Commit Graph
71 Commits
Author SHA1 Message Date
spoopyghosty0 cc3febfae4 2D Android apps get artwork in FramePort: the APK's launcher icon (manifest icon first, any bitmap density) and a generated cover/banner when no store art exists (scan time + one background backfill); one icon extractor for FramePort and Steam 2026-10-02 18:35:15 -04:00
spoopyghosty0 e729f3f4bc Picked artwork stays: automatic art fetches only fill missing kinds and skip picked art (a pick without an icon was replaced by the store art at the next install); the game page reminds when the Frame's Steam library shows old art; saving a recipe keeps 'works with issues' (it always saved 'works'), the share dialog starts from the game's status 2026-10-02 18:30:29 -04:00
spoopyghosty0 2fecfbf6ea Install queue waits for the Frame when it drops off the network (job back at the front, queue paused, reconnect every 10 s, continues where uploads stopped); wake lock on the Frame while jobs use it (agent v30 keep_awake: idle+sleep inhibitor, idle-only fallback, expires by itself); free-space check before queueing a batch 2026-10-02 18:23:06 -04:00
spoopyghosty0 6e0bb8ee59 Plain explanations for common failures (Frame offline/asleep, busy connection, disk full, game running, Steam not responding, damaged APK or upload) in the GUI and CLI; the exact error stays in the job log 2026-10-02 18:18:03 -04:00
spoopyghosty0 26679114ed Library search has an X to clear it; Settings: text above buttons in Problems/Remove (no squeeze); the help icon sits right after a switch label; translation guide in CONTRIBUTING; PyInstaller bundles include the translations 2026-10-02 18:15:57 -04:00
spoopyghosty0 b8e49a3419 No release-group names in the code: release tags are recognised by their form (trailing ' -TAG', [..] notes), same titles for every real folder; OVRPort spelled consistently in user-visible texts (patch titles from OVRPort's strings only for patches FramePort doesn't describe) 2026-10-02 18:12:38 -04:00
spoopyghosty0 f196cf556d Game settings dialog replaces the raw adapter fields: plain labels, switches/sliders/choices, only settings that matter for the game (advanced ones on request), saved in the recipe and applied live; shared SFTP channel pool (per-thread channels exhausted the SSH connection: ChannelException 'Connect failed' in Test Proton); switch labels wrap; wording fixes 2026-10-02 17:33:49 -04:00
spoopyghosty0 1b0345b15b Activity: the running job is pinned at the top (with a long queue it was listed after every waiting job, or cut off); waiting jobs are compact rows in queue order with Cancel all 2026-10-02 17:20:01 -04:00
spoopyghosty0 4508608dcf Notifications close themselves (also those with a button: persist=False) and have an X 2026-10-02 17:16:47 -04:00
spoopyghosty0 3e16199e64 Library: the unfinished-installs bar updates on every refresh (Dismiss/Resume didn't hide it until the Library was reopened) 2026-10-02 17:10:00 -04:00
spoopyghosty0 a7fa1c06d7 Install questions: each dialog acts on its first click only (a double click ran the question chain twice: duplicate dialogs whose buttons didn't work), one question chain at a time, closing a dialog = Cancel; dialogs sized to their content; ui_smoke --install-questions 2026-10-02 17:07:13 -04:00
spoopyghosty0 dabd9b2095 Update all: one batch per target, so each question is asked once with a checkbox per game (was one dialog per game); installed games marked "Can't run" are updated too 2026-10-02 16:41:25 -04:00
spoopyghosty0 0774536473 Window opens at 16:10 sized for the UI scale and remembers its size; headers and filters wrap instead of being cut off in a narrow window; card badges wrap instead of overlapping; larger help icons 2026-10-02 16:36:30 -04:00
spoopyghosty0 4a7fe3645c Hiding Android's navigation bar is a patch (device.hide_navbar, on by default for Android apps without VR; migration for existing entries); game page explains 2D apps; patch registry loads safely from several threads 2026-10-02 16:25:01 -04:00
spoopyghosty0 204aa70ada Android apps without VR: Android's navigation bar no longer covers the app (qemu.hw.mainkeys=1 at boot, agent v29); docs: 2D apps verified on the Frame 2026-10-02 16:13:11 -04:00
spoopyghosty0 8bb3df0ec8 Files: the folder path gets its own line (a narrow window squeezed it to one letter per line), buttons wrap; Android apps without VR get Lepton's flat window marker (agent v28) 2026-10-02 16:02:01 -04:00
spoopyghosty0 d9f9695360 Steam placeholder art for apps without artwork (name on colour, with the APK's launcher icon); no store lookups by title for Android apps without VR 2026-10-02 15:51:57 -04:00
spoopyghosty0 d45d391683 Android apps without VR: only patches that can matter are listed (Patch.needs_vr); parity-device --only also matches package ids, --test-only says when no earlier run exists 2026-10-02 15:37:46 -04:00
spoopyghosty0 b0682ee570 Neutral folder examples in docstrings and CLAUDE.md 2026-10-02 14:35:53 -04:00
spoopyghosty0 d1cf305c0a CLI: errors (e.g. an unreachable Frame) are one line on stderr with exit code 1, FRAMEPORT_DEBUG=1 for the traceback; clearer no-match message 2026-10-02 14:34:19 -04:00
spoopyghosty0 d22f416489 Visual review: light text for Material labels and dialog titles, OVRPort tool name in Settings and the tools toast 2026-10-02 14:32:13 -04:00
spoopyghosty0 2dc92a090f CLI: help for every command and option, --frame described once, frame send --dest (--to kept), diag report --message (--text kept), errors on stderr, exit codes documented; INSTALL command-line overview 2026-10-02 14:21:55 -04:00
spoopyghosty0 23a47880e0 Lines within 120 columns everywhere (CI lints without exceptions); community and licence files; docs updated
- reflowed long lines (texts unchanged; generated launcher/PowerShell/README texts byte-identical)
- CONTRIBUTING, SECURITY, CODE_OF_CONDUCT, THIRD_PARTY_NOTICES; pyproject metadata (SPDX licence, authors, urls,
  classifiers, keywords)
- maintainer-only notes moved to a git-ignored CLAUDE.local.md; CLAUDE.md facts updated
- README: what kinds of apps run and how; INSTALL: PC VR and Files wording, new labels
2026-10-02 14:18:41 -04:00
spoopyghosty0 da399ef77a Consistent wording (style guide in docs/STYLE.md), language choice once translations exist
patches not fixes, and not &, GiB everywhere, PC VR / Android instead of Rift where it isn't Oculus-specific, one
label per action (Report a problem…, Update now), OVRPort by name; internal ids no longer wrapped for translation
2026-10-02 14:06:35 -04:00
spoopyghosty0 f0192c0e9d Localisation: GUI, help and patch texts go through tr()/tr_n()
- frameport/i18n.py: tr() (English text as key, JSON translations in locales/<language>.json, English fallback),
  tr_n() plurals, size formatting; language from setting ui.language, loaded before the UI modules
- all GUI texts wrapped (templates with .format(), no f-strings inside tr()); hand-built plurals replaced
- help texts translated on lookup (unknown keys are errors); patch titles, descriptions and reasons translated
  where shown; unused help texts removed
- no decisions based on displayed text: the library's quick action returns a kind, Show more keeps its state,
  Files location names come from ids
- scripts/i18n_extract.py writes locales/template.json (802 texts); tests keep it current and fail on untranslated
  literals in text controls
2026-10-02 13:58:50 -04:00
spoopyghosty0 cad54bb2dd Install-as-is check: an APK without native code passes the 64-bit check 2026-10-02 13:48:16 -04:00
spoopyghosty0 507dd4ca6e Non-Quest Android apps and generic PC VR games
- APK analysis classifies apps (vr_kind: quest, openxr, pico_sdk, wave, android_xr, none) and flags split APKs
- ordinary Android apps (no VR): installed unchanged, or with only the launcher fix and no overport/adapter (a
  signing key is created when overport never made one); Pico/Wave SDK and Android XR apps marked unsupported; x86/
  32-bit-only APKs unsupported
- platform labels by what a game was made for (Quest / Android / Android VR / PC VR, Oculus only when LibOVR);
  neutral folder pickers, help texts and Steam tags (PC shortcut tag FramePort PC VR; the old Rift via Revive tag
  still matched for cleanup)
- PC VR games without Oculus code look up Steam art first
2026-10-02 13:46:49 -04:00
spoopyghosty0 a361cdc84d Agent v27 and smaller fixes
- agent: finalize checks the game data before replacing the installed APK; uninstalling a game removes its Steam
  shortcut with Steam closed (detached worker, like adding); grid art deleted by exact appid; cleanup refuses dot
  folders and the install folder; shortcuts.vdf backups capped at 5
- PC: exact grid art matching when pruning old shortcuts
- activity panel: refreshes serialized; a running job's log updates in place (its Cancel button isn't rebuilt)
- SSH key created private (0600) from the first byte; remote catalog ids validated; None checks in install and
  adapter settings; navigate() follows NAV
- removed unused functions
2026-10-02 13:36:42 -04:00
spoopyghosty0 fa7567503f Render paths: game hero thumbnail made in the background, Frame list read only when frames.json changes, one library read for unfinished installs; a newer library reload supersedes an older one 2026-10-02 13:31:11 -04:00
spoopyghosty0 1c90669eb4 Pairing server: random 64-bit code, stops after pairing, 20 wrong codes or 30 min; Rift launch-mode migration retries games whose folder was missing 2026-10-02 13:29:50 -04:00
spoopyghosty0 942a71dd54 Uninstall can't recreate the data folder, removes only FramePort's files from a custom FRAMEPORT_HOME, confirms the Frame-side removal without re-uploading the agent; timeouts for update commands, ditto and wslpath 2026-10-02 13:28:03 -04:00
spoopyghosty0 e462907c49 Fix races: library.json changes under one lock (atomic edit/update helpers), atomic state files, one SFTP channel per thread, refresh errors don't drop a working connection
- library: RLock across load/modify/save, edit()/update_game()/update_setting(); install records merged atomically
- frames.json, tools/revive state and caches written atomically (paths.write_atomic)
- Frame: per-thread SFTP clients, fresh SSHClient per auth attempt (no leaked transports), default 120 s command
  timeout, agent checked once per connection and uploaded via a unique temp file with the move checked,
  agent(ensure=False)
- app: status refresh keeps the connection when it still works; reconnecting closes the replaced connection
- remote paths quoted with sh_quote; the Proton self-test uses the Frame's home folder
2026-10-02 13:23:53 -04:00
spoopyghosty0 60efbbe7a9 Tooling: ruff (lint + import order) and pytest-timeout; CI lints and tests every push to main
Fixes ruff found: loop variables bound in callbacks, zip(strict=True), clearer names than 'l', unused loop
variables, f-strings instead of % formatting.
2026-10-02 13:19:11 -04:00
spoopyghosty0 321588d94b CLAUDE.md: macOS CI runner notes 2026-10-02 11:55:15 -04:00
spoopyghosty0 b4ae5e0023 CI: macOS bundle on macos-26 (newer Xcode); PyInstaller fallback runs non-interactively 2026-10-02 11:33:13 -04:00
spoopyghosty0 4ba148908a CI: pin the macOS bundle job to macos-15 2026-10-02 11:20:22 -04:00
spoopyghosty0 7af21e17ce Files tab: multi-select (download/delete several) and drag-and-drop uploads (flet-dropzone, packaged app only) 2026-10-02 10:47:35 -04:00
spoopyghosty0 fa3544565a PLAYBOOK: Files tab 2026-10-02 10:13:44 -04:00
spoopyghosty0 f7b59a75b3 Files tab: manage files on the Frame (browse, upload, download, new folder, rename, delete)
Replaces the Send files dialog. Locations: Videos/Downloads/Documents (shared by every Quest game), each installed
game's own storage, the home folder. SFTP over the app's connection; every operation stays inside the chosen
location; Lepton's links in a game's storage are protected. Uploads/downloads are resumable jobs. Tested against
the Frame; ui_smoke --fake-frame serves sample files for the docs screenshot.
2026-10-02 10:13:33 -04:00
spoopyghosty0 58eaab3c19 Library cards: big round Play/Install button on hover, stronger card shadows; ui_smoke --hover, --fake-frame never reaches a real Frame 2026-10-02 09:47:15 -04:00
spoopyghosty0 3d32be1a98 AC Nexus: OVRPort's no-space-warp 90 Hz patch by default (build 207706 only); headset results for OVRPort 1.2.5
- Catalog: patch_ac_nexus_no_appsw_90 for AC Nexus (owner preferred it over 72 Hz and the plain recipe).
- Strict overport patches (one exact game build) are only taken from a catalog recipe where they apply.
- Parity: OVRPort's AC Nexus libil2cpp.so rewrite and the extra recipe patch are expected.
- Test: every bundled catalog YAML loads (a parse error silently dropped a recipe).
2026-10-02 09:23:14 -04:00
spoopyghosty0 8da5a44efb Docs: Library screenshot shows only working games (scrub_library --status) 2026-10-02 09:02:27 -04:00
spoopyghosty0 51f0a5d75c CLAUDE.md: self-update verified end to end on Windows and Linux 2026-10-02 01:22:47 -04:00
spoopyghosty0 b06cc9659b FramePort 0.3.4 v0.3.4 2026-10-02 01:11:46 -04:00
spoopyghosty0 bc40325c2d Updater: start the Windows swap script in a hidden console and check it runs; Linux bundle built on Ubuntu 22.04
Found in the end-to-end test (0.3.1 -> 0.3.2): PowerShell started with DETACHED_PROCESS from the packaged app exits
without running the script, so the app quit and nothing was updated. apply() now waits until the script logs that it
runs and raises otherwise. The smoke test uses the same non-waiting launch as the app. The Linux bundle built on
24.04 needed GLib 2.80.
v0.3.3
2026-10-02 01:01:37 -04:00
spoopyghosty0 82c2209b6f OVRPort 1.2.5, documentation with screenshots, store description cleanup
- The overport CLI now comes from Android-XR-Bridge/OVRPort (fallback ovrport/app); its four new patches are
  described and shown only where they apply; parity classifies the 1.2.5 differences (VR metadata, config version,
  CLI-added platform compat) as expected: 34/34 at parity.
- README rewritten (purpose, getting started, what works, credits, legal), INSTALL tightened, screenshots in
  docs/images (scripts/scrub_library.py + ui_smoke --docs --fake-frame), Quest2Frame references removed.
- Game page: store descriptions without Markdown/[media] markup; themed labels on all switches.
- `frameport install --apk` installs a given build (headset A/B tests).
v0.3.2
2026-10-02 00:32:14 -04:00
spoopyghosty0 e645ca86d1 FramePort 0.3.1 v0.3.1 2026-10-01 23:20:19 -04:00
spoopyghosty0 75c7b2bf20 Updater: run Windows PowerShell 5.1 by full path without pwsh's PSModulePath; log why a signature can't be read 2026-10-01 23:10:50 -04:00
spoopyghosty0 ba68dc76c8 Self-update for the app and the CLI
FramePort finds new GitHub releases by itself and updates in one click: sidebar card + Library bar, a dialog with
the release notes, "Update and restart" (download, SHA256SUMS check, Windows signer check, swap script, relaunch),
optional automatic installs at the next start. CLI: --version, `frameport update [--check] [--yes]` and a
once-a-day hint. One version source (_version.py); releases also ship the CLI wheel and "What's new" from the
annotated tag; CI runs an update smoke test with each OS's archive.
v0.3.0
2026-10-01 22:59:56 -04:00
spoopyghosty0 22205d17a4 One REPO_URL for the project link; project identity and no-trailer rule in CLAUDE.md 2026-10-01 21:53:06 -04:00