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# Run Note: 2026-07-17
## Summary
- Ran `scripts/run_frame_watch.sh 2026-07-17 runs /tmp/SteamTracking-shallow-20260713`.
- Bottom line: Steam Frame has real backend package movement, but public store/package readiness is still not confirmed.
- High-signal change: Frame packages `1629484` and `1629486` moved in SteamKit/PICS from changenumber `35672606` to `37298233` / `37298229`; SteamDB corroborates last-record updates on `16 July 2026` around `03:50 UTC`.
- Valve public endpoints still show Frame app `4165890` as `Coming soon`, with no packages/package group/price, and both Frame packages still return `packagedetails success:false`.
- Supporting logistics: three new `2026-07-15` `VIRTUAL REALITY DEVICES` shipment rows appeared.
## Source Checks
### Komodo
- Unblocked for this run.
- Frame product `modified` remains `2026-07-03T15:56:30`.
- Frame sections remain one old `JA - Steam Frame Wishlist` row.
- Frame media remains old `Frame_BG.png`.
- Controller product timestamp moved to `2026-07-13T23:18:06`; Machine product timestamp moved to `2026-07-17T18:23:59`, but Frame did not move.
- Visual asset counts: `453` discovered, `409` retrieved, `44` blocked.
### SteamDB
- Watched reservation-package table was captured.
- Frame package `1629484`: last record update `16 July 2026 - 03:50:58 UTC`, changenumber `37298233`, still `private_exists_only`.
- Frame package `1629486`: last record update `16 July 2026 - 03:50:44 UTC`, changenumber `37298229`, still `private_exists_only`.
- Machine packages `1629446`, `1629447`, `1629458`, and `1629460` also moved at `03:44-03:45 UTC` as a launched comparator cluster.
- Controller app page was challenge-blocked, but that did not block the watched package table.
### SteamTracking / GameTracking
- SteamTracking source advanced from `292afdbd449f44b4988e5c0423d90bf1c564ad7c` to `24d3ab943a5f6087473115087fbb4435cadca270` (`2026-07-17T03:55:21Z`).
- Normalized hardware-signal comparison versus `2026-07-13` showed `18` semantic additions and `3` removals.
- The substantive additions were Steam Machine compatibility filter strings, including `MachineVerified_FilterDescription_*`, `FilterElement_SteamMachineVerified`, and `Library_FilterCollectionDescription_SteamMachine`.
- Frame-related differences were mostly line-number/minified-symbol churn around existing Steam Frame compatibility/pairing strings.
- `steam_client_beta_linuxarm64` stayed at `1783475136`.
- `steam_client_publicbeta_linuxarm64` moved from `1783717985` to `1784145295`.
- `bins_hardware_linuxarm64` did not change in beta or publicbeta.
### SteamVR Depots
- SteamDB SteamVR depot metadata page was challenge-blocked.
- Public changelog/local-scan outputs produced no new Frame signal; latest visible SteamVR changelog item remains SteamVR `2.16` from `2026-06-02`.
### SteamOS Package Mirror
- No material Frame launch signal found.
- `jupiter` firmware package rows moved from `jupiter.20260610.1` to `jupiter.20260712.1`, including `linux-firmware-neptune*` rows.
- Treat this as Deck/Jupiter background unless later evidence connects it to Frame.
### Valve Support / CDN
- Frame app `4165890`: public metadata only, `Coming soon`, no packages, no package group, no price.
- Frame packages `1629484` and `1629486`: still private, `packagedetails success:false`.
- SteamKit/PICS showed backend movement for the Frame package IDs, but Valve public endpoints did not expose sale/reservation readiness.
### Customs / Regulatory
- New `2026-07-15` `VIRTUAL REALITY DEVICES` rows from `TECH-FRONT (CHONGQING) COMPUTER CO`:
- `SNHBSHACHI267003` to `CEVA C/O VALVE CORPORATION`, `42 PKG`, `6424 Kgs`.
- `SNHBSHACHI267004` to `CEVA C/O VALVE CORPORATION`, `42 PKG`, `6437 Kgs`.
- `SNHBSHALAX267013` to `CEVA NL C/O VALVE CORPORATION`, `42 PKG`, `6443 Kgs`.
- New `2026-07-14` `WIRELESS PC CONTROLLER` row: `SNHBHKGLBG267024`, `40 PKG`, `12970 Kgs`.
- Some ImportInfo source searches failed, so customs status is partial. ImportGenius rows were still captured.
## Effect On Key Questions
- Price: unchanged. Steam Frame still has no public price.
- Release date: unchanged. Steam Frame still exposes only `Coming soon`.
- Same-time launch: unchanged and already ruled out. This run increases confidence that Frame backend prep resumed, but not that public launch/reservation is live.
## Next Checks
- Re-run Valve appdetails/packagedetails and SteamKit/PICS first on the next pass.
- Watch whether Frame packages `1629484` / `1629486` move from `private_exists_only` / `packagedetails success:false` to visible package details.
- Watch Komodo Frame for a fresh timestamp, new sections, or new media matching the package movement.
- Treat the July 15 VR shipments as corroboration unless paired with public Valve/Komodo movement.