Commit Graph
21 Commits
Author SHA1 Message Date
saphid c5fc552c60 Add native PC capture adapters behind the shared panel viewer 2026-09-28 22:29:34 +10:00
saphidandClaude Opus 5.5 a3c6e5c984 Mac in the headset: stream Mac windows and screens into the Frame as panels
Frame Control can now show any Mac window, or a whole screen, as its own
SteamVR panel on the Steam Frame (Tools -> Mac in the headset, macOS only).
Place it with the SteamVR dashboard; the laser clicks and scrolls, and the
Mac's own keyboard types.

- mac/frame-mac-view (Swift, no dependencies): ScreenCaptureKit capture per
  window or display, VideoToolbox H.264 with low-latency rate control (JPEG
  fallback), a loopback HTTP/WebSocket server, CGEvent/AX input playback,
  and a display-awake assertion while anyone watches.
- ui/frame_macview.py: starts the agent, runs an ssh -R tunnel with a
  supervisor that reopens it on the same port, and launches a Chromium app
  window per stream on gamescope's :0, tagged with STEAM_GAME for its own panel.
- Frame Control's key never leaves the Mac: viewers get single-use,
  per-source tickets and reconnect keys that Stop revokes.
- ui/mac-view.html: WebCodecs decode, keyframe recovery, pointer/wheel/keys back.
- Bundled in the Mac app build; tests/test_macview.py builds and drives the
  agent on macOS.

Verified on the Frame (build 20260925.6191901) with the test pattern: panel
in about 1.5 s, about 60 fps, Mac-to-window about 11-17 ms, tunnel recovery
in 4 s. Laser input and real window capture still need a person in the headset.

Also commits the other thread's first-party rule (steam-frame skill) and
the first-party options table in docs/streaming.md.

Reviewed by GPT-6 Astra (xhigh, read-only) over six rounds; all findings fixed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 13:33:46 +10:00
saphidandClaude Opus 5.5 0f770dc88a Tabs, one offline banner, background installs, drop anywhere
The page was one 6,800px scroll with nine nav links (hidden below 1150px).
It is now four tabs, Home, Games, Android and Tools, switched with 1-4; old
section links still land on the right tab.

When the Frame can't be reached, the server turns ssh's connection errors into
one plain message (503, offline: true), the page shows a single banner with
Retry and Set Up Connection, retries every 8 s, and reloads every panel when
the Frame answers. Panels say "Waiting for the Frame" instead of raw ssh text.

Flatpak and Android catalogue installs run as background jobs the page polls,
so a slow install no longer holds a request for up to 15 minutes or reports a
false failure; the bottom bar counts running installs.

Files can be dropped anywhere in the window, as the README already said.
Recent reports show the newest five, with Show all. Android display explains
an empty or failed read. A topped-up headset on a charger reads as not
charging rather than "still draining, using 0.0 W".

Fixes a race where the catalogue and reports loads wrote the compat-db
mirror's .tmp file at once and one failed with a 500.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 10:23:24 +10:00
saphid ccf5f3e123 Merge remote-tracking branch 'origin/bundle-deps' into frame-sideload-features
# Conflicts:
#	app/main.js
2026-09-26 22:01:46 +10:00
saphidandClaude Opus 5.5 0478626061 Reject bad redirects cleanly and ignore any icon read error
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:55:41 +10:00
saphidandClaude Opus 5.5 d145537d9a Harden the APK reader and build downloads after review
- frame_apk: android: attributes win over same-named attributes in
  other namespaces; string attributes that keep only a typed value (no
  raw string) still resolve; a failed icon read leaves the icon out
  instead of failing the install.
- The clipboard IPC origin check can't throw on odd frame URLs.
- fetch-deps.js: 60 s download timeout, at most 5 redirects, a SystemRoot
  fallback for tar.exe, and prunes pydoc_data, venv and the static
  libpython.
- Docs keep the clipboard-tool note for running the UI in a browser.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:44:40 +10:00
saphidandClaude Opus 5.5 636a4a47b7 Merge sideloading, install links and devkit pairing
Combines the three feature branches on bundle-deps. Conflicts in server.py,
index.html, preload.js, README and test_server.py keep both sides. The
web-install downloader now uses urllib's default HTTPS context, so the
bundled CA list from 770f26c applies to it on Windows too.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:39:52 +10:00
saphid 26fff2a06c Merge branch 'worktree-agent-abd0401d6e82a9dd4' into frame-sideload-features 2026-09-26 20:38:41 +10:00
saphidandClaude Opus 5.5 6c4d387ef3 Sideload Linux and Windows builds as Steam Devkit Games
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the
headset's Steam library through Valve's SteamOS Devkit title path, with the
runtime picked from the program's header: Windows PE -> Proton Experimental
(steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF ->
SteamLinuxRuntime_4 (through FEX). Other architectures are refused.

- frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT,
  steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in
  the app and compiled in CI.
- ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch
  target ranking), install(path, name=None, exe=None, runtime=None,
  progress=None), list, launch, remove, plus a CLI.
- ui/server.py: /api/titles (inspect/install/discard/launch/remove),
  /api/titles/job progress, and an upload mode 'title'.
- ui/index.html: confirm dialog (name, launch target, runtime), install
  progress, and a Sideloaded titles list with Launch and Remove. The app's
  preload passes a dropped folder's path.
- tests and docs/sideloading.md. Device-side behaviour is inferred from
  Valve's source; the headset was offline, so none of it has been checked on
  a Frame yet.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:38:14 +10:00
saphidandClaude Opus 5.5 dd9c009206 Install links for websites: frame-control://install
A site can link to frame-control://install?manifest=URL (or ?url=URL) to
install a title with Frame Control. Manifests use FrameDrop's format, so
framedrop.install/v1 is accepted as well as frame-control.install/v1.

- app/install-link.js parses links; main.js registers the scheme (plus
  electron-builder protocols for Info.plist and the .desktop file), takes
  links from open-url, second-instance argv and the first argv, and holds
  them until the page asks for them through preload's onInstallLink.
- ui/frame_webinstall.py checks the URLs (HTTPS only; localhost over http
  only when the link itself is local; no userinfo; every address public,
  rechecked on redirects and pinned for the connection), reads the
  manifest, downloads with a size cap and sha256 check, and dispatch()
  sends .apk to frame_android and .zip/.exe to frame_titles when present.
- server.py adds /api/webinstall/check, start, job and cancel behind the
  existing Host and X-Frame-UI guards; a start needs a one-time id from
  check. Downloads stop on cancel and on shutdown, and leftovers from a
  killed server are swept by PID.
- index.html asks before anything downloads (name, source host, file,
  type, size, whether a sha256 was given) and shows progress.
- docs/web-install.md, docs/install.html (landing page, unpublished).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:18:39 +10:00
saphidandClaude Opus 5.5 770f26c703 Bundle a CA list so HTTPS works from Python on fresh Windows
The bundled Python only trusts roots already in the Windows certificate
store, which Windows fills lazily, so on a new install Steam store
search, F-Droid downloads and the compat DB failed with
CERTIFICATE_VERIFY_FAILED. fetch-deps.js now also bundles curl's pinned
copy of Mozilla's CA list, and the server adds it to the default HTTPS
context on top of the system certificates (before any urlopen, since
urllib keeps the context it first builds).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:12:32 +10:00
saphidandClaude Opus 5.5 1a0e54d8bd Bundle Python and adb so the app needs nothing installed
- app/build/fetch-deps.js downloads a standalone Python 3.12
  (python-build-standalone) for every build and adb from Google's
  platform-tools, pinned by SHA-256, and prunes what the server never
  uses. It replaces the Windows-only embeddable Python.
- The app runs the bundled Python with -I -u -B -X utf8, so a PYTHONHOME
  or PYTHONPATH meant for another Python can't break it and nothing is
  written inside the signed macOS bundle.
- An adb you already have still goes first, so two adb versions don't
  keep restarting each other's server. arm64 Linux has no official
  platform-tools and keeps using the system adb.
- ui/frame_apk.py reads APK badging (package, label, version, min SDK,
  ABIs, icon) from the binary manifest and resources.arsc, replacing
  aapt2. It matches aapt2 on nine F-Droid APKs and finds launcher icons
  the old path missed with adaptive icons.
- The app reads the computer's clipboard through Electron, so Linux no
  longer needs wl-clipboard or xclip.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 16:42:49 +10:00
saphidandClaude Opus 5.5 37153f69ae Frame Control 0.3.0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 09:57:30 +10:00
saphidandClaude Opus 5.5 e210407f31 Fix review findings and Windows setup issues found in testing
- Run the server with -X utf8: the bundled Windows Python ignores PYTHON* variables.
- Quote every argument in Windows terminal commands, so cmd metacharacters are literal.
- frame_connect: accept HOST:PORT, validate input, retry the config swap while
  Windows' ssh.exe holds ~/.ssh/config locked, and don't apply 0o700 on Windows.
- Never use rsync on Windows; unbounded stream queue; validate FRAME_ALIAS;
  more Linux terminals; bundle the window icon; docs and wording fixes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 09:41:04 +10:00
saphidandClaude Opus 5.5 fc2fa65f0d Run the server in UTF-8 mode on every platform
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:56:03 +10:00
saphidandClaude Opus 5.5 07de29d58a Skip the Frame-side status probe test on Windows; new README and docs
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:49:06 +10:00
saphidandClaude Opus 5.5 f6e77cd98c WIP: run Frame Control on Linux and Windows
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:47:00 +10:00
saphidandClaude Opus 5.5 60571dbfac Prepare Frame Control 0.2.0 for public testing
- Without the maintainer's key, Android compatibility reports stay on the
  Mac and the UI says so; the shared database is never contacted.
- Remove personal infrastructure details from scripts and docs: the Drive
  folder and gog wrapper now come from the environment, and the Chromium
  build host is required instead of defaulted.
- Add an MIT license, tester instructions in the README, and bump to 0.2.0.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 07:37:37 +10:00
saphidandClaude Opus 5.5 f3ae71ab05 Frame Control 0.1.1
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 23:11:23 +10:00
saphidandClaude Opus 5.5 99653151c4 Address review findings in the app, server and tests
- app: startup shell, python and ssh probes run asynchronously so a slow
  shell profile can't freeze the window; PATH comes from the user's real
  login shell and a failed lookup isn't cached; a server that never
  answers is killed; the setup offer runs once per launch, only after the
  UI loads, and decides from HostName alone; connect.sh is started through
  `env ... zsh` so it works whatever the login shell is.
- server: volume validates the level before muting or changing anything.
- Steam: null-safe install-manager fields, http.client errors caught in
  store ratings, price fallback when a sale has no final price.
- tests: server output kept for diagnosis, any startup error retried, and
  captures asserted non-cacheable.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 22:44:54 +10:00
saphidandClaude Opus 5.5 d4486a7681 Frame Control: Mac app, web UI, Android and Steam tooling
Package the Frame Control web UI as an installable Electron Mac app and
bring in the tooling built alongside it.

- app/: Electron wrapper that starts ui/server.py on a free loopback port,
  hardened window (sandbox, no navigation, runAsNode fuse off), login-shell
  PATH so Homebrew tools work from Finder, first-run offer to run
  connect.sh, ad-hoc signed DMG/zip via electron-builder.
- ui/: headset view (OpenVR screenshots), device status, library, Steam
  "Get games" (owned games, install, store search), Android apps as
  persistent Lepton instances with a rated F-Droid catalogue and a private
  compatibility database, Android display controls over ADB, file and
  clipboard transfer, Flatpaks, remote and power actions.
- apk-catalog/, compat-db/, frame/: catalogue build pipeline, Lakebed
  capsule for compatibility reports, Frame-side launchers.
- tests/ and CI: server guard and validation tests plus Steam helper tests,
  run on Python 3.9 with script and app syntax checks.
- Docs: README leads with the Mac app; new Android, panels, Steam games and
  field-notes docs; security notes on LAN-exposed ADB ports.

Screenshot values for the headset's IP and Wi-Fi name are placeholders.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 22:21:20 +10:00