. It calls VirtualAlloc for 514 MB (First Contact's exe RVA 0x1a188e) every 1-8 s.
|
||||
2. A game task fills the block with a single `rep stos`/`rep movs` while the game thread waits for it.
|
||||
3. Another thread then frees the block.
|
||||
|
||||
Under FEX every 4 KiB page of it faults in and gets zeroed and charged by the kernel: about 130k faults and 110-140 ms per hitch.
|
||||
|
||||
Huge pages work in isolation (514 MB in 22 ms instead of 212 ms), but fail in practice. On a Frame that has been up for a while, memory is fragmented, so allocations fall back to 4 KiB pages (`thp_fault_fallback` far above `thp_fault_alloc`). The kernel's `defrag=madvise` setting also lets those attempts stall in compaction.
|
||||
|
||||
The block cache returns the region with stale contents instead of zeroed pages. That is only safe for games that overwrite the whole block, so it has to stay a per-game setting.
|
||||
@@ -0,0 +1,41 @@
|
||||
#!/bin/bash
|
||||
# Build a native aarch64 wineserver from a patched GE Wine tree (prep_ge_wine.sh), for x86_64 Wine under FEX.
|
||||
# Run it ON an aarch64 Linux host (e.g. the Frame: gcc, make, flex, bison, autoconf are in SteamOS).
|
||||
# - Wine's configure insists on a PE cross compiler for aarch64 and on generated headers this tree lacks; the server
|
||||
# needs neither, so configure only produces include/config.h here and the server sources are compiled directly.
|
||||
# - -DFP_EMULATED_X86_64: the server takes the x86_64 branch of init_supported_machines (native machine AMD64), as
|
||||
# the clients are x86_64 processes under FEX; otherwise it would advertise ARM64 and refuse/misplace x86_64 images.
|
||||
# The result talks the same protocol as GE's x86_64 wineserver (check: SERVER_PROTOCOL_VERSION and the request list).
|
||||
# usage: build_wineserver.sh <patched wine dir> <build dir> → <build dir>/ws/wineserver
|
||||
set -e
|
||||
SRC=$(cd "$1" && pwd); B=$2
|
||||
[ -n "$B" ] || { echo "usage: $0 <wine dir> <build dir>"; exit 2; }
|
||||
[ "$(uname -m)" = aarch64 ] || { echo "run this on aarch64"; exit 2; }
|
||||
mkdir -p "$B/obj" "$B/ws"; B=$(cd "$B" && pwd)
|
||||
grep -q FP_EMULATED_X86_64 "$SRC/server/registry.c" || \
|
||||
sed -i 's/^#elif defined(__x86_64__)$/#elif defined(__x86_64__) || (defined(__aarch64__) \&\& defined(FP_EMULATED_X86_64))/' "$SRC/server/registry.c"
|
||||
grep -q FP_EMULATED_X86_64 "$SRC/server/registry.c" || { echo "registry.c layout changed"; exit 1; }
|
||||
if [ ! -f "$B/obj/include/config.h" ]; then
|
||||
cp "$SRC/configure" "$B/configure.fp"
|
||||
sed -i 's/as_fn_error $? "PE cross-compilation is required/echo "(ignored) PE cross-compilation is required/' "$B/configure.fp"
|
||||
# configure.fp must run from the source dir's point of view: copy it in, run, remove
|
||||
cp "$B/configure.fp" "$SRC/configure.fp"
|
||||
(cd "$B/obj" && "$SRC/configure.fp" --srcdir="$SRC" --without-mingw --without-x --without-wayland --without-freetype \
|
||||
--without-gstreamer --without-vulkan --without-opengl --without-pulse --without-alsa --without-sdl --without-udev \
|
||||
--without-usb --without-gnutls --without-cups --without-dbus --without-krb5 --without-netapi --without-pcap \
|
||||
--without-sane --without-v4l2 --without-gphoto --without-unwind --without-ffmpeg --disable-tests > configure.log 2>&1 || true)
|
||||
rm -f "$SRC/configure.fp"
|
||||
[ -f "$B/obj/include/config.h" ] || { echo "configure did not produce include/config.h (see $B/obj/configure.log)"; exit 1; }
|
||||
fi
|
||||
cd "$B/ws"
|
||||
CF="-c -O2 -g -pipe -fno-strict-aliasing -D__WINESRC__ -D_GNU_SOURCE -DFP_EMULATED_X86_64 -I. -I$B/obj/include -I$SRC/include -I$SRC/server"
|
||||
for s in $(grep -oE "^\s+[a-z_0-9]+\.c" "$SRC/server/Makefile.in" | tr -d "\t "); do
|
||||
extra=()
|
||||
case $s in
|
||||
unicode.c) extra=('-DBINDIR="/usr/bin"' '-DDATADIR="/usr/share"') ;; # nls dir = <bin>/../share/wine/nls
|
||||
user.c) extra=(-include stdarg.h) ;;
|
||||
esac
|
||||
gcc $CF "${extra[@]}" -o "${s%.c}.o" "$SRC/server/$s"
|
||||
done
|
||||
gcc -o wineserver ./*.o -lrt -lm
|
||||
echo "built $B/ws/wineserver (protocol $(grep -oE "SERVER_PROTOCOL_VERSION [0-9]+" "$SRC/include/wine/server_protocol.h" | awk '{print $2}'))"
|
||||
@@ -0,0 +1,183 @@
|
||||
/* fp_mem.so: x86_64 LD_PRELOAD for Wine under FEX (give it to the guest with FEX_ENV=LD_PRELOAD=..., the FEX
|
||||
* compat tool strips LD_PRELOAD).
|
||||
*
|
||||
* FP_BIGCACHE_MB=<n>: keep the pages of released anonymous regions of >= n MB (up to FP_BIGCACHE_SLOTS regions,
|
||||
* default 12, and FP_BIGCACHE_MAX_MB in total, default 6144) and hand them back when Wine maps memory at the
|
||||
* same start address again. Unreal's large-block allocator gives blocks above its cache limit straight back to
|
||||
* the OS, and some games (Oculus First Contact: 0.5-1.4 GB every few seconds while playing) fill such blocks
|
||||
* completely each time: under FEX every 4 KB page then faults and is zeroed by the kernel (~130k faults, ~110 ms)
|
||||
* and releasing them costs about as much again, on a game task the game thread waits for.
|
||||
* Same start, other size: shorter = the rest is released; longer = only the extra part is mapped fresh.
|
||||
* Reused memory is NOT zeroed (Windows guarantees zeroed commits), so this is only for games that overwrite
|
||||
* the whole block; any other use of a kept range drops it first (fresh zero pages).
|
||||
* Kept regions keep their protection (they are not touched while kept), so keeping and reusing is nearly free.
|
||||
* FP_THP=1: MADV_HUGEPAGE on large writable anonymous regions (only helps while 2 MB pages are free).
|
||||
* FP_MEM_DEBUG=1: log to stderr. */
|
||||
#define _GNU_SOURCE
|
||||
#include <dlfcn.h>
|
||||
#include <pthread.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/mman.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#define MAX_SLOTS 16
|
||||
static size_t cache_min, cache_max = (size_t)6144 << 20, thp_min = (size_t)32 << 20;
|
||||
static int debug, thp, slots = 12;
|
||||
static int (*real_mprotect)(void *, size_t, int);
|
||||
static int (*real_munmap)(void *, size_t);
|
||||
static void *(*real_mmap)(void *, size_t, int, int, int, off_t);
|
||||
static pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER;
|
||||
struct entry { char *addr; size_t len; int prot, via_munmap, used; };
|
||||
static struct entry cache[MAX_SLOTS];
|
||||
static size_t kept_total;
|
||||
static unsigned long hits, partial, stores, drops;
|
||||
|
||||
static void resolve(void)
|
||||
{
|
||||
if (!real_mmap) real_mmap = dlsym(RTLD_NEXT, "mmap");
|
||||
if (!real_munmap) real_munmap = dlsym(RTLD_NEXT, "munmap");
|
||||
if (!real_mprotect) real_mprotect = dlsym(RTLD_NEXT, "mprotect");
|
||||
}
|
||||
|
||||
__attribute__((constructor)) static void fp_mem_init(void)
|
||||
{
|
||||
const char *e;
|
||||
resolve();
|
||||
debug = getenv("FP_MEM_DEBUG") != NULL;
|
||||
thp = getenv("FP_THP") != NULL;
|
||||
if ((e = getenv("FP_BIGCACHE_MB")) && atol(e) > 0) cache_min = (size_t)atol(e) << 20;
|
||||
if ((e = getenv("FP_BIGCACHE_MAX_MB")) && atol(e) > 0) cache_max = (size_t)atol(e) << 20;
|
||||
if ((e = getenv("FP_BIGCACHE_SLOTS")) && atoi(e) > 0) slots = atoi(e) > MAX_SLOTS ? MAX_SLOTS : atoi(e);
|
||||
}
|
||||
|
||||
static void advise(void *addr, size_t len)
|
||||
{
|
||||
uintptr_t s = ((uintptr_t)addr + 0x1fffff) & ~(uintptr_t)0x1fffff;
|
||||
uintptr_t e = ((uintptr_t)addr + len) & ~(uintptr_t)0x1fffff;
|
||||
if (e > s) madvise((void *)s, e - s, MADV_HUGEPAGE);
|
||||
}
|
||||
|
||||
/* lock held: give part of a kept range up the way the program asked for it originally */
|
||||
static void release_range(const struct entry *c, char *addr, size_t len)
|
||||
{
|
||||
if (c->via_munmap) real_munmap(addr, len);
|
||||
else real_mmap(addr, len, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED | MAP_NORESERVE, -1, 0);
|
||||
}
|
||||
|
||||
static void drop(struct entry *c, const char *why)
|
||||
{
|
||||
if (debug) fprintf(stderr, "fp_mem: drop %p+%zx (%s)\n", c->addr, c->len, why);
|
||||
release_range(c, c->addr, c->len);
|
||||
kept_total -= c->len; c->used = 0; drops++;
|
||||
}
|
||||
|
||||
/* lock held: drop every kept range overlapping [addr, len) */
|
||||
static void drop_overlaps(const void *addr, size_t len, const char *why)
|
||||
{
|
||||
for (int i = 0; i < slots; i++)
|
||||
if (cache[i].used && (const char *)addr < cache[i].addr + cache[i].len && cache[i].addr < (const char *)addr + len)
|
||||
drop(&cache[i], why);
|
||||
}
|
||||
|
||||
static int any_kept(void)
|
||||
{
|
||||
for (int i = 0; i < slots; i++) if (cache[i].used) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* lock held: keep [addr, len) instead of releasing it (its pages and protection stay as they are) */
|
||||
static int store(void *addr, size_t len, int via_munmap, int prot)
|
||||
{
|
||||
int free_slot = -1;
|
||||
if (kept_total + len > cache_max) return 0;
|
||||
for (int i = 0; i < slots; i++) {
|
||||
if (!cache[i].used) { if (free_slot < 0) free_slot = i; continue; }
|
||||
if ((char *)addr < cache[i].addr + cache[i].len && cache[i].addr < (char *)addr + len) return 0;
|
||||
}
|
||||
if (free_slot < 0) return 0;
|
||||
cache[free_slot] = (struct entry){ addr, len, prot, via_munmap, 1 };
|
||||
kept_total += len; stores++;
|
||||
if (debug) fprintf(stderr, "fp_mem: keep %p+%zx (%s, kept %zu MB in total; stores %lu, hits %lu, partial %lu, drops %lu)\n",
|
||||
addr, len, via_munmap ? "munmap" : "release", kept_total >> 20, stores, hits, partial, drops);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* protection of a region before it is released: unknown here, so assume read/write (Wine's committed views) */
|
||||
#define KEPT_PROT (PROT_READ | PROT_WRITE)
|
||||
|
||||
void *mmap(void *addr, size_t len, int prot, int flags, int fd, off_t off)
|
||||
{
|
||||
resolve();
|
||||
if (cache_min && len >= cache_min / 4 && any_kept()) {
|
||||
pthread_mutex_lock(&lock);
|
||||
for (int i = 0; i < slots; i++) {
|
||||
struct entry *c = &cache[i];
|
||||
if (!c->used || (char *)addr != c->addr || fd != -1 || !(flags & MAP_ANONYMOUS) || !(prot & PROT_WRITE)) continue;
|
||||
if (len <= c->len) {
|
||||
if (prot != c->prot && real_mprotect(addr, len, prot)) break;
|
||||
if (len < c->len) { release_range(c, c->addr + len, c->len - len); partial++; }
|
||||
kept_total -= c->len; c->used = 0; hits++;
|
||||
if (debug) fprintf(stderr, "fp_mem: reuse %p+%zx of %zx\n", addr, len, c->len);
|
||||
pthread_mutex_unlock(&lock);
|
||||
return addr;
|
||||
}
|
||||
/* longer: map the extra part fresh behind the kept one */
|
||||
void *t = real_mmap(c->addr + c->len, len - c->len, prot, MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED_NOREPLACE, -1, 0);
|
||||
if (t == (void *)(c->addr + c->len)) {
|
||||
if (prot != c->prot) real_mprotect(c->addr, c->len, prot);
|
||||
kept_total -= c->len; c->used = 0; hits++; partial++;
|
||||
if (debug) fprintf(stderr, "fp_mem: reuse %p+%zx of %zx (+ fresh tail)\n", addr, len, c->len);
|
||||
pthread_mutex_unlock(&lock);
|
||||
if (thp && len - c->len >= thp_min) advise(t, len - c->len);
|
||||
return addr;
|
||||
}
|
||||
if (t != MAP_FAILED) real_munmap(t, len - c->len);
|
||||
break;
|
||||
}
|
||||
pthread_mutex_unlock(&lock);
|
||||
}
|
||||
if (cache_min && len >= cache_min && (flags & MAP_ANONYMOUS) && (flags & MAP_FIXED) && prot == PROT_NONE && fd == -1) {
|
||||
/* Wine releasing (part of) a view inside its reserved areas */
|
||||
pthread_mutex_lock(&lock);
|
||||
int ok = store(addr, len, 0, KEPT_PROT);
|
||||
pthread_mutex_unlock(&lock);
|
||||
if (ok) return addr;
|
||||
}
|
||||
if (any_kept()) {
|
||||
pthread_mutex_lock(&lock);
|
||||
drop_overlaps(addr, len, "mmap overlap");
|
||||
pthread_mutex_unlock(&lock);
|
||||
}
|
||||
void *r = real_mmap(addr, len, prot, flags, fd, off);
|
||||
if (thp && r != MAP_FAILED && (flags & MAP_ANONYMOUS) && (prot & PROT_WRITE) && len >= thp_min) advise(r, len);
|
||||
return r;
|
||||
}
|
||||
|
||||
void *mmap64(void *addr, size_t len, int prot, int flags, int fd, off_t off) __attribute__((alias("mmap")));
|
||||
|
||||
int munmap(void *addr, size_t len)
|
||||
{
|
||||
resolve();
|
||||
if (cache_min && (len >= cache_min || any_kept())) {
|
||||
pthread_mutex_lock(&lock);
|
||||
drop_overlaps(addr, len, "munmap overlap");
|
||||
if (len >= cache_min && store(addr, len, 1, KEPT_PROT)) { pthread_mutex_unlock(&lock); return 0; }
|
||||
pthread_mutex_unlock(&lock);
|
||||
}
|
||||
return real_munmap(addr, len);
|
||||
}
|
||||
|
||||
int mprotect(void *addr, size_t len, int prot)
|
||||
{
|
||||
resolve();
|
||||
if (any_kept()) {
|
||||
pthread_mutex_lock(&lock);
|
||||
drop_overlaps(addr, len, "mprotect overlap");
|
||||
pthread_mutex_unlock(&lock);
|
||||
}
|
||||
int r = real_mprotect(addr, len, prot);
|
||||
if (thp && !r && (prot & PROT_WRITE) && len >= thp_min) advise(addr, len);
|
||||
return r;
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#!/bin/bash
|
||||
# Reproduce the exact Wine source of a GE-Proton release (Wine submodule + wine-staging + GE's own patches): the WINE
|
||||
# section of GE's patches/protonprep-valve-staging.sh, without the DXVK/vkd3d/protonfixes steps.
|
||||
# usage: prep_ge_wine.sh <work dir> [tag=GE-Proton11-7] → <work dir>/src/wine
|
||||
# Needs git, patch, python3, autoconf/autoreconf (the WINE section ends with autoreconf + tools/make_requests).
|
||||
set -e
|
||||
W=$1; TAG=${2:-GE-Proton11-7}
|
||||
[ -n "$W" ] || { echo "usage: $0 <work dir> [tag]"; exit 2; }
|
||||
mkdir -p "$W" && cd "$W"
|
||||
[ -d src ] || git clone -q --depth 1 --branch "$TAG" https://github.com/GloriousEggroll/proton-ge-custom src
|
||||
cd src
|
||||
git submodule update --init --depth 1 wine wine-staging
|
||||
P=patches/protonprep-valve-staging.sh
|
||||
start=$(grep -n "^### (2) WINE PATCHING ###" $P | cut -d: -f1)
|
||||
end=$(grep -n "^### END WINE PATCHING ###" $P | cut -d: -f1)
|
||||
fn_end=$(grep -n "^### (1) PREP SECTION ###" $P | cut -d: -f1)
|
||||
[ -n "$start" ] && [ -n "$end" ] && [ -n "$fn_end" ] || { echo "unexpected layout of $P"; exit 1; }
|
||||
# the WINE section reverts commits from the Wine history: fetch them into the shallow clone first
|
||||
for c in $(sed -n "${start},${end}p" $P | grep -oE "git revert [^#]*" | grep -oE "[0-9a-f]{40}"); do
|
||||
git -C wine fetch -q --depth 2 origin "$c"
|
||||
done
|
||||
{ sed -n "1,$((fn_end - 1))p" $P; sed -n "${start},${end}p" $P; } > ../wine_only.sh
|
||||
bash ../wine_only.sh > ../prep.log 2>&1
|
||||
grep -n "SERVER_PROTOCOL_VERSION" wine/include/wine/server_protocol.h
|
||||
if find wine -name "*.rej" | grep -q .; then echo "rejected hunks, see ../prep.log"; exit 1; fi
|
||||
echo "patched Wine tree: $W/src/wine"
|
||||
Reference in new issue
Block a user