mirror of
https://github.com/saphid/frame-control.git
synced 2026-10-06 08:00:32 +02:00
- docs/recovery-and-images.md: where Valve's Frame images are (not linked from the SteamOS download page), file names, sizes and our checksums, the GPT layout with exact start sectors, what's in rootfs-A (btrfs, SteamOS 0.3.0 build 20260922.5152327, users, sudo and sshd config), extracting it, running it without the headset, and Valve/Collabora's Holo Core aarch64 preview. - how-the-frame-works.md: correct the recovery image file names; add verified facts on the SSH server, tools on the image (no adb), Lepton instances as podman containers, going off the network when asleep, and the battery reading at full charge. - ssh.md: pairing from an iPhone and why devkit RSA pairing doesn't fit it. - open-questions.md, README.md and the steam-frame skill point to the new pages. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
235 lines
10 KiB
Markdown
235 lines
10 KiB
Markdown
<div align="center">
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<img src="docs/img/icon.png" width="112" alt="Frame Control icon">
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# Frame Control
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**Manage your Valve Steam Frame from your computer.**<br>
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See what the headset sees, install games and Android apps, move files and text across, and check battery and status, all over SSH.
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[](https://github.com/saphid/steam-frame/releases/latest)
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[](#install)
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[](https://github.com/saphid/steam-frame/actions/workflows/checks.yml)
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[](LICENSE)
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[**Download**](#install) · [Features](#features) · [Set up the headset](#set-up-the-headset) · [Feedback](#feedback) · [Docs](#going-further)
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<br>
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<img src="docs/img/frame-control.png" alt="Frame Control's Games tab: installed games, sideloaded titles, and your Steam library with Frame ratings" width="900">
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<sub>Unofficial hobby project, not affiliated with Valve. Free and open source.</sub>
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</div>
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---
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## Features
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<table>
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<tr>
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<td width="50%" valign="top">
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**👓 Headset view**<br>
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Live video of what the lenses show (about 30 fps), or a still of both eyes. Zoom, pan, full screen, save as PNG.
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</td>
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<td width="50%" valign="top">
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**🔋 Battery and status**<br>
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Charge, charging watts and time left, storage, memory, temperature, Wi-Fi, and what's running.
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</td>
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</tr>
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<tr>
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<td valign="top">
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**🎮 Steam games**<br>
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Everything you own with its Steam Frame rating. Install onto the headset with live progress, and search the store.
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</td>
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<td valign="top">
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**🤖 Android apps**<br>
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About 4,500 F-Droid apps rated for the Frame. One click installs each as its own app in your Steam library.
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</td>
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</tr>
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<tr>
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<td valign="top">
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**📁 Files, games and clipboard**<br>
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Drag files onto the window to send them. Drop a game's .zip, folder or .exe to add it to the Steam library, with Proton or the Linux runtime picked for you. Send text or your clipboard straight to the headset's desktop.
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</td>
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<td valign="top">
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**📸 Screenshots**<br>
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Browse the shots you take in the headset and save them to your Pictures folder.
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</td>
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</tr>
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<tr>
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<td valign="top">
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**🧩 Flatpaks and display**<br>
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Install desktop apps like Moonlight or VLC, and set each Android app's resolution and text size.
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</td>
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<td valign="top">
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**⚡ One-click tools**<br>
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SSH, SFTP, Steam Link, remote desktop, volume, sleep, restart and shut down.
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</td>
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</tr>
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</table>
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Nothing is installed on the Frame for any of this: the app uses what SteamOS
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already ships (sideloading a game copies Valve's own devkit scripts to
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`~/devkit-utils`, as Valve's Devkit Client does). [How each feature works](docs/frame-control.md).
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## Install
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| | Download | Needs |
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| **macOS** (Apple Silicon) | [Frame-Control-mac-arm64.dmg](https://github.com/saphid/steam-frame/releases/latest/download/Frame-Control-mac-arm64.dmg) | Nothing extra |
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| **Windows** 10 / 11 (x64) | [Frame-Control-Setup-x64.exe](https://github.com/saphid/steam-frame/releases/latest/download/Frame-Control-Setup-x64.exe) · [portable .zip](https://github.com/saphid/steam-frame/releases/latest/download/Frame-Control-win-x64.zip) | Nothing extra |
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| **Linux** (x64) | [AppImage](https://github.com/saphid/steam-frame/releases/latest/download/Frame-Control-linux-x86_64.AppImage) · [.deb](https://github.com/saphid/steam-frame/releases/latest/download/Frame-Control-linux-amd64.deb) | `ssh` (most desktops have it) |
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| **Linux** (arm64) | [AppImage](https://github.com/saphid/steam-frame/releases/latest/download/Frame-Control-linux-arm64.AppImage) · [.deb](https://github.com/saphid/steam-frame/releases/latest/download/Frame-Control-linux-arm64.deb) | `ssh`, and `adb` for Android apps (`sudo apt install adb`) |
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**iPhone and iPad:** the same features from your phone, with nothing to install on
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a computer. Build it from [`ios/`](ios) in Xcode; see [docs/iphone.md](docs/iphone.md).
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The app brings its own Python and `adb`; SSH is built into macOS and Windows.
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Google doesn't publish `adb` for arm64 Linux, so that build uses your
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distribution's. If you already have `adb`, the app uses yours.
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<details>
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<summary><b>macOS: the app isn't notarized</b></summary>
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There's no paid Apple developer account behind it, so macOS says the app is
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damaged or can't be checked. Drag it to Applications, then clear the download
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quarantine once:
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```sh
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xattr -dr com.apple.quarantine "/Applications/Frame Control.app"
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```
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The first time, macOS also asks to allow local network access (for SSH) and
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control of Terminal (for the password prompts).
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</details>
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<details>
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<summary><b>Windows: SmartScreen warning</b></summary>
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The installer isn't code-signed, so Windows SmartScreen may say it protected
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your PC. Choose **More info → Run anyway**. The portable `.zip` avoids the
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installer: unzip it anywhere and run `Frame Control.exe`.
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</details>
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<details>
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<summary><b>Linux: running the AppImage</b></summary>
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```sh
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chmod +x Frame-Control-linux-*.AppImage && ./Frame-Control-linux-*.AppImage
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```
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If it complains about FUSE, install `libfuse2` (Ubuntu 24.04+: `libfuse2t64`),
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or run it with `--appimage-extract-and-run`.
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</details>
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## Set up the headset
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You type one password on the headset, once. Everything else happens on your
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computer.
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1. **On the Frame:** Steam Settings → System → **Enable Developer Mode**, then
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in the Developer section, **Set User Password**. Pick something short:
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you'll type it once more on your computer and then never again.
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2. **On your computer:** open Frame Control. It offers to **Set Up
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Connection**, which finds the headset, creates an SSH key, and asks for that
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password once in a terminal window. If it can't find the Frame, type the
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IP address from the Frame's Quick Settings.
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Before asking for the password it tries Valve's SteamOS devkit pairing: in
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the headset, open Steam Settings → Developer → **Pair new host** and approve
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the request, and no password is needed. (The service and the pairing-mode
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step are verified on a Frame; the approval itself isn't yet. See
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[SSH](docs/ssh.md#password-free-pairing-steamos-devkit-service).)
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3. That's it. The app now reaches the headset whenever it's awake and on the
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same network. For anywhere else, see [Tailscale](docs/tailscale.md).
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**What it changes:** only what you click. Installs go to your user account on
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the Frame (`--user` Flatpaks, Lepton instances, Steam downloads, sideloaded
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games in `~/devkit-game`), and nothing
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needs `sudo` except the power buttons. On your computer it adds a `Host frame`
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entry to `~/.ssh/config` and keys at `~/.ssh/id_ed25519_frame` and
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`~/.ssh/id_rsa_frame_devkit` (the pairing service only takes RSA keys).
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## Feedback
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This is a first public test, so reports are really useful, especially from
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Windows and Linux. Please [open an issue](https://github.com/saphid/steam-frame/issues/new)
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with:
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- what you tried and what happened
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- your computer's OS and your SteamOS build (Steam Settings → System)
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- the server log: **Frame → Show Server Log** in the app
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## Going further
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This repo also holds the scripts behind the app and field notes on how the
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Frame's software fits together, all checked against a real headset and labelled
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**verified** or **inferred**.
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| | |
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|---|---|
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| [Frame Control in detail](docs/frame-control.md) | Every feature, how it works, per-platform notes, building |
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| [Scripts and headset setup](docs/scripts.md) | The command-line helpers, minimum typing, streaming options, floating panels |
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| [How the Frame works](docs/how-the-frame-works.md) | SteamVR → gamescope → Plasma, verified facts, debugging |
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| [Android apps (Lepton)](docs/apks.md) | Sideloading, the rated F-Droid catalogue, per-app instances |
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| [Sideloading Linux and Windows games](docs/sideloading.md) | A .zip, folder or .exe as a Steam Devkit Game, runtime detection |
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| [Install links for websites](docs/web-install.md) | `frame-control://install` links and manifests, the rules, a button to paste |
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| [Steam games](docs/steam-games.md) · [VR video](docs/vr-video.md) · [WebXR in Chromium](docs/webxr-chromium.md) | Installing and buying, watching VR180/360, the Chromium build |
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| [SSH](docs/ssh.md) · [Streaming](docs/streaming.md) · [Files](docs/file-transfer.md) · [Panels](docs/panels.md) · [Tailscale](docs/tailscale.md) | Topic notes |
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| [Frame Control for iPhone](docs/iphone.md) | The iPhone and iPad app, how it runs the server on the Frame, pairing |
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| [Recovery and OS images](docs/recovery-and-images.md) | Where to download the Frame's OS, what's inside, testing without the headset |
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| [Open questions](docs/open-questions.md) | What's still unchecked |
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<details>
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<summary><b>Security notes</b></summary>
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- With Developer Mode on, `sshd`, ADB and xrdp are all reachable on your LAN.
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Each running Lepton (Android) instance opens its own ADB port in 5555–5599,
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listening on `0.0.0.0` rather than only loopback. This was seen on the
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device on 2026-09-25, so anyone on the network can reach it. Use trusted
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networks only, and turn Developer Mode off when you don't need it.
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- Frame Control reaches ADB and the Steam client's DevTools port (Frame
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loopback `127.0.0.1:8080`) only through SSH tunnels. The compatibility
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database key (maintainer-only) is never written to the repo.
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- `steamos` has `sudo`, protected by the same Developer Mode password. Once
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you've switched to key auth, a short password still protects `sudo` and
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RDP, so pick one that isn't trivially guessable.
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- Don't port-forward 22, 3389, or 5555–5599 from your router. For remote access,
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use Tailscale: `scripts/tailscale-on-frame.sh` (no sudo). In its userspace mode
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**every** Frame port is reachable from your tailnet, including Steam's DevTools
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on loopback 8080; see [docs/tailscale.md](docs/tailscale.md).
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</details>
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## Development
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```sh
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python3 -m unittest discover -s tests # server tests; no headset needed
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cd app && npm install && npm start # run the app from the checkout
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```
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The server is Python stdlib only; the app is Electron. GitHub Actions runs the
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tests on macOS, Windows and Linux, and a `v*` tag builds all three installers
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into the release. See [building](docs/frame-control.md#building).
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## License
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[MIT](LICENSE). Steam, Steam Frame and SteamVR are trademarks of Valve
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Corporation. This project isn't affiliated with or endorsed by Valve.
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