Commit Graph
100 Commits
Author SHA1 Message Date
saphidandGPT-6 Astra 41684e2d90 Add publisher artwork to GitHub APK source entries
Include curated app images and summaries, owner avatars and social banners for topic discovery, and fixture coverage for artwork preservation.

Co-Authored-By: GPT-6 Astra <noreply@openai.com>
2026-09-28 21:24:55 +10:00
saphidandGPT-6 Astra 113216cc0e Add curated GitHub APK releases and itch.io VR feed listings
Survey publisher consent and access limits; add cached sources, recorded fixtures and local APK proof.

Co-Authored-By: GPT-6 Astra <noreply@openai.com>
2026-09-28 21:03:27 +10:00
saphidandClaude Opus 5.5 268afccf05 APK sources: shared interface for source modules
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 20:52:30 +10:00
saphidandClaude Opus 5.5 e1c0ac983c Repair alias-only launchers for flat apps too; never fail on a VR alias
Review follow-up. inspect() now returns 'repairable' and the filters it can
patch: the real activity's VR MAIN filter, or, when LAUNCHER/VR sits only on an
<activity-alias>, any real MAIN filter with a category to copy. install() and
patch() repair on 'repairable' instead of 'vr_activity', so a flat Godot 4
export is fixed and a VR category only on the alias no longer aborts install.
Tests cover both shapes, an already-launchable activity with an alias, and an
end-to-end patch.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 20:40:16 +10:00
saphidandClaude Opus 5.5 077eab2b79 Add LAUNCHER to the real VR activity when only an activity-alias has it
Lepton's apk-info-extractor ignores <activity-alias>, and Godot 4 exports put
LAUNCHER only on an alias (com.godot.game.GodotAppLauncher). Open Saber Plus
0.7.67 installed but Lepton exited with 'APP_ACTIVITY is empty'. Count only
real activities as launchable and patch the activity's VR intent filter.
Verified on the Frame: Open Saber Plus launches and renders.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 20:19:38 +10:00
saphid 35ef3af54b Merge remote-tracking branch 'origin/main' into vr-apks
# Conflicts:
#	ui/frame_android.py
#	ui/index.html
2026-09-28 17:49:47 +10:00
saphidandClaude Opus 5.5 f10282294d Fix the cross-provider review's findings on VR APK support
patch() turns corrupt-manifest struct/index errors into FrameError; a missing
layer build says so; the signing key falls back to a rename where hard links
aren't supported and explains how to recover from a bad cached key; the layer
nulls an instance it can't destroy and logs xrLocateSpaces once.

Not changed: the 1.1 Meta profile names match xr.xml's promoted names
(meta/touch_pro_controller, meta/touch_plus_controller), and grip_surface is
palm_ext renamed, so the rewrite stays (now commented).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 17:47:35 +10:00
saphidandClaude Opus 5.5 224340edc9 APK alternatives: refresh the catalogue after an install job; pin the test's premise
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 17:29:29 +10:00
saphidandClaude Opus 5.5 c814cb95d0 Merge main into apk-alternatives: install other versions as background jobs
Main now runs Android installs as background jobs and maps SSH failures to
one offline message. Alternative-version installs go through the same job,
the alternatives dialog waits on it with runJob, and send_error_json keeps
the apk blocker that opens the dialog.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 17:21:55 +10:00
saphidandClaude Opus 5.5 396f2a830a Website: crop the empty half off the Tools screenshot; tighten wrapped footer links
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 16:39:01 +10:00
saphidandClaude Opus 5.5 50d5e14539 Inject the OpenXR compatibility layer into VR APKs on install
VR apps with an arm64 OpenXR loader get frame/openxr-compat's layer unless
--no-xr-compat; the app bundle ships the layer. Verified on the Frame: Wolvic's
Quest build gets through OpenXR start-up, Open Brush still reaches FOCUSED.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 16:33:14 +10:00
saphidandClaude Opus 5.5 48eedbc2eb Website: let the hero platform list wrap on phones so large text isn't clipped
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 16:31:39 +10:00
saphid fd15f1de4c Merge branch 'openxr-compat' into vr-apks 2026-09-28 16:29:11 +10:00
saphidandClaude Opus 5.5 064cf95f6d VR APK notes: Lepton's missing clipboard also stops the Godot XR Tools demo
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 16:29:11 +10:00
saphidandClaude Opus 5.5 8d75ede0ab OpenXR compat layer: keep the current refresh rate when SteamVR refuses a request
Quest apps ask for 72/90/120/144 Hz; SteamVR offers only the current rate and
Wolvic aborted on XR_ERROR_DISPLAY_REFRESH_RATE_UNSUPPORTED_FB. Verified on
the Frame: Wolvic's Quest build now reaches XR_SESSION_STATE_SYNCHRONIZED.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 16:29:06 +10:00
saphidandClaude Opus 5.5 2b89eeba1d Website: fix visual bugs found in a page-by-page review
- Gradient buttons showed a dark sliver on the right: the background shorthand reset
  background-origin, so the gradient repeated under the transparent border.
- Phone header: keep the brand on one line and drop the GitHub button under 480px.
- Hero pill: put the platform list on its own line on phones instead of orphaning one item.
- Privacy page: plain sections instead of open accordions whose x looked like a close button.
- Same header (GitHub button) and footer links on every page; legend spacing on the form.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 16:26:43 +10:00
saphid 0dbe18d824 Add APK-local OpenXR 1.1 compatibility layer for Frame 2026-09-28 16:24:27 +10:00
saphidandClaude Opus 5.5 75e92db2fa Website: point the donate buttons at ko-fi.com/alexsouthwell; add FUNDING.yml
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 16:18:12 +10:00
saphid a1bc6522c3 Detect VR APKs and repair launchers with pure Python v2 signing 2026-09-28 16:16:56 +10:00
saphidandClaude Opus 5.5 724b020e93 Document what it takes to run VR and Quest APKs in Lepton
Verified on the headset: hello_xr and Open Brush's Quest build run
immersively unmodified; Wolvic's Quest build needs a LAUNCHER category
and fails on SteamVR's Android runtime being OpenXR 1.0 only.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 15:56:53 +10:00
saphidandClaude Opus 5.5 a1fa4ce140 Fix the cross-provider review's findings on APK alternatives
One malformed or unreachable repo no longer hides the others; skip bad
index entries; a refreshed raw index outdates its reduced copy; style the
dialog like the others; validate package ids with PKG_RE.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 15:15:11 +10:00
saphidandClaude Opus 5.5 a7663b3a5e Website feedback: double backslashes so escapes can't rebuild references; queue every approval
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 14:51:18 +10:00
saphidandClaude Opus 5.5 a6fff434a4 Website feedback: attribution first, escape <, wait out the fill timer; maintainers only in the approval queue
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 14:45:54 +10:00
saphidandClaude Opus 5.5 cd40a194ed Website feedback: escape & so entities can't rebuild mentions; queue only lgtm comments
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 14:39:54 +10:00
saphidandClaude Opus 5.5 0037b1ef4b Website feedback: fixes from review
- Rate limiting fails open on KV errors instead of dropping feedback
- Break owner/repo#1, GH-1 and github.com references in user text
- Time the form with the browser's monotonic clock, not wall-clock
- Serialize lgtm approvals and rebase before pushing

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 14:33:42 +10:00
saphidandClaude Opus 5.5 50405ccf88 Add IzzyOnDroid to APK alternatives; keep the catalogue's index file
Reducing an index no longer deletes apk-catalog/data/index-v2.json, which
the catalogue build reads. Drop the measurement log from docs.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 14:30:15 +10:00
saphid 32196b4260 Reduce F-Droid indexes and fetch APK alternatives asynchronously 2026-09-28 14:26:40 +10:00
saphidandClaude Opus 5.5 7d328e20a5 Website with a feedback form that opens GitHub issues, and pi's contributor gate
- site/: landing page, /feedback/ and /privacy/ on Cloudflare Pages
  (frame-control.pages.dev). POST /api/feedback validates the form and opens
  a labelled issue with a fine-grained token; honeypot, minimum fill time and
  KV rate limits keep spam out. Ko-fi donate buttons appear once the page
  name is set in site/public/js/site.js.
- .github: the issue and PR gate from badlogic/pi-mono. New contributors'
  issues and PRs are auto-closed; a maintainer replying lgtmi/lgtm approves
  them via APPROVED_CONTRIBUTORS. Issue templates and CONTRIBUTING.md.
- CI runs the website tests; README points feedback at the form.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 14:26:33 +10:00
saphid fbe7ba9575 Find installable APK alternatives in F-Droid main and archive 2026-09-28 14:16:43 +10:00
saphidandClaude Opus 5.5 9110557e23 README: link the Frame Control trailer
A thumbnail under the screenshot opens the 66-second trailer, which is attached to the 'trailer' release.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 22:07:44 +10:00
saphid 0016d9200c Merge remote-tracking branch 'origin/iphone-app' into iphone-app 2026-09-27 21:27:10 +10:00
saphidandClaude Opus 5.5 fe87a9d826 Keep the page clear of iOS safe areas everywhere; research typing, pointing and mirroring into the Frame
- Header, content, tab bar, status strip, drawer and toasts add the notch,
  Dynamic Island, rounded-corner and home-indicator insets on every side
  (zero on desktops). Phones on their side use the bottom tab bar layout.
- The phone tab bar hides while a text field has focus, instead of riding
  on the keyboard.
- DEBUG hook FRAME_TEST_LANDSCAPE for checking this in the Simulator.
- docs/streaming.md: iPhone mirroring (UxPlay, broadcast extension) and
  keyboard/mouse input (uinput needs no sudo on the Frame, verified).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 21:26:32 +10:00
saphidandClaude Opus 5.5 3db311da13 iPhone app: declare photo saving so Save Image appears; record what was tested
The share sheet only offers Save Image when the app declares
NSPhotoLibraryAddUsageDescription; without it screenshots couldn't be saved to
Photos. docs/iphone.md now lists what was verified against the Frame (Bonjour
discovery, waiting and reconnecting, upload, share sheet, install links,
opening Steam Link) and the two permission prompts iOS shows.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 18:49:25 +10:00
saphidandClaude Opus 5.5 e1d138470f Fake Frame on arm64: use Valve's Holo Core image, and show failed builds
The menci/archlinuxarm base failed `pacman -Syu` on GitHub's arm64 runner.
Valve's Holo Core aarch64 preview is the base the Frame's SteamOS is built on,
the iPhone app's frame-container already uses it, and its repos carry every
package the fake needs. A failed image build now reruns with the full log.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 18:16:20 +10:00
saphidandClaude Opus 5.5 c711e136d4 iPhone app: a first screen that says exactly what to do
The app finds the Frame by itself (Valve's _steamos-devkit._tcp Bonjour
service, else the saved address or frame.local on port 22), so setup is two
numbered steps: wake your Frame (Looking… / Found ✓, and after a few seconds
exactly what to check), then the Developer Mode password and Connect. Manual
address and key options sit under Other ways to connect.

A paired Frame that doesn't answer is almost always asleep: instead of an
error, Waiting for your Frame says how to wake it and connects as soon as its
SSH port answers (checked every 3 s; 4 s after the stand-in came back).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 18:16:14 +10:00
saphidandClaude Opus 5.5 19b9bc2dbe E2E: follow background jobs for Flatpak installs
The tabs UI (#4) runs Flatpak installs as server.start_job jobs, so a failed
install answers 200 with a job id and reports the error on /api/job. The test
now waits for the job instead of expecting an immediate 502.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:43:49 +10:00
saphidandClaude Opus 5.5 b768162139 Smoke test: read Steam's binary compat log with grep -a
On the Frame, compat_log.txt has binary bytes in it, so plain grep only said
"binary file matches" and the x86-64 launch check missed Steam's "is not
installed" line. The fake now writes that line to a compat_log.txt that starts
with a NUL, and the end-to-end test finds it the way the smoke test does.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 56bbac4ddb Smoke test: wait for the evidence a launch needs; check the shortcut sync
A launch that needs the program running kept looking after Steam's
"started" line, rather than failing on it before the process showed up.
Cleanup reads steamos-delete's log, which reports a failed sync but exits
0, and runs it twice to check Steam no longer lists our titles; until then
they stay tracked and the cleanup step fails.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 93aebb5019 Fix the review's findings in the test harness
Headset smoke test: drop the paired key from authorized_keys with a
same-mode copy swapped in, so a failed write can't truncate it; check the
throwaway key with no ssh_config or agent; clean up idempotently (tracked
and leftover titles, their json files, Steam's shortcuts via steamos-delete,
and ~/devkit-utils if it wasn't there before), with a failed cleanup a
failed step; count a launch only with fresh evidence (the process, Steam's
log, or the known missing-runtime line), matching with [d]evkit-game so
pgrep doesn't find its own shell. The test programs sleep 10 s.

Fake Frame: log a launch before its reaper can look for it. e2e: kill a
pairing client's process group when a test ends; accept an aarch64 program
running under QEMU on x86 hosts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 0181071b83 Tests against a fake Frame, and a headset smoke test
tests/fakeframe: a container that stands in for the Frame (Arch Linux, or
Arch Linux ARM on arm64) with sshd, rsync, Valve's steamos-devkit-service
and hooks (vendored unmodified), a fake Steam client for the devkit pipe and
the DevTools port (the app's JavaScript runs in Node against stand-in
SteamClient/appStore objects), stubs for steam, wpctl, flatpak, podman,
Lepton and friends, battery and thermal files under /sys, and fault
switches (fakeframe-ctl): pairing mode, approve/deny/timeout, Steam not
running, headset asleep, sshd off, disk full, runtimes missing. A second
container is the computer running Frame Control.

tests/e2e: 29 tests driving the real ui/server.py, frame_connect.py and
frame_titles.py against it; skipped unless FRAME_E2E=1. scripts/e2e.sh
builds, runs and tears down; CI runs it on ubuntu-24.04-arm.

tests/smoke + scripts/frame-smoke.sh: the core cases against a real Frame,
recorded with its BUILD_ID, cleaning up after itself; --pair to pair a
throwaway key. docs/testing.md describes the layers.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 ca2a991f03 Sideloaded titles: use ids Steam's create-shortcut accepts
On the Frame, Steam refused to register titles whose id had a hyphen
(fc-smoke-exe) with "missing/invalid arguments", and registered the same
program as FCSmokeProbe (headset smoke test, 2026-09-27, BUILD_ID
20260922.6101926). Valve's client only allows ^[A-Za-z_][A-Za-z0-9_.]+$.

title_id now makes ids of letters, digits and _, not starting with a
digit, 2 to 64 long; new installs are checked against that, while titles
already on the Frame are still listed, launched and removed. Steam's error
text is trimmed before it's quoted, and the "install it again with Steam
running" hint only follows a Steam-not-running error.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:40:09 +10:00
saphidandClaude Opus 5.5 10bf18fd50 Document the Frame's recovery images and what we learnt about the device
- docs/recovery-and-images.md: where Valve's Frame images are (not linked from
  the SteamOS download page), file names, sizes and our checksums, the GPT
  layout with exact start sectors, what's in rootfs-A (btrfs, SteamOS 0.3.0
  build 20260922.5152327, users, sudo and sshd config), extracting it, running
  it without the headset, and Valve/Collabora's Holo Core aarch64 preview.
- how-the-frame-works.md: correct the recovery image file names; add verified
  facts on the SSH server, tools on the image (no adb), Lepton instances as
  podman containers, going off the network when asleep, and the battery
  reading at full charge.
- ssh.md: pairing from an iPhone and why devkit RSA pairing doesn't fit it.
- open-questions.md, README.md and the steam-frame skill point to the new pages.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 17:25:01 +10:00
saphidandClaude Opus 5.5 d65f7130d5 Test against Valve's own Steam Frame OS from its recovery image
tests/frame-container/frame-image.sh extracts rootfs-A from Valve's Frame
recovery image (steamdeck-images.steamos.cloud/recovery), mounts it read-only
with a throwaway writable layer and starts the image's own sshd, so the iPhone
app can pair with and run its server on the real SteamOS for Frame userland.
Verified: password pairing then key login in the image's sshd log, the power
password check through the image's sudo, status reading SteamOS 0.3.0.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 16:59:01 +10:00
saphidandClaude Opus 5.5 13f629af35 WebXR doc: drop the stale not-verified list
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 16:55:09 +10:00
saphidandClaude Opus 5.5 7efce19f4c WebXR doc: measured frame rate and controller input
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 16:54:48 +10:00
saphidandClaude Opus 5.5 623ce683d4 Document testing VR without wearing the headset; Steam-launched WebXR verified
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 16:47:57 +10:00
saphidandClaude Opus 5.5 b1fa3afd40 Don't retry a pairing failure on returning to the app; README installs the docker client
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 15:48:43 +10:00
saphidandClaude Opus 5.5 aafd2dbda8 iPhone app: test pairing and power against a Holo Core stand-in
Valve publishes no Steam Frame OS image, so tests/frame-container builds the
Frame's SSH surface on Valve and Collabora's Holo Core aarch64 base: a
steamos user with a password and sudo, OpenSSH with keys and passwords,
Python, and a systemctl that only records requests.

Against it from the Simulator: password pairing, the host-key pin, the power
password check. Found and fixed: a changed host key or a refused login said
"Can't reach the Frame" and retried forever; they now say "Pair with the
Frame again" and offer that. The server's key rejection now says the header
may be wrong, not only missing.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 15:44:42 +10:00
saphidandClaude Opus 5.5 db75d1ca71 iPhone app: verified against a Frame from the Simulator
Adds debug-only test hooks (open on a tab, run page JS, leave the tunnel URL in
Caches) used to drive the app in the Simulator, and records what was verified:
all four tabs with live data, capture and 31 fps live video in WKWebView, upload,
install jobs and the power password check through the app's tunnel.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 15:26:23 +10:00
saphidandClaude Opus 5.5 fd3a25434d iOS build: create the derived-files folder before packing the Frame bundle
A clean build (as in CI) hasn't made it yet.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 11:48:53 +10:00
saphidandClaude Opus 5.5 14790ac768 Fix the follow-up review's findings
- Pairing saves nothing if it was cancelled while adding the key.
- The ssh stand-in runs under bash: dash refuses job control without a
  terminal, which cost stdin and the process group.
- A server that stops while the tunnel opens fails the attempt (and retries)
  instead of leaving it half-connected.
- The health probe answers within its deadline even when a dead link keeps
  the probe itself waiting.
- A cached version is deleted only if no server runs from it (servers now run
  by absolute path) and it's two weeks unused.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 11:40:17 +10:00
saphidandClaude Opus 5.5 a910f83ac1 Fix the iPhone review's findings
- Cancelling (Change headset, Forget) invalidates the attempt in flight; a
  connection only becomes the app's once every step finished for it.
- A server that stops while the tunnel opens is noticed (exit callbacks are
  synchronised and replayed), and the app isn't left showing a dead page.
- The port is read only once the digits are complete, and range-checked.
- Other versions in ~/.cache/frame-control stay unless untouched for 14 days,
  so a second phone or iPad isn't cut off.
- The key is appended on its own line even if authorized_keys lacks a final
  newline.
- The app checks every 20 s, and on returning to the foreground, that the SSH
  session still answers, and reconnects if not.
- The ssh stand-in runs the command as its own process group and passes a
  TERM on to all of it, so a live-video ffmpeg stops with its stream.
- Touch screens show the library's Play buttons (the rule now follows the
  base one); the failure screen only says it's retrying when it is; the page
  says the app reconnects rather than naming a desktop menu.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 11:30:40 +10:00
saphidandClaude Opus 5.5 13187e8f6a iPhone and iPad app: the same features, served from the Frame
An iPhone can't run Python or ssh, but the Frame can. The app (ios/, SwiftUI)
connects with its own SSH key (Citadel), copies the server and helpers to
~/.cache/frame-control/<version> on the Frame once per version, starts
ui/server.py there with FRAME_LOCAL=1 on the Frame's 127.0.0.1, and shows the
page through an SSH tunnel. The server exits when the phone disconnects.

Server: FRAME_LOCAL=1 puts ui/local-bin on PATH, whose ssh stand-in runs each
`ssh frame COMMAND` locally (and serves as rsync's transport), so desktop and
phone share one code path. Android display goes through podman exec there, as
the Frame has no adb. FRAME_UI_KEY replaces the fixed X-Frame-UI value with a
per-session key. Power actions take the Developer Mode password via sudo -S.
--port 0 now prints the port it took.

Page: a bottom tab bar and safe areas on phones, Play buttons visible on touch
screens, saving through the share sheet, SSH/SFTP/Steam Link/remote desktop
opening in their iOS apps, and a password dialog for power.

App: pairing with the Developer Mode password once (never stored) or with a
key the user adds; host key pinned on first use; plain-language connection
errors with quiet retries; frame-control://install links; alerts and confirms.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 11:18:15 +10:00
saphidandClaude Opus 5.5 0f770dc88a Tabs, one offline banner, background installs, drop anywhere
The page was one 6,800px scroll with nine nav links (hidden below 1150px).
It is now four tabs, Home, Games, Android and Tools, switched with 1-4; old
section links still land on the right tab.

When the Frame can't be reached, the server turns ssh's connection errors into
one plain message (503, offline: true), the page shows a single banner with
Retry and Set Up Connection, retries every 8 s, and reloads every panel when
the Frame answers. Panels say "Waiting for the Frame" instead of raw ssh text.

Flatpak and Android catalogue installs run as background jobs the page polls,
so a slow install no longer holds a request for up to 15 minutes or reports a
false failure; the bottom bar counts running installs.

Files can be dropped anywhere in the window, as the README already said.
Recent reports show the newest five, with Show all. Android display explains
an empty or failed read. A topped-up headset on a charger reads as not
charging rather than "still draining, using 0.0 W".

Fixes a race where the catalogue and reports loads wrote the compat-db
mirror's .tmp file at once and one failed with a 500.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 10:23:24 +10:00
saphidandClaude Opus 5.5 e5f3c96275 WebXR doc: keep only the verified DevTools launch recipe
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 09:47:33 +10:00
saphidandClaude Opus 5.5 0cb289d571 WebXR: point to the public chromium-webxr-steam-frame repo
The build script, launcher and Steam shortcut helper now live in
saphid/chromium-webxr-steam-frame, so drop the duplicate copies here.
The doc keeps the findings, verification and upstream status.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-27 07:06:42 +10:00
saphidandClaude Opus 5.5 8f379db15e Skip the stalled-download quit tests on Windows, and say why
Waking a recv blocked in another thread needs the handle closed on
Windows, which isn't safe under a TLS read (the previous commit, reverted
after review). A stalled download there holds the quit for the 4 s grace
period; its partial file is swept on the next start.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 23:16:57 +10:00
saphid 2f5ba5c086 Revert "Interrupt stalled downloads on Windows too"
This reverts commit b86dd3b07d.
2026-09-26 23:16:31 +10:00
saphidandClaude Opus 5.5 5592ee1570 Chromium XR build: skip gclient sync on re-runs; link the public repo
Once the SO_PEERCRED patch is applied, gclient sync refuses the modified
checkout, so a re-run failed. Sync once per revision instead.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 23:14:03 +10:00
saphidandClaude Opus 5.5 b86dd3b07d Interrupt stalled downloads on Windows too
shutdown() from another thread doesn't wake a blocked recv on Windows, so
quitting mid-download waited out the 4 s deadline there (CI's Windows
server tests). Close the handle as well, detached first so the worker's own
close can't hit a reused handle.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 23:06:13 +10:00
saphid 1cd839e0f1 Merge remote-tracking branch 'origin/main' into frame-sideload-features 2026-09-26 23:00:33 +10:00
saphidandClaude Opus 5.5 eb78eba0dc Give the install dialog its own snapshot of installed titles
A Refresh in flight could leave the shared list stale when the dialog
opened. The drop now fetches the list itself and hands it to the dialog.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:55:42 +10:00
saphidandClaude Opus 5.5 fd0a284942 Refuse APK entries Android can't read; ignore stale title lists
- Only stored and deflated entries are read: Python 3.9's bzip2 and lzma
  readers inflate without bound before trimming.
- loadTitles drops a response that a newer request has overtaken, so the
  install dialog's replace warning uses the fresh list.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:49:18 +10:00
saphidandClaude Opus 5.5 dfacf43e55 Fix the follow-up review's findings
- APK reader: read members with a bounded read, since ZipFile.read inflates
  a member fully before trimming it to a forged declared size; the reference
  walk counts every entry it examines, dead ends and cycles included.
- Titles: a path that exists under the root wins over stripping the archive
  prefix; the prefix is taken before a linked folder is staged elsewhere
  (another drive on Windows); the install dialog loads a fresh title list
  first and says so if it couldn't check.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:44:07 +10:00
saphidandClaude Opus 5.5 0530a6d045 Field notes: boot-loop recovery, the SteamVR health check, T3 Code desktop
- Recovery menu (AUX + Power), USB and EDL re-imaging, from Valve's docs.
- Verified cause and fix of a boot loop: steamvr-health-check wipes
  ~/.local/share/Steam after repeated SteamVR start failures, which then
  repeat while Steam re-downloads, until the Frame reboots.
- T3 Code desktop running natively as a panel (from an earlier session).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:36:34 +10:00
saphidandClaude Opus 5.5 39d28790a1 Fix the cross-provider review's findings
- APK reader: cap AndroidManifest.xml, resources.arsc and icon sizes before
  inflating them (APKs can come from install links), and follow resource
  references without cycles and with a result budget.
- Sideloading: reserve devkit-steam (SteamOS's sideloaded-client trampoline);
  the install dialog warns when a name replaces an installed title; a
  manifest's exe may name the program as it is in the archive, above the
  folder the installer steps into.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:35:16 +10:00
saphidandClaude Opus 5.5 1580dae42e Record headset results for sideloading and devkit pairing
Tested on a Frame (BUILD_ID 20260922.6101926):

- Devkit pairing: the service runs and answers properties.json, but /register
  refuses with "please put the Steam client in pairing mode" unless Steam is on
  Settings > Developer > Pair new host. Both setup paths now say so and keep
  asking for 2 minutes before falling back to the password.
- Sideloading: registering, launching, quoted start paths and Remove work; a
  Windows exe runs under Proton 11 through FEX. An aarch64 build starts but
  outside the runtime container, and an x86-64 Linux build doesn't start
  because the x86-64 Steam Linux Runtime 4.0 isn't installed. The inspect note
  for x86-64 Linux builds now says so.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 22:31:05 +10:00
saphid 84ac687399 Merge remote-tracking branch 'origin/main' into frame-sideload-features 2026-09-26 22:01:46 +10:00
saphid ccf5f3e123 Merge remote-tracking branch 'origin/bundle-deps' into frame-sideload-features
# Conflicts:
#	app/main.js
2026-09-26 22:01:46 +10:00
saphidandClaude Opus 5.5 0478626061 Reject bad redirects cleanly and ignore any icon read error
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:55:41 +10:00
saphidandClaude Opus 5.5 2ab2ffa65a Fix the final review's findings on the combined features
- Links to localhost need FRAME_CONTROL_LOCAL_LINKS=1: otherwise any website's
  link could make the app fetch from services on this computer.
- Title staging folders (unzipped titles) carry the server's PID and are swept
  on the next start like download folders, so quitting mid-install doesn't leave
  gigabytes behind.
- An install from a link refreshes Sideloaded titles.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:49:21 +10:00
saphidandClaude Opus 5.5 d145537d9a Harden the APK reader and build downloads after review
- frame_apk: android: attributes win over same-named attributes in
  other namespaces; string attributes that keep only a typed value (no
  raw string) still resolve; a failed icon read leaves the icon out
  instead of failing the install.
- The clipboard IPC origin check can't throw on odd frame URLs.
- fetch-deps.js: 60 s download timeout, at most 5 redirects, a SystemRoot
  fallback for tar.exe, and prunes pydoc_data, venv and the static
  libpython.
- Docs keep the clipboard-tool note for running the UI in a browser.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:44:40 +10:00
saphidandClaude Opus 5.5 636a4a47b7 Merge sideloading, install links and devkit pairing
Combines the three feature branches on bundle-deps. Conflicts in server.py,
index.html, preload.js, README and test_server.py keep both sides. The
web-install downloader now uses urllib's default HTTPS context, so the
bundled CA list from 770f26c applies to it on Windows too.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:39:52 +10:00
saphid 26fff2a06c Merge branch 'worktree-agent-abd0401d6e82a9dd4' into frame-sideload-features 2026-09-26 20:38:41 +10:00
saphid 031ab6aa12 Merge branch 'worktree-agent-a64afd16c052d0281' into frame-sideload-features 2026-09-26 20:38:41 +10:00
saphidandClaude Opus 5.5 6c4d387ef3 Sideload Linux and Windows builds as Steam Devkit Games
Dropping a game's .zip, folder or .exe on Send to Frame now adds it to the
headset's Steam library through Valve's SteamOS Devkit title path, with the
runtime picked from the program's header: Windows PE -> Proton Experimental
(steam_play=1), aarch64 ELF -> SteamLinuxRuntime_4-arm64, x86-64 ELF ->
SteamLinuxRuntime_4 (through FEX). Other architectures are refused.

- frame/devkit-utils: Valve's devkit-utils vendored unmodified (MIT,
  steamos-devkit v0.20260925.1), synced to ~/devkit-utils by stamp, bundled in
  the app and compiled in CI.
- ui/frame_titles.py: inspect (safe unzip, ELF/PE classification, launch
  target ranking), install(path, name=None, exe=None, runtime=None,
  progress=None), list, launch, remove, plus a CLI.
- ui/server.py: /api/titles (inspect/install/discard/launch/remove),
  /api/titles/job progress, and an upload mode 'title'.
- ui/index.html: confirm dialog (name, launch target, runtime), install
  progress, and a Sideloaded titles list with Launch and Remove. The app's
  preload passes a dropped folder's path.
- tests and docs/sideloading.md. Device-side behaviour is inferred from
  Valve's source; the headset was offline, so none of it has been checked on
  a Frame yet.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:38:14 +10:00
saphidandClaude Opus 5.5 dd9c009206 Install links for websites: frame-control://install
A site can link to frame-control://install?manifest=URL (or ?url=URL) to
install a title with Frame Control. Manifests use FrameDrop's format, so
framedrop.install/v1 is accepted as well as frame-control.install/v1.

- app/install-link.js parses links; main.js registers the scheme (plus
  electron-builder protocols for Info.plist and the .desktop file), takes
  links from open-url, second-instance argv and the first argv, and holds
  them until the page asks for them through preload's onInstallLink.
- ui/frame_webinstall.py checks the URLs (HTTPS only; localhost over http
  only when the link itself is local; no userinfo; every address public,
  rechecked on redirects and pinned for the connection), reads the
  manifest, downloads with a size cap and sha256 check, and dispatch()
  sends .apk to frame_android and .zip/.exe to frame_titles when present.
- server.py adds /api/webinstall/check, start, job and cancel behind the
  existing Host and X-Frame-UI guards; a start needs a one-time id from
  check. Downloads stop on cancel and on shutdown, and leftovers from a
  killed server are swept by PID.
- index.html asks before anything downloads (name, source host, file,
  type, size, whether a sha256 was given) and shows progress.
- docs/web-install.md, docs/install.html (landing page, unpublished).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:18:39 +10:00
saphidandClaude Opus 5.5 770f26c703 Bundle a CA list so HTTPS works from Python on fresh Windows
The bundled Python only trusts roots already in the Windows certificate
store, which Windows fills lazily, so on a new install Steam store
search, F-Droid downloads and the compat DB failed with
CERTIFICATE_VERIFY_FAILED. fetch-deps.js now also bundles curl's pinned
copy of Mozilla's CA list, and the server adds it to the default HTTPS
context on top of the system certificates (before any urlopen, since
urllib keeps the context it first builds).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:12:32 +10:00
saphidandClaude Opus 5.5 a90ffeda5f Pair through the SteamOS devkit service before asking for a password
connect.sh and frame_connect.py now try Valve's steamos-devkit-service
first: GET /properties.json for the login user, then POST /register with
a new RSA key (~/.ssh/id_rsa_frame_devkit, the only type it accepts), so
the user approves a prompt in the headset instead of typing a password.
Port 32000 closed, a timeout or a 403 falls back to the existing
password copy. The Host frame block lists both keys; a host counts as
found if port 22 or 32000 answers; with no host given, dns-sd or
avahi-browse look for _steamos-devkit._tcp. Inferred from Valve's
source, not yet verified on a Frame.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:03:48 +10:00
saphidandClaude Opus 5.5 2544255825 Chromium XR as a Steam library app
chromium-xr.sh steam adds a non-Steam shortcut through Steam's DevTools
port. Chrome's flags move into frame/chromium-xr/launch.sh, which both the
shortcut and launch run.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 16:54:15 +10:00
saphidandClaude Opus 5.5 1a0e54d8bd Bundle Python and adb so the app needs nothing installed
- app/build/fetch-deps.js downloads a standalone Python 3.12
  (python-build-standalone) for every build and adb from Google's
  platform-tools, pinned by SHA-256, and prunes what the server never
  uses. It replaces the Windows-only embeddable Python.
- The app runs the bundled Python with -I -u -B -X utf8, so a PYTHONHOME
  or PYTHONPATH meant for another Python can't break it and nothing is
  written inside the signed macOS bundle.
- An adb you already have still goes first, so two adb versions don't
  keep restarting each other's server. arm64 Linux has no official
  platform-tools and keeps using the system adb.
- ui/frame_apk.py reads APK badging (package, label, version, min SDK,
  ABIs, icon) from the binary manifest and resources.arsc, replacing
  aapt2. It matches aapt2 on nine F-Droid APKs and finds launcher icons
  the old path missed with adaptive icons.
- The app reads the computer's clipboard through Electron, so Linux no
  longer needs wl-clipboard or xclip.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 16:42:49 +10:00
saphidandClaude Opus 5.5 6fd35a0a78 WebXR Chromium: verified in the headset, including 360 video
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 16:23:11 +10:00
saphidandClaude Opus 5.5 46043f7e95 WebXR doc: DevTools exposure, seccomp patch scope, link fixes
From the SWE-2 Max review of the Chromium XR results: note that the
unauthenticated DevTools port is tailnet-reachable with userspace
Tailscale, say the SO_PEERCRED patch is inert while launch disables
seccomp, link panel-on-frame.sh to the script, and describe the disk
guard accurately.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 14:58:51 +10:00
saphidandClaude Opus 5.5 5c7ee97cd3 Finish shutdown cleanup even if SIGTERM arrives mid-way
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 14:32:42 +10:00
saphidandClaude Opus 5.5 8a90e3e34f Don't let the screenshot copy inherit stdin either
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 14:22:58 +10:00
saphidandClaude Opus 5.5 03729ce950 Fix Windows hangs found against a real Frame
- Child processes never inherit the server's stdin. Under the app it's the pipe
  held open for --exit-on-eof, and Windows' ssh.exe waited on it forever, so
  captures, the screenshot list and Android apps timed out.
- frame_connect's key check accepts a first-seen host key (as the copy step
  does), so an already-authorized key doesn't trigger a password prompt.

Verified on Windows 11, Ubuntu and macOS against a Steam Frame: status,
headset and desktop captures, live video, library, Android apps, screenshots
and upload.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 14:08:25 +10:00
saphidandClaude Opus 5.5 37153f69ae Frame Control 0.3.0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 09:57:30 +10:00
saphidandClaude Opus 5.5 52d01bd815 Terminal launcher and setup hardening from the second review
- lxterminal and tilix take the command as one string after -e.
- Refuse quotes and % in Windows terminal commands instead of a bogus escape.
- frame_connect validates FRAME_ALIAS and FRAME_USER before writing ~/.ssh/config.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 09:56:59 +10:00
saphidandClaude Opus 5.5 e210407f31 Fix review findings and Windows setup issues found in testing
- Run the server with -X utf8: the bundled Windows Python ignores PYTHON* variables.
- Quote every argument in Windows terminal commands, so cmd metacharacters are literal.
- frame_connect: accept HOST:PORT, validate input, retry the config swap while
  Windows' ssh.exe holds ~/.ssh/config locked, and don't apply 0o700 on Windows.
- Never use rsync on Windows; unbounded stream queue; validate FRAME_ALIAS;
  more Linux terminals; bundle the window icon; docs and wording fixes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 09:41:04 +10:00
saphidandClaude Opus 5.5 fc2fa65f0d Run the server in UTF-8 mode on every platform
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:56:03 +10:00
saphidandClaude Opus 5.5 2a4a709ced README: keep feature cells on one line
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:51:03 +10:00
saphidandClaude Opus 5.5 cfb7465c22 Build the installers on pull requests too
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:50:14 +10:00
saphidandClaude Opus 5.5 07de29d58a Skip the Frame-side status probe test on Windows; new README and docs
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:49:06 +10:00
saphidandClaude Opus 5.5 f6e77cd98c WIP: run Frame Control on Linux and Windows
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 08:47:00 +10:00
saphidandClaude Opus 5.5 6d73912f8c Report an unreachable headset as 502, not a server error
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 07:40:48 +10:00
saphidandClaude Opus 5.5 60571dbfac Prepare Frame Control 0.2.0 for public testing
- Without the maintainer's key, Android compatibility reports stay on the
  Mac and the UI says so; the shared database is never contacted.
- Remove personal infrastructure details from scripts and docs: the Drive
  folder and gog wrapper now come from the environment, and the Chromium
  build host is required instead of defaulted.
- Add an MIT license, tester instructions in the README, and bump to 0.2.0.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 07:37:37 +10:00
saphidandClaude Opus 5.5 f324aac690 Live H.264 video of the headset view in Frame Control
Live in the headset view now streams video instead of polling stereo
screenshots (~2 fps). SteamVR's steamvr-v4l2cam.service mirrors the headset
view into /dev/video99; ffmpeg on the Frame encodes it with x264 (720p30 by
default, AUD + repeated SPS/PPS), /api/stream relays the raw H.264 over SSH,
and the page splits it on access unit delimiters and decodes it with
WebCodecs into the existing viewer. Capture still takes a stereo still; the
desktop panel keeps capture polling, and the page falls back to it if the
video can't start.

The remote ffmpeg runs under a shell that kills it when the SSH channel
closes, stderr goes to a temp file, and a 10 s stall ends the stream. One
stream at a time; a new one supersedes the last.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:11:33 +10:00
saphidandClaude Opus 5.5 8b7c46a63a Add WebXR Chromium build and install scripts
Flathub Chromium can't enter immersive WebXR on Linux because upstream
only wires the OpenXR device on Windows. Document why, and add scripts to
cross-compile arm64 Chromium with the unmerged Linux OpenXR CLs and to
install, launch and check it on the Frame.

The first build is still running; immersive-vr support is unverified.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 00:29:27 +10:00
saphidandClaude Opus 5.5 f3ae71ab05 Frame Control 0.1.1
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 23:11:23 +10:00
saphidandClaude Opus 5.5 eabf4cd1f9 Add Steam screenshots, Tailscale remote access, VR-video fixes
- Screenshots: list the Frame's Steam screenshots, open them in the
  viewer, and save new ones to ~/Pictures/SteamFrame. Ids are validated
  before any shell, and copies land atomically.
- Tailscale: scripts/tailscale-on-frame.sh installs a userspace tailscaled
  as a lingering systemd --user service with no sudo, SHA-256 checked, safe
  to re-run, with --uninstall. docs/tailscale.md covers setup and warns that
  in userspace mode every Frame port, including loopback-only DevTools and
  ADB, is reachable from the tailnet.
- push-vr-video.sh: filenames starting with "-" are safe, symlinks are
  followed, and a real Videos\VR directory triggers a warning.
- Tests cover the screenshot routes (19 total).

Docs keep placeholder addresses for the headset and tailnet.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 23:11:14 +10:00