- The Frame says it has caught up as soon as an aimed event lands after a
stale one, so the page stops re-reading the panels.
- After a device pause it lets go of everything it holds (releases that
arrived while paused were dropped), and waits for the device once per
batch, not once per event.
- The quick focus check no longer freshens the panel geometry's age.
- Each request carries at most about 100 characters of text.
- Turning Control off while it connects doesn't report an error.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Stop always calls systemctl and treats exit 5 (unit already collected)
as done, so there is no is-active/stop race. Cleanup never masks the
copy error, the play ssh timeout covers the remote worst case, and
tests cover stop exit codes and systemd-run stderr reporting.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The Frame side tracks keys as well as buttons and lets go of both when the
session ends.
- A stale tap tells the page, which re-reads the panels at once.
- A paused input device waits instead of ending the session; only a
disconnect does. An OS error on one event skips it.
- Presses check focus with two property reads and do the full lookup only
when it changed.
- Writes to an agent's stdin are serialized, so two devices sending at once
can't tear a line (the keyboard agent too).
- Connecting gives up with a message after 15 s instead of hanging on
"Connecting…"; text goes in 100-character pieces so releases don't wait
behind a long paste; a cancelled mouse gesture releases what's held.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Stop is a no-op when the collected player unit is already gone
(raw systemctl stop exits 5 on the Frame; verified 2026-09-29).
- Surface systemd-run stderr when the player can't start.
- Keep the copy error if the cleanup ssh also fails; reject upload
names that the play path can never accept.
- Allow 60 s for play (ffprobe 30 s + systemd-run 15 s remote).
- Docs: four-hour cap is unconditional; no delete action yet; fix a
garbled timing sentence.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The focused panel's display comes from GAMESCOPE_FOCUS_DISPLAY (gamescope
packs ":1" into the first value), so a window id repeated across :0 and :1
can't be mistaken; the pid is only the fallback.
- Presses, keys, text and scrolls read focus afresh on the Frame; only moves
use a reading up to a second old.
- A gesture remembers the panel it started on and does nothing more if that
stops being the one in use; a press with no panel to aim at isn't sent.
- Opening a screenshot clears the panel Control would act on; switching to
another app releases held keys and buttons.
- Trimming keeps a click with its position; the error backoff holds for new
input too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Keys held on the Frame are released with buttons when Control stops or
the view loses focus; keys for the Frame no longer trigger Frame Control's
own shortcuts.
- Taps only act when the picture on screen is the panel in use; positions,
presses, keys, text and scrolls name their panel (display and window: ids
repeat across :0 and :1, told apart by pid), and the Frame drops them if
focus has moved on. Releases always go.
- While connecting, a tap keeps its position; on an error only releases wait
and retries back off; trimming a long queue never drops a release.
- Lifting one of two scrolling fingers ends the scroll; a cancelled touch
isn't a tap; clicks and holds on the bars around the picture do nothing.
- A capture loop from before a Live restart can't stop the new video.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The live view gets a second source and a way to use the Frame from it:
- Desktop: the app panel in use in the headset, streamed from its own window
(x11grab of gamescope's redirected window), so it doesn't move as the
wearer looks around. A picker shows any other panel, view only.
- Control: on the Desktop view a tap or click lands exactly where you put it;
drag is a mouse drag, press and hold right-clicks, two fingers scroll, and
on a computer the mouse, wheel and keyboard work directly. On the headset
view the view is a trackpad. A text field and key row type from a phone.
Input goes through gamescope's own EIS socket (the way Steam feeds Remote
Play input) with the libei already on the image: ui/frame_touch.py, over
the same long-lived ssh machinery as the keyboard agent, nothing to
install. It reaches the panel that has focus on either X display, which
the KDE Connect route can't. Verified on the Frame and from the iPhone app
in the Simulator.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Two servers each connected, reconnected and edited the headsets on their own,
and several review findings were ways one could move the other's install to a
different headset. A lock file in the data folder now refuses a second server
with a plain message; FRAME_CONTROL_DATA_DIR still gives a separate one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The live API rejects mimes=image/jpeg on /logos and /icons, so every logo and
icon lookup fell back to generated art. Found with a real key: SuperTux now
gets grid, wide, hero and logo; Beat Saber all five.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
ssh's %C hashes only address, user and port, so two headsets reached at one
address shared a ControlMaster and one's commands could run on the other: the
ControlPath now names the headset. Another Frame Control server choosing a
different headset no longer moves this one's commands mid-install.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Every change now takes a lock file shared across processes and starts from
what's on disk; reads pick up a newer file.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- While the connector is taking a queued reconnect off its list, the old
connection no longer counts as live, so no install starts on it.
- Importing a block without a Port takes the port ssh would really use
(ssh -F <config> -G), e.g. one a later Host * sets.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Behind a jump host, a forward it couldn't open moves on to the next address;
only a refused key stops (judged by ssh's words, not the step).
- Add a headset suggests an alias no Host in ~/.ssh/config already uses.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A jump host's own "Authenticated to" line no longer counts as the headset's,
and a master that logs in but doesn't start lets the next address be tried.
- Devices tab changes refresh through the ordered list load, so a late answer
can't undo a newer selection.
- A probe's time out starts after the name lookup: macOS can take 5 s to look
up a .local name (found on the real Frame once its USB link went away).
- An attempt's ending is published from a method, not a return in finally.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A switch the server refuses no longer drops answers the page is waiting for
(an install's job id): only an actual change of headset does.
- Test now goes through a jump host when the alias uses one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A set-up headset whose alias goes through a jump host (ProxyJump or
ProxyCommand in ~/.ssh/config) is reached through it, address by address,
still pinned per headset.
- A refused switch puts the header's switcher back on the headset in use.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A command that fails after a switch doesn't make the connector drop the new
headset's connection.
- On first import, the app keeps using the `frame` headset even when Set Up
Connection put another block above it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Terminals, power and a reconnect's probes use the route commands have now
(a pinned bare-alias destination, a login change still deferred).
- Saving port 22 keeps an explicit Port line where there was one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Title removal ran the Steam shortcut tidy-up before steamos-delete, which
finds the Proton prefix through that shortcut, so compatdata was left behind
(e2e caught it). steamos-delete runs first again; art/collection tidy-up after.
- Test fixtures are byte-exact: never convert line endings (a text-looking
fixture APK got CRLF on Windows and failed its SHA-256).
- Read index.html/artwork-settings.js as UTF-8 in tests; app-data backup and
OBB shell tests run only on POSIX (they exercise the Frame-side scripts).
- e2e expects the icon under artwork/ now.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A bare alias's route is pinned to where ~/.ssh/config sent it when it was
routed (HostName, Port, User), so editing that file can't move an install.
- Renaming during an install is allowed: only a real user or port change waits.
- The Devices tab follows a network change even while the headset is offline.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Final review follow-up. A failed Thread.start() leaked a resolver slot (four
failures disabled artwork lookups). GIF graphic-control blocks must have the
fixed 4-byte payload (otherwise dropped) and an image with no pixel data is
rejected.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Retry now (while connected) and Forget identity wait for running installs.
- Terminal windows get the headset's address by name, so a link-local IPv6
zone never has to pass through Windows' console.
- Renaming the headset in use shows at once in the header.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The handshake runs after the watchdog can reach the TLS socket, with the
remaining time as timeout, and the watchdog shuts the socket with the plain
socket method. At most four lookups that outlived their deadline may run; more
fail at once with a clear error.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The screen and first frame must be at most 4096x4096 and the frame inside the
screen; anything malformed or truncated is rejected. Only a minimal
single-frame GIF (header, screen, colour table, graphic control, first
image) reaches the Frame's Chromium, however many frames the source has.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Matching the APK path in command lines could hit an unrelated process, and
the pgid file had a registration race. The launcher keeps the flock (not
inherited by Lepton) and, holding it, stops only lepton-steamlaunch-<instance>,
whose name is this app's alone. A Lepton host process may linger briefly.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Every command to a set-up headset checks its pinned key
(StrictHostKeyChecking=yes, whatever ~/.ssh/config says); only the
connector's first handshake may save one.
- A reconnect during an install keeps the whole route it started with, also
when a bare alias is set up meanwhile.
- Removing the headset FRAME_ALIAS named doesn't bring it back as a bare alias.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Automatic backfill touches only entries marked art_pending at install (a
devkit title Steam registered later) and fills only slots Steam has no art
for: no name, exe, VR flag or icon changes, no clearing. Older installs
without the flag are left alone and refreshed only when the user asks.
- Android remove takes the install lock that install and refresh hold, so a
refresh in progress can't recreate a removed app; a refresh after removal
finds it not installed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Name resolution runs in a thread within the budget, a watchdog shuts the
socket at the deadline, and the body is read one receive at a time with the
remaining time as timeout. SteamGridDB goes through the same bounded fetch,
without redirects.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The lock isn't inherited by Lepton, so a launcher killed before Lepton made its
container left an untracked Lepton that a new Play could overlap. The launcher
records its child's process group and, once it holds the lock, ends a recorded
group that is still running this app.apk (never an unrelated reused id).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A reconnect while an install runs keeps the login it started with; a new
one from ~/.ssh/config applies after.
- Frame > Open SSH goes through the server, so it uses the same headset and
address as the app and refuses when there's none.
- A bare frame alias in use when a headset is set up stays selectable.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A headset set up while a bare alias is in use doesn't take over by itself;
a login change from ~/.ssh/config waits for running installs.
- Saving a headset writes only the login fields that changed, and only if the
block still holds the old ones.
- SSH, SFTP, power and remote desktop open with the same headset and address
as every other command, and refuse when there's no address.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
GitHub's opengraph preview is repo text, stats and an identicon; as a Steam hero
it looked broken. GitHub entries no longer default to it (the store draws its
fallback, Steam gets generated art). Source GIFs (common gameplay captures) are
accepted; the Frame's Chromium draws the first frame. Open Saber Plus uses its
gameplay GIF as banner. Verified on the Frame: hero/wide now show gameplay.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- 'Refresh artwork' (settings) and the API's refresh-art --all cover devkit
titles as well as Android apps; frame_titles.py gains refresh-art ID|--all.
- Apps and titles without complete Steam artwork are flagged (art_missing):
the app shows 'Add artwork', and the CLIs' list prints the refresh command.
- When the app lists them and Steam answers, Frame Control re-applies their
art in the background (at most every five minutes), e.g. for a title Steam
registered after an install made while it wasn't running.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>