ssh's %C hashes only address, user and port, so two headsets reached at one
address shared a ControlMaster and one's commands could run on the other: the
ControlPath now names the headset. Another Frame Control server choosing a
different headset no longer moves this one's commands mid-install.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Every change now takes a lock file shared across processes and starts from
what's on disk; reads pick up a newer file.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- While the connector is taking a queued reconnect off its list, the old
connection no longer counts as live, so no install starts on it.
- Importing a block without a Port takes the port ssh would really use
(ssh -F <config> -G), e.g. one a later Host * sets.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- An upload's answer arriving after a switch opens nothing; the APK
alternatives dialog installs on the headset the APK was checked for.
- A handshake that goes silent (e.g. a jump host's forward hanging) moves on
to the next address.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Behind a jump host, a forward it couldn't open moves on to the next address;
only a refused key stops (judged by ssh's words, not the step).
- Add a headset suggests an alias no Host in ~/.ssh/config already uses.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A jump host's own "Authenticated to" line no longer counts as the headset's,
and a master that logs in but doesn't start lets the next address be tried.
- Devices tab changes refresh through the ordered list load, so a late answer
can't undo a newer selection.
- A probe's time out starts after the name lookup: macOS can take 5 s to look
up a .local name (found on the real Frame once its USB link went away).
- An attempt's ending is published from a method, not a return in finally.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A switch the server refuses no longer drops answers the page is waiting for
(an install's job id): only an actual change of headset does.
- Test now goes through a jump host when the alias uses one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A set-up headset whose alias goes through a jump host (ProxyJump or
ProxyCommand in ~/.ssh/config) is reached through it, address by address,
still pinned per headset.
- A refused switch puts the header's switcher back on the headset in use.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A command that fails after a switch doesn't make the connector drop the new
headset's connection.
- On first import, the app keeps using the `frame` headset even when Set Up
Connection put another block above it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Terminals, power and a reconnect's probes use the route commands have now
(a pinned bare-alias destination, a login change still deferred).
- Saving port 22 keeps an explicit Port line where there was one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A bare alias's route is pinned to where ~/.ssh/config sent it when it was
routed (HostName, Port, User), so editing that file can't move an install.
- Renaming during an install is allowed: only a real user or port change waits.
- The Devices tab follows a network change even while the headset is offline.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Retry now (while connected) and Forget identity wait for running installs.
- Terminal windows get the headset's address by name, so a link-local IPv6
zone never has to pass through Windows' console.
- Renaming the headset in use shows at once in the header.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Every command to a set-up headset checks its pinned key
(StrictHostKeyChecking=yes, whatever ~/.ssh/config says); only the
connector's first handshake may save one.
- A reconnect during an install keeps the whole route it started with, also
when a bare alias is set up meanwhile.
- Removing the headset FRAME_ALIAS named doesn't bring it back as a bare alias.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A reconnect while an install runs keeps the login it started with; a new
one from ~/.ssh/config applies after.
- Frame > Open SSH goes through the server, so it uses the same headset and
address as the app and refuses when there's none.
- A bare frame alias in use when a headset is set up stays selectable.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A headset set up while a bare alias is in use doesn't take over by itself;
a login change from ~/.ssh/config waits for running installs.
- Saving a headset writes only the login fields that changed, and only if the
block still holds the old ones.
- SSH, SFTP, power and remote desktop open with the same headset and address
as every other command, and refuse when there's no address.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Removing or moving the active headset's address waits for running installs,
like switching.
- A volume change still waiting to be sent goes to the headset whose slider
it was, and a switch cancels it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A title waiting its turn to be read stays with the headset it was dropped
on, and is dropped if the app switches meanwhile.
- Probes still finishing from an earlier attempt can't overwrite the rows of
a newer one.
- The FRAME_ALIAS the server started with stays on the list after switching
away, so it can be picked again.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A batch of dropped files stays with the headset it was dropped on, and
stops if the app switches.
- Removing or moving the address in use reroutes at once; a headset with no
addresses reaches nothing rather than whatever ~/.ssh/config says.
- A late answer to an older device-list request is ignored.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Removing every headset leaves none in use (commands fail at once) instead of
falling back to the `frame` alias.
- ssh goes to the IP that answered for IPv6 too, with a link-local address's
interface (verified: frame.local over fe80::…%en9 on the real Frame).
- Find results only show in the panel of the headset they were for.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The headset a change is meant for is checked and the work counted in one
step, so a switch can't slip in between (uploads too).
- A sideloaded title read on one headset can't be installed on another; open
confirmations close on a switch.
- The only headset can't be removed while its ssh alias stays behind.
- Answers about the previous headset are dropped without touching panels; the
catalogue's Installed tags are rebuilt for the new headset.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A switch publishes the new headset at once, so the page clears the old one's
panels and the lists behind them (games, store, Android apps, screenshots).
- The page names the headset its changes are for (X-Frame-Device); the server
refuses one meant for a headset it has switched away from (409).
- A rejected address edit changes nothing.
- Test now goes to the IPv4 address that answered, like the connection.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A switch clears every headset-specific list and its buttons at once.
- SSH goes to the IPv4 address that answered the probe, not the name again.
- A rejected headset edit changes nothing.
- The SteamOS/Lepton builds recorded in reports are read again per headset.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Attempts carry a generation: one overtaken by a switch, a removal or a login
change routes nothing back to the old headset and can't report connected.
- Removing the active headset or changing its user/port reroutes at once,
before anything that can fail.
- One known_hosts file per headset (~/.ssh/frame-control-hosts/<id>):
forgetting one headset's key can't drop another's, whoever else writes.
- learn() checks, under the config lock, that the block is still what the
attempt started from before writing to it.
- A switch stops live video and drops captures from the previous headset.
- A probe shares its time between the addresses a name resolves to.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Switching headsets is serialized with the start of any install; background
work counts as running from before its thread starts. use() reroutes every
command at once and makes ensure() wait for the new headset.
- A new user or port reroutes commands even if the attempt then fails.
- ~/.ssh/config edits take a lock file shared with Set Up Connection
(frame_connect.py and connect.sh, which now also writes atomically).
- A finished attempt no longer writes its older settings over a change Set
Up Connection made meanwhile.
- Pin edits are locked and swapped atomically.
- A bare alias behind ProxyJump/ProxyCommand is left to ssh to reach.
- The page drops answers about the previous headset after a switch; the
header switcher takes clicks in the macOS title bar.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- No switching headsets (or changing the active one's user/port, or removing
it) while installs run: they read the ssh settings step by step.
- Switching reroutes every command to the new headset at once, even if it
never answers.
- ~/.ssh/config edits are serialized, use unique temp files, and back off if
another program wrote the file meanwhile.
- stop() ends a handshake in progress and joins the connector.
- Pinned keys are written unhashed (HashKnownHosts=no); hashed ones are still
found and forgotten via ssh-keygen.
- Set Up Connection changing a headset's user or port updates the registry.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Frame Control can now manage more than one Steam Frame, and reach each at any
of several addresses (LAN IPs per network, its .local name, Tailscale). A
connector in the server tries them all at once, picks the best one that
answers, follows ssh -v through each stage (network, finding, SSH, identity,
login) and streams that to the page. The header shows it live; a new Devices
tab (key 5) manages headsets, addresses and network names.
- ui/frame_devices.py: registry in devices.json, imported from the managed
~/.ssh/config blocks; per-headset host key pinning; config block updates.
- ui/frame_network.py: gateway IP+MAC fingerprint, Wi-Fi name, Tailscale.
- ui/frame_link.py: the connector, Test now, Tailscale/mDNS discovery, API.
- server.py: ensure_master delegates to the connector; /api/connection,
/api/connection/events (SSE), /api/devices.
- Electron: headset switcher and Devices item in the Frame menu.
- frame_connect.py --alias; FRAME_CONTROL_DATA_DIR / FRAME_CONTROL_SSH_DIR
keep tests off real data.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Main now runs Android installs as background jobs and maps SSH failures to
one offline message. Alternative-version installs go through the same job,
the alternatives dialog waits on it with runJob, and send_error_json keeps
the apk blocker that opens the dialog.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Gradient buttons showed a dark sliver on the right: the background shorthand reset
background-origin, so the gradient repeated under the transparent border.
- Phone header: keep the brand on one line and drop the GitHub button under 480px.
- Hero pill: put the platform list on its own line on phones instead of orphaning one item.
- Privacy page: plain sections instead of open accordions whose x looked like a close button.
- Same header (GitHub button) and footer links on every page; legend spacing on the form.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
One malformed or unreachable repo no longer hides the others; skip bad
index entries; a refreshed raw index outdates its reduced copy; style the
dialog like the others; validate package ids with PKG_RE.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Rate limiting fails open on KV errors instead of dropping feedback
- Break owner/repo#1, GH-1 and github.com references in user text
- Time the form with the browser's monotonic clock, not wall-clock
- Serialize lgtm approvals and rebase before pushing
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Reducing an index no longer deletes apk-catalog/data/index-v2.json, which
the catalogue build reads. Drop the measurement log from docs.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- site/: landing page, /feedback/ and /privacy/ on Cloudflare Pages
(frame-control.pages.dev). POST /api/feedback validates the form and opens
a labelled issue with a fine-grained token; honeypot, minimum fill time and
KV rate limits keep spam out. Ko-fi donate buttons appear once the page
name is set in site/public/js/site.js.
- .github: the issue and PR gate from badlogic/pi-mono. New contributors'
issues and PRs are auto-closed; a maintainer replying lgtmi/lgtm approves
them via APPROVED_CONTRIBUTORS. Issue templates and CONTRIBUTING.md.
- CI runs the website tests; README points feedback at the form.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A thumbnail under the screenshot opens the 66-second trailer, which is attached to the 'trailer' release.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Header, content, tab bar, status strip, drawer and toasts add the notch,
Dynamic Island, rounded-corner and home-indicator insets on every side
(zero on desktops). Phones on their side use the bottom tab bar layout.
- The phone tab bar hides while a text field has focus, instead of riding
on the keyboard.
- DEBUG hook FRAME_TEST_LANDSCAPE for checking this in the Simulator.
- docs/streaming.md: iPhone mirroring (UxPlay, broadcast extension) and
keyboard/mouse input (uinput needs no sudo on the Frame, verified).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The share sheet only offers Save Image when the app declares
NSPhotoLibraryAddUsageDescription; without it screenshots couldn't be saved to
Photos. docs/iphone.md now lists what was verified against the Frame (Bonjour
discovery, waiting and reconnecting, upload, share sheet, install links,
opening Steam Link) and the two permission prompts iOS shows.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The menci/archlinuxarm base failed `pacman -Syu` on GitHub's arm64 runner.
Valve's Holo Core aarch64 preview is the base the Frame's SteamOS is built on,
the iPhone app's frame-container already uses it, and its repos carry every
package the fake needs. A failed image build now reruns with the full log.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The app finds the Frame by itself (Valve's _steamos-devkit._tcp Bonjour
service, else the saved address or frame.local on port 22), so setup is two
numbered steps: wake your Frame (Looking… / Found ✓, and after a few seconds
exactly what to check), then the Developer Mode password and Connect. Manual
address and key options sit under Other ways to connect.
A paired Frame that doesn't answer is almost always asleep: instead of an
error, Waiting for your Frame says how to wake it and connects as soon as its
SSH port answers (checked every 3 s; 4 s after the stand-in came back).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The tabs UI (#4) runs Flatpak installs as server.start_job jobs, so a failed
install answers 200 with a job id and reports the error on /api/job. The test
now waits for the job instead of expecting an immediate 502.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
On the Frame, compat_log.txt has binary bytes in it, so plain grep only said
"binary file matches" and the x86-64 launch check missed Steam's "is not
installed" line. The fake now writes that line to a compat_log.txt that starts
with a NUL, and the end-to-end test finds it the way the smoke test does.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A launch that needs the program running kept looking after Steam's
"started" line, rather than failing on it before the process showed up.
Cleanup reads steamos-delete's log, which reports a failed sync but exits
0, and runs it twice to check Steam no longer lists our titles; until then
they stay tracked and the cleanup step fails.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Headset smoke test: drop the paired key from authorized_keys with a
same-mode copy swapped in, so a failed write can't truncate it; check the
throwaway key with no ssh_config or agent; clean up idempotently (tracked
and leftover titles, their json files, Steam's shortcuts via steamos-delete,
and ~/devkit-utils if it wasn't there before), with a failed cleanup a
failed step; count a launch only with fresh evidence (the process, Steam's
log, or the known missing-runtime line), matching with [d]evkit-game so
pgrep doesn't find its own shell. The test programs sleep 10 s.
Fake Frame: log a launch before its reaper can look for it. e2e: kill a
pairing client's process group when a test ends; accept an aarch64 program
running under QEMU on x86 hosts.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
tests/fakeframe: a container that stands in for the Frame (Arch Linux, or
Arch Linux ARM on arm64) with sshd, rsync, Valve's steamos-devkit-service
and hooks (vendored unmodified), a fake Steam client for the devkit pipe and
the DevTools port (the app's JavaScript runs in Node against stand-in
SteamClient/appStore objects), stubs for steam, wpctl, flatpak, podman,
Lepton and friends, battery and thermal files under /sys, and fault
switches (fakeframe-ctl): pairing mode, approve/deny/timeout, Steam not
running, headset asleep, sshd off, disk full, runtimes missing. A second
container is the computer running Frame Control.
tests/e2e: 29 tests driving the real ui/server.py, frame_connect.py and
frame_titles.py against it; skipped unless FRAME_E2E=1. scripts/e2e.sh
builds, runs and tears down; CI runs it on ubuntu-24.04-arm.
tests/smoke + scripts/frame-smoke.sh: the core cases against a real Frame,
recorded with its BUILD_ID, cleaning up after itself; --pair to pair a
throwaway key. docs/testing.md describes the layers.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
On the Frame, Steam refused to register titles whose id had a hyphen
(fc-smoke-exe) with "missing/invalid arguments", and registered the same
program as FCSmokeProbe (headset smoke test, 2026-09-27, BUILD_ID
20260922.6101926). Valve's client only allows ^[A-Za-z_][A-Za-z0-9_.]+$.
title_id now makes ids of letters, digits and _, not starting with a
digit, 2 to 64 long; new installs are checked against that, while titles
already on the Frame are still listed, launched and removed. Steam's error
text is trimmed before it's quoted, and the "install it again with Steam
running" hint only follows a Steam-not-running error.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- docs/recovery-and-images.md: where Valve's Frame images are (not linked from
the SteamOS download page), file names, sizes and our checksums, the GPT
layout with exact start sectors, what's in rootfs-A (btrfs, SteamOS 0.3.0
build 20260922.5152327, users, sudo and sshd config), extracting it, running
it without the headset, and Valve/Collabora's Holo Core aarch64 preview.
- how-the-frame-works.md: correct the recovery image file names; add verified
facts on the SSH server, tools on the image (no adb), Lepton instances as
podman containers, going off the network when asleep, and the battery
reading at full charge.
- ssh.md: pairing from an iPhone and why devkit RSA pairing doesn't fit it.
- open-questions.md, README.md and the steam-frame skill point to the new pages.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
tests/frame-container/frame-image.sh extracts rootfs-A from Valve's Frame
recovery image (steamdeck-images.steamos.cloud/recovery), mounts it read-only
with a throwaway writable layer and starts the image's own sshd, so the iPhone
app can pair with and run its server on the real SteamOS for Frame userland.
Verified: password pairing then key login in the image's sshd log, the power
password check through the image's sudo, status reading SteamOS 0.3.0.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Valve publishes no Steam Frame OS image, so tests/frame-container builds the
Frame's SSH surface on Valve and Collabora's Holo Core aarch64 base: a
steamos user with a password and sudo, OpenSSH with keys and passwords,
Python, and a systemctl that only records requests.
Against it from the Simulator: password pairing, the host-key pin, the power
password check. Found and fixed: a changed host key or a refused login said
"Can't reach the Frame" and retried forever; they now say "Pair with the
Frame again" and offer that. The server's key rejection now says the header
may be wrong, not only missing.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Adds debug-only test hooks (open on a tab, run page JS, leave the tunnel URL in
Caches) used to drive the app in the Simulator, and records what was verified:
all four tabs with live data, capture and 31 fps live video in WKWebView, upload,
install jobs and the power password check through the app's tunnel.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Pairing saves nothing if it was cancelled while adding the key.
- The ssh stand-in runs under bash: dash refuses job control without a
terminal, which cost stdin and the process group.
- A server that stops while the tunnel opens fails the attempt (and retries)
instead of leaving it half-connected.
- The health probe answers within its deadline even when a dead link keeps
the probe itself waiting.
- A cached version is deleted only if no server runs from it (servers now run
by absolute path) and it's two weeks unused.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Cancelling (Change headset, Forget) invalidates the attempt in flight; a
connection only becomes the app's once every step finished for it.
- A server that stops while the tunnel opens is noticed (exit callbacks are
synchronised and replayed), and the app isn't left showing a dead page.
- The port is read only once the digits are complete, and range-checked.
- Other versions in ~/.cache/frame-control stay unless untouched for 14 days,
so a second phone or iPad isn't cut off.
- The key is appended on its own line even if authorized_keys lacks a final
newline.
- The app checks every 20 s, and on returning to the foreground, that the SSH
session still answers, and reconnects if not.
- The ssh stand-in runs the command as its own process group and passes a
TERM on to all of it, so a live-video ffmpeg stops with its stream.
- Touch screens show the library's Play buttons (the rule now follows the
base one); the failure screen only says it's retrying when it is; the page
says the app reconnects rather than naming a desktop menu.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
An iPhone can't run Python or ssh, but the Frame can. The app (ios/, SwiftUI)
connects with its own SSH key (Citadel), copies the server and helpers to
~/.cache/frame-control/<version> on the Frame once per version, starts
ui/server.py there with FRAME_LOCAL=1 on the Frame's 127.0.0.1, and shows the
page through an SSH tunnel. The server exits when the phone disconnects.
Server: FRAME_LOCAL=1 puts ui/local-bin on PATH, whose ssh stand-in runs each
`ssh frame COMMAND` locally (and serves as rsync's transport), so desktop and
phone share one code path. Android display goes through podman exec there, as
the Frame has no adb. FRAME_UI_KEY replaces the fixed X-Frame-UI value with a
per-session key. Power actions take the Developer Mode password via sudo -S.
--port 0 now prints the port it took.
Page: a bottom tab bar and safe areas on phones, Play buttons visible on touch
screens, saving through the share sheet, SSH/SFTP/Steam Link/remote desktop
opening in their iOS apps, and a password dialog for power.
App: pairing with the Developer Mode password once (never stored) or with a
key the user adds; host key pinned on first use; plain-language connection
errors with quiet retries; frame-control://install links; alerts and confirms.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The page was one 6,800px scroll with nine nav links (hidden below 1150px).
It is now four tabs, Home, Games, Android and Tools, switched with 1-4; old
section links still land on the right tab.
When the Frame can't be reached, the server turns ssh's connection errors into
one plain message (503, offline: true), the page shows a single banner with
Retry and Set Up Connection, retries every 8 s, and reloads every panel when
the Frame answers. Panels say "Waiting for the Frame" instead of raw ssh text.
Flatpak and Android catalogue installs run as background jobs the page polls,
so a slow install no longer holds a request for up to 15 minutes or reports a
false failure; the bottom bar counts running installs.
Files can be dropped anywhere in the window, as the README already said.
Recent reports show the newest five, with Show all. Android display explains
an empty or failed read. A topped-up headset on a charger reads as not
charging rather than "still draining, using 0.0 W".
Fixes a race where the catalogue and reports loads wrote the compat-db
mirror's .tmp file at once and one failed with a 500.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The build script, launcher and Steam shortcut helper now live in
saphid/chromium-webxr-steam-frame, so drop the duplicate copies here.
The doc keeps the findings, verification and upstream status.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Waking a recv blocked in another thread needs the handle closed on
Windows, which isn't safe under a TLS read (the previous commit, reverted
after review). A stalled download there holds the quit for the 4 s grace
period; its partial file is swept on the next start.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Once the SO_PEERCRED patch is applied, gclient sync refuses the modified
checkout, so a re-run failed. Sync once per revision instead.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
shutdown() from another thread doesn't wake a blocked recv on Windows, so
quitting mid-download waited out the 4 s deadline there (CI's Windows
server tests). Close the handle as well, detached first so the worker's own
close can't hit a reused handle.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A Refresh in flight could leave the shared list stale when the dialog
opened. The drop now fetches the list itself and hands it to the dialog.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Only stored and deflated entries are read: Python 3.9's bzip2 and lzma
readers inflate without bound before trimming.
- loadTitles drops a response that a newer request has overtaken, so the
install dialog's replace warning uses the fresh list.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- APK reader: read members with a bounded read, since ZipFile.read inflates
a member fully before trimming it to a forged declared size; the reference
walk counts every entry it examines, dead ends and cycles included.
- Titles: a path that exists under the root wins over stripping the archive
prefix; the prefix is taken before a linked folder is staged elsewhere
(another drive on Windows); the install dialog loads a fresh title list
first and says so if it couldn't check.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Recovery menu (AUX + Power), USB and EDL re-imaging, from Valve's docs.
- Verified cause and fix of a boot loop: steamvr-health-check wipes
~/.local/share/Steam after repeated SteamVR start failures, which then
repeat while Steam re-downloads, until the Frame reboots.
- T3 Code desktop running natively as a panel (from an earlier session).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- APK reader: cap AndroidManifest.xml, resources.arsc and icon sizes before
inflating them (APKs can come from install links), and follow resource
references without cycles and with a result budget.
- Sideloading: reserve devkit-steam (SteamOS's sideloaded-client trampoline);
the install dialog warns when a name replaces an installed title; a
manifest's exe may name the program as it is in the archive, above the
folder the installer steps into.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Tested on a Frame (BUILD_ID 20260922.6101926):
- Devkit pairing: the service runs and answers properties.json, but /register
refuses with "please put the Steam client in pairing mode" unless Steam is on
Settings > Developer > Pair new host. Both setup paths now say so and keep
asking for 2 minutes before falling back to the password.
- Sideloading: registering, launching, quoted start paths and Remove work; a
Windows exe runs under Proton 11 through FEX. An aarch64 build starts but
outside the runtime container, and an x86-64 Linux build doesn't start
because the x86-64 Steam Linux Runtime 4.0 isn't installed. The inspect note
for x86-64 Linux builds now says so.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Links to localhost need FRAME_CONTROL_LOCAL_LINKS=1: otherwise any website's
link could make the app fetch from services on this computer.
- Title staging folders (unzipped titles) carry the server's PID and are swept
on the next start like download folders, so quitting mid-install doesn't leave
gigabytes behind.
- An install from a link refreshes Sideloaded titles.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- frame_apk: android: attributes win over same-named attributes in
other namespaces; string attributes that keep only a typed value (no
raw string) still resolve; a failed icon read leaves the icon out
instead of failing the install.
- The clipboard IPC origin check can't throw on odd frame URLs.
- fetch-deps.js: 60 s download timeout, at most 5 redirects, a SystemRoot
fallback for tar.exe, and prunes pydoc_data, venv and the static
libpython.
- Docs keep the clipboard-tool note for running the UI in a browser.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Combines the three feature branches on bundle-deps. Conflicts in server.py,
index.html, preload.js, README and test_server.py keep both sides. The
web-install downloader now uses urllib's default HTTPS context, so the
bundled CA list from 770f26c applies to it on Windows too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the
headset's Steam library through Valve's SteamOS Devkit title path, with the
runtime picked from the program's header: Windows PE -> Proton Experimental
(steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF ->
SteamLinuxRuntime_4 (through FEX). Other architectures are refused.
- frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT,
steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in
the app and compiled in CI.
- ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch
target ranking), install(path, name=None, exe=None, runtime=None,
progress=None), list, launch, remove, plus a CLI.
- ui/server.py: /api/titles (inspect/install/discard/launch/remove),
/api/titles/job progress, and an upload mode 'title'.
- ui/index.html: confirm dialog (name, launch target, runtime), install
progress, and a Sideloaded titles list with Launch and Remove. The app's
preload passes a dropped folder's path.
- tests and docs/sideloading.md. Device-side behaviour is inferred from
Valve's source; the headset was offline, so none of it has been checked on
a Frame yet.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A site can link to frame-control://install?manifest=URL (or ?url=URL) to
install a title with Frame Control. Manifests use FrameDrop's format, so
framedrop.install/v1 is accepted as well as frame-control.install/v1.
- app/install-link.js parses links; main.js registers the scheme (plus
electron-builder protocols for Info.plist and the .desktop file), takes
links from open-url, second-instance argv and the first argv, and holds
them until the page asks for them through preload's onInstallLink.
- ui/frame_webinstall.py checks the URLs (HTTPS only; localhost over http
only when the link itself is local; no userinfo; every address public,
rechecked on redirects and pinned for the connection), reads the
manifest, downloads with a size cap and sha256 check, and dispatch()
sends .apk to frame_android and .zip/.exe to frame_titles when present.
- server.py adds /api/webinstall/check, start, job and cancel behind the
existing Host and X-Frame-UI guards; a start needs a one-time id from
check. Downloads stop on cancel and on shutdown, and leftovers from a
killed server are swept by PID.
- index.html asks before anything downloads (name, source host, file,
type, size, whether a sha256 was given) and shows progress.
- docs/web-install.md, docs/install.html (landing page, unpublished).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The bundled Python only trusts roots already in the Windows certificate
store, which Windows fills lazily, so on a new install Steam store
search, F-Droid downloads and the compat DB failed with
CERTIFICATE_VERIFY_FAILED. fetch-deps.js now also bundles curl's pinned
copy of Mozilla's CA list, and the server adds it to the default HTTPS
context on top of the system certificates (before any urlopen, since
urllib keeps the context it first builds).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
connect.sh and frame_connect.py now try Valve's steamos-devkit-service
first: GET /properties.json for the login user, then POST /register with
a new RSA key (~/.ssh/id_rsa_frame_devkit, the only type it accepts), so
the user approves a prompt in the headset instead of typing a password.
Port 32000 closed, a timeout or a 403 falls back to the existing
password copy. The Host frame block lists both keys; a host counts as
found if port 22 or 32000 answers; with no host given, dns-sd or
avahi-browse look for _steamos-devkit._tcp. Inferred from Valve's
source, not yet verified on a Frame.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
chromium-xr.sh steam adds a non-Steam shortcut through Steam's DevTools
port. Chrome's flags move into frame/chromium-xr/launch.sh, which both the
shortcut and launch run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- app/build/fetch-deps.js downloads a standalone Python 3.12
(python-build-standalone) for every build and adb from Google's
platform-tools, pinned by SHA-256, and prunes what the server never
uses. It replaces the Windows-only embeddable Python.
- The app runs the bundled Python with -I -u -B -X utf8, so a PYTHONHOME
or PYTHONPATH meant for another Python can't break it and nothing is
written inside the signed macOS bundle.
- An adb you already have still goes first, so two adb versions don't
keep restarting each other's server. arm64 Linux has no official
platform-tools and keeps using the system adb.
- ui/frame_apk.py reads APK badging (package, label, version, min SDK,
ABIs, icon) from the binary manifest and resources.arsc, replacing
aapt2. It matches aapt2 on nine F-Droid APKs and finds launcher icons
the old path missed with adaptive icons.
- The app reads the computer's clipboard through Electron, so Linux no
longer needs wl-clipboard or xclip.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>