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https://github.com/seanbetts/steam-hardware-watch.git
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74 lines
4.0 KiB
Markdown
74 lines
4.0 KiB
Markdown
# Run Note: 2026-07-06
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## Summary
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- No new Steam Frame launch-readiness movement was detected.
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- The primary launch gates remain closed: Valve app/package APIs show no public Frame package, package group, price, reservation state, or exact date; SteamKit/PICS changenumbers for Frame app/package IDs are unchanged; SteamDB still shows the Frame packages as private existence-only records.
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- Komodo remains on the July 3 Frame staging state with no follow-up sections, media, manuals, videos, or support-doc movement.
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- Customs still shows the newest relevant VR/game-console rows at `2026-07-01`; no newer relevant shipment rows appeared in this pass.
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## Source Checks
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### Komodo
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- Unblocked.
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- Frame product `modified` remains `2026-07-03T15:56:30`.
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- Frame sections remain unchanged: one old `JA - Steam Frame Wishlist` section from `2025-11-12`.
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- Frame section media remains unchanged: old `Frame_BG.png` from `2025-11-11`.
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- Visual asset retrieval found `453` candidates, retrieved `412`, and left `41` blocked assets. No new Frame asset changed the launch-readiness picture.
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### SteamDB
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- Partially blocked: the Controller app page hit a SteamDB challenge, but the watched reservation-package table was captured.
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- Frame package `1629484`: `private_exists_only`, last record update `5 May 2026 - 18:50:54 UTC`, changenumber `35672606`.
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- Frame package `1629486`: `private_exists_only`, last record update `5 May 2026 - 18:50:54 UTC`, changenumber `35672606`.
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- No Frame package-page movement versus the previous run.
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### SteamTracking / GameTracking
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- Source remained at `/tmp/SteamTracking-master` commit `d7f9e6423a61e5e00dea911fce64233765aca379` (`2026-07-04T00:48:46Z`); no fast-forward update was available.
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- `steam_client_beta_linuxarm64` stayed at version `1782442097`.
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- `steam_client_publicbeta_linuxarm64` stayed at version `1783028805`.
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- `bins_hardware_linuxarm64` did not change.
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- Existing Frame setup, pairing, wireless-adapter, and compatibility strings are still present, but no new semantic Frame client/backend signal appeared versus the prior baseline.
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### SteamVR Depots
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- SteamDB depot page for SteamVR app `250820` was challenge-blocked.
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- Public metadata/local-hit output did not add a direct Frame launch signal.
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### SteamOS Package Mirror
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- Unblocked.
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- Existing `fremont-hw-support` rows remain visible in `holo-3.8` and `holo-main`.
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- No new Steam Frame, Deckard, Roy, XR, VR, ARM64, wireless-adapter, or controller-specific package signal was detected.
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### Valve Support / CDN
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- Unblocked.
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- Frame app `4165890` remains public metadata only, `Coming soon`, with `packages=`, `package_groups=0`, and no price.
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- Frame packages `1629484` and `1629486` still return `packagedetails success:false`.
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- No public package, reservation, purchase, price, or exact-date marker appeared.
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### Customs / Regulatory
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- Partial: ImportInfo source fetches reported failures, but the run retained parsed shipment rows.
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- Newest relevant rows remain:
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- `2026-07-01` `VIRTUAL REALITY DEVICES`, `42 PKG`, `6433 Kgs`, BOL `SNHBSHACHI266113`.
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- `2026-07-01` `GAME CONSOLE`, `42 PKG`, `12541 Kgs`, BOL `SNHBSHALAX266103`.
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- `2026-07-01` `GAME CONSOLE`, `42 PKG`, `12681 Kgs`, BOL `SNHBSHACHI266076`.
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- Customs remains corroborating logistics evidence only; it does not confirm launch timing or SKU identity.
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## Effect On Key Questions
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- Price: unchanged. Steam Frame still has no confirmed public price.
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- Release date: unchanged. Steam Frame still exposes only `Coming soon`.
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- Same-time launch: unchanged. Same-day trio launch remains ruled out because Controller and Machine are public while Frame remains private/unpriced/undated.
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## Next Checks
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- Recheck SteamKit/PICS and Valve `appdetails` / `packagedetails` first.
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- Watch Komodo for follow-up Frame sections, media, manuals, videos, support docs, or product tags after the July 3 staging.
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- Keep monitoring VR-labelled shipments as corroboration, especially any rows newer than `2026-07-01`.
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- Retry SteamVR depot metadata through a trusted SteamDB session only if a separate Frame signal makes that worth the friction.
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