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saphid--frame-control/docs/open-questions.md
Alex Southwell ff2c4ebfe0 Merge pull request #8 from fbl100/mac-mirror-verified
Mac → Frame mirror: verified, with fixes for scaling, login and the cursor
2026-09-28 17:20:22 +10:00

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# Open questions and on-device checks
Research as of 2026-09-25, eight days after the Frame's retail release
(2026-09-18). Most first-party detail comes from Valve's Steamworks developer
pages. Searches of Reddit and the Steam forums turned up **almost no
end-user reports** about SSH, desktop streaming, or macOS. Treat that as
"not documented yet", not "doesn't work".
## Verified on device (2026-09-25)
Checked over SSH from the Mac, read-only, on SteamOS 0.3.0 (`VARIANT_ID=vr`,
build 20260922.6101926, kernel 6.18, aarch64):
- **1–2.** Developer Mode + Set User Password gave working SSH with no terminal
steps. `sshd` is enabled and active. The user is `steamos` (in `wheel`) and
the hostname is `frame`.
- **3.** `frame.local` resolves from the Mac; `avahi-daemon` is active.
- **5.** `/etc/ssh/sshd_config` has `Include /etc/ssh/sshd_config.d/*.conf`.
The existing drop-ins are `20-systemd-userdb.conf` and `99-archlinux.conf`, so
`01-frame-keys-only.conf` would sort first as intended. (`--harden` itself
hasn't been run.)
- **8.** The in-headset desktop is `kwin_wayland` + `plasmashell` nested
inside gamescope (1280×800), with `XDG_RUNTIME_DIR=/run/user/1000/nested_plasma`,
`WAYLAND_DISPLAY=wayland-0`, `DISPLAY=:2` and a private D-Bus bus. SteamVR
(`vrserver`, `vrcompositor`) and `xrdp` are running.
- **9.** `rsync`, `flatpak`, `python3`, `git`, `qdbus6` and `xrdp` are present.
`wl-copy`, `xclip`, `xsel`, `kdeconnect-cli`, `tailscale`, `krfb` and `wayvnc`
are **not** (Tailscale can be added in `~`; see [tailscale.md](tailscale.md)). `paste-to-frame.sh` now uses Klipper over D-Bus and round-trips
text correctly.
- Flathub is already configured as a **system** remote; Chromium is the only
installed Flatpak. `/` is 10 GB (42% used); `/home` is 929 GB.
- `push.sh` copied a test file with rsync.
- **10.** `install-apps.sh remmina --vnc-host <mac>.local` installed Remmina as
a `--user` Flatpak over SSH and wrote the profile. The desktop's
`XDG_DATA_DIRS` includes the user Flatpak exports, so it shows up in the menu.
The Frame can reach the Mac's Screen Sharing port (5900).
- **11.** Answered 2026-09-27 (BUILD_ID 20260925.6191901, macOS 27.0): the
pre-seeded profile connects and shows the Mac in its own panel. It asks for
the Mac account login rather than the VNC password, needs scale-to-fit at
Retina resolutions, and doesn't show the Mac cursor without
`scripts/mac-cursor-ring.lua`. It's usable but noticeably laggy. See
[streaming.md](streaming.md).
- **Panels.** An X11 window on gamescope's `:0` with its own `STEAM_GAME` id
gets its own SteamVR overlay (`valve.steam.desktopgame.<id>`). Three were
created side by side with `panel-on-frame.sh`. See [panels.md](panels.md).
Still open: 4, 6, 7, 12–15, 16 (off-LAN and after a reboot), 17–21.
## Check on the headset (in order)
1. **Is Developer Mode available on a retail unit?** Valve's pages are aimed at
developers. Confirm that **Steam Settings → System → Enable Developer Mode**
and **Developer → Set User Password** both exist on your OS channel (Stable
vs Beta).
2. **Does SSH work straight after that, with no terminal steps?** From the Mac,
run `nc -z frame.local 22`, then `./scripts/connect.sh`.
3. **Does `frame.local` resolve from the Mac (mDNS/Avahi)?** If not, use the IP
and set up a DHCP reservation.
4. **Does SSH stay enabled after a reboot and after an OS update?** Also check
that `~/.ssh/authorized_keys` survives an update.
5. **Is the `sshd_config.d` include present?** Check before `--harden`:
`ssh frame 'grep -n Include /etc/ssh/sshd_config'`.
6. **What does Steam Link on macOS show when connected to `frame`?** Is it the
VR view, a flat mirror, or the desktop? Does keyboard/mouse input reach the
headset?
7. **Does the xrdp session work from Microsoft Windows App on macOS?** Valve
only documents Windows Remote Desktop Connection. Is clipboard sync
supported?
8. **What kind of session is the in-headset Linux desktop?** It could be a
normal Plasma Wayland session (with a `wayland-*` socket in
`/run/user/$(id -u)`), X11, or something nested in SteamVR. This decides
whether `paste-to-frame.sh` works. `ssh frame 'ls /run/user/$(id -u); loginctl list-sessions'`.
9. **Are `wl-copy`, `xclip`, and `rsync` present on the image?**
`ssh frame 'command -v wl-copy xclip rsync flatpak'`.
10. **Can Flatpaks be installed `--user` over SSH, and do they appear in the
headset's desktop?** Test with `./scripts/install-apps.sh remmina`.
11. ~~**Remmina → macOS Screen Sharing**~~: answered 2026-09-27; see above
and [streaming.md](streaming.md).
12. **Moonlight Flatpak (aarch64) + Sunshine on macOS:** VNC works but is
noticeably laggy, so this is worth trying.
13. **KDE Connect**: is it preinstalled or installable on the Frame, and does
it pair with KDE Connect for macOS?
14. **Bluetooth keyboard pairing** on the Frame, for the rare times you do need
to type locally.
15. **ADB**: does `adb shell` over USB-C from a Mac (not just a Windows PC)
reach the Linux side? Does USB power from the Mac cope?
16. ~~**Tailscale**~~: answered 2026-09-25. A userspace `tailscaled` in `~`
runs as a lingering user service with no sudo; see [tailscale.md](tailscale.md).
Still open: reaching the Frame from outside the home network, and the service
starting after a reboot.
17. **Floating panels in the headset** (see [panels.md](panels.md)): panels
from `panel-on-frame.sh` show up and take controller input (verified
2026-09-27 with `mac-screen`). Still open: do they offer **Float in
World** / **Move** / **Size**? Do floating positions survive closing and
reopening the app, or a reboot?
18. **`LEPTON_NO_CLEANUP=1 %command%`** as Lepton Development's launch
option: do ADB-installed apps survive closing and reopening it?
19. **Typing in Android apps:** Lepton has no IME installed. Does the SteamVR
keyboard or a Bluetooth keyboard reach Android text fields, or does an
F-Droid keyboard (installed and enabled with `ime enable`/`ime set`) work?
20. **F-Droid 2.0** (Compose 1.12): does it run? If so, the catalogue can
install it instead of 1.17.2.
21. **DeoVR local files:** does DeoVR's file browser show `Videos → VR`
(the symlink from `push-vr-video.sh`) or `Z:\home\steamos\Videos\VR`, and do
the colour-coded test clips play in 3D (red left eye, cyan right) for both
H.264 and H.265? Does the DLNA browser find a server on the Mac?
## Verified 2026-09-27
- **Recovery images exist** for the Frame at
`https://steamdeck-images.steamos.cloud/recovery/`; the root filesystem inside
is btrfs and runs, as a userland, on ARM64 Linux. See
[recovery-and-images.md](recovery-and-images.md).
- **Frame Control's server runs on the Frame itself** (the iPhone app does
this), including headset capture, 31 fps live video and file uploads. See
[iphone.md](iphone.md).
- **Password pairing and `sudo -S`** work against the recovery image's own
sshd and sudo (not yet against the headset, whose password we don't hold).
## Still open (2026-09-27)
- Does `podman exec <lepton container> /system/bin/sh -c 'wm size'` change an
instance's display the way `adb shell wm size` does?
- Can the recovery image, or its kernel, boot in a VM at all?
- Does a real sleep, restart or shut down from the iPhone app work (via
`sudo -S systemctl`)?
- The Mac EDL flashing script in `~/Downloads/steam-frame-recovery/` hasn't
been run against a Frame.
## Unconfirmed claims made in these docs
- `/home` and `/etc` persist across Frame OS updates. This is inferred from
Steam Deck behaviour.
- Steam Remote Play with a Mac as host is broken. That's based on community
reports, not tested with the Frame.
- `connect.sh --harden`, `serve-bootstrap.sh` and
`bootstrap-on-frame.sh` haven't run against real hardware.