Commit Graph
51 Commits
Author SHA1 Message Date
saphid c5b5930582 Merge branch 'more-sources' into apk-store 2026-09-28 21:54:36 +10:00
saphid 70a0bd0d38 Merge branch 'user-repos' into apk-store 2026-09-28 21:54:35 +10:00
saphidandGPT-6 Astra 08037ab3f5 Expose F-Droid artwork and developer metadata for store entries
Resolve localized v1/v2 artwork, retain six ordered screenshots, clean summaries and refresh older source caches. Add offline metadata and cache regression coverage.

Co-Authored-By: GPT-6 Astra <noreply@openai.com>
2026-09-28 21:25:24 +10:00
saphidandGPT-6 Astra 41684e2d90 Add publisher artwork to GitHub APK source entries
Include curated app images and summaries, owner avatars and social banners for topic discovery, and fixture coverage for artwork preservation.

Co-Authored-By: GPT-6 Astra <noreply@openai.com>
2026-09-28 21:24:55 +10:00
saphidandGPT-6 Astra 784a48f218 Add authenticated F-Droid user repositories and management CLI
Verify pinned JAR/CMS signatures, v2 index hashes and APK downloads; support signed v1 fallback and persist TOFU identities. Reuse the catalogue reducer and document repository publishing with offline and live verification evidence.

Co-Authored-By: GPT-6 Astra <noreply@openai.com>
2026-09-28 21:06:06 +10:00
saphidandGPT-6 Astra 113216cc0e Add curated GitHub APK releases and itch.io VR feed listings
Survey publisher consent and access limits; add cached sources, recorded fixtures and local APK proof.

Co-Authored-By: GPT-6 Astra <noreply@openai.com>
2026-09-28 21:03:27 +10:00
saphidandClaude Opus 5.5 9e9e5950d0 Patch the activity the launcher alias targets, not the first MAIN filter
Second review follow-up: with several activities (e.g. a splash activity ahead
of the game), the alias fallback now prefers the real activity named by the
alias's android:targetActivity. Reads targetActivity by resource id, updates
the error text and docs/vr-apks.md.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 20:55:56 +10:00
saphidandClaude Opus 5.5 e1c0ac983c Repair alias-only launchers for flat apps too; never fail on a VR alias
Review follow-up. inspect() now returns 'repairable' and the filters it can
patch: the real activity's VR MAIN filter, or, when LAUNCHER/VR sits only on an
<activity-alias>, any real MAIN filter with a category to copy. install() and
patch() repair on 'repairable' instead of 'vr_activity', so a flat Godot 4
export is fixed and a VR category only on the alias no longer aborts install.
Tests cover both shapes, an already-launchable activity with an alias, and an
end-to-end patch.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 20:40:16 +10:00
saphidandClaude Opus 5.5 077eab2b79 Add LAUNCHER to the real VR activity when only an activity-alias has it
Lepton's apk-info-extractor ignores <activity-alias>, and Godot 4 exports put
LAUNCHER only on an alias (com.godot.game.GodotAppLauncher). Open Saber Plus
0.7.67 installed but Lepton exited with 'APP_ACTIVITY is empty'. Count only
real activities as launchable and patch the activity's VR intent filter.
Verified on the Frame: Open Saber Plus launches and renders.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 20:19:38 +10:00
saphid 35ef3af54b Merge remote-tracking branch 'origin/main' into vr-apks
# Conflicts:
#	ui/frame_android.py
#	ui/index.html
2026-09-28 17:49:47 +10:00
saphidandClaude Opus 5.5 f10282294d Fix the cross-provider review's findings on VR APK support
patch() turns corrupt-manifest struct/index errors into FrameError; a missing
layer build says so; the signing key falls back to a rename where hard links
aren't supported and explains how to recover from a bad cached key; the layer
nulls an instance it can't destroy and logs xrLocateSpaces once.

Not changed: the 1.1 Meta profile names match xr.xml's promoted names
(meta/touch_pro_controller, meta/touch_plus_controller), and grip_surface is
palm_ext renamed, so the rewrite stays (now commented).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 17:47:35 +10:00
saphidandClaude Opus 5.5 224340edc9 APK alternatives: refresh the catalogue after an install job; pin the test's premise
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 17:29:29 +10:00
saphidandClaude Opus 5.5 c814cb95d0 Merge main into apk-alternatives: install other versions as background jobs
Main now runs Android installs as background jobs and maps SSH failures to
one offline message. Alternative-version installs go through the same job,
the alternatives dialog waits on it with runJob, and send_error_json keeps
the apk blocker that opens the dialog.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 17:21:55 +10:00
saphidandClaude Opus 5.5 50d5e14539 Inject the OpenXR compatibility layer into VR APKs on install
VR apps with an arm64 OpenXR loader get frame/openxr-compat's layer unless
--no-xr-compat; the app bundle ships the layer. Verified on the Frame: Wolvic's
Quest build gets through OpenXR start-up, Open Brush still reaches FOCUSED.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 16:33:14 +10:00
saphid a1bc6522c3 Detect VR APKs and repair launchers with pure Python v2 signing 2026-09-28 16:16:56 +10:00
saphidandClaude Opus 5.5 a1fa4ce140 Fix the cross-provider review's findings on APK alternatives
One malformed or unreachable repo no longer hides the others; skip bad
index entries; a refreshed raw index outdates its reduced copy; style the
dialog like the others; validate package ids with PKG_RE.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 15:15:11 +10:00
saphidandClaude Opus 5.5 50405ccf88 Add IzzyOnDroid to APK alternatives; keep the catalogue's index file
Reducing an index no longer deletes apk-catalog/data/index-v2.json, which
the catalogue build reads. Drop the measurement log from docs.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 14:30:15 +10:00
saphid 32196b4260 Reduce F-Droid indexes and fetch APK alternatives asynchronously 2026-09-28 14:26:40 +10:00
saphid fbe7ba9575 Find installable APK alternatives in F-Droid main and archive 2026-09-28 14:16:43 +10:00
saphidandClaude Opus 5.5 e1d138470f Fake Frame on arm64: use Valve's Holo Core image, and show failed builds
The menci/archlinuxarm base failed `pacman -Syu` on GitHub's arm64 runner.
Valve's Holo Core aarch64 preview is the base the Frame's SteamOS is built on,
the iPhone app's frame-container already uses it, and its repos carry every
package the fake needs. A failed image build now reruns with the full log.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 18:16:20 +10:00
saphidandClaude Opus 5.5 19b9bc2dbe E2E: follow background jobs for Flatpak installs
The tabs UI (#4) runs Flatpak installs as server.start_job jobs, so a failed
install answers 200 with a job id and reports the error on /api/job. The test
now waits for the job instead of expecting an immediate 502.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:43:49 +10:00
saphidandClaude Opus 5.5 b768162139 Smoke test: read Steam's binary compat log with grep -a
On the Frame, compat_log.txt has binary bytes in it, so plain grep only said
"binary file matches" and the x86-64 launch check missed Steam's "is not
installed" line. The fake now writes that line to a compat_log.txt that starts
with a NUL, and the end-to-end test finds it the way the smoke test does.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 56bbac4ddb Smoke test: wait for the evidence a launch needs; check the shortcut sync
A launch that needs the program running kept looking after Steam's
"started" line, rather than failing on it before the process showed up.
Cleanup reads steamos-delete's log, which reports a failed sync but exits
0, and runs it twice to check Steam no longer lists our titles; until then
they stay tracked and the cleanup step fails.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 93aebb5019 Fix the review's findings in the test harness
Headset smoke test: drop the paired key from authorized_keys with a
same-mode copy swapped in, so a failed write can't truncate it; check the
throwaway key with no ssh_config or agent; clean up idempotently (tracked
and leftover titles, their json files, Steam's shortcuts via steamos-delete,
and ~/devkit-utils if it wasn't there before), with a failed cleanup a
failed step; count a launch only with fresh evidence (the process, Steam's
log, or the known missing-runtime line), matching with [d]evkit-game so
pgrep doesn't find its own shell. The test programs sleep 10 s.

Fake Frame: log a launch before its reaper can look for it. e2e: kill a
pairing client's process group when a test ends; accept an aarch64 program
running under QEMU on x86 hosts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 0181071b83 Tests against a fake Frame, and a headset smoke test
tests/fakeframe: a container that stands in for the Frame (Arch Linux, or
Arch Linux ARM on arm64) with sshd, rsync, Valve's steamos-devkit-service
and hooks (vendored unmodified), a fake Steam client for the devkit pipe and
the DevTools port (the app's JavaScript runs in Node against stand-in
SteamClient/appStore objects), stubs for steam, wpctl, flatpak, podman,
Lepton and friends, battery and thermal files under /sys, and fault
switches (fakeframe-ctl): pairing mode, approve/deny/timeout, Steam not
running, headset asleep, sshd off, disk full, runtimes missing. A second
container is the computer running Frame Control.

tests/e2e: 29 tests driving the real ui/server.py, frame_connect.py and
frame_titles.py against it; skipped unless FRAME_E2E=1. scripts/e2e.sh
builds, runs and tears down; CI runs it on ubuntu-24.04-arm.

tests/smoke + scripts/frame-smoke.sh: the core cases against a real Frame,
recorded with its BUILD_ID, cleaning up after itself; --pair to pair a
throwaway key. docs/testing.md describes the layers.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 ca2a991f03 Sideloaded titles: use ids Steam's create-shortcut accepts
On the Frame, Steam refused to register titles whose id had a hyphen
(fc-smoke-exe) with "missing/invalid arguments", and registered the same
program as FCSmokeProbe (headset smoke test, 2026-09-27, BUILD_ID
20260922.6101926). Valve's client only allows ^[A-Za-z_][A-Za-z0-9_.]+$.

title_id now makes ids of letters, digits and _, not starting with a
digit, 2 to 64 long; new installs are checked against that, while titles
already on the Frame are still listed, launched and removed. Steam's error
text is trimmed before it's quoted, and the "install it again with Steam
running" hint only follows a Steam-not-running error.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 d65f7130d5 Test against Valve's own Steam Frame OS from its recovery image
tests/frame-container/frame-image.sh extracts rootfs-A from Valve's Frame
recovery image (steamdeck-images.steamos.cloud/recovery), mounts it read-only
with a throwaway writable layer and starts the image's own sshd, so the iPhone
app can pair with and run its server on the real SteamOS for Frame userland.
Verified: password pairing then key login in the image's sshd log, the power
password check through the image's sudo, status reading SteamOS 0.3.0.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 16:59:01 +10:00
saphidandClaude Opus 5.5 b1fa3afd40 Don't retry a pairing failure on returning to the app; README installs the docker client
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 15:48:43 +10:00
saphidandClaude Opus 5.5 aafd2dbda8 iPhone app: test pairing and power against a Holo Core stand-in
Valve publishes no Steam Frame OS image, so tests/frame-container builds the
Frame's SSH surface on Valve and Collabora's Holo Core aarch64 base: a
steamos user with a password and sudo, OpenSSH with keys and passwords,
Python, and a systemctl that only records requests.

Against it from the Simulator: password pairing, the host-key pin, the power
password check. Found and fixed: a changed host key or a refused login said
"Can't reach the Frame" and retried forever; they now say "Pair with the
Frame again" and offer that. The server's key rejection now says the header
may be wrong, not only missing.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 15:44:42 +10:00
saphidandClaude Opus 5.5 13187e8f6a iPhone and iPad app: the same features, served from the Frame
An iPhone can't run Python or ssh, but the Frame can. The app (ios/, SwiftUI)
connects with its own SSH key (Citadel), copies the server and helpers to
~/.cache/frame-control/<version> on the Frame once per version, starts
ui/server.py there with FRAME_LOCAL=1 on the Frame's 127.0.0.1, and shows the
page through an SSH tunnel. The server exits when the phone disconnects.

Server: FRAME_LOCAL=1 puts ui/local-bin on PATH, whose ssh stand-in runs each
`ssh frame COMMAND` locally (and serves as rsync's transport), so desktop and
phone share one code path. Android display goes through podman exec there, as
the Frame has no adb. FRAME_UI_KEY replaces the fixed X-Frame-UI value with a
per-session key. Power actions take the Developer Mode password via sudo -S.
--port 0 now prints the port it took.

Page: a bottom tab bar and safe areas on phones, Play buttons visible on touch
screens, saving through the share sheet, SSH/SFTP/Steam Link/remote desktop
opening in their iOS apps, and a password dialog for power.

App: pairing with the Developer Mode password once (never stored) or with a
key the user adds; host key pinned on first use; plain-language connection
errors with quiet retries; frame-control://install links; alerts and confirms.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 11:18:15 +10:00
saphidandClaude Opus 5.5 0f770dc88a Tabs, one offline banner, background installs, drop anywhere
The page was one 6,800px scroll with nine nav links (hidden below 1150px).
It is now four tabs, Home, Games, Android and Tools, switched with 1-4; old
section links still land on the right tab.

When the Frame can't be reached, the server turns ssh's connection errors into
one plain message (503, offline: true), the page shows a single banner with
Retry and Set Up Connection, retries every 8 s, and reloads every panel when
the Frame answers. Panels say "Waiting for the Frame" instead of raw ssh text.

Flatpak and Android catalogue installs run as background jobs the page polls,
so a slow install no longer holds a request for up to 15 minutes or reports a
false failure; the bottom bar counts running installs.

Files can be dropped anywhere in the window, as the README already said.
Recent reports show the newest five, with Show all. Android display explains
an empty or failed read. A topped-up headset on a charger reads as not
charging rather than "still draining, using 0.0 W".

Fixes a race where the catalogue and reports loads wrote the compat-db
mirror's .tmp file at once and one failed with a 500.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 10:23:24 +10:00
saphidandClaude Opus 5.5 8f379db15e Skip the stalled-download quit tests on Windows, and say why
Waking a recv blocked in another thread needs the handle closed on
Windows, which isn't safe under a TLS read (the previous commit, reverted
after review). A stalled download there holds the quit for the 4 s grace
period; its partial file is swept on the next start.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 23:16:57 +10:00
saphidandClaude Opus 5.5 fd0a284942 Refuse APK entries Android can't read; ignore stale title lists
- Only stored and deflated entries are read: Python 3.9's bzip2 and lzma
  readers inflate without bound before trimming.
- loadTitles drops a response that a newer request has overtaken, so the
  install dialog's replace warning uses the fresh list.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:49:18 +10:00
saphidandClaude Opus 5.5 dfacf43e55 Fix the follow-up review's findings
- APK reader: read members with a bounded read, since ZipFile.read inflates
  a member fully before trimming it to a forged declared size; the reference
  walk counts every entry it examines, dead ends and cycles included.
- Titles: a path that exists under the root wins over stripping the archive
  prefix; the prefix is taken before a linked folder is staged elsewhere
  (another drive on Windows); the install dialog loads a fresh title list
  first and says so if it couldn't check.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:44:07 +10:00
saphidandClaude Opus 5.5 39d28790a1 Fix the cross-provider review's findings
- APK reader: cap AndroidManifest.xml, resources.arsc and icon sizes before
  inflating them (APKs can come from install links), and follow resource
  references without cycles and with a result budget.
- Sideloading: reserve devkit-steam (SteamOS's sideloaded-client trampoline);
  the install dialog warns when a name replaces an installed title; a
  manifest's exe may name the program as it is in the archive, above the
  folder the installer steps into.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:35:16 +10:00
saphidandClaude Opus 5.5 1580dae42e Record headset results for sideloading and devkit pairing
Tested on a Frame (BUILD_ID 20260922.6101926):

- Devkit pairing: the service runs and answers properties.json, but /register
  refuses with "please put the Steam client in pairing mode" unless Steam is on
  Settings > Developer > Pair new host. Both setup paths now say so and keep
  asking for 2 minutes before falling back to the password.
- Sideloading: registering, launching, quoted start paths and Remove work; a
  Windows exe runs under Proton 11 through FEX. An aarch64 build starts but
  outside the runtime container, and an x86-64 Linux build doesn't start
  because the x86-64 Steam Linux Runtime 4.0 isn't installed. The inspect note
  for x86-64 Linux builds now says so.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:31:05 +10:00
saphid ccf5f3e123 Merge remote-tracking branch 'origin/bundle-deps' into frame-sideload-features
# Conflicts:
#	app/main.js
2026-09-26 22:01:46 +10:00
saphidandClaude Opus 5.5 2ab2ffa65a Fix the final review's findings on the combined features
- Links to localhost need FRAME_CONTROL_LOCAL_LINKS=1: otherwise any website's
  link could make the app fetch from services on this computer.
- Title staging folders (unzipped titles) carry the server's PID and are swept
  on the next start like download folders, so quitting mid-install doesn't leave
  gigabytes behind.
- An install from a link refreshes Sideloaded titles.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:49:21 +10:00
saphidandClaude Opus 5.5 d145537d9a Harden the APK reader and build downloads after review
- frame_apk: android: attributes win over same-named attributes in
  other namespaces; string attributes that keep only a typed value (no
  raw string) still resolve; a failed icon read leaves the icon out
  instead of failing the install.
- The clipboard IPC origin check can't throw on odd frame URLs.
- fetch-deps.js: 60 s download timeout, at most 5 redirects, a SystemRoot
  fallback for tar.exe, and prunes pydoc_data, venv and the static
  libpython.
- Docs keep the clipboard-tool note for running the UI in a browser.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:44:40 +10:00
saphidandClaude Opus 5.5 636a4a47b7 Merge sideloading, install links and devkit pairing
Combines the three feature branches on bundle-deps. Conflicts in server.py,
index.html, preload.js, README and test_server.py keep both sides. The
web-install downloader now uses urllib's default HTTPS context, so the
bundled CA list from 770f26c applies to it on Windows too.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:39:52 +10:00
saphid 26fff2a06c Merge branch 'worktree-agent-abd0401d6e82a9dd4' into frame-sideload-features 2026-09-26 20:38:41 +10:00
saphidandClaude Opus 5.5 6c4d387ef3 Sideload Linux and Windows builds as Steam Devkit Games
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the
headset's Steam library through Valve's SteamOS Devkit title path, with the
runtime picked from the program's header: Windows PE -> Proton Experimental
(steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF ->
SteamLinuxRuntime_4 (through FEX). Other architectures are refused.

- frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT,
  steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in
  the app and compiled in CI.
- ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch
  target ranking), install(path, name=None, exe=None, runtime=None,
  progress=None), list, launch, remove, plus a CLI.
- ui/server.py: /api/titles (inspect/install/discard/launch/remove),
  /api/titles/job progress, and an upload mode 'title'.
- ui/index.html: confirm dialog (name, launch target, runtime), install
  progress, and a Sideloaded titles list with Launch and Remove. The app's
  preload passes a dropped folder's path.
- tests and docs/sideloading.md. Device-side behaviour is inferred from
  Valve's source; the headset was offline, so none of it has been checked on
  a Frame yet.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:38:14 +10:00
saphidandClaude Opus 5.5 dd9c009206 Install links for websites: frame-control://install
A site can link to frame-control://install?manifest=URL (or ?url=URL) to
install a title with Frame Control. Manifests use FrameDrop's format, so
framedrop.install/v1 is accepted as well as frame-control.install/v1.

- app/install-link.js parses links; main.js registers the scheme (plus
  electron-builder protocols for Info.plist and the .desktop file), takes
  links from open-url, second-instance argv and the first argv, and holds
  them until the page asks for them through preload's onInstallLink.
- ui/frame_webinstall.py checks the URLs (HTTPS only; localhost over http
  only when the link itself is local; no userinfo; every address public,
  rechecked on redirects and pinned for the connection), reads the
  manifest, downloads with a size cap and sha256 check, and dispatch()
  sends .apk to frame_android and .zip/.exe to frame_titles when present.
- server.py adds /api/webinstall/check, start, job and cancel behind the
  existing Host and X-Frame-UI guards; a start needs a one-time id from
  check. Downloads stop on cancel and on shutdown, and leftovers from a
  killed server are swept by PID.
- index.html asks before anything downloads (name, source host, file,
  type, size, whether a sha256 was given) and shows progress.
- docs/web-install.md, docs/install.html (landing page, unpublished).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:18:39 +10:00
saphidandClaude Opus 5.5 a90ffeda5f Pair through the SteamOS devkit service before asking for a password
connect.sh and frame_connect.py now try Valve's steamos-devkit-service
first: GET /properties.json for the login user, then POST /register with
a new RSA key (~/.ssh/id_rsa_frame_devkit, the only type it accepts), so
the user approves a prompt in the headset instead of typing a password.
Port 32000 closed, a timeout or a 403 falls back to the existing
password copy. The Host frame block lists both keys; a host counts as
found if port 22 or 32000 answers; with no host given, dns-sd or
avahi-browse look for _steamos-devkit._tcp. Inferred from Valve's
source, not yet verified on a Frame.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:03:48 +10:00
saphidandClaude Opus 5.5 1a0e54d8bd Bundle Python and adb so the app needs nothing installed
- app/build/fetch-deps.js downloads a standalone Python 3.12
  (python-build-standalone) for every build and adb from Google's
  platform-tools, pinned by SHA-256, and prunes what the server never
  uses. It replaces the Windows-only embeddable Python.
- The app runs the bundled Python with -I -u -B -X utf8, so a PYTHONHOME
  or PYTHONPATH meant for another Python can't break it and nothing is
  written inside the signed macOS bundle.
- An adb you already have still goes first, so two adb versions don't
  keep restarting each other's server. arm64 Linux has no official
  platform-tools and keeps using the system adb.
- ui/frame_apk.py reads APK badging (package, label, version, min SDK,
  ABIs, icon) from the binary manifest and resources.arsc, replacing
  aapt2. It matches aapt2 on nine F-Droid APKs and finds launcher icons
  the old path missed with adaptive icons.
- The app reads the computer's clipboard through Electron, so Linux no
  longer needs wl-clipboard or xclip.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 16:42:49 +10:00
saphidandClaude Opus 5.5 07de29d58a Skip the Frame-side status probe test on Windows; new README and docs
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:49:06 +10:00
saphidandClaude Opus 5.5 60571dbfac Prepare Frame Control 0.2.0 for public testing
- Without the maintainer's key, Android compatibility reports stay on the
  Mac and the UI says so; the shared database is never contacted.
- Remove personal infrastructure details from scripts and docs: the Drive
  folder and gog wrapper now come from the environment, and the Chromium
  build host is required instead of defaulted.
- Add an MIT license, tester instructions in the README, and bump to 0.2.0.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 07:37:37 +10:00
saphidandClaude Opus 5.5 f324aac690 Live H.264 video of the headset view in Frame Control
Live in the headset view now streams video instead of polling stereo
screenshots (~2 fps). SteamVR's steamvr-v4l2cam.service mirrors the headset
view into /dev/video99; ffmpeg on the Frame encodes it with x264 (720p30 by
default, AUD + repeated SPS/PPS), /api/stream relays the raw H.264 over SSH,
and the page splits it on access unit delimiters and decodes it with
WebCodecs into the existing viewer. Capture still takes a stereo still; the
desktop panel keeps capture polling, and the page falls back to it if the
video can't start.

The remote ffmpeg runs under a shell that kills it when the SSH channel
closes, stderr goes to a temp file, and a 10 s stall ends the stream. One
stream at a time; a new one supersedes the last.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:11:33 +10:00
saphidandClaude Opus 5.5 eabf4cd1f9 Add Steam screenshots, Tailscale remote access, VR-video fixes
- Screenshots: list the Frame's Steam screenshots, open them in the
  viewer, and save new ones to ~/Pictures/SteamFrame. Ids are validated
  before any shell, and copies land atomically.
- Tailscale: scripts/tailscale-on-frame.sh installs a userspace tailscaled
  as a lingering systemd --user service with no sudo, SHA-256 checked, safe
  to re-run, with --uninstall. docs/tailscale.md covers setup and warns that
  in userspace mode every Frame port, including loopback-only DevTools and
  ADB, is reachable from the tailnet.
- push-vr-video.sh: filenames starting with "-" are safe, symlinks are
  followed, and a real Videos\VR directory triggers a warning.
- Tests cover the screenshot routes (19 total).

Docs keep placeholder addresses for the headset and tailnet.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 23:11:14 +10:00
saphidandClaude Opus 5.5 99653151c4 Address review findings in the app, server and tests
- app: startup shell, python and ssh probes run asynchronously so a slow
  shell profile can't freeze the window; PATH comes from the user's real
  login shell and a failed lookup isn't cached; a server that never
  answers is killed; the setup offer runs once per launch, only after the
  UI loads, and decides from HostName alone; connect.sh is started through
  `env ... zsh` so it works whatever the login shell is.
- server: volume validates the level before muting or changing anything.
- Steam: null-safe install-manager fields, http.client errors caught in
  store ratings, price fallback when a sale has no final price.
- tests: server output kept for diagnosis, any startup error retried, and
  captures asserted non-cacheable.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 22:44:54 +10:00