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* Live view: a Desktop view that stays still, and Control to tap on the Frame The live view gets a second source and a way to use the Frame from it: - Desktop: the app panel in use in the headset, streamed from its own window (x11grab of gamescope's redirected window), so it doesn't move as the wearer looks around. A picker shows any other panel, view only. - Control: on the Desktop view a tap or click lands exactly where you put it; drag is a mouse drag, press and hold right-clicks, two fingers scroll, and on a computer the mouse, wheel and keyboard work directly. On the headset view the view is a trackpad. A text field and key row type from a phone. Input goes through gamescope's own EIS socket (the way Steam feeds Remote Play input) with the libei already on the image: ui/frame_touch.py, over the same long-lived ssh machinery as the keyboard agent, nothing to install. It reaches the panel that has focus on either X display, which the KDE Connect route can't. Verified on the Frame and from the iPhone app in the Simulator. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Control: fixes from review - Keys held on the Frame are released with buttons when Control stops or the view loses focus; keys for the Frame no longer trigger Frame Control's own shortcuts. - Taps only act when the picture on screen is the panel in use; positions, presses, keys, text and scrolls name their panel (display and window: ids repeat across :0 and :1, told apart by pid), and the Frame drops them if focus has moved on. Releases always go. - While connecting, a tap keeps its position; on an error only releases wait and retries back off; trimming a long queue never drops a release. - Lifting one of two scrolling fingers ends the scroll; a cancelled touch isn't a tap; clicks and holds on the bars around the picture do nothing. - A capture loop from before a Live restart can't stop the new video. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Control: close the targeting gaps from the second review - The focused panel's display comes from GAMESCOPE_FOCUS_DISPLAY (gamescope packs ":1" into the first value), so a window id repeated across :0 and :1 can't be mistaken; the pid is only the fallback. - Presses, keys, text and scrolls read focus afresh on the Frame; only moves use a reading up to a second old. - A gesture remembers the panel it started on and does nothing more if that stops being the one in use; a press with no panel to aim at isn't sent. - Opening a screenshot clears the panel Control would act on; switching to another app releases held keys and buttons. - Trimming keeps a click with its position; the error backoff holds for new input too. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Control: fixes from the SWE-2 Max review - The Frame side tracks keys as well as buttons and lets go of both when the session ends. - A stale tap tells the page, which re-reads the panels at once. - A paused input device waits instead of ending the session; only a disconnect does. An OS error on one event skips it. - Presses check focus with two property reads and do the full lookup only when it changed. - Writes to an agent's stdin are serialized, so two devices sending at once can't tear a line (the keyboard agent too). - Connecting gives up with a message after 15 s instead of hanging on "Connecting…"; text goes in 100-character pieces so releases don't wait behind a long paste; a cancelled mouse gesture releases what's held. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Control: stale clears, pauses reconverge, pastes split per request - The Frame says it has caught up as soon as an aimed event lands after a stale one, so the page stops re-reading the panels. - After a device pause it lets go of everything it holds (releases that arrived while paused were dropped), and waits for the device once per batch, not once per event. - The quick focus check no longer freshens the panel geometry's age. - Each request carries at most about 100 characters of text. - Turning Control off while it connects doesn't report an error. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * frame_touch: build the socket path on the Frame, so Windows can import it for tests Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * frame_touch: any event that goes through clears the stale flag A trackpad move names no panel, so waiting for an aimed event could leave the page re-reading panels for the rest of the session; a release still aimed at the old panel doesn't count. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>