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399 lines
11 KiB
Markdown
399 lines
11 KiB
Markdown
# Steam Hardware Watch
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Agent-oriented monitoring workflow for rumored or upcoming Valve hardware, focused on:
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- `Steam Controller`
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- `Steam Machine`
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- `Steam Frame`
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It is designed to be run by a coding agent through the included `SKILL.md`, with scripts that:
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- check `Komodo`, `SteamDB`, `SteamTracking`, and Valve endpoints
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- check `SteamVR` depot metadata and the public SteamOS package mirror
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- save raw artifacts for each run
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- compare against the previous run
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- draft a human-readable status update
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- track visual assets as `discovered`, `retrieved`, or `blocked`
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## What This Is
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This repo is not a generic scraper.
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It is a repeatable evidence-gathering workflow for answering a narrow set of questions:
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- did anything change?
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- is there a price leak?
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- is there a release-date leak?
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- does the controller look ahead of Machine/Frame?
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- are there new media assets or support documents?
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The normal entry point is the wrapper script:
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```sh
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scripts/run_watch.sh YYYY-MM-DD /path/to/run-output /path/to/SteamTracking
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```
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## Repository Layout
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```text
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steam-hardware-watch/
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├── SKILL.md
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├── README.md
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├── .gitignore
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├── agents/
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├── references/
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├── scripts/
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└── status/
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```
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Important directories:
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- `scripts/`: the runnable checks and report builders
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- `references/`: source map, Komodo notes, evidence rubric
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- `status/`: seeded baseline answer and run notes
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## Dependencies
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Required:
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- `bash` or `sh`
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- `curl`
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- `jq`
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- `python3`
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- `node`
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- `rg`
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Recommended:
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- `playwright-cli`
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- Google Chrome or Chromium available to Playwright
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- macOS `open` command with Google Chrome installed for the Komodo background bootstrap helper
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Optional:
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- `ffmpeg` for frame extraction or manual media inspection
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## Quick Start
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1. Clone the repo.
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2. Make the scripts executable if needed:
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```sh
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chmod +x scripts/*.sh
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```
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3. Ensure `SteamTracking` is available locally, for example at:
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```text
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/tmp/SteamTracking-master
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```
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4. Run a watch pass:
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```sh
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scripts/run_watch.sh 2026-04-25 ~/steam_hardware_watch /tmp/SteamTracking-master
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```
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This creates a dated run folder under `~/steam_hardware_watch/2026-04-25`.
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### Common Path
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For the least disruptive Komodo flow, use the dedicated background browser bootstrap:
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```sh
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scripts/bootstrap_komodo.sh
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scripts/run_watch.sh 2026-04-25 ~/steam_hardware_watch /tmp/SteamTracking-master
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scripts/close_komodo.sh
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```
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That keeps Komodo access isolated from your normal Chrome profile and gives the agent a reusable trusted browser session when Komodo blocks normal automation.
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SteamDB can require the same live-browser treatment:
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```sh
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scripts/bootstrap_steamdb.sh
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scripts/run_watch.sh 2026-04-25 ~/steam_hardware_watch /tmp/SteamTracking-master
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scripts/close_steamdb.sh
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```
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If both sources are blocked, bootstrap both before the run.
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## Output
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Each run writes:
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- raw API and HTML snapshots
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- per-source summary files
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- comparison report versus the previous run when available
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- `run-summary.md`
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- `status-draft.md`
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- visual asset ledgers:
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- `discovered-visual-assets.tsv`
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- `retrieved-visual-assets.tsv`
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- `blocked-visual-assets.tsv`
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- `manual-asset-urls.txt`
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- `steamvr-depots-key-lines.txt`
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- `steamos-mirror-key-lines.txt`
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The main human-readable file is:
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- `RUN_DIR/reports/run-summary.md`
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## Agent Usage
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This repo is meant to be used by coding agents, not only by a human at a shell.
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### Codex
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Install or symlink the repo into your Codex skills directory:
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```sh
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ln -s "$PWD" ~/.codex/skills/steam-hardware-watch
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```
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Then ask Codex to use the `steam-hardware-watch` skill.
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### Claude or Other Agents
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Point the agent at this repo and have it:
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1. read `SKILL.md`
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2. use `scripts/run_watch.sh` as the default entry point
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3. summarize results from:
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- `run-summary.md`
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- `status-draft.md`
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- any `compare-vs-*.md`
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The agent should treat the scripts as implementation details and present the run summaries to the user.
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## Komodo Caveat
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`Komodo` is the most valuable source and the least reliable one.
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What usually works:
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- public `wp-json` product, section, and media endpoints
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- still-image asset URLs
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What may fail:
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- video and AVIF asset downloads
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- some API fetches when Cloudflare blocks automation
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- optional Playwright fallback if it is pointed at a problematic local browser channel
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The workflow handles this by separating:
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- `discovered`
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- `retrieved`
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- `blocked`
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Blocked assets are still reported with direct manual URLs.
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## Optional Komodo Browser Bootstrap
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Use this only when Komodo blocks automated media access and you need the protected files.
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This is intentionally user-local and should never be committed.
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### Preferred Low-Disruption Flow
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Use the bundled helper to launch a dedicated Komodo Chrome instance in the background:
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```sh
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scripts/bootstrap_komodo.sh
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```
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This:
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- uses a dedicated profile under `.local/`
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- launches a separate Chrome instance in the background
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- exposes a stable CDP endpoint
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- writes `.local/komodo-env.sh`
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If Komodo needs any manual interaction, switch to that dedicated window when convenient. Otherwise leave it running in the background.
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Then run:
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```sh
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scripts/run_watch.sh 2026-04-25 ~/steam_hardware_watch /tmp/SteamTracking-master
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```
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`check_komodo.sh` will automatically pick up `.local/komodo-env.sh` when present.
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`run_watch.sh` will also auto-close the dedicated Komodo browser at the end unless you set:
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```sh
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KOMODO_KEEP_BROWSER_OPEN=1
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```
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When finished:
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```sh
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scripts/close_komodo.sh
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```
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That closes only the dedicated Komodo browser/profile, not your normal run output.
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### Manual Playwright Bootstrap
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If you prefer the raw Playwright flow, you can still do it manually.
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1. Open a persistent Playwright browser profile:
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```sh
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playwright-cli open --persistent --profile ~/.steam-hardware-watch/playwright-profile https://komodostation.com/product/steam-controller_jpy/
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```
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2. Solve any challenge manually in that browser.
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3. Optionally save storage state:
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```sh
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playwright-cli state-save ~/.steam-hardware-watch/komodo-state.json
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```
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4. Reuse that state for later agent runs with environment variables:
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```sh
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PLAYWRIGHT_PROFILE_DIR=~/.steam-hardware-watch/playwright-profile
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PLAYWRIGHT_STORAGE_STATE=~/.steam-hardware-watch/komodo-state.json
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PLAYWRIGHT_REFERER=https://komodostation.com/product/steam-controller_jpy/
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KOMODO_PLAYWRIGHT_FALLBACK=1
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```
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The current helper scripts support these variables for Playwright-based fallback fetches.
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Important:
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- the Komodo Playwright fallback is `off` by default
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- it only runs when `KOMODO_PLAYWRIGHT_FALLBACK=1` is set
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- by default the Playwright helpers use Playwright's normal Chromium target, not your system Chrome
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- only set `PLAYWRIGHT_BROWSER_CHANNEL=chrome` if you explicitly want that behavior
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### Stronger Fallback: Live Trusted Browser Attach
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If storage state is not enough for Komodo, use a live trusted browser session instead.
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This is the most reliable path we found for protected Komodo media.
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1. Open the persistent profile and load Komodo successfully:
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```sh
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playwright-cli open --headed --persistent --profile ~/.steam-hardware-watch/playwright-profile https://komodostation.com/product/steam-controller_jpy/
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```
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2. Leave that browser running.
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3. Discover the local CDP port for that profile:
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```sh
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ps aux | rg 'playwright-profile|remote-debugging-port'
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```
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4. Set:
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```sh
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PLAYWRIGHT_CDP_ENDPOINT=http://127.0.0.1:PORT
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KOMODO_PLAYWRIGHT_FALLBACK=1
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```
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5. Run the watcher again.
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If `PLAYWRIGHT_PROFILE_DIR` is set and a matching Chrome process is already running, `scripts/check_komodo.sh` will try to discover the CDP port automatically and use it instead of reopening the locked profile.
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The helper scripts now support that same live-session route with:
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- `PLAYWRIGHT_CDP_ENDPOINT`
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- automatic local env loading from `.local/komodo-env.sh`
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## Optional SteamDB Browser Bootstrap
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SteamDB may return a Cloudflare browser challenge to `curl` and to fresh automated browser contexts. The SteamDB helper uses a realistic Chrome user agent by default and rejects challenge HTML instead of saving it as a successful page. When that is not enough, use a dedicated live Chrome session.
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Use the bundled helper:
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```sh
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scripts/bootstrap_steamdb.sh
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```
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This:
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- uses a dedicated profile under `.local/`
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- launches a separate Chrome instance in the background
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- exposes a stable CDP endpoint
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- writes `.local/steamdb-env.sh`
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If SteamDB needs manual interaction, switch to that dedicated Chrome window, complete the challenge, and leave the browser running.
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Then run:
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```sh
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scripts/run_watch.sh 2026-04-25 ~/steam_hardware_watch /tmp/SteamTracking-master
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```
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`check_steamdb.sh` automatically picks up `.local/steamdb-env.sh` when present. `run_watch.sh` auto-closes the dedicated SteamDB browser at the end unless you set:
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```sh
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STEAMDB_KEEP_BROWSER_OPEN=1
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```
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When finished:
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```sh
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scripts/close_steamdb.sh
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```
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Manual equivalent:
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```sh
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STEAMDB_PLAYWRIGHT_FALLBACK=1
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STEAMDB_PROFILE_DIR=~/.steam-hardware-watch/playwright-steamdb-profile
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STEAMDB_CDP_ENDPOINT=http://127.0.0.1:PORT
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STEAMDB_BROWSER_CHANNEL=chrome
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```
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## SteamVR And SteamOS Datamining
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The wrapper also checks two lower-level sources:
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- `scripts/check_steamvr_depots.sh` saves SteamVR app `250820` metadata and scans local SteamVR install/depot snapshots when available.
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- `scripts/check_steamos_mirror.sh` saves public SteamOS package mirror metadata and extracts package names from selected `holo` and `jupiter` repos by default.
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Useful knobs:
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```sh
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STEAMVR_SCAN_DIRS="/path/to/SteamVR /path/to/depot_snapshot"
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STEAMOS_MIRROR_REPOS="holo-3.8 holo-main jupiter-3.8 jupiter-main"
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```
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Set `STEAMOS_MIRROR_REPOS` to include `core`, `extra`, or `multilib` repos when you want a broader but noisier package pass.
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SteamVR content is distributed through SteamPipe depots rather than the SteamOS package mirror. Use the generated `steamvr-depot-download-candidates.txt` as a reminder of the high-yield depot IDs, then fill in manifest IDs from SteamDB before downloading old snapshots with Steam's depot tools.
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## Current Known Limits
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- `Komodo` can block both `curl` and fresh browser automation.
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- `SteamDB` can return a Cloudflare browser challenge to curl and fresh automated browser contexts.
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- `SteamVR` depot contents require a Steam install, Steam console, SteamCMD, or another depot downloader; the helper does not download large depots by default.
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- The SteamOS mirror is public, but package names are not proof of product launch state without corroborating evidence.
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- We can currently discover and report blocked media URLs even when we cannot download them automatically.
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- Exported storage state may still be insufficient for Cloudflare-protected Komodo assets.
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- Live trusted browser attach is currently the strongest repeatable fallback for protected Komodo media.
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- Live trusted browser attach is also the strongest SteamDB fallback when browser-style curl is blocked.
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- The fully non-visual path is not reliable yet; after bootstrap, the working fallback is still a live dedicated browser running in the background.
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## Recommended Workflow
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Normal use:
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1. run `scripts/run_watch.sh`
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2. read `run-summary.md`
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3. inspect the comparison report if something changed
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4. update `status/current.md` and `status/evidence.jsonl` only for material changes
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Escalation:
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1. if Komodo blocks, continue the run
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2. use `manual-asset-urls.txt` for manual follow-up
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3. if SteamDB blocks, use `scripts/bootstrap_steamdb.sh` and rerun when SteamDB verification is important
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4. only use the Playwright bootstrap if protected Komodo media or SteamDB verification is important to the run
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