Compare commits

..
Author SHA1 Message Date
saphid f98f3e728b Merge branch 'ui-2-connection' into ui-3-home 2026-10-01 23:21:07 +10:00
saphidandClaude Opus 5.5 90034540ae Keep the toast's fade-in, and join the test's threads on failure
From the review: opening the toast popover with .show already set skipped the
fade-in; it now opens hidden and then shows. And the superseded-test test now
joins its threads in finally, so a failure can't leave them running into
cleanup.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 23:21:07 +10:00
saphid bc0e0fc043 Merge branch 'ui-2-connection' into ui-3-home 2026-10-01 23:03:08 +10:00
saphidandClaude Opus 5.5 5b4efc87b3 Show toasts above open dialogs, and harden the superseded-test test
From the review of the Reconnect change:

- A toast raised while a dialog was open (Reconnect refused during an install,
  say) sat under the dialog's backdrop, dimmed. The toast is now a manual
  popover, raised again when a dialog has opened since, so it shows on top.
- The new test could wait for ever if the first test never reached its probe,
  and didn't check its threads finished. It now waits on events with time
  limits, releases everything in finally, and also checks the first test
  finishing doesn't mark the second, still running, done.
- docs/devices.md: Reconnect applies your changes by reconnecting; which
  address wins still depends on ranking and timing.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 23:03:08 +10:00
saphid 01ba796881 Merge branch 'ui-2-connection' into ui-3-home 2026-10-01 22:37:12 +10:00
saphidandClaude Opus 5.5 b9f96866e5 Replace Use now with a plain Reconnect, and ignore superseded tests
Three review rounds kept finding ways Use now could point at an address a
reconnect wouldn't pick: the page was predicting the outcome of the server's
race from test results that could be unfinished, from another network, or out
of date after a reorder or a Tailscale change. Adding the offered LAN address
first in the list is what makes it win; Use now only hurried that along.

The dialog's Retry button now also shows while connected, as Reconnect: it tries
the addresses again in their current order and promises nothing about which
answers first. The test results go back to plain rows.

The review also found a test started earlier could overwrite a newer one still
running, and mark it done. Each headset's tests now have a generation; only the
newest one publishes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 22:37:12 +10:00
saphidandClaude Opus 5.5 8e8c24f370 Don't break startup at Games links, and reload titles in the iPhone app too
The fix review found the Games reload added to showPage() read `link`, which
the page declares later: opening Frame Control at #games, #library,
#sideloaded or #getgames threw at startup and skipped the rest of the setup.
And the iPhone app never watches the connection, so `link.s` stayed null and
titles still never reloaded there.

The reload now runs only when navigating to Games (the hashchange), where the
first load is already done, and doesn't depend on connection state; a failed
load shows its error in the list as Refresh did. tests/test_page_startup.py runs
the real showPage() at every page and section link with everything declared
later still uninitialised, and fails on the old line.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 22:02:53 +10:00
saphid 79dda60bde Merge branch 'ui-2-connection' into ui-3-home 2026-10-01 22:00:27 +10:00
saphidandClaude Opus 5.5 0bb2f9eb03 Offer Use now from the finished test's own order
The fix review found Use now could still point the wrong way: the button was
worked out from per-address ranks in the devices list while the test was still
running (a better-ranked address might yet answer), and the test's successes
changed those ranks before the list was reloaded.

The test now finishes by publishing the order a reconnect on this network would
try, worked out after it has recorded where each address works, together with
the network it ran on. The page offers Use now only once the test is done, only
for that network, and only on the first address in that order that passed. The
ranks in the devices list are gone again. docs/devices.md no longer promises
where a reconnect lands: a slow address loses to a later one.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 21:54:16 +10:00
saphid d4b34e1bad Merge branch 'ui-2-connection' into ui-3-home 2026-10-01 21:32:42 +10:00
saphid 22548bc42f Merge branch 'ui-1-layout' into ui-2-connection 2026-10-01 21:32:41 +10:00
saphidandClaude Opus 5.5 1863c92101 Show the focus ring on the title form's and display picker's selects too
The fix review found two older rules (#titleForm select:focus, .disp select:focus)
that outranked the new select:focus-visible outline and still removed it.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 21:32:28 +10:00
saphidandClaude Opus 5.5 0bceb5c928 Reload titles on Games, show Home uploads' progress, reset the comfort form
From the independent review of this PR:

- Phones lost the Refresh button, and nothing else reloaded sideloaded titles,
  so one added or removed from another computer never showed. Opening Games
  now reloads them.
- Send files... on Home uploaded with its progress bar in the hidden Tools
  page, and phones have no Activity bar. Choosing files from Home now opens
  the file panel on Tools.
- A session that finished while the page was open left its settings (1 / 0 / 0
  after a test) in the form. The form goes back to its defaults when the
  session ends. The test now covers that, and its mock uses the page's real
  break default (20 minutes, not 30).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 21:09:58 +10:00
saphidandClaude Opus 5.5 22bb9c6469 Offer Use now only where a reconnect goes, and keep newer edits and headsets apart
From the second independent review of this PR:

- Use now sends a plain reconnect, which picks the first-ranked address that
  answers, but it was offered on every tested address listed above the one in
  use. The devices list now carries each address's rank on the current network
  (frame_devices.order_addresses), and only the address a reconnect would pick
  gets the button.
- Saving one address, cancelling, then editing another: the first save's answer
  closed the second editor and lost what was typed. Each edit now has its own
  session, and a late answer leaves a newer one alone.
- Switching headsets with the dialog open drew the address offer from the
  previous headset's status before it was cleared, so Add could save its IP to
  the new headset. The dialog now renders after the old status is cleared.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 21:03:13 +10:00
saphid fab04f0558 Merge branch 'ui-2-connection' into ui-3-home 2026-10-01 21:03:13 +10:00
saphidandClaude Opus 5.5 c0ae75d56b Keep the headset menu reachable and on screen, and keep focus visible
From the independent review of this PR:

- Without a battery reading the chip was hidden, and with it the only way to
  the headset's details. It now stays, labelled Headset details.
- On a 375 px phone the menu lined up with the chip and ran 82 px off the
  left edge. It now stays 12 px inside the window.
- A long headset name pushed the menu wider; it's now cut short with an
  ellipsis (the full name is in the tooltip).
- Reduced motion turned off smooth scrolling for the page but not for the
  new scroll area.
- Selects lost their focus ring; keyboard focus now shows a blue outline.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 20:56:32 +10:00
saphid 0520082586 Merge branch 'ui-1-layout' into ui-2-connection 2026-10-01 20:56:32 +10:00
saphidandClaude Opus 5.5 36dd5a05f2 Make the offered home address the one that gets used, and keep edits safe
An interrupted review pass pointed at four problems in the pill's dialog, each
confirmed against the Frame:

- The offer to add the Frame's LAN address appended it after the Tailscale name,
  which then kept winning on that network, so nothing changed. The offer now adds
  it first in the list (address-add takes first: true); away from home the
  Tailscale name still leads. A tested address that ranks above the one in use
  gets a Use now button that reconnects through it.
- A half-typed edit was thrown away when the connection state changed after
  focus left the input, and when the server refused the save. The edit row now
  stays until it is saved or cancelled.
- Pressing Enter twice sent the update twice.
- The offer's button could act on the previously selected headset.

Keyboard focus also stays on the same button of the same address when the rows
are rebuilt.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 21:28:38 +10:00
saphidandClaude Opus 5.5 4b1bb1557d Make room in the header for the settings button
With one more button in the header the pill lost its route at a few widths
(970-1020, 1160-1180 and 1350-1410 px). The header's spacing now tightens below
1500 px, the shortcut hints go at 1200, and the compact header starts at 1030,
so the pill reads "Connected · Tailscale" in full at every width above that,
including the 1400 px default window.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 20:58:23 +10:00
saphid b151ae691e Merge branch 'ui-2-connection' into ui-3-home
# Conflicts:
#	ui/index.html
2026-09-30 20:40:03 +10:00
saphidandClaude Opus 5.5 36db6b1ac6 Never cut the pill's status word short
At 1260 to 1400 px wide the header was a few pixels too tight and the pill read
"Connected · Tails…"; on a phone it read "Connected · T…". The status word now
always shows whole: when the route doesn't fit beside it, the route drops out
instead of being clipped. The wordmark gives way a little earlier so the route
shows at every desktop width above 960 px, and the smallest phones lose the
logo rather than squeeze the pill.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 20:39:43 +10:00
saphidandClaude Opus 5.5 12aaec7888 Keep tool headings on one line and label the battery temperature
Mac in the headset's picture quality moves into the panel with a label, and the
panel switcher's Open in headset button sits under its list, so neither heading
wraps in a narrow column. Headings line up across panels whether or not they
hold a button. An odd last figure in a stats grid spans the row instead of
leaving a hole. The battery menu says which temperature is the battery's.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 20:31:02 +10:00
saphid 7ea999d5b4 Merge branch 'ui-1-layout' into ui-2-connection 2026-09-30 20:31:02 +10:00
saphidandClaude Opus 5.5 ed4a0ad5cd Lead Home with what's happening, and give settings a page
Home answers "what's my headset doing, and what do I want to do now". A
Right now card says whether SteamVR is running and holds the volume and the
next things people do: cast to this screen, play a video or photo, show a
Mac window, send files, type on the Frame. With nothing captured, the
headset view is a short strip rather than a big black box; the keyboard and
trackpad fold to one line until turned on; VR performance folds away.
Screenshots and Family and comfort follow.

Tools is grouped: in the headset (Mac in the headset, the media player, the
panel switcher), then sending files, Linux apps, remote and power. Privacy
and updates, library artwork and the assistant move to a Settings page,
opened by a gear in the header (key 6), with About and licences.

Family and comfort no longer fills the form with a finished session's
settings, so it shows 30 / 20 / 30 rather than the last test's 1 / 0 / 0,
and its recent events carry their times.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 15:48:57 +10:00
saphidandClaude Opus 5.5 cb0a90a9c3 Change the headset's addresses from the connection pill
The pill says plainly whether the headset is connected and how
("Connected · Tailscale", or the network's name), and never shows a
truncated address. Its dialog now leads with that, then lists the headset's
addresses with what each answered; they can be added, edited, reordered and
removed right there, and a new one is tested straight away. When the Frame
reports a LAN IP on this computer's network that isn't saved, it offers to
add it, so at home the app connects directly rather than over Tailscale.

The connection steps and this computer's network fold away while it's
connected and open when it isn't. Retry now and Set Up Connection only show
when they'd help; the buttons stay in reach when the dialog scrolls.

On the Devices tab the SSH alias, user, port and Forget identity move under
Advanced, and the address kind is worked out from the address. Report a
problem is a speech bubble rather than a warning sign.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 15:39:52 +10:00
saphidandClaude Opus 5.5 32fbbfe475 Fit the window at every size and show the battery once
The page now scrolls between the header and the Activity bar on a computer,
so the bar never covers content, and nothing overflows sideways from the
760 x 560 minimum up. The header gives way as the window narrows: the
wordmark goes, the tabs tighten, and below 960 px the logo, Refresh (R still
works) and the pill's second line go. Phones keep scrolling the window.

The battery shows once, in the header chip. Clicking it opens a menu with
the headset's storage, memory, temperature, Wi-Fi, uptime, SteamOS build and
services; the big battery card is gone from Home, and the VR performance
table no longer repeats battery and temperature.

Heading rows wrap their buttons onto a new line instead of squeezing the
heading, and every drop-down is dark.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 15:19:19 +10:00
31 changed files with 820 additions and 1753 deletions

No files matched your search

+2 -2
View File
@@ -73,7 +73,7 @@ Drag files onto the window to send them. Drop a game's .zip, folder or .exe to a
Browse the shots you take in the headset and save them to your Pictures folder.
**⌨️ Keyboard and trackpad**<br>
Type and point in the headset from your computer or phone, through Valve's own input path, with nothing to install. Accents and emoji use KDE Connect, which Frame Control brings along and sets up the first time you type one.
Type and point in the Frame's apps from your computer or phone, through KDE Connect, which Frame Control brings along and sets up on the Frame. Nothing else to install, anywhere.
</td>
</tr>
@@ -189,7 +189,7 @@ entry to `~/.ssh/config` and keys at `~/.ssh/id_ed25519_frame` and
This is a first public test, so reports are really useful, especially from
Windows and Linux. The quickest way is **Report a problem** in the app (the
warning-sign button at the top, or **Help → Report a Problem…**). It adds
speech-bubble button at the top, or **Help → Report a Problem…**). It adds
diagnostics with personal details removed, shows you exactly what's included,
and sends it privately to the maintainer; nothing is published. Without the app,
use the [feedback form](https://frame-control.pages.dev/feedback/). Please include:
+6 -28
View File
@@ -1,7 +1,7 @@
// Frame Control as a desktop app (macOS, Windows, Linux): starts ui/server.py on
// a free loopback port and shows it in a native window. The server does all the
// work over the `frame` SSH alias; this file only hosts it.
const { app, BrowserWindow, Menu, Notification, clipboard, dialog, ipcMain, nativeImage, shell } = require("electron");
const { app, BrowserWindow, Menu, Notification, clipboard, dialog, ipcMain, shell } = require("electron");
const { execFile, spawn } = require("child_process");
const { promisify } = require("util");
const fs = require("fs");
@@ -149,7 +149,7 @@ async function startServer() {
const target = `http://127.0.0.1:${port}/`;
for (let i = 0; i < 100; i++) {
if (exited !== null) throw new Error(`The server exited (${exited}). See ${LOG}.`);
if (await ping(target)) { url = target; serverStarted = Date.now(); return; }
if (await ping(target)) { url = target; return; }
await new Promise((r) => setTimeout(r, 100));
}
if (server === child) server = null;
@@ -175,27 +175,18 @@ function stopServer() {
if (server) endServer(server);
}
function errorPage(message, title = "Frame Control couldn't start") {
function errorPage(message) {
const esc = (s) => s.replace(/[&<>]/g, (c) => ({ "&": "&amp;", "<": "&lt;", ">": "&gt;" }[c]));
const html = `<!doctype html><meta charset="utf-8"><body style="margin:0;height:100vh;display:grid;
place-items:center;background:${BG};color:#e6edf3;font:14px -apple-system,sans-serif">
<div style="max-width:560px;padding:32px;line-height:1.5"><h2>${esc(title)}</h2>
<p>${esc(message)}</p>
<p><button onclick="this.disabled = true; frameApp.restartServer()" style="font:inherit;padding:6px 16px;
border-radius:6px;border:1px solid #30363d;background:#21262d;color:inherit;cursor:pointer">Try Again</button></p>
<p style="color:#8b98a8">Frame → Restart Server does the same.</p></div>`;
<div style="max-width:560px;padding:32px;line-height:1.5"><h2>Frame Control couldn't start</h2>
<p>${esc(message)}</p><p style="color:#8b98a8">Fix it, then choose Frame → Restart Server.</p></div>`;
return "data:text/html;charset=utf-8," + encodeURIComponent(html);
}
// A server that had been running starts again by itself (something stopped it: a
// signal, a crash). One that stops again within a minute shows the error instead,
// so a server that can't stay up doesn't restart forever.
let serverStarted = 0;
function serverDied(why) {
url = null;
if (!win) return;
if (Date.now() - serverStarted > 60000) restartServer();
else win.loadURL(errorPage(`Its server stopped unexpectedly (${why}). See ${LOG}.`, "Frame Control stopped"));
if (win) win.loadURL(errorPage(`The server stopped unexpectedly (${why}). See ${LOG}.`));
}
// Restarts that overlap share one: two could each start a server, and the one
@@ -272,20 +263,7 @@ function fromUi(e) {
} catch { return false; }
}
// The error page's Try Again button. The error page is the only data: page the window
// shows (`url` can still be set then: the server answered but the page failed to load).
ipcMain.handle("server:restart", (e) => {
if (win && e.sender === win.webContents && e.senderFrame && e.senderFrame.url.startsWith("data:")) restartServer();
});
ipcMain.handle("clipboard:read", (e) => fromUi(e) ? clipboard.readText() : "");
// A PNG or JPEG (a screenshot) onto the clipboard as an image.
ipcMain.handle("clipboard:writeImage", (e, bytes) => {
if (!fromUi(e) || !(bytes instanceof Uint8Array)) return false;
const img = nativeImage.createFromBuffer(Buffer.from(bytes));
if (img.isEmpty()) throw new Error("not an image");
clipboard.writeImage(img);
return true;
});
ipcMain.handle("connection:setup", (e) => { if (fromUi(e)) setUpConnection(); });
ipcMain.on("keys:capture", (e, on) => { if (fromUi(e)) win.webContents.setIgnoreMenuShortcuts(on === true); });
ipcMain.handle("update:get", (e) => fromUi(e) ? publicUpdate() : null);
+2 -4
View File
@@ -2,8 +2,8 @@
// to the Frame needs no pbpaste, PowerShell, xclip or wl-clipboard. Also tells
// the page where a dropped file or folder lives, so a folder can be sideloaded
// as a title without zipping it (the local server reads it from there).
// It can put a screenshot on the clipboard as an image, open Set Up Connection when
// the headset can't be reached, and keeps the Frame menu's list of headsets up to date.
// It can open Set Up Connection when the headset can't be reached, and keeps the
// Frame menu's list of headsets up to date.
// It also receives frame-control://install links (docs/web-install.md): only
// what the link asked for, never an install; the page asks the user first.
// And it passes update state both ways: see app/updater.js.
@@ -12,9 +12,7 @@ const { contextBridge, ipcRenderer, webUtils } = require("electron");
contextBridge.exposeInMainWorld("frameApp", {
notify: (message, request) => ipcRenderer.invoke("comfort:notify", message, request),
readClipboard: () => ipcRenderer.invoke("clipboard:read"),
writeImage: (bytes) => ipcRenderer.invoke("clipboard:writeImage", bytes),
setUpConnection: () => ipcRenderer.invoke("connection:setup"),
restartServer: () => ipcRenderer.invoke("server:restart"), // the "couldn't start" page's Try Again
// The Frame menu's headset switcher: the page tells it the headsets, and hears picks.
devicesChanged: (list) => ipcRenderer.send("devices:changed", list),
onUseDevice: (cb) => {
+1 -1
View File
@@ -97,7 +97,7 @@ replies, screenshots and approval payloads are not sent to analytics.
## Assistant panel
Open **Tools → Open assistant**, or `http://127.0.0.1:47810/assistant`.
Open **Settings** (the gear in the header) **→ Open assistant settings**, or `http://127.0.0.1:47810/assistant`.
To put the same page in the headset, with the HTTP server still running:
```sh
+16 -4
View File
@@ -3,8 +3,9 @@
Frame Control can manage more than one Steam Frame, and each headset can be
reached at more than one address: a LAN IP at home, another at the office, its
mDNS name (`frame.local`), its Tailscale IP or MagicDNS name. The **Devices**
tab (key 5) lists them, and the connection pill in the header shows what the
app is doing to reach the one in use, step by step, as it happens.
tab (key 5) lists them. The connection pill in the header says whether the one in
use is connected and how (Tailscale, or the network's name); click it to add,
edit or reorder that headset's addresses, or to see each step of connecting.
The code is in three modules, all stdlib-only Python on your computer:
@@ -57,7 +58,7 @@ and ranks them:
5. addresses that only ever worked on other networks;
6. Tailscale addresses while Tailscale is off.
Your order on the Devices tab breaks ties. The best-ranked address that answers
Your order (on the Devices tab, or in the pill's dialog) breaks ties. The best-ranked address that answers
wins; one that answers first waits up to 0.35 s for a better-ranked one that is
still trying. If SSH to the winner fails in a way another address could fix
(a different device answered there, or the link dropped), the next one that
@@ -72,6 +73,16 @@ status --json`, including the Mac app's own CLI) with buttons to add their
MagicDNS name or IP. **Find on this network** asks mDNS for SteamOS devkit
services and checks `ALIAS.local` and `frame.local`.
**The pill's dialog** lists the same addresses, with what each one answered, and
can add, edit, reorder and remove them without leaving the page you're on. When
the headset reports a LAN IP on the same network as this computer and that IP
isn't saved, it offers to add it. The offer puts the address first in the list,
so on that network it wins over the Tailscale name; away from home the Tailscale
name still leads. A new or edited address is tested straight away. While
connected, **Reconnect** applies your changes now rather than at the next
connection: it tries the addresses again, ranked as above, and the best-ranked
one that answers promptly wins. It doesn't pick a particular address.
## Networks
A network is told apart by its default gateway: the router's IP address plus its
@@ -122,7 +133,8 @@ file per headset instead, so saving or forgetting one headset's key never touche
another's: a different device answering at one of its
addresses is refused, and the pill says so. A headset's first connection trusts
the key it shows, as Set Up Connection does. After reinstalling SteamOS the
headset has a new key; **Forget identity** on the Devices tab lets the next
headset has a new key; **Forget identity** (Devices tab → **Advanced**, with the
SSH alias, user and port) lets the next
connection save the new one.
## One server at a time
+1 -1
View File
@@ -58,7 +58,7 @@ not been verified and is not guaranteed.
## Casting
**Cast headset view** starts the existing headset Live view and requests full
**Cast to this screen** (Home → **Right now**) starts the existing headset Live view and requests full
screen where supported. Show that screen to people in the room, or use the
computer/phone's own screen mirroring. It creates no new stream transport,
public URL or LAN server. iPhone uses the inline viewer if full screen is not
+14 -9
View File
@@ -17,14 +17,19 @@ python3 ui/server.py # anywhere: then open http://127.0.0.1:47810
## Features
The window has five tabs: **Home** (headset view, status, screenshots),
**Games** (installed games, sideloaded titles, getting games), **Android** (apps,
the catalogue, display settings, reports), **Tools** (sending files and text,
Flatpaks, remote and power) and **Devices** (your headsets and their addresses).
Keys 1–5 switch between them. Files can be dropped anywhere in the window. A
connection pill in the header always shows which headset, which network this
computer is on, the address in use or being tried, and each step of connecting
as it happens; click it for the whole timeline. When the Frame can't be
The window has five tabs: **Home** (what the headset's doing and what you'd do
next, the headset view, screenshots, family and comfort, the keyboard and
trackpad, and VR performance, folded away), **Games** (installed games,
sideloaded titles, getting games), **Android** (apps, the catalogue, display
settings, reports), **Tools** (in the headset: your computer's windows, the media
player and the panel switcher; then sending files and text, Flatpaks, remote and
power) and **Devices** (your headsets and their addresses). Keys 1–5 switch
between them. The gear in the header (key 6) opens **Settings**: privacy and
updates, library artwork and the assistant. The battery chip opens the headset's
details: storage, memory, temperature, Wi-Fi, uptime and SteamOS build. Files can be dropped anywhere in the window. A
connection pill in the header always shows which headset and whether it's
connected, and how (Tailscale, or the network's name). Click it to add, edit or
reorder the headset's addresses, or to see each step of connecting. When the Frame can't be
reached, a banner says why in plain words, what was tried, and counts down to
the next try, filling everything in once it answers. Flatpak and Android installs run in the background; the bottom bar
counts them while they run.
@@ -178,5 +183,5 @@ Control implementations. MCP wraps this HTTP API without API keys. Changes
require a separate user approval; power also retains its password prompt. The
assistant uses a user-chosen endpoint and sends nothing until the user opts in
for a message. Screenshot context is separately opt-in. Model replies cannot
operate the headset. Tools → Open assistant opens the page; the linked guide
operate the headset. Settings → Open assistant settings opens the page; the linked guide
covers putting it in a Chromium panel on the Frame.
+2 -2
View File
@@ -114,8 +114,8 @@ don't.
## Family and comfort
The shared Home card sets session limits, breaks and check-ins, and offers
**Cast headset view**. **Enable / test notifications** requests iOS notification
The shared Home card sets session limits, breaks and check-ins; **Cast to this
screen** is in Home's **Right now** card. **Enable / test notifications** requests iOS notification
permission and sends a local test. These are local notifications, not APNs push;
iOS background suspension can interrupt phone alerts. The headset timer still
runs. See [the behavior and verification limits](family-comfort.md).
+1 -1
View File
@@ -125,7 +125,7 @@ a limit on the number of floating panels.
separate from Frame Control. Public reports describe some Proton support;
Windows-only does not by itself prove a Frame app cannot run. Local status
and sources are in [VR utilities](vr-utilities.md).
- **Our performance HUD:** Home → VR comfort and performance → Open HUD in
- **Our performance HUD:** Home → VR performance (unfold it) → Open HUD in
headset creates its own gamescope panel using built-in tools. It needs no
third-party overlay app. [Metrics and verification](vr-utilities.md).
+5 -56
View File
@@ -97,16 +97,14 @@ The same error is sent at most once every 10 minutes.
## Report a problem
**Report a problem** is the warning-sign button in the header, also in the
Privacy panel and under **Help → Report a Problem…**. It sends the report
**Report a problem** is the speech-bubble button in the header, also in the
Settings page (**Privacy & updates**) and under **Help → Report a Problem…**. It sends the report
privately to Frame Control's PostHog project as a `problem_report` event, the
same way as the analytics above, so only the maintainer can read it and
nothing is published. It works whatever the analytics settings are, because
the person sends it deliberately. The report has the kind, title and text you
wrote, a short reference shown after sending, and the diagnostics below. Your
email address goes with it only if you tick **The maintainer may contact me
with follow-up questions** (the report then carries `contact_followup: true`);
it's filled in from **Contact email** below when you've agreed there. It has its own random id, so it isn't linked to
wrote, how to reach you if you gave it, a short reference shown after sending,
and the diagnostics below. It has its own random id, so it isn't linked to
your analytics events.
With **Include diagnostics** ticked (the default), the report adds:
@@ -130,60 +128,11 @@ The maintainer reads reports on the Frame Control dashboard in PostHog, or
with `python3 ui/frame_report.py inbox [days]`, which uses the same personal
API key as `frame_compat_db.py sync`.
## Contact email (optional)
Frame Control never needs an email address. If you'd like to leave one, there
are two separate choices, both off until you tick them:
| Choice | What it's for |
|---|---|
| **Email me about Frame Control updates** | Occasional notices about new releases and updates |
| **The maintainer may contact me with follow-up questions** | Questions about problem reports you send, mostly |
You're asked once, in a bar at the top of the page, after the Frame has
connected for the first time, and never while or straight after the
first-run privacy notice is showing. **No thanks** hides it for good, and it isn't
shown again even if you ignore it. **Contact email** in **Privacy & updates**
is where you add, change or remove the address and either choice at any time.
**What's sent, and where.** The address and the two choices go privately to
Frame Control's PostHog project, the same place as problem reports, as a
`contact_consent` event with `email`, `updates`, `followup`, `action` (`set`
or `withdraw`) and the common properties above. Only the maintainer can read
that project, and nothing in it is published or shared. It's sent only when
you save, whatever the analytics settings are, because you chose to. It
carries its own random contact id, not the analytics id, so it isn't linked
to your usage events, and a `rev` number that goes up with each change, so
the newest choice always wins. Like everything else sent, it's listed under
**Show what's been sent**. On this computer the address and choices are kept in
`contact/contact.json` in Frame Control's data folder. An address is only
kept with at least one choice ticked.
**Removing it.** **Remove my email** (or clearing the address and saving)
deletes it from this computer, including from the **Show what's been sent**
log (in earlier contact events and problem reports), and sends a `withdraw`
event with no address in it. The maintainer's list only uses the newest event from each copy, so from
then on the address isn't listed for either choice. Unticking one choice
works the same way for that choice. If you're offline, the change waits on
this computer and is sent when PostHog can be reached. The earlier event
stays in PostHog until its data retention removes it; to have it deleted
sooner, ask the maintainer (for example in a problem report).
Nothing sends email yet: this only records who agreed to what. The
maintainer lists the addresses with
`python3 ui/frame_report.py contacts [updates|followup]`, which uses the same
personal API key as `inbox`.
## Turning it all off
Untick the boxes, or set `DO_NOT_TRACK=1` or `FRAME_CONTROL_TELEMETRY=0` in
the environment that starts Frame Control. A copy run from a source checkout
never sends analytics unless `FRAME_CONTROL_TELEMETRY=1` is set.
These switches cover the analytics above. A problem report or a contact email
is sent only because you pressed its Send or Save button, so those still go
when you choose to send them (a contact change saved while offline is sent
by itself once PostHog can be reached); if you don't, nothing is sent.
never sends anything unless `FRAME_CONTROL_TELEMETRY=1` is set.
## Update checks
+4 -7
View File
@@ -123,13 +123,10 @@ two fingers to scroll, two-finger tap to right-click) plus a text field that
types on the Frame. On a computer, clicking the pad passes your mouse and
keyboard through to the Frame until you press Esc (⌘ is sent as Ctrl on a Mac).
Since Control (below), the pad goes through **gamescope's own input socket**
([`ui/frame_touch.py`](../ui/frame_touch.py)), so it reaches whichever panel has
focus, Steam's own menus included, and needs nothing installed on the Frame.
Only characters that aren't on a US keyboard (accents, emoji) go through
**KDE Connect** as below; it starts the first time you type one. (Before
Control, everything went through KDE Connect, which is why the notes below
describe it in detail.)
It goes through **KDE Connect**, the first-party route (KDE makes the Frame's
desktop): Frame Control's server runs [`ui/frame_input_agent.py`](../ui/frame_input_agent.py)
on the Frame, which talks KDE Connect's own LAN protocol to the Frame's
`kdeconnectd` as if it were a phone. KDE Connect does the typing and clicking.
**Verified 2026-09-28** (SteamOS 0.4.1, build 20260925.6191901):
+1 -1
View File
@@ -94,7 +94,7 @@ A new shortcut is rolled back if artwork fails; failure is never reported as
an installed app with a blank tile.
Artwork preference is **SteamGridDB → source images → generated fallback**.
Set the optional free key in Frame Control's **Library artwork settings**, or
Set the optional free key in Frame Control's **Settings → Library artwork**, or
`STEAMGRIDDB_API_KEY` (`FRAME_STEAMGRIDDB_API_KEY` also works). Environment
settings override the saved key. Without a key there are no provider calls or
warnings. Saved keys stay in host app data, mode 0600 on POSIX, and are never
+2 -2
View File
@@ -11,7 +11,7 @@ checks below. The PR stays draft.
## Our performance HUD
On **Home → VR comfort and performance**, the app shows a timestamped sample
On **Home → VR performance** (folded until you open it), the app shows a timestamped sample
with each status refresh (30 seconds, or Refresh). **Open HUD in headset**
starts our text HUD as a gamescope panel, refreshed every two seconds. In the
SteamVR dashboard, select **Frame Control HUD**, then Float in World or dock
@@ -26,7 +26,7 @@ it twice reuses the existing process.
| Compositor CPU | OpenVR compositor render CPU milliseconds, not game CPU time. |
| System CPU | `/proc/stat` busy-time delta across the sample, with guest time counted once and iowait treated as idle. |
| GPU clock | `3d00000.gpu/cur_freq`, converted from Hz to MHz; frequency is not load. |
| Hottest sensor / battery | Existing thermal-zone and battery sysfs reads from `frame_status.py`. |
| Hottest sensor / battery | Existing thermal-zone and battery sysfs reads from `frame_status.py`. In the headset HUD only: the app shows them once, in the battery menu at the top. |
OpenVR uses background application mode, which does not start SteamVR or keep
it running. This mode also returned live timing in a read-only device probe.
+1 -1
View File
@@ -6,7 +6,7 @@ is required.** Chromium and immersive WebXR are not in this playback path.
## Use it
In **Tools → Media in the headset**, send a file, choose its layout and press
In **Tools → Media player** (or **Play a video or photo** on Home), send a file, choose its layout and press
**Play**. **Theatre** gives it a larger screen and an 85% black surround.
**Stop** removes both. Refresh reads the library and the player's state.
The screen follows your head; it isn't a saved world-space panel.
+42
View File
@@ -55,6 +55,48 @@ const log = ()=>{}, toast = ()=>{};
assert.equal($('sessionMinutes').disabled,false);
assert.equal($('sessionCancel').disabled,true);
})().catch(e=>{console.error(e);process.exitCode=1;});
'''
result = subprocess.run(['node', '-e', setup + code + checks], capture_output=True, text=True)
self.assertEqual(result.returncode, 0, result.stderr)
def test_a_finished_session_leaves_the_defaults(self):
"""A one-minute test session that has ended mustn't fill the form with 1 / 0 / 0."""
page = (ROOT / 'ui/index.html').read_text(encoding='utf-8')
code = page[page.index('let comfortBusy ='):page.index('async function pollComfort()')]
setup = r'''
const assert = require('node:assert/strict');
const elements = new Map();
const $ = id => {
// The form's own defaults, as in the page's HTML.
const value = {sessionMinutes:'30', breakMinutes:'20', stillMinutes:'30'}[id] || '';
if (!elements.has(id)) elements.set(id, {textContent:'', hidden:true, disabled:false, value, defaultValue:value,
checked:true, defaultChecked:true, type: /Alert$/.test(id) ? 'checkbox' : 'number'});
return elements.get(id);
};
const window = {frameApp:{notify:async()=>{}}};
const log = ()=>{}, toast = ()=>{};
'''
checks = r'''
renderComfort({id:'old', active:false, time:100, options:{minutes:1,breakMinutes:0,stillMinutes:0,batteryAlert:false,heatAlert:false},
events:[{id:'old:1',kind:'finished',time:90,message:'Session ended'}]});
assert.equal($('sessionMinutes').value, '30');
assert.equal($('breakMinutes').value, '20');
assert.equal($('batteryAlert').checked, true);
assert.match($('comfortEvents').textContent, /Session ended/);
assert.notEqual($('comfortEvents').textContent, 'Session ended'); // it carries a time
renderComfort({id:'new', active:true, time:200, remaining:600, options:{minutes:45,breakMinutes:15,stillMinutes:20,batteryAlert:true,heatAlert:false}, events:[]});
assert.equal($('sessionMinutes').value, 45); // a running session shows its own settings
assert.equal($('heatAlert').checked, false);
// The page stays open while that session ends: the next one starts from the defaults again.
renderComfort({id:'new', active:false, time:900, options:{minutes:45,breakMinutes:15,stillMinutes:20,batteryAlert:true,heatAlert:false},
events:[{id:'new:1',kind:'finished',time:899,message:'Session ended'}]});
assert.equal($('sessionMinutes').value, '30');
assert.equal($('breakMinutes').value, '20');
assert.equal($('heatAlert').checked, true);
renderComfort({id:'new', active:false, time:905, options:{minutes:45}, events:[]});
$('sessionMinutes').value = '50'; // what's typed for the next session
renderComfort({id:'new', active:false, time:910, options:{minutes:45}, events:[]});
assert.equal($('sessionMinutes').value, '50'); // later polls leave it alone
'''
result = subprocess.run(['node', '-e', setup + code + checks], capture_output=True, text=True)
self.assertEqual(result.returncode, 0, result.stderr)
-280
View File
@@ -1,280 +0,0 @@
"""A contact email (ui/frame_contact.py): kept only with a matching choice, sent privately,
withdrawn when removed, never lost offline, and the one-time prompt stays dismissed.
Run: python3 -m unittest discover -s tests
"""
import sandbox # noqa: F401 (first: keeps tests off real data and services)
import sys
import threading
import time
import unittest
from pathlib import Path
from unittest import mock
ROOT = Path(__file__).resolve().parent.parent
sys.path.insert(0, str(ROOT / "ui"))
sys.path.insert(0, str(Path(__file__).resolve().parent))
import frame_compat_db as db # noqa: E402
import frame_contact as fc # noqa: E402
import frame_report as fr # noqa: E402
import frame_telemetry as tm # noqa: E402
from test_telemetry import Base, ReportProblem # noqa: E402
REPORT = {"title": "RDP not working", "message": "It never connects on Windows."}
class Contact(Base):
"""Base's temp telemetry state, ReportProblem's PostHog stand-in, and a temp contact file."""
serve = ReportProblem.serve
def setUp(self):
super().setUp()
self.addCleanup(fc._removed.clear)
for name, value in (("STATE", tm.STATE / "contact"), ("FILE", tm.STATE / "contact" / "contact.json")):
p = mock.patch.object(fc, name, value)
p.start()
self.addCleanup(p.stop)
self.got = self.serve()
def events(self):
return [body["batch"][0] for _, body in self.got]
def offline(self):
return mock.patch.object(tm, "post", side_effect=tm.SendError("couldn't reach PostHog"))
# ---- storage and consent flags
def test_nothing_is_kept_or_sent_until_chosen(self):
s = fc.state()
self.assertEqual((s["email"], s["updates"], s["followup"], s["waiting"]), ("", False, False, False))
self.assertFalse(fc.FILE.exists())
self.assertEqual(self.got, [])
def test_an_address_needs_a_choice_and_a_real_address(self):
with self.assertRaisesRegex(ValueError, "tick"):
fc.save({"email": "me@example.com"})
with self.assertRaisesRegex(ValueError, "email address"):
fc.save({"email": "not an address", "updates": True})
self.assertEqual(fc.load()["email"], "")
self.assertEqual(self.got, [])
def test_each_choice_is_sent_privately_on_its_own(self):
fc.save({"email": " me@example.com ", "updates": True})
fc.save({"email": "me@example.com", "updates": False, "followup": True})
first, second = self.events()
self.assertEqual(first["event"], "contact_consent")
self.assertEqual({k: first["properties"][k] for k in ("email", "updates", "followup", "action")},
{"email": "me@example.com", "updates": True, "followup": False, "action": "set"})
self.assertEqual((second["properties"]["updates"], second["properties"]["followup"]), (False, True))
self.assertEqual(first["distinct_id"], second["distinct_id"]) # one contact id, newest wins
self.assertNotEqual(first["distinct_id"], tm.settings()["id"]) # not the analytics id
self.assertEqual((first["properties"]["$process_person_profile"], first["properties"]["$geoip_disable"]),
(False, True))
self.assertEqual([e["event"] for e in tm._read_lines(tm.SENT)], ["contact_consent"] * 2)
def test_sent_whatever_the_analytics_settings(self):
tm.update_settings({"usage": False})
fc.save({"email": "me@example.com", "followup": True})
self.assertEqual(len(self.got), 1)
def test_saving_the_same_choice_again_sends_nothing(self):
fc.save({"email": "me@example.com", "updates": True})
fc.save({"email": "me@example.com", "updates": True})
self.assertEqual(len(self.got), 1)
# ---- withdrawal
def test_removing_the_address_sends_a_withdrawal_without_it(self):
fc.save({"email": "me@example.com", "updates": True, "followup": True})
s = fc.save({"email": "", "updates": True, "followup": True})
self.assertEqual((s["email"], s["updates"], s["followup"]), ("", False, False))
withdrawal = self.events()[-1]["properties"]
self.assertEqual((withdrawal["action"], withdrawal["email"], withdrawal["updates"], withdrawal["followup"]),
("withdraw", "", False, False))
self.assertNotIn("me@example.com", fc.FILE.read_text())
def test_an_address_still_waiting_is_withdrawn_too(self):
with self.offline():
fc.save({"email": "me@example.com", "updates": True}) # may already be on its way
with mock.patch.object(tm, "post") as post:
fc.save({"email": ""})
self.assertEqual([c.args[0][0]["properties"]["action"] for c in post.call_args_list], ["withdraw"])
self.assertFalse(fc.state()["waiting"])
def test_offline_the_newest_choice_waits_and_a_withdrawal_is_never_lost(self):
fc.save({"email": "me@example.com", "updates": True})
with self.offline():
s = fc.save({"email": ""})
self.assertTrue(s["waiting"])
self.assertFalse(fc._send_pending())
self.assertEqual(fc.load()["pending"]["properties"]["action"], "withdraw")
self.assertTrue(fc._send_pending())
self.assertFalse(fc.state()["waiting"])
self.assertEqual([e["properties"]["action"] for e in self.events()], ["set", "withdraw"])
def test_removing_the_address_wipes_it_from_the_sent_log_too(self):
fc.save({"email": "me@example.com", "followup": True})
fr.send({**REPORT, "contact": "me@example.com", "contactFollowup": True})
self.assertIn("me@example.com", tm.SENT.read_text())
fc.save({"email": ""})
self.assertNotIn("me@example.com", tm.SENT.read_text())
self.assertEqual([e["properties"].get("action") for e in tm._read_lines(tm.SENT)
if e["event"] == "contact_consent"], ["set", "withdraw"])
def test_each_change_has_a_higher_rev_so_the_newest_wins_whatever_the_clock(self):
fc.save({"email": "me@example.com", "updates": True})
fc.save({"email": "new@example.com", "updates": True})
fc.save({"email": ""})
self.assertEqual([e["properties"]["rev"] for e in self.events()], [1, 2, 3])
def test_a_withdrawal_during_a_send_goes_after_it(self):
started, release, order = threading.Event(), threading.Event(), []
real = tm.post
def slow(batch, timeout=20):
order.append(batch[0]["properties"]["action"])
if len(order) == 1:
started.set()
release.wait(5)
real(batch, timeout)
with mock.patch.object(tm, "post", side_effect=slow):
t = threading.Thread(target=fc.save, args=({"email": "me@example.com", "updates": True},))
t.start()
self.assertTrue(started.wait(5))
w = threading.Thread(target=fc.save, args=({"email": ""},))
w.start()
for _ in range(500): # the withdrawal is saved while the first send is still out
if fc.load()["rev"] == 2:
break
time.sleep(0.01)
self.assertEqual(fc.load()["pending"]["properties"]["action"], "withdraw")
release.set()
t.join(5)
w.join(5)
self.assertEqual(order, ["set", "withdraw"])
self.assertEqual([e["properties"]["action"] for e in self.events()], ["set", "withdraw"])
self.assertFalse(fc.state()["waiting"])
self.assertNotIn("me@example.com", tm.SENT.read_text())
def test_a_report_still_sending_when_its_address_is_removed_is_logged_without_it(self):
fc.save({"email": "me@example.com", "followup": True})
real = tm.post
def remove_meanwhile(batch, timeout=20):
real(batch, timeout)
fc.save({"email": ""}) # removed while the report is on its way, before it's logged
with mock.patch.object(tm, "post", side_effect=remove_meanwhile):
fr.send({**REPORT, "contact": "me@example.com", "contactFollowup": True})
self.assertNotIn("me@example.com", tm.SENT.read_text())
fr.send({**REPORT, "contact": "me@example.com", "contactFollowup": True})
self.assertIn("me@example.com", tm.SENT.read_text()) # sent again after removal: logged as sent
def test_only_reports_started_before_the_removal_are_redacted_even_within_a_second(self):
fc._removed["me@example.com"] = 1790000000.3
event = lambda: {"timestamp": "2026-09-21T12:53:20Z", "properties": {"contact": "me@example.com"}}
before, after = event(), event() # the same whole second as the removal
fc.redact_removed(before, 1790000000.1)
fc.redact_removed(after, 1790000000.6)
self.assertEqual((before["properties"]["contact"], after["properties"]["contact"]),
("<removed>", "me@example.com"))
def test_saving_during_a_slow_send_returns_at_once(self):
busy = fc._send_lock
busy.acquire()
try:
s = fc.save({"email": "me@example.com", "updates": True})
finally:
busy.release()
self.assertTrue(s["waiting"]) # left for the send under way (or the retry) to take
self.assertEqual(self.got, [])
self.assertTrue(fc._send_pending())
self.assertEqual(len(self.got), 1)
def test_a_change_saved_as_a_send_finishes_is_not_left_behind(self):
real = fc._send_lock
class Lock: # a Save lands after the sender found nothing waiting, before it lets go
saved = False
def acquire(self, blocking=True):
return real.acquire(blocking)
def release(self):
if not Lock.saved:
Lock.saved = True
s = threading.Thread(target=fc.save, args=({"email": "me@example.com", "updates": True},))
s.start()
s.join(5)
assert not s.is_alive() # the change is saved while the sender still holds the lock
real.release()
with mock.patch.object(fc, "_send_lock", Lock()):
self.assertTrue(fc._send_pending())
self.assertEqual([e["properties"]["email"] for e in self.events()], ["me@example.com"])
self.assertFalse(fc.state()["waiting"])
# ---- the one-time prompt
def test_the_prompt_waits_for_a_working_setup_then_stays_dismissed(self):
self.assertFalse(fc.state()["showPrompt"]) # a new install: the Frame hasn't connected yet
tm.frame_seen("20260901.1", "3.8")
self.assertTrue(fc.state()["showPrompt"])
fc.prompt({"prompt": "dismissed"})
fc.prompt({"prompt": "shown"}) # a later session can't bring it back
self.assertEqual(fc.load()["prompt"], "dismissed")
self.assertFalse(fc.state()["showPrompt"])
self.assertEqual(self.got, []) # No thanks sends nothing
with self.assertRaises(ValueError):
fc.prompt({"prompt": "reset"})
def test_the_prompt_is_shown_once_and_saving_answers_it(self):
tm.frame_seen("20260901.1", "3.8")
fc.prompt({"prompt": "shown"})
self.assertFalse(fc.state()["showPrompt"])
fc.save({"email": "me@example.com", "followup": True, "fromPrompt": True})
self.assertEqual(fc.load()["prompt"], "answered")
# ---- reports and the maintainer's list
def test_a_report_carries_the_address_only_with_follow_up_consent(self):
fr.send({**REPORT, "contact": "me@example.com"})
fr.send({**REPORT, "contact": "me@example.com", "contactFollowup": True})
without, with_ = (e["properties"] for e in self.events())
self.assertEqual((without["contact"], without["contact_followup"]), ("", False))
self.assertEqual((with_["contact"], with_["contact_followup"]), ("me@example.com", True))
with self.assertRaisesRegex(ValueError, "email address"):
fr.send({**REPORT, "contact": "discord:me", "contactFollowup": True})
def test_contacts_lists_the_newest_choice_per_copy_by_consent(self):
rows = [["a", "both@example.com", True, "true", "2026-09-01T10:00:00Z"],
["b", "news@example.com", "true", False, "2026-09-02T10:00:00Z"],
["c", "", False, False, "2026-09-03T10:00:00Z"], # withdrawn
["d", "not-an-address", True, True, "2026-09-03T10:00:00Z"], ["short"]]
with mock.patch.object(db, "_posthog_query", return_value={"results": rows}) as q:
found = fr.contacts()
self.assertIn("argMax(properties.email, tuple(ifNull(toInt(properties.rev), 0), timestamp))",
q.call_args.args[0])
self.assertEqual(found, {"updates": [("both@example.com", "2026-09-01"), ("news@example.com", "2026-09-02")],
"followup": [("both@example.com", "2026-09-01")]})
with mock.patch.object(fr, "contacts", return_value=found), \
mock.patch.object(sys, "argv", ["frame_report.py", "contacts", "followup"]), \
mock.patch("builtins.print") as out:
fr.main()
printed = " ".join(str(c.args[0]) for c in out.call_args_list if c.args)
self.assertIn("both@example.com", printed)
self.assertNotIn("news@example.com", printed)
def test_the_page_can_reach_it(self):
import server
self.assertIs(server.POST["/api/contact"], fc.save)
self.assertIs(server.POST["/api/contact/prompt"], fc.prompt)
# Run these once, in test_telemetry, not again through the import above.
del Base, ReportProblem
if __name__ == "__main__":
unittest.main()
+14
View File
@@ -296,6 +296,20 @@ class Pins(Base):
class Registry(Base):
def test_an_address_added_first_wins_on_its_own_network(self):
# The page's "Add 192.168.x.x" offer: the headset is reached over Tailscale, which has
# worked here before. The LAN address has to go ahead of it to be used at home.
d = self.reg.add_device("frame-4", hosts=["frame.tail1234.ts.net"])
self.reg.record_success(d["id"], "frame.tail1234.ts.net", "n-home", 6.0)
self.reg.add_address(d["id"], "192.168.1.40", kind="lan", first=True)
self.reg.record_success(d["id"], "192.168.1.40", "n-home", 1.0) # Test now found it
addrs = self.reg.get(d["id"])["addresses"]
self.assertEqual([a["host"] for a in addrs], ["192.168.1.40", "frame.tail1234.ts.net"])
at_home = [a["host"] for a, _ in fd.order_addresses(addrs, "n-home", True)]
self.assertEqual(at_home[0], "192.168.1.40")
away = [a["host"] for a, _ in fd.order_addresses(addrs, "n-cafe", True)]
self.assertEqual(away[0], "frame.tail1234.ts.net") # elsewhere Tailscale still leads
def test_address_editing(self):
d = self.reg.add_device("frame-3", hosts=["192.168.1.40"])
a = self.reg.add_address(d["id"], "frame-3.local", label="mDNS")
-191
View File
@@ -630,194 +630,3 @@ class PageQueue(unittest.TestCase):
if __name__ == "__main__":
unittest.main()
class PadEvents(unittest.TestCase):
"""The trackpad and key row go through gamescope; accents and emoji go the KDE Connect way."""
@classmethod
def setUpClass(cls):
import server
cls.pad = staticmethod(server.pad_events)
def test_moves_clicks_and_scroll(self):
out, extra = self.pad([{"dx": 3, "dy": -2}, {"singleclick": True}, {"singlehold": True},
{"singlerelease": True}, {"scroll": True, "dy": 1}, {"rightclick": True}])
self.assertEqual(out[0], {"dx": 3, "dy": -2})
self.assertEqual(out[1:3], [{"button": "left", "down": True}, {"button": "left", "down": False}])
self.assertEqual(out[3:5], [{"button": "left", "down": True}, {"button": "left", "down": False}])
self.assertEqual(out[5], {"scroll": [0, -15]}) # up = content follows the finger
self.assertEqual(out[6:], [{"button": "right", "down": True}, {"button": "right", "down": False}])
self.assertEqual(extra, [])
def test_keys_and_modifiers(self):
out, _ = self.pad([{"specialKey": 12}, {"specialKey": 1, "ctrl": True}, {"key": "c", "ctrl": True}])
self.assertEqual(out[:2], [{"key": 28, "down": True}, {"key": 28, "down": False}])
self.assertEqual([e["key"] for e in out[2:6]], [29, 14, 14, 29]) # Ctrl+Backspace
self.assertEqual([(e["key"], e["down"]) for e in out[6:]],
[(29, True), (46, True), (46, False), (29, False)]) # Ctrl+C
def test_text_stays_ascii_through_gamescope(self):
out, slow = self.pad([{"key": "Hi "}, {"key": "there"}])
self.assertEqual(out, [{"text": "Hi there"}])
self.assertEqual(slow, [])
def test_keyboard_goes_to_kde_whole_and_in_order(self):
events = [{"key": "a"}, {"key": "é"}, {"specialKey": 12}, {"key": "c", "ctrl": True}, {"dx": 2, "dy": 1}]
out, slow = self.pad(events, kde=True)
self.assertEqual(out, [{"dx": 2, "dy": 1}]) # the pointer still goes through gamescope
self.assertEqual(slow, events[:4]) # the keyboard as sent, in order
def test_shifted_key_with_modifier(self):
out, _ = self.pad([{"key": "A", "ctrl": True}])
self.assertEqual([e["key"] for e in out], [29, 42, 30, 30, 42, 29])
class PadDelivery(unittest.TestCase):
"""remote_input's promises: "sent" means the whole batch is taken; accents go once, in order."""
class Agent:
def __init__(self, sent=True, state="ready"):
self.sent, self.state, self.got = sent, state, []
def send(self, events):
if events and self.sent:
self.got.append(events)
return {"state": self.state, "sent": self.sent and bool(events)}
def setUp(self):
import server
self.s = server
self.saved = (server._touch, server._input, server.KDE_WAIT)
server._touch, server._input = self.Agent(), self.Agent()
self.reset()
def tearDown(self):
self.s._touch, self.s._input, self.s.KDE_WAIT = self.saved
self.settle()
self.reset()
def reset(self):
self.s._kde_queue.clear()
self.s._kde_until = self.s._typed_until = 0.0
self.s._kde_worker[0] = None
def settle(self):
worker = self.s._kde_worker[0]
if worker:
worker.join(5)
def typed(self):
return [e for batch in self.s._input.got for e in batch]
def test_accent_only_batch_is_acknowledged_and_typed_once(self):
status = self.s.remote_input({"events": [{"key": "é"}]})
self.assertTrue(status["sent"]) # so the page doesn't send it again
self.settle()
self.assertEqual(self.typed(), [{"key": "é"}])
def test_mixed_text_stays_in_one_ordered_stream(self):
self.s.remote_input({"events": [{"key": "aéb"}, {"specialKey": 12}]})
self.settle()
self.assertEqual(self.typed(), [{"key": "aéb"}, {"specialKey": 12}])
self.assertEqual(self.s._touch.got, []) # none of it split off through gamescope
def test_batch_gamescope_didnt_take_is_not_queued(self):
self.s._touch = self.Agent(sent=False, state="starting")
status = self.s.remote_input({"events": [{"dx": 1, "dy": 1}, {"key": "é"}]})
self.assertFalse(status["sent"]) # the page tries the whole batch again...
self.assertEqual(self.s._kde_queue, []) # ...so the accent isn't queued twice
def test_waits_for_kde_connect_then_sends_without_more_input(self):
self.s._input = self.Agent(sent=False, state="starting")
self.s.remote_input({"events": [{"key": "é"}]})
time.sleep(0.2)
self.assertEqual(self.s._kde_queue, [{"key": "é"}])
self.s._input.sent = True
self.settle()
self.assertEqual(self.typed(), [{"key": "é"}])
self.assertEqual(self.s._kde_queue, [])
def test_later_ascii_waits_behind_a_pending_accent(self):
self.s._input = self.Agent(sent=False, state="starting")
self.s.remote_input({"events": [{"key": "é"}]})
self.s.remote_input({"events": [{"key": "x"}]})
self.assertEqual(self.s._touch.got, []) # "x" can't overtake the "é"
self.assertEqual(self.s._kde_queue, [{"key": "é"}, {"key": "x"}])
self.s._input.sent = True
self.settle()
self.assertEqual(self.typed(), [{"key": "é"}, {"key": "x"}])
def test_queue_is_bounded_and_dropped_on_error(self):
self.s._input = self.Agent(sent=False, state="error")
self.s.remote_input({"events": [{"key": "é"}] * 150})
self.s.remote_input({"events": [{"key": "é"}] * 150})
self.settle()
self.assertEqual(self.s._kde_queue, [])
self.s._input = self.Agent(sent=False, state="starting")
self.s.KDE_WAIT = 0.3
self.s.remote_input({"events": [{"key": "é"}] * 150})
self.s.remote_input({"events": [{"key": "é"}] * 150})
self.assertLessEqual(len(self.s._kde_queue), self.s.KDE_QUEUE_LIMIT)
self.settle()
self.assertEqual(self.s._kde_queue, [])
def test_ascii_just_after_an_accent_stays_behind_it(self):
self.s.remote_input({"events": [{"key": "é"}]})
self.settle()
self.s.remote_input({"events": [{"key": "x"}]}) # KDE Connect may still be typing the é
self.settle()
self.assertEqual(self.s._touch.got, [])
self.assertEqual(self.typed(), [{"key": "é"}, {"key": "x"}])
def test_accent_just_after_gamescope_text_waits_for_it(self):
self.s.remote_input({"events": [{"key": "x" * 50}]})
self.assertEqual(self.s._touch.got, [[{"text": "x" * 50}]])
start = time.time()
self.s.remote_input({"events": [{"key": "é"}]})
self.settle()
self.assertGreater(time.time() - start, 0.6) # 50 keys at 16 ms, plus the margin
self.assertEqual(self.typed(), [{"key": "é"}])
def test_typing_time_counts_every_key_transition(self):
t = self.s.typing_seconds
self.assertAlmostEqual(t([{"text": "ab"}]), 4 * 0.008)
self.assertAlmostEqual(t([{"text": "A"}]), 4 * 0.008) # shift down, key down, key up, shift up
self.assertAlmostEqual(t([{"text": "x" * 500}]), 8.0) # a long paste
self.assertAlmostEqual(t([{"key": 29, "down": True}, {"dx": 3, "dy": 0}]), 0.008)
def test_the_margin_is_added_once_not_per_request(self):
for _ in range(10):
self.s.remote_input({"events": [{"key": "ab"}]})
# ten requests of 4 transitions each: the work queues up, with no margin added per request
self.assertLess(self.s._typed_until - time.time(), 10 * 4 * 0.008 + 0.05)
def test_trimming_while_sending_doesnt_drop_unsent_events(self):
slow = self.Agent()
gate = threading.Event()
send = slow.send
def held(events):
gate.wait(5)
return send(events)
slow.send = held
self.s._input = slow
self.s.remote_input({"events": [{"key": "é"}] * 150})
time.sleep(0.2) # the worker has taken its 150 and is mid-send
self.s.remote_input({"events": [{"key": "ü"}] * 150})
gate.set()
self.settle()
sent = self.typed()
self.assertEqual(sent[:150], [{"key": "é"}] * 150)
self.assertEqual(sent[150:], [{"key": "ü"}] * 150) # none of the new ones went missing
def test_input_queued_as_the_worker_finishes_is_still_sent(self):
for _ in range(40):
self.reset()
self.s._input.got.clear()
self.s.remote_input({"events": [{"key": "é"}]})
time.sleep(0.002)
self.s.remote_input({"events": [{"key": "ü"}]})
self.settle()
self.assertEqual(self.s._kde_queue, [])
self.assertEqual(self.typed(), [{"key": "é"}, {"key": "ü"}])
+41
View File
@@ -457,6 +457,47 @@ class Connecting(unittest.TestCase):
self.assertEqual(self.routes, [])
self.assertTrue(all("ControlPath=none" in c for c in self.calls() if "-G" not in c))
def test_a_test_started_earlier_cant_overwrite_a_newer_one(self):
d = self.device("nothing.invalid")
entered = {1: threading.Event(), 2: threading.Event()}
release = {1: threading.Event(), 2: threading.Event()}
calls = []
def probe(host, port, update=None):
calls.append(host)
n = len(calls)
entered[n].set()
release[n].wait(10)
return {"state": "refused", "detail": f"test {n}", "ip": None, "rtt_ms": None}
tests = [threading.Thread(target=self.link.test, args=(d["id"],), daemon=True) for _ in range(2)]
with mock.patch.object(fl, "probe", probe):
try:
tests[0].start()
self.assertTrue(entered[1].wait(5), "the first test never probed")
tests[1].start()
self.assertTrue(entered[2].wait(5), "the second test never probed")
# The first finishes while the second is still probing: it mustn't show its
# rows or mark the second done.
release[1].set()
tests[0].join(10)
self.assertFalse(tests[0].is_alive())
running = self.link.snapshot()["tests"][d["id"]]
self.assertFalse(running["done"])
self.assertEqual(running["rows"][0]["detail"], "Waiting")
release[2].set()
tests[1].join(10)
self.assertFalse(tests[1].is_alive())
finally:
for e in release.values():
e.set()
for t in tests:
if t.ident: # started
t.join(10)
result = self.link.snapshot()["tests"][d["id"]]
self.assertTrue(result["done"])
self.assertEqual(result["rows"][0]["detail"], "test 2")
def test_switching_to_a_headset_that_never_answers_stops_using_the_last_one(self):
self.device("localhost")
self.hosts({"localhost": "ok"})
+55
View File
@@ -0,0 +1,55 @@
"""The page calls showPage() while its first script is still running, before names declared
later (in that script or the second one) exist. Touching one of them there throws, and the
rest of the page's setup never runs: opening Frame Control at #games did exactly that."""
import json
import pathlib
import re
import shutil
import subprocess
import unittest
ROOT = pathlib.Path(__file__).resolve().parents[1]
STUBS = ['$', 'toggleLive', 'scrollToY', 'loadMacView', 'loadPanels', 'loadPanelSwitcher', 'loadTitles']
RUN = r'''
const vm = require('vm');
const {code, hashes} = JSON.parse(require('fs').readFileSync(0, 'utf8'));
const failures = [];
for (const hash of hashes) {
const context = vm.createContext({
location: {hash}, document: {querySelectorAll: () => [], title: ''}, live: false,
});
try { vm.runInContext(code, context); }
catch (e) { failures.push(`${hash}: ${e.message}`); }
}
console.log(JSON.stringify(failures));
'''
@unittest.skipUnless(shutil.which('node'), 'Node runs the page code')
class PageStartup(unittest.TestCase):
def test_opening_any_page_or_section_at_startup_runs(self):
page = (ROOT / 'ui/index.html').read_text(encoding='utf-8')
first, second = re.findall(r'<script>(.*?)</script>', page, re.S)[:2]
tables = first[first.index('const PAGES ='):first.index('let page =')]
start = first.index('function showPage(')
show = first[start:first.index('\n}\n', start) + 3]
# Everything declared after the startup call is still uninitialised when it runs.
call = re.search(r'^showPage\(\);', first, re.M).end()
later = re.findall(r'^(?:const|let)\s+(\w+)', first[call:] + second, re.M)
later = [n for n in dict.fromkeys(later) if n not in STUBS and n not in ('PAGES', 'SECTION_PAGE', 'page')]
self.assertIn('link', later) # the name that broke #games
stubs = ''.join(f'function {n}() {{ return {{ classList: {{ toggle() {{}} }}, scrollIntoView() {{}} }}; }}\n'
for n in STUBS if n != '$')
code = ('const $ = id => id === "nowhere" ? null : { classList: { toggle() {} }, scrollIntoView() {} };\n' + stubs + tables + 'let page = "home";\n' + show +
'showPage();\n' + ''.join(f'let {n};\n' for n in later))
hashes = ['', '#home', '#games', '#android', '#tools', '#settings', '#devices', '#nowhere']
hashes += ['#' + k for k in re.findall(r'(\w+): "', tables)]
r = subprocess.run(['node', '-e', RUN], input=json.dumps({'code': code, 'hashes': hashes}),
capture_output=True, text=True)
self.assertEqual(r.returncode, 0, r.stderr)
self.assertEqual(json.loads(r.stdout), [])
if __name__ == '__main__':
unittest.main()
-18
View File
@@ -111,8 +111,6 @@ class ServerGuards(unittest.TestCase):
("/api/volume", {"level": 1.5}),
("/api/clipboard", {"text": ""}),
("/api/open", {"what": "anything-else"}),
("/api/open", {"what": "shot", "id": "1/250820/../../.ssh/id_ed25519"}),
("/api/open", {"what": "shot"}),
("/api/shots/save", {"ids": []}),
("/api/shots/save", {"ids": "1/250820/20260925225208_1.jpg"}),
("/api/shots/save", {"ids": [1]}),
@@ -123,10 +121,6 @@ class ServerGuards(unittest.TestCase):
status, payload = self.post(path, body)
self.assertEqual(status, 400, f"{path} {body} -> {payload}")
def test_showing_a_shot_needs_it_saved_here(self):
status, payload = self.post("/api/open", {"what": "shot", "id": "1/250820/19990101000000_1.jpg"})
self.assertEqual(status, 404, payload)
def test_screenshot_ids_checked_before_ssh(self):
for shot in ("../../etc/passwd", "1/250820/x.jpg", "1/2/20260925225208_1.jpg;id", "1/250820/20260925225208_1.gif"):
status, _, _ = self.request("GET", f"/api/shots/image?id={quote(shot)}", headers={"X-Frame-UI": "1"})
@@ -285,18 +279,6 @@ class OneServer(unittest.TestCase):
r = conn.getresponse()
self.assertEqual(r.status, 403, r.read())
@unittest.skipIf(os.name == "nt", "no SIGTERM on Windows")
def test_sigterm_while_the_app_holds_stdin_exits_cleanly(self):
"""The app keeps stdin open; a stop signal used to abort Python (SIGABRT) at exit."""
env = {**os.environ, "FRAME_CONTROL_DATA_DIR": tempfile.mkdtemp(prefix="frame-one-server-"),
"FRAME_ALIAS": "frame-control-test.invalid"}
proc = subprocess.Popen([sys.executable, str(ROOT / "ui" / "server.py"), "--port", "0", "--exit-on-eof"],
env=env, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, text=True)
self.addCleanup(lambda: (proc.stdin.close(), proc.stdout.close()))
self.assertIn("Frame Control on", proc.stdout.readline())
proc.terminate()
self.assertEqual(proc.wait(30), 0, proc.stdout.read())
class ArtworkSettings(unittest.TestCase):
"""The settings panel's endpoints, with and without the page's X-Frame-UI key."""
+3 -5
View File
@@ -392,14 +392,13 @@ class ReportProblem(Base):
got = self.serve()
tm.update_settings({"usage": False}) # analytics off: a deliberate report still goes
res = fr.send({"kind": "idea", "title": "Live view stops", "message": "It stops after a minute.",
"contact": "me@example.com", "contactFollowup": True})
"contact": "me@example.com"})
path, body = got[0]
event = body["batch"][0]
self.assertEqual((path, body["api_key"], event["event"]), ("/batch/", "phc_test", "problem_report"))
props = event["properties"]
self.assertEqual((props["kind"], props["title"], props["message"], props["contact"], props["report_id"]),
("idea", "Live view stops", "It stops after a minute.", "me@example.com", res["id"]))
self.assertIs(props["contact_followup"], True)
self.assertEqual((props["$process_person_profile"], props["$geoip_disable"]), (False, True))
self.assertNotEqual(event["distinct_id"], tm.settings()["id"]) # not linked to the analytics
self.assertIn(res["id"], res["message"])
@@ -422,9 +421,8 @@ class ReportProblem(Base):
def test_the_inbox_skips_malformed_reports(self):
good = ["2026-09-28T09:50:00Z", "AB12CD34", "bug", "Live view stops", "It stops.", None,
"0.4.0", "macOS", "", "", None]
rows = [["2026-09-28T10:00:00Z", "X", "bug", "Hand-made", None, None, None, None, None, None, None],
["short"], good]
"0.4.0", "macOS", "", ""]
rows = [["2026-09-28T10:00:00Z", "X", "bug", "Hand-made", None, None, None, None, None, None], ["short"], good]
with mock.patch.object(db, "_posthog_query", return_value={"results": rows}), \
mock.patch.object(sys, "argv", ["frame_report.py", "inbox"]), \
mock.patch("builtins.print") as out:
-8
View File
@@ -147,14 +147,6 @@ class Apply(unittest.TestCase):
self.assertFalse(self.t.STALE[0])
self.assertEqual(self.said[-1][1].get("stale"), None)
def test_stale_survives_a_bare_release(self):
gs = FakeGamescope()
panel = self.t.apply(gs, {"button": "left", "down": True, "window": 99, "display": ":1"}, None)
self.assertTrue(self.t.STALE[0])
self.t.apply(gs, {"button": "left", "down": False}, panel) # the page's release names no panel
self.assertTrue(self.t.STALE[0])
self.assertEqual(self.said[-1][1].get("stale"), True)
def test_same_window_id_on_the_other_display_is_another_panel(self):
gs = FakeGamescope()
self.t.apply(gs, {"fx": 0.5, "fy": 0.5, "window": 7, "display": ":0"}, None)
-218
View File
@@ -1,218 +0,0 @@
"""An email address the person chooses to leave, and what it may be used for. Python stdlib only.
Two separate opt-in choices, both off until ticked:
- updates: occasional notices about Frame Control releases and updates
- followup: the maintainer may ask follow-up questions, mainly about problem reports
The address and the choices are kept on this computer (frame_host.data_dir('contact')) and
sent privately to Frame Control's PostHog project as a `contact_consent` event, the same way
as problem reports (frame_report.py), so only the maintainer can read them. Every change
sends a new event under this copy's own random contact id (not the analytics id), numbered
by `rev`, and the highest rev for an id is the one that counts, whatever the clocks say:
removing the address sends a withdrawal with no address in it, and wipes the address from
the local log of what was sent. The maintainer lists who agreed to what with
`python3 ui/frame_report.py contacts`. Nothing here sends email.
A change that can't be sent (offline) waits in the state file and is retried in the
background, so a withdrawal is never lost. The page's one-time prompt is remembered here
too: once it has been shown or dismissed it never comes back.
"""
import json
import os
import re
import threading
import time
import uuid
import frame_host
import frame_telemetry
STATE = frame_host.data_dir('contact')
FILE = STATE / 'contact.json'
EMAIL_MAX = 254
EMAIL_RE = re.compile(r'[^@\s]+@[^@\s]+\.[^@\s.]+')
PROMPTS = ('new', 'shown', 'dismissed', 'answered')
RETRY_EVERY = 600
_lock = threading.RLock()
_send_lock = threading.Lock() # one send at a time, so events reach PostHog in rev order
_removed = {} # address (lower case) -> when it was removed, for reports still being sent then
_wake = threading.Event()
_retrier = None
def _defaults():
return {'id': str(uuid.uuid4()), 'email': '', 'updates': False, 'followup': False,
'prompt': 'new', 'pending': None, 'rev': 0}
def load():
with _lock:
s = _defaults()
try:
with open(FILE) as f:
saved = json.load(f)
if isinstance(saved, dict):
s.update({k: v for k, v in saved.items() if k in s})
except (OSError, ValueError):
pass
return s
def _save(s):
STATE.mkdir(parents=True, exist_ok=True)
tmp = FILE.with_suffix('.tmp')
tmp.write_text(json.dumps(s, indent=1))
os.replace(tmp, FILE)
def valid_email(email):
return len(email) <= EMAIL_MAX and bool(EMAIL_RE.fullmatch(email))
def state():
"""What the page shows. showPrompt: the one-time prompt hasn't been shown or answered yet,
and the Frame has connected at least once (setup worked), so it never greets a new install."""
s = load()
set_up = bool(frame_telemetry.settings().get('frames_seen'))
return {'email': s['email'], 'updates': s['updates'], 'followup': s['followup'],
'waiting': s['pending'] is not None, 'showPrompt': s['prompt'] == 'new' and set_up}
def _event(s):
email = s['email'] if s['updates'] or s['followup'] else ''
return {'event': 'contact_consent', 'distinct_id': s['id'], 'uuid': str(uuid.uuid4()),
'timestamp': time.strftime('%Y-%m-%dT%H:%M:%SZ', time.gmtime()),
'properties': {**frame_telemetry.common(), 'email': email, 'updates': bool(email and s['updates']),
'followup': bool(email and s['followup']),
'action': 'set' if email else 'withdraw', 'rev': s['rev'], 'level': 'contact'}}
def _send_pending(block=True):
"""Send what's waiting, including changes made while sending. True if nothing is left
waiting. Without block, a send already under way is left to pick up the newest change."""
if not _send_lock.acquire(blocking=block):
return False
try:
while True:
with _lock:
event = load()['pending']
if event is None:
break
try:
frame_telemetry.post([event], timeout=30)
except frame_telemetry.SendError:
return False
_sent(event)
finally:
_send_lock.release()
# A change saved just as this finished found the lock still held and left it to us.
with _lock:
left = load()['pending'] is not None
return _send_pending(block=False) if left else True
def _sent(event):
with _lock:
s = load()
if s['pending'] and s['pending'].get('uuid') == event['uuid']: # not replaced meanwhile
s['pending'] = None
_save(s)
# A withdrawal, or the address still in use: not an old one removed while this was on its way.
if event['properties']['email'] in ('', s['email']):
try:
frame_telemetry.record_sent([event])
except OSError:
pass
def _forget_locally(email):
"""Take a removed address out of the log of what was sent (contact events and reports)."""
with frame_telemetry._lock:
_removed[email.lower()] = time.time()
rows = frame_telemetry._read_lines(frame_telemetry.SENT)
hit = False
for e in rows:
p = e.get('properties') or {}
for k in ('email', 'contact'):
if p.get(k) and str(p[k]).strip().lower() == email.lower():
p[k], hit = '<removed>', True
if hit:
frame_telemetry._write_lines(frame_telemetry.SENT, rows)
def redact_removed(event, started):
"""Before logging a report (started at time.time() `started`) whose address was removed
while it was being sent: take the address out. Call with frame_telemetry._lock held, so a
removal can't slip between this and the log."""
p = event.get('properties') or {}
removed_at = _removed.get(str(p.get('contact') or '').strip().lower())
if removed_at is not None and started <= removed_at:
p['contact'] = '<removed>'
def save(body):
"""Set, change or remove the address and the two choices. An address needs at least one
choice ticked; an empty address (or neither ticked) removes it and withdraws both."""
email = str(body.get('email') or '').strip()
updates, followup = bool(body.get('updates')), bool(body.get('followup'))
if email and not valid_email(email):
raise ValueError("that doesn't look like an email address")
if email and not (updates or followup):
raise ValueError('tick what the address may be used for, or remove it')
if not email:
updates = followup = False
with _lock:
s = load()
old = s['email']
changed = (email, updates, followup) != (s['email'], s['updates'], s['followup'])
s.update(email=email, updates=updates, followup=followup)
if body.get('fromPrompt') or email:
s['prompt'] = 'answered'
if changed:
# Only the newest choice matters, so it replaces anything still waiting. A withdrawal
# is sent even for an address still waiting here: its send may already be under way.
s['rev'] += 1
s['pending'] = _event(s)
_save(s)
if old and old.lower() != email.lower():
try:
_forget_locally(old)
except OSError:
pass
if changed and not _send_pending(block=False):
_wake.set() # offline, or a send under way that will take this change with it
return state()
def prompt(body):
"""The one-time prompt was shown, or dismissed with No thanks. Either way it stays gone."""
action = body.get('prompt')
if action not in ('shown', 'dismissed'):
raise ValueError('unknown prompt action')
with _lock:
s = load()
if s['prompt'] in ('new', 'shown'):
s['prompt'] = action
_save(s)
return state()
def start():
"""Retry a change that couldn't be sent, from now on in the background."""
global _retrier
if _retrier:
return
def loop():
while True:
try:
_send_pending()
except Exception:
pass
_wake.wait(RETRY_EVERY)
_wake.clear()
_retrier = threading.Thread(target=loop, name='contact', daemon=True)
_retrier.start()
+4 -2
View File
@@ -623,7 +623,9 @@ class Registry:
return a
raise DeviceError(f"{host} isn't one of this headset's addresses")
def add_address(self, device_id, host, kind=None, label=""):
def add_address(self, device_id, host, kind=None, label="", first=False):
"""Add an address at the end of the list, or at the front (first=True), where the
user's order makes it win over the others that work on the same network."""
with self._changing():
d = self._find(device_id)
a = new_address(host, kind, label)
@@ -631,7 +633,7 @@ class Registry:
raise DeviceError(f"{a['host']} is already on the list")
if len(d["addresses"]) >= 32:
raise DeviceError("That's enough addresses for one headset")
d["addresses"].append(a)
d["addresses"].insert(0 if first else len(d["addresses"]), a)
self.save()
return copy.deepcopy(a)
-13
View File
@@ -153,19 +153,6 @@ def open_path(path):
stderr=subprocess.DEVNULL, **DETACHED)
def reveal_path(path):
"""Show a file selected in its folder (Linux file managers vary, so there the folder opens)."""
path = Path(path)
if MAC:
cmd = ["open", "-R", str(path)]
elif WINDOWS:
cmd = f'explorer /select,"{path}"' # as one string: Explorer wants the quotes after the comma
else:
return open_path(path.parent)
subprocess.Popen(cmd, stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL,
stderr=subprocess.DEVNULL, **DETACHED)
open_url = open_path # the same openers hand URLs to the default browser
+7 -1
View File
@@ -169,6 +169,7 @@ class Link:
self.version = 0
self.stopped = False
self.kicks = [] # reasons someone asked for a (re)connect
self.test_gen = {} # device id -> its newest test of the addresses (see test())
self.busy = False # the loop is handling kicks
self.state = {"phase": "idle", "reason": None, "device": None, "network": None, "stages": [],
"probes": [], "via": None, "error": None, "retry_at": None, "attempt": 0,
@@ -955,9 +956,13 @@ class Link:
started = now()
rows = [{"host": a["host"], "kind": a["kind"], "state": "waiting", "detail": "Waiting", "ip": None,
"rtt_ms": None, "ssh": None} for a in device["addresses"]]
with self.cond:
gen = self.test_gen[device_id] = self.test_gen.get(device_id, 0) + 1
def put(**fields):
with self.cond:
if gen != self.test_gen[device_id]:
return # a newer test has started: its results are the ones to show
self.state["tests"][device_id] = dict({"started": started, "done": False, "rows": rows}, **fields)
self.version += 1
self.cond.notify_all()
@@ -1111,7 +1116,8 @@ def devices_action(link, body, open_setup, busy=lambda: 0):
raise frame_devices.DeviceError(f"Removed, but couldn't edit ~/.ssh/config: {e}")
msg = f"Removed {d['name']}" + (f" and its '{d['alias']}' entry in ~/.ssh/config" if removed else "")
elif action == "address-add":
a = reg.add_address(did, body.get("host"), body.get("kind") or None, body.get("label") or "")
a = reg.add_address(did, body.get("host"), body.get("kind") or None, body.get("label") or "",
first=body.get("first") is True)
if is_active and link.state["phase"] == "failed":
link.kick("retry")
msg = f"Added {a['host']}"
+7 -68
View File
@@ -6,10 +6,6 @@ project as a `problem_report` event: only the maintainer can read it, and
nothing is published. It is sent whatever the analytics settings are, because
the person sends it deliberately. Diagnostics are scrubbed first
(frame_telemetry.scrub); the person's own words are sent as written.
An email address goes with a report only when the person ticks "may contact me with
follow-up questions" (contact_followup). Standing choices made in Settings are
frame_contact.py's `contact_consent` events; `contacts` lists them.
"""
import os
import platform
@@ -17,7 +13,6 @@ import sys
import time
import uuid
import frame_contact
import frame_host
import frame_telemetry
@@ -112,26 +107,19 @@ def send(body):
"""Send the report to PostHog. Returns {"id", "message"}; raises ReportError."""
kind = body.get('kind') if body.get('kind') in KINDS else 'bug'
title, text, diag = compose(body)
followup = bool(body.get('contactFollowup'))
contact = str(body.get('contact') or '').strip() if followup else ''
if followup and not frame_contact.valid_email(contact):
raise ValueError('add your email address for follow-up questions, or untick that box')
ref = uuid.uuid4().hex[:8].upper()
props = {**frame_telemetry.common(), 'kind': kind, 'title': title, 'message': text,
'contact': contact, 'contact_followup': followup, 'diagnostics': diag,
'contact': str(body.get('contact') or '').strip()[:120], 'diagnostics': diag,
'report_id': ref, 'steamos': str(frame.get('build') or '')[:120], 'level': 'report'}
# Its own random id: a report can carry contact details, so it isn't linked to this copy's analytics.
event = {'event': 'problem_report', 'distinct_id': str(uuid.uuid4()), 'uuid': str(uuid.uuid4()),
'timestamp': time.strftime('%Y-%m-%dT%H:%M:%SZ', time.gmtime()), 'properties': props}
started = time.time()
try:
frame_telemetry.post([event], timeout=30)
except frame_telemetry.SendError as e:
raise ReportError(str(e))
try:
with frame_telemetry._lock: # the lock a removal holds while wiping its address
frame_contact.redact_removed(event, started)
frame_telemetry.record_sent([event])
frame_telemetry.record_sent([event])
except OSError:
pass # it was sent; failing to log it here mustn't make the person send it again
return {'id': ref, 'message': f'Sent privately to the Frame Control developer (report {ref}).'}
@@ -147,71 +135,22 @@ def inbox(days=30):
import frame_compat_db
res = frame_compat_db._posthog_query(
"SELECT timestamp, properties.report_id, properties.kind, properties.title, properties.message, "
"properties.contact, properties.app_version, properties.os, properties.steamos, properties.diagnostics, "
"properties.contact_followup "
"properties.contact, properties.app_version, properties.os, properties.steamos, properties.diagnostics "
f"FROM events WHERE event = 'problem_report' AND timestamp > now() - INTERVAL {int(days)} DAY "
"ORDER BY timestamp DESC LIMIT 200")
return res.get('results') or []
def _yes(v):
return v is True or str(v).lower() in ('true', '1')
def contacts():
"""{'updates': [(email, since)], 'followup': [...]}: the addresses whose newest
contact_consent event agrees to each, oldest first. A withdrawal, or a change to another
address, replaces what came before, so withdrawn addresses are never listed. "Newest" is
the highest rev from that copy (then time), so every field comes from the same event
whatever order they arrived in or what the clocks said."""
import frame_compat_db
newest = "tuple(ifNull(toInt(properties.rev), 0), timestamp)"
res = frame_compat_db._posthog_query(
f"SELECT distinct_id, argMax(properties.email, {newest}), argMax(properties.updates, {newest}), "
f"argMax(properties.followup, {newest}), argMax(timestamp, {newest}) FROM events "
"WHERE event = 'contact_consent' GROUP BY distinct_id ORDER BY max(timestamp) LIMIT 100000")
out = {'updates': [], 'followup': []}
for row in res.get('results') or []:
if not isinstance(row, list) or len(row) != 5:
continue
_, email, updates, followup, ts = row
email = str(email or '').strip()
if not frame_contact.valid_email(email):
continue
for kind, agreed in (('updates', updates), ('followup', followup)):
if _yes(agreed):
out[kind].append((email, str(ts or '')[:10]))
return out
USAGE = 'usage: frame_report.py inbox [days] | contacts [updates|followup]'
def main():
cmd, *args = sys.argv[1:] or ['inbox']
if cmd == 'contacts':
kinds = args[:1] or ['updates', 'followup']
if not set(kinds) <= {'updates', 'followup'}:
sys.exit(USAGE)
found = contacts()
for kind in kinds:
print(f"== {'Release and update notices' if kind == 'updates' else 'Follow-up questions'}"
f" ({len(found[kind])})")
for email, since in found[kind]:
print(f" {email} (since {since})")
print()
return
if cmd != 'inbox':
sys.exit(USAGE)
sys.exit('usage: frame_report.py inbox [days]')
for row in inbox(*(args[:1] or [30])):
if not isinstance(row, list) or len(row) != 11:
if not isinstance(row, list) or len(row) != 10:
continue
ts, ref, kind, title, text, contact, version, osname, steamos, diag = (str(v or '') for v in row[:10])
# Reports from before contact_followup existed only carried an address given for a reply.
reply = contact and (row[10] is None or _yes(row[10]))
ts, ref, kind, title, text, contact, version, osname, steamos, diag = (str(v or '') for v in row)
print(f"== {ts[:16].replace('T', ' ')} {ref} [{kind}] {title}")
print(f" {version} on {osname}, SteamOS {steamos or 'unknown'}"
f"{', may follow up at ' + contact if reply else ''}")
print(f" {version} on {osname}, SteamOS {steamos or 'unknown'}{', reply to ' + contact if contact else ''}")
print(' ' + text.replace('\n', '\n '))
if diag:
print(' --- diagnostics\n ' + diag.replace('\n', '\n '))
+1 -3
View File
@@ -369,10 +369,8 @@ def apply(gs, event, panel):
say("ready", focus=panel.get("window"), display=panel.get("display"), stale=True) # the page re-syncs
STALE[0] = True
return panel
release = event.get("down") is False and ("button" in event or "key" in event)
if STALE[0] and not stale and not (release and "window" not in event):
if STALE[0] and not stale:
# Anything that goes through (a trackpad move names no panel) means caught up: stop re-syncing.
# A bare release doesn't: the page leaves the panel off releases, so it says nothing about focus.
STALE[0] = False
say("ready", focus=(panel or {}).get("window"), display=(panel or {}).get("display"))
if "fx" in event and panel and panel.get("window"):
+582 -543
View File
File diff suppressed because it is too large. Load diff
+6 -284
View File
@@ -50,7 +50,6 @@ import frame_catalog # noqa: E402
import frame_devices # noqa: E402
import frame_steamgriddb
import frame_comfort # noqa: E402
import frame_contact # noqa: E402
import frame_host # noqa: E402
import frame_link # noqa: E402
import frame_macview # noqa: E402
@@ -60,7 +59,6 @@ import frame_report # noqa: E402
import frame_store # noqa: E402
import frame_telemetry # noqa: E402
import frame_titles # noqa: E402
import frame_touch # noqa: E402
import frame_webinstall # noqa: E402
import frame_vr # noqa: E402
import frame_utilities # noqa: E402
@@ -1006,274 +1004,12 @@ def licenses():
return notices
# KDE Connect's specialKey numbers -> Linux key codes (KEY_BACKSPACE, KEY_TAB, ...).
PAD_KEYS = {1: 14, 2: 15, 4: 105, 5: 103, 6: 106, 7: 108, 8: 104, 9: 109, 10: 102, 11: 107, 12: 28, 13: 111, 14: 1,
**{21 + i: code for i, code in enumerate([59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 87, 88])}}
PAD_MODS = (("ctrl", 29), ("alt", 56), ("shift", 42), ("super", 125))
PAD_CLICKS = {"singleclick": "left", "rightclick": "right", "middleclick": "middle"}
PAD_NOTCH = 15 # scroll units for one wheel notch
def typed_in_kde(events):
"""Whether these events must go the KDE Connect way: they hold an accent or emoji, or
earlier ones are queued, being sent or still being typed there (typing must stay in
order, so it can't be split between the two ways)."""
with _kde_lock:
waiting = bool(_kde_queue) or time.time() < _kde_until
return waiting or any(ch not in frame_touch.ASCII for e in events for ch in e.get("key", ""))
def pad_events(events, kde=False):
"""The trackpad's and key row's events as (gamescope events, KDE Connect events).
Gamescope's own input reaches every panel and needs nothing installed, but types only
US-keyboard characters. With kde, the keyboard goes to KDE Connect as it was sent, so
text stays in order; the pointer always goes through gamescope.
"""
ascii_keys = frame_touch.ASCII
out, slow = [], []
def tap(code, mods):
down = [{"key": c, "down": True} for c in mods]
out.extend(down + [{"key": code, "down": True}, {"key": code, "down": False}]
+ [{"key": c, "down": False} for c in reversed(mods)])
for e in events:
mods = [code for name, code in PAD_MODS if e.get(name)]
if "dx" in e or "dy" in e:
if not e.get("scroll"):
out.append({k: e[k] for k in ("dx", "dy") if k in e})
if e.get("scroll"):
out.append({"scroll": [0, -(e.get("dy") or 0) * PAD_NOTCH]})
for flag, button in PAD_CLICKS.items():
if e.get(flag):
out += [{"button": button, "down": True}, {"button": button, "down": False}]
if e.get("doubleclick"):
out += [{"button": "left", "down": d} for d in (True, False, True, False)]
if e.get("singlehold"):
out.append({"button": "left", "down": True})
if e.get("singlerelease"):
out.append({"button": "left", "down": False})
if kde and ("key" in e or "specialKey" in e):
slow.append({k: e[k] for k in ("key", "specialKey", "ctrl", "alt", "shift", "super") if k in e})
continue
if "specialKey" in e and e["specialKey"] in PAD_KEYS:
tap(PAD_KEYS[e["specialKey"]], mods)
if "key" in e:
for ch in e["key"]:
if ch not in ascii_keys:
continue # only reached when kde is wrong; the caller checks typed_in_kde first
elif mods:
code, shifted = ascii_keys[ch]
tap(code, mods + ([42] if shifted and 42 not in mods else []))
else:
if out and "text" in out[-1] and len(out[-1]["text"]) < 100:
out[-1]["text"] += ch
else:
out.append({"text": ch})
return out, slow
def remote_input(body):
"""{"events": [...]} sends keyboard and pointer events; {} (or none yet) just starts the agent.
"sent" in the answer means the whole batch is taken (the page keeps it and tries again
if not), so the keyboard's share is queued only once that's so.
"""
"""{"events": [...]} sends keyboard and pointer events; {} (or none yet) just starts the agent."""
events = body.get("events", [])
if not isinstance(events, list) or len(events) > INPUT_BATCH_LIMIT:
raise Failure(f"events must be a list of at most {INPUT_BATCH_LIMIT}", 400)
events = [input_event(e) for e in events]
touch, slow = pad_events(events, typed_in_kde(events))
status = _touch.send(touch)
if touch and not status.get("sent"):
return status
if touch:
_note_typed(touch)
if slow:
_queue_for_kde(slow)
return {**status, "sent": True}
# Typing KDE Connect is to do: it starts the first time it's needed, so this waits for it.
# Nothing on the Frame says when typed text has landed, so each way holds the other back
# for as long as what it was given should take (a short margin on a time estimate).
_kde_queue = []
_kde_lock = threading.Lock()
_kde_worker = [None]
_kde_until = 0.0 # keys typed through KDE Connect should have landed by then
_typed_until = 0.0 # when gamescope's agent will have typed everything it's been given
KDE_QUEUE_LIMIT = 200
KDE_WAIT = 90 # seconds to wait for KDE Connect before giving up on what's queued
TYPING_SETTLE = 0.6 # seconds past the estimate, once
def typing_seconds(touch):
"""How long gamescope's agent takes over these: it sleeps 8 ms after every key transition."""
transitions = 0
for e in touch:
if "text" in e:
transitions += sum(2 + 2 * frame_touch.ASCII[ch][1] for ch in e["text"] if ch in frame_touch.ASCII)
elif "key" in e:
transitions += 1
return transitions * 0.008
def _note_typed(touch):
global _typed_until
seconds = typing_seconds(touch)
if seconds:
with _kde_lock: # the end of the work, which queues up; the margin is added once, where it's checked
_typed_until = max(_typed_until, time.time()) + seconds
def _queue_for_kde(events):
with _kde_lock:
_kde_queue.extend(events)
del _kde_queue[:-KDE_QUEUE_LIMIT]
if _kde_worker[0] is None:
_kde_worker[0] = threading.Thread(target=_drain_kde, daemon=True)
_kde_worker[0].start()
def _drain_kde():
"""The only sender, in order. A batch leaves the queue while it's being sent (the queue
can be trimmed meanwhile) and goes back to the front if it didn't go."""
global _kde_until
deadline = time.time() + KDE_WAIT
while True:
with _kde_lock:
batch = _kde_queue[:INPUT_BATCH_LIMIT]
del _kde_queue[:len(batch)]
if not batch:
_kde_worker[0] = None # retired under the lock, so a new request starts another
return
wait = _typed_until + TYPING_SETTLE - time.time()
_kde_until = time.time() + 3600 # held while in flight
if wait > 0:
time.sleep(wait) # gamescope's typing, from just before, goes first
status = _input.send(batch)
with _kde_lock:
if status.get("sent"):
_kde_until = time.time() + len(batch) * 0.03 + TYPING_SETTLE
deadline = time.time() + KDE_WAIT
continue
_kde_until = 0.0
if status.get("state") == "error" or time.time() > deadline:
_kde_queue.clear() # not coming; don't hold it forever
_kde_worker[0] = None
return
_kde_queue[:0] = batch
del _kde_queue[:-KDE_QUEUE_LIMIT] # as when queuing: the oldest go first
time.sleep(0.4)
# ---- touch: the headset's panels, through gamescope's own input (frame_touch.py) ----
PANEL_WINDOW = re.compile(r"^\d{1,10}$")
PANEL_DISPLAY = re.compile(r"^:\d{1,2}$")
TOUCH_BUTTONS = ("left", "right", "middle")
def panels():
"""The headset's app panels (window, display, name, size) and which has focus."""
return json.loads(ssh("python3 - panels", stdin=(HERE / "frame_touch.py").read_text(), timeout=20))
def panel_target(q):
window, display = (q.get("window") or [""])[0], (q.get("display") or [""])[0]
if not PANEL_WINDOW.match(window) or not PANEL_DISPLAY.match(display):
raise Failure("window must be a window id and display an X display such as :1", 400)
return window, display
def panel_capture(query):
"""One frame of a panel's own window, as PNG (its pixels, without the room around it)."""
window, display = panel_target(parse_qs(query))
return ssh(f"DISPLAY={display} timeout 10 ffmpeg -hide_banner -loglevel error -nostdin -f x11grab "
f"-window_id {window} -i {display} -frames:v 1 -f image2pipe -c:v png -", timeout=20, text=False)
def touch_event(event):
"""A frame_touch.py event with only the fields it knows, in range."""
if not isinstance(event, dict):
raise Failure("each touch event must be an object", 400)
def num(name, limit):
value = event.get(name)
if isinstance(value, bool) or not isinstance(value, (int, float)) or value != value:
raise Failure(f"{name} must be a number", 400)
return max(-limit, min(limit, round(float(value), 4)))
out = {}
if "fx" in event or "fy" in event:
if "window" not in event:
raise Failure("a position needs the panel's window and display", 400)
out.update(fx=num("fx", 1), fy=num("fy", 1))
# Any event can name the panel it's meant for; the Frame drops it if another has focus.
if "window" in event:
window, display = event.get("window"), event.get("display")
if isinstance(window, bool) or not isinstance(window, int) or window <= 0:
raise Failure("window must be the panel's window id", 400)
if not isinstance(display, str) or not PANEL_DISPLAY.match(display):
raise Failure("display must be an X display such as :1", 400)
out.update(window=window, display=display)
for name in ("dx", "dy"):
if name in event:
out[name] = num(name, INPUT_MOVE_LIMIT)
if "button" in event:
if event["button"] not in TOUCH_BUTTONS:
raise Failure(f"button must be one of {', '.join(TOUCH_BUTTONS)}", 400)
out["button"], out["down"] = event["button"], event.get("down") is not False
if "scroll" in event:
sc = event["scroll"]
if not isinstance(sc, list) or len(sc) != 2:
raise Failure("scroll must be [dx, dy]", 400)
out["scroll"] = [num_value(v, 5000) for v in sc]
if "key" in event:
key = event["key"]
if isinstance(key, bool) or not isinstance(key, int) or not 0 < key < 768:
raise Failure("key must be a Linux key code", 400)
out["key"], out["down"] = key, event.get("down") is not False
if "text" in event:
text = event["text"]
if not isinstance(text, str) or not 0 < len(text) <= INPUT_TEXT_LIMIT:
raise Failure(f"text must be 1 to {INPUT_TEXT_LIMIT} characters", 400)
out["text"] = text
if not set(out) - {"window", "display"}:
raise Failure("touch event has nothing to do", 400)
return out
def num_value(value, limit):
if isinstance(value, bool) or not isinstance(value, (int, float)) or value != value:
raise Failure("scroll values must be numbers", 400)
return max(-limit, min(limit, round(float(value), 2)))
class TouchAgent(InputAgent):
"""frame_touch.py on the Frame, fed events over one long-lived ssh. Nothing to install:
it uses gamescope's own input socket and the libei that's on the image."""
def __init__(self):
super().__init__(source=HERE / "frame_touch.py", packages=[])
def deliver(self, report, force=False):
return ""
def command(self, folder=""):
code = base64.b64encode(self.source.read_bytes()).decode()
return "python3 -u -c " + shlex.quote(
f"import base64;exec(compile(base64.b64decode('{code}'),'frame_touch','exec'))")
_touch = TouchAgent()
def remote_touch(body):
"""{"events": [...]} points, clicks, scrolls and types into the focused panel."""
events = body.get("events", [])
if not isinstance(events, list) or len(events) > INPUT_BATCH_LIMIT:
raise Failure(f"events must be a list of at most {INPUT_BATCH_LIMIT}", 400)
return _touch.send([touch_event(e) for e in events])
return _input.send([input_event(e) for e in events])
# ---- touch: the headset's panels, through gamescope's own input (frame_touch.py) ----
@@ -1456,12 +1192,6 @@ def open_thing(body):
SHOTS_DIR.mkdir(parents=True, exist_ok=True)
frame_host.open_path(SHOTS_DIR)
return {"message": f"Opened {SHOTS_DIR} in {frame_host.FILE_MANAGER}"}
if what == "shot":
saved = SHOTS_DIR / shot_path(body.get("id")).rsplit("/", 1)[-1]
if not saved.exists():
raise Failure("That screenshot isn't saved on this computer yet", 404)
frame_host.reveal_path(saved)
return {"message": f"Showed {saved.name} in {frame_host.FILE_MANAGER}"}
except frame_host.HostError as e:
raise Failure(str(e), 500)
raise Failure("unknown target", 400)
@@ -2421,7 +2151,6 @@ POST = {
"/api/webinstall/check": webinstall_check, "/api/webinstall/start": webinstall_start,
"/api/webinstall/cancel": webinstall_cancel,
"/api/telemetry": frame_telemetry.update_settings, "/api/telemetry/event": frame_telemetry.page_event,
"/api/contact": frame_contact.save, "/api/contact/prompt": frame_contact.prompt,
"/api/report/preview": report_preview, "/api/report": report_send, "/api/macview": macview_action, "/api/panels": panels_action,
"/api/devices": lambda body: devices_post(body)}
@@ -2635,7 +2364,7 @@ class Handler(BaseHTTPRequestHandler):
elif path == "/api/touch":
self.send_json(_touch.send([]) if parse_qs(url.query).get("start") == ["1"] else dict(_touch.status))
elif path == "/api/input":
self.send_json(_touch.send([]) if parse_qs(url.query).get("start") == ["1"] else dict(_touch.status))
self.send_json(_input.send([]) if parse_qs(url.query).get("start") == ["1"] else dict(_input.status))
elif path == "/api/job":
self.send_json(job_status(url.query))
elif path == "/api/android/displays":
@@ -2651,8 +2380,6 @@ class Handler(BaseHTTPRequestHandler):
self.send_json(macview_state(parse_qs(url.query)))
elif path == "/api/telemetry":
self.send_json(frame_telemetry.state())
elif path == "/api/contact":
self.send_json(frame_contact.state())
elif path == "/api/computer/state":
self.send_json(json.loads(ssh("python3 -", stdin=(HERE / "frame_computer.py").read_text(), timeout=20)))
elif path == "/api/status":
@@ -2917,7 +2644,6 @@ def main():
sweep_tmp()
threading.Thread(target=apk_search.warm, daemon=True).start() # big indexes download before the first search
frame_telemetry.start()
frame_contact.start()
global LINK, _ONE_SERVER
if not LOCAL:
if not PRIVATE: # a private server only uses the headsets (see one_server)
@@ -2930,16 +2656,12 @@ def main():
signal.signal(signal.SIGTERM, lambda *_: (_ for _ in ()).throw(KeyboardInterrupt))
if args.exit_on_eof:
def watch_stdin():
# os.read, not sys.stdin.buffer.read: a buffered read holds stdin's lock,
# and if a signal stops the server first, Python aborts (SIGABRT) at exit
# when it can't take that lock back from this thread.
while os.read(0, 4096):
pass
sys.stdin.buffer.read()
threading.Thread(target=httpd.shutdown, daemon=True).start()
threading.Thread(target=watch_stdin, daemon=True).start()
# The real port, which --port 0 leaves to the system (the iPhone app reads it from here).
print(f"Frame Control on http://127.0.0.1:{httpd.server_address[1]} (alias: {FRAME}; Ctrl-C to stop)", flush=True)
try:
# The real port, which --port 0 leaves to the system (the iPhone app reads it from here).
print(f"Frame Control on http://127.0.0.1:{httpd.server_address[1]} (alias: {FRAME}; Ctrl-C to stop)", flush=True)
httpd.serve_forever()
except KeyboardInterrupt:
pass