Address review findings in the app, server and tests

- app: startup shell, python and ssh probes run asynchronously so a slow
  shell profile can't freeze the window; PATH comes from the user's real
  login shell and a failed lookup isn't cached; a server that never
  answers is killed; the setup offer runs once per launch, only after the
  UI loads, and decides from HostName alone; connect.sh is started through
  `env ... zsh` so it works whatever the login shell is.
- server: volume validates the level before muting or changing anything.
- Steam: null-safe install-manager fields, http.client errors caught in
  store ratings, price fallback when a sale has no final price.
- tests: server output kept for diagnosis, any startup error retried, and
  captures asserted non-cacheable.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-09-25 22:44:54 +10:00
1 parent d4486a7681
commit 99653151c4
13 files changed
+340 -38

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+33 -24
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@@ -2,13 +2,16 @@
// shows it in a native window. The server does all the work over the `frame`
// SSH alias; this file only hosts it.
const { app, BrowserWindow, Menu, dialog, shell } = require("electron");
const { execFile, execFileSync, spawn } = require("child_process");
const { execFile, spawn } = require("child_process");
const { promisify } = require("util");
const fs = require("fs");
const http = require("http");
const net = require("net");
const os = require("os");
const path = require("path");
const run = promisify(execFile);
// Packaged: Contents/Resources/{ui,scripts}. Dev: the repo checkout.
const ROOT = app.isPackaged ? process.resourcesPath : path.join(__dirname, "..");
const SERVER = path.join(ROOT, "ui", "server.py");
@@ -25,29 +28,31 @@ let quitting = false;
// Apps launched from Finder get PATH=/usr/bin:/bin:/usr/sbin:/sbin, which misses
// Homebrew's python3, rsync and adb. Take PATH from the login shell instead.
// Runs asynchronously so a slow shell profile can't freeze the window.
let cachedPath = null;
function loginPath() {
async function loginPath() {
if (cachedPath) return cachedPath;
const shellPath = process.env.SHELL || "/bin/zsh";
const shellPath = os.userInfo().shell || process.env.SHELL || "/bin/zsh";
const extra = ["/opt/homebrew/bin", "/usr/local/bin", path.join(os.homedir(), ".homebrew", "bin")];
let fromShell = "";
try {
const out = execFileSync(shellPath, ["-ilc", 'printf "\\n__PATH__%s__PATH__" "$PATH"'],
{ encoding: "utf8", timeout: 5000, stdio: ["ignore", "pipe", "ignore"] });
fromShell = (out.match(/__PATH__(.*)__PATH__/) || [])[1] || "";
const { stdout } = await run(shellPath, ["-ilc", 'printf "\\n__PATH__%s__PATH__" "$PATH"'],
{ encoding: "utf8", timeout: 5000 });
fromShell = (stdout.match(/__PATH__(.*)__PATH__/) || [])[1] || "";
} catch {}
const parts = [...fromShell.split(":"), ...(process.env.PATH || "").split(":"), ...extra];
cachedPath = [...new Set(parts.filter(Boolean))].join(":");
return cachedPath;
const joined = [...new Set(parts.filter(Boolean))].join(":");
if (fromShell) cachedPath = joined; // retry next time if the shell didn't answer
return joined;
}
function findPython(env) {
async function findPython(env) {
for (const dir of env.PATH.split(":")) {
const p = path.join(dir, "python3");
try {
fs.accessSync(p, fs.constants.X_OK);
// /usr/bin/python3 is a stub until the Command Line Tools are installed.
execFileSync(p, ["-c", "import http.server"], { timeout: 10000, stdio: "ignore", env });
await run(p, ["-c", "import http.server"], { timeout: 10000, env });
return p;
} catch {}
}
@@ -75,8 +80,8 @@ function ping(target) {
}
async function startServer() {
const env = { ...process.env, PATH: loginPath(), PYTHONUNBUFFERED: "1", PYTHONDONTWRITEBYTECODE: "1" };
const python = findPython(env);
const env = { ...process.env, PATH: await loginPath(), PYTHONUNBUFFERED: "1", PYTHONDONTWRITEBYTECODE: "1" };
const python = await findPython(env);
if (!python) {
throw new Error("Frame Control needs python3. Install the Xcode Command Line Tools "
+ "(xcode-select --install) or Homebrew's python, then reopen the app.");
@@ -106,6 +111,8 @@ async function startServer() {
if (await ping(target)) { url = target; return; }
await new Promise((r) => setTimeout(r, 100));
}
if (server === child) server = null;
child.kill("SIGTERM");
throw new Error(`The server didn't start within 10 seconds. See ${LOG}.`);
}
@@ -149,32 +156,34 @@ async function load() {
const gen = ++loadGen;
try {
if (!url) await startServer();
if (gen === loadGen && win) await win.loadURL(url);
if (gen === loadGen && win) { await win.loadURL(url); firstRunCheck(); }
} catch (e) {
if (gen === loadGen && win) await win.loadURL(errorPage(e.message));
}
}
// `ssh -G` prints the effective config. An alias nobody configured keeps its
// own name as HostName and the Mac user as User; connect.sh sets both.
function aliasConfigured(env) {
// own name as HostName; connect.sh always writes a HostName.
async function aliasConfigured(env) {
try {
const out = execFileSync("ssh", ["-G", FRAME], { encoding: "utf8", timeout: 5000, env,
stdio: ["ignore", "pipe", "ignore"] });
const get = (k) => (out.match(new RegExp(`^${k} (.*)$`, "m")) || [])[1];
return get("hostname") !== FRAME || get("user") !== os.userInfo().username;
const { stdout } = await run("ssh", ["-G", FRAME], { encoding: "utf8", timeout: 5000, env });
return (stdout.match(/^hostname (.*)$/m) || [])[1] !== FRAME;
} catch {
return true; // can't tell; don't nag
}
}
let setupOffered = false;
async function firstRunCheck() {
if (aliasConfigured({ ...process.env, PATH: loginPath() })) return;
if (setupOffered || !url) return; // not on the error page, and once per launch
if (await aliasConfigured({ ...process.env, PATH: await loginPath() })) return;
if (!win || setupOffered) return;
setupOffered = true;
const { response } = await dialog.showMessageBox(win, {
type: "info",
message: "Connect to your Steam Frame",
detail: `There's no "${FRAME}" SSH alias yet. On the Frame, turn on Developer Mode and set `
+ "a user password (Steam Settings → System). Then run the setup script: it finds the "
detail: `There's no "${FRAME}" SSH alias yet. On the Frame, turn on Steam Settings → System → `
+ "Enable Developer Mode, then Developer → Set User Password. Then run the setup script: it finds the "
+ "headset, creates a key, and asks for that password once in Terminal.",
buttons: ["Set Up Connection…", "Later"],
defaultId: 0, cancelId: 1,
@@ -189,7 +198,7 @@ function createWindow() {
titleBarStyle: "hiddenInset", trafficLightPosition: { x: 18, y: 26 },
webPreferences: { contextIsolation: true, nodeIntegration: false, sandbox: true },
});
win.once("ready-to-show", () => { win.show(); firstRunCheck(); });
win.once("ready-to-show", () => win.show());
win.webContents.on("did-finish-load", () => win.webContents.insertCSS(CHROME_CSS));
// External links open in the default browser; the app never navigates away.
win.webContents.setWindowOpenHandler(({ url: target }) => {
@@ -215,7 +224,7 @@ function runInTerminal(command) {
const sh = (s) => `'${s.replace(/'/g, "'\\''")}'`;
function setUpConnection() {
runInTerminal(`FRAME_ALIAS=${sh(FRAME)} ${sh(path.join(SCRIPTS, "connect.sh"))}`);
runInTerminal(`env ${sh(`FRAME_ALIAS=${FRAME}`)} zsh ${sh(path.join(SCRIPTS, "connect.sh"))}`);
}
function buildMenu() {