Files
saphid--frame-control/docs/tracking.md
T
saphidandClaude Sonnet 5.5 128e7a4c94 fix(tracking): never signal the eye-camera capture; finish cleanup exhaustively
Terminating eyetracking --calib left the DSP eye camera stuck streaming on the
Frame. Capture now lets the bounded run end by itself, deleting images
meanwhile, and only kills as a last resort. Also hardens Ctrl-C cleanup and
heart-check error handling.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-29 20:15:24 +10:00

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# Eye tracking and heart rate
Frame Control's own tools run on the Frame, using OpenXR and BlueZ. No
VRCFaceTracking, LunaHR, Pulsoid or other tracking app is required. This is a
command-line first version; it does not add a desktop app tab.
## What was checked
**Verified 2026-09-28**, on a real aarch64 Frame running SteamOS 0.4.1,
BUILD_ID `20260925.6191901`:
| Check | Result |
|---|---|
| OpenXR gaze | SteamVR advertises `XR_EXT_eye_gaze_interaction`, `XR_MND_headless` and `XR_KHR_convert_timespec_time`. `supportsEyeGazeInteraction=1`. A headless session reached FOCUSED and produced 269 valid, tracked orientations in the first ten-second probe. |
| Our gaze → OSC bridge | A separate ten-second run produced 280 valid samples and 280 correctly padded 44-byte `/tracking/eye/CenterPitchYaw` messages at an explicitly configured loopback receiver. Only counters and packet-layout checks were retained. |
| Bluetooth stack | BlueZ active, adapter powered, central/peripheral roles available. LE discovery started and stopped successfully. No pairing or adapter power settings changed. |
| Our heart-rate panel | GTK4/GI runs on the stock image. A **synthetic 72 BPM** notification displayed in our X11 window, tagged `STEAM_GAME=2000000027`. Window capture checked; no real heart-rate measurement was taken. |
| SlimeVR, separate feasibility check | Native aarch64 server v21.1.0 ran with an isolated Temurin 21 JRE, created its driver sockets and accepted a local TCP connection on port 21110. Driver v6.0.0 loaded with all shared libraries resolved; `HmdDriverFactory("IServerTrackedDeviceProvider_004")` returned a non-null provider and error 0. |
![Our heart-rate panel on the Frame, showing synthetic 72 BPM](img/heart-rate-panel.png)
The image is a capture of our own Frame window using a fake notification,
not a real sensor reading.
**Untested:** a real BLE strap's notifications, physical fit/contact behaviour,
end-to-end heart-rate display/OSC/log with a strap, avatar response in VRChat,
gaze accuracy/calibration, coexistence with every immersive app, in-headset
panel placement, SlimeVR tracker/calibration data and the SlimeVR driver running
inside SteamVR. No trackers or strap are attached. The driver was loaded in a
separate process; it was **not registered or activated in SteamVR**. Steam and
SteamVR were not stopped or restarted.
**Verified blocker resolved:** importing `tkinter` fails because `libtk8.6.so`
is absent. The panel uses the installed GTK4/GI bindings instead. The Frame's
OpenXR headers advertise a newer API version than the runtime accepts; our
reader requests OpenXR 1.0 explicitly.
## Install our tools
From this checkout on your computer, while the Frame is awake:
```sh
python3 scripts/tracking-on-frame.py install
```
This copies our Python code and compiles our small C OpenXR reader into
`~/.local/share/frame-control/tracking/` on the Frame. It uses the Frame's
existing compiler, OpenXR headers/loader, Python, dbus-python, GI and GTK4.
Nothing is downloaded, and no sudo, driver registration, system setting,
service or autostart is added. `FRAME_ALIAS` can select another SSH alias.
The desktop app/server keeps its existing stdlib-only dependency set.
## Eye tracking → OSC
Start with a ten-second capability/data-availability check:
```sh
python3 scripts/tracking-on-frame.py gaze --seconds 10
```
This prints support, session-state numbers and sample counters. It opens no
OSC socket and prints no gaze coordinates. Exit 0 means at least one valid
sample, 3 means no valid sample was observed, and 1 means an API/runtime error.
If there are no valid samples, wake/wear the headset and check its tracking
setup; a successful capability check alone does not prove usable gaze.
To send to VRChat running **on the Frame**, explicitly enable OSC in VRChat
and choose its local UDP endpoint:
```sh
python3 scripts/tracking-on-frame.py gaze --seconds 3600 --osc 127.0.0.1 9000
```
For a receiver on another computer, replace `127.0.0.1` with that computer's
IP address and choose its listening port. Addresses are IP literals (IPv4 or
IPv6); there is no discovery or default destination. Loopback here always
means **the Frame**, not the computer running the SSH command. OSC uses
unencrypted UDP: configure only a receiver you intend to receive this data.
**Documented:** [VRChat's eye OSC interface](https://docs.vrchat.com/docs/osc-eye-tracking)
accepts `/tracking/eye/CenterPitchYaw` with two floats in degrees, positive down
and right. We locate OpenXR's combined gaze pose relative to VIEW (the head),
rotate its -Z forward vector and convert that direction to these angles.
Only active, orientation-valid **and tracked** samples are sent, at up to
30 Hz. No eyelid/blink, individual-eye or face values are invented. We do not
send neutral gaze on tracking loss; VRChat's documented timeout restores its
automatic eye behaviour after input stops.
**Privacy:** gaze is personal data. It stays in process memory and a private
pipe between our reader and bridge. There is no gaze log option, telemetry,
OSC receiver or raw gaze on stdout/stderr. Only an explicit `--osc IP PORT`
opens an output socket. Runtime diagnostics and validity counters are not
measurements. Stop with Ctrl-C or let `--seconds` expire (maximum 24 hours).
A lost headless session ends the run; it does not silently reconnect.
## BLE heart rate → our panel, OSC and optional log
First discover/pair your strap in SteamOS's Bluetooth settings. Select that
strap's Bluetooth address explicitly; our tool does not scan for or connect
to arbitrary nearby devices.
```sh
python3 scripts/tracking-on-frame.py heart \
--device AA:BB:CC:DD:EE:FF --panel --seconds 3600
```
This uses BlueZ's standard Heart Rate Service (`180d`) and Heart Rate
Measurement (`2a37`) notifications. It finds the characteristic only beneath
the selected device's HRS service. The reader handles 8- and 16-bit BPM,
contact flags and optional energy/RR fields; energy and RR intervals are
validated for length but discarded. Zero BPM, reported loss of skin contact,
malformed packets and readings older than five seconds are not shown as a
current measurement. A disconnect stops the run; reconnect and start again.
This is a social/fitness readout, not a medical monitor.
The panel is our GTK4 window on gamescope's X display. Use SteamVR's panel
controls to float/dock it (see [panels](panels.md)). **Stop**, closing the panel,
Ctrl-C, SSH hangup or the duration limit ends our subscription. A connection
that was already open when we started is preserved; a connection we opened
is disconnected on exit. No Bluetooth power or pairing state is changed.
Add either output explicitly:
```sh
python3 scripts/tracking-on-frame.py heart \
--device AA:BB:CC:DD:EE:FF --panel --seconds 3600 \
--osc 127.0.0.1 9000 --address /avatar/parameters/HeartRate \
--log /home/steamos/heart-session.csv
```
The OSC value is integer BPM. `HeartRate` is a chosen avatar parameter, **not a
built-in VRChat heart-rate feature**; your avatar/receiver must define the
matching parameter. `--address` can select another literal OSC path. The local
panel works without OSC, a log or an avatar integration.
The optional CSV contains only `unix_seconds,bpm`. It is created privately
(mode 0600), refuses existing files/symlinks, and lives **on the Frame** at the
path you specify. Nothing is logged by default, and heart-rate values are not
printed to the terminal. Delete your session file when you no longer need it.
### Checking heart rate against a reference
`scripts/heart-check.py` runs on your computer. `listen` shows our OSC
readings live as they arrive, so you can watch them next to another device:
```sh
python3 scripts/heart-check.py listen --port 9000 --out ours.csv
```
Point the Frame at it with `--osc <your computer's IP> 9000`. `compare` lines
up two recordings by time and reports the mean difference, bias, the share
within ±5 BPM and the delay between them. It passes when the mean difference
is at most 5 BPM, at least 80% of reference readings are matched and nothing
was shown while the sensor reported lost skin contact:
```sh
python3 scripts/heart-check.py compare ours.csv reference.csv
python3 scripts/heart-check.py compare ours.csv ~/Downloads/export.zip
```
The reference can be a CSV (`time,bpm[,flags]`, time in unix seconds or ISO
8601) or an Apple Health export (`export.zip` or `export.xml`). Only heart-rate
records within the recording's time range are read. Everything stays on your
computer.
`scripts/heart-test-strap.swift` turns a Mac into a synthetic strap. It
advertises the standard Heart Rate Service and sends a fixed, known sequence
(8-bit and 16-bit values and a skin-contact loss), printing each sent value, so
`compare` can check that the Frame shows exactly what was sent. It needs
Bluetooth permission for the process that runs it. **Untested on 2026-09-29:**
it compiled, but on this Mac, launched from an agent session, macOS never
delivered a Bluetooth state and no permission prompt appeared, so it never
advertised.
## Pulse from the eye cameras (experimental)
The Frame has no heart-rate sensor. **Verified 2026-09-29** (SteamOS 0.4.1,
build `20260925.6191901`): its sensors are an ambient light/proximity sensor
(`vcnl4000`), a hall sensor (`als31300`), two passthrough cameras
(`arcimx616`), two tracking cameras (`og01a1b`) and two IR eye cameras
(`og0ve10`). There is no optical heart-rate (PPG) sensor.
The experiment asks whether the eye cameras can see a pulse anyway. With each
heartbeat, the blood volume in the skin around the eye changes slightly and
its IR reflectance changes with it. This is camera-based photoplethysmography;
near-IR works, though the signal is weaker than in green light.
```sh
python3 scripts/tracking-on-frame.py pulse --seconds 60 --show
```
How it works:
- **Capture (verified).** SteamVR ships `eyetracking --calib N`, which saves
both eye cameras for N seconds as 400×400 8-bit IR PNGs with a monotonic
timestamp per frame, at about 90 fps per eye. SteamVR's live eye tracker,
part of `steamvr.service`, gets its frames from the DSP and stops its
cameras when the headset is off. Unworn captures ran alongside it: its PID
and log were unchanged and our OpenXR gaze session still started
afterwards. **Untested:** whether the capture and the live tracker coexist
while the headset is worn and tracking.
- **Privacy.** Each image is reduced to a 16×16 grid of patch averages as
soon as it is complete, then deleted. Three worker processes do this beside
the capture. If more than 900 images (about five seconds) ever wait, we stop
reading them and delete them undecoded until the capture ends, and report
an error. The capture directory is removed on exit, even after errors. No image is kept or leaves the Frame. The estimate
is printed only with `--show`, and sent or saved only with `--osc` or
`--log`, as for the strap.
- **Estimate.** Patch traces are averaged down to 15 Hz and turned into
relative change. A 2-second moving median removes drift and blinks.
Patches with frequent spikes (the eyeball and eyelid) are dropped, as are
dark or saturated ones. The 20% of patches with the clearest rhythm between
42 and 180 BPM are combined in the frequency domain. Output is an overall
estimate plus one estimate per second over 15-second windows. A result
counts as **clear** only when the top patches agree and the combined signal
stands out from the noise. Otherwise the command exits 3 and sends no OSC.
`--log` still records the per-second estimates, so a comparison shows how
far off an unclear result was.
The thresholds are provisional until checked on real wearers.
**Verified on the Frame, unworn, 2026-09-29:** a 30-second run captured
5,362 eye frames, never had more than 7 images on disk, finished 3 s after
the capture ended and left no capture directory. It reported no clear pulse
(exit 3), as it should with nobody wearing it. Worth knowing: the unworn
patches agreed on a steady rhythm near 127-129 BPM (about 2.1 Hz) with low
signal/noise (0.15-0.19), in two separate runs. That is a camera or illumination artifact, not a pulse,
and the signal/noise gate kept it from being reported. A worn test should
also record an unworn baseline, to rule out the same artifact.
**Do not interrupt the capture. Verified on the Frame, 2026-09-29:** sending
SIGTERM to `eyetracking --calib` left the DSP service's eye camera (OV6211)
stuck "streaming": its log had no "Stopping streaming" line, and every later
request failed with "Failed to start streaming". Head tracking kept working.
Clearing it needs the DSP service restarted or the Frame rebooted, so `pulse`
never signals the tool. After Ctrl-C or a failure it keeps deleting images
until the tool ends by itself (at most the `--seconds` plus a few seconds),
and only kills a tool that overruns by 30 s, with a warning that the eye
cameras may need a reboot. So an interrupted run can take a while to return.
**Verified on synthetic data** (unit tests): a 0.3% brightness pulse in a
third of the patches, with noise, drift, blinks and eye movement, is
recovered within 1.5 BPM at 58, 72 and 115 BPM; noise and blinks alone are
not reported as a pulse. **Not yet verified:** whether a real wearer's eye
images contain a usable pulse, and how accurate it is. That needs someone
wearing the headset and a reference, as below.
### Comparing with an Apple Watch
1. On the watch, start a workout (for example **Other**) so it measures heart
rate every few seconds rather than occasionally.
2. Put the Frame on, sit still and look ahead. Run:
```sh
python3 scripts/tracking-on-frame.py pulse --seconds 120 --show \
--log /home/steamos/pulse.csv
```
The per-second estimates print at the end. Compare them with what the
watch showed.
3. End the workout. On the iPhone, open Health → your picture → **Export All
Health Data**, and AirDrop `export.zip` to the Mac.
4. On the Mac:
```sh
scp frame:pulse.csv . && ssh frame rm pulse.csv
python3 scripts/heart-check.py compare pulse.csv ~/Downloads/export.zip
```
This first version analyses after the capture ends, because the method must
prove itself before a live panel is worth building. The Apple Watch is a
reference, not ground truth: in workouts it is typically within a few BPM of
a chest strap when you are still.
## SlimeVR: feasibility only
SlimeVR is an independent application stack. Neither of our features installs,
launches or depends on it. Users who want it can follow
[SlimeVR's setup documentation](https://docs.slimevr.dev/server/index.html).
The consented upstream releases tested were
[server v21.1.0](https://github.com/SlimeVR/SlimeVR-Server/releases/tag/v21.1.0)
and [driver v6.0.0](https://github.com/SlimeVR/SlimeVR-OpenVR-Driver/releases/tag/v6.0.0),
under SlimeVR's MIT/Apache-2.0 licensing.
**Verified layout, read-only:** the Frame's registered runtime is `/opt/steamvr`;
its native driver is `drivers/cv/bin/linuxarm64/driver_cv.so`, with a
`drivers/cv/driver.vrdrivermanifest`. Frame controller manifests/resources are
under `drivers/frame_controller/`. Configuration is under
`~/.config/openvr/config/`, not the Steam client's config directory. The
SlimeVR release also uses `slimevr/bin/linuxarm64/driver_slimevr.so` plus its
manifest. Nothing in those installed SteamVR directories was changed.
**Inferred:** the matching ABI/layout and standalone factory success make
SteamVR integration plausible. They do not prove successful driver `Init`,
server/driver IPC, tracking, or calibration. That needs a separate integration
check with hardware and an agreed SteamVR restart. No Java executable was on
PATH for this check, so an isolated JRE was used. SlimeVR's server opens LAN
listeners; our temporary server was stopped and the temporary downloads,
configuration and logs were removed. It is not left installed or running.
## Tests and remaining checks
```sh
python3 -m unittest discover -s tests
```
`tests/test_tracking.py` covers HRS packet parsing, contact/staleness, OSC
padding/types and a real loopback socket, quaternion signs, opt-in networking,
private/exclusive logging and a fake BlueZ object tree. The fake checks service
ownership, notification routing, delayed GATT discovery and connection cleanup.
It does not pretend to be a physical strap or a real OpenXR runtime.
Before calling hardware support complete, attach a strap and check BPM against
its own display/reference, loss of contact, disconnect/reconnect, Stop, OSC and
CSV together. Check avatar eyes while looking up/down/left/right in a supported
VRChat session. No third-party tracking app is needed for either test.
Independent review attempt: `devin -p --model swe-2-max` with the frozen diff,
contribution standards and read-only instructions returned no output for ten
minutes. It was terminated with exit 143. No completed review or actual model
identity was returned; hardware checks and independent review remain follow-up
work before making the draft ready.