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Control: close the targeting gaps from the second review
- The focused panel's display comes from GAMESCOPE_FOCUS_DISPLAY (gamescope packs ":1" into the first value), so a window id repeated across :0 and :1 can't be mistaken; the pid is only the fallback. - Presses, keys, text and scrolls read focus afresh on the Frame; only moves use a reading up to a second old. - A gesture remembers the panel it started on and does nothing more if that stops being the one in use; a press with no panel to aim at isn't sent. - Opening a screenshot clears the panel Control would act on; switching to another app releases held keys and buttons. - Trimming keeps a click with its position; the error backoff holds for new input too. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -9,7 +9,7 @@ const grab = name => {
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if (!m) throw new Error("not found: " + name);
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return m[0];
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};
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const NAMES = ["isMoveEvent", "isRelease", "ctrlKeepable", "TAP_MOVE", "ctrlAim", "ctrlKeyEvent", "ctrlTouchCancel", "ctrlSend", "ctrlFlush", "ctrlMoveTo", "ctrlMoveBy", "ctrlSchedule",
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const NAMES = ["panelKey", "ctrlAimedAt", "ctrlSameTarget", "isMoveEvent", "isRelease", "ctrlKeepable", "TAP_MOVE", "ctrlAim", "ctrlKeyEvent", "ctrlTouchCancel", "ctrlSend", "ctrlFlush", "ctrlMoveTo", "ctrlMoveBy", "ctrlSchedule",
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"ctrlFlushMoves", "ctrlButton", "ctrlClick", "ctrlRelease", "ctrlFraction", "ctrlTouchDown", "centroid",
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"ctrlTouchMove", "ctrlTouchUp", "ctrlTap", "ctrlText"];
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const code = NAMES.map(grab).join("");
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@@ -17,13 +17,14 @@ const fail = msg => { console.log("FAIL " + msg); process.exit(1); };
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const tick = (ms = 0) => new Promise(r => setTimeout(r, ms));
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function page({ mode = "abs", rect = { left: 0, top: 0, width: 640, height: 360 }, api } = {}) {
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const target = { panel: { window: 42, display: ":1" } };
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const ctrl = { on: true, queue: [], sending: false, state: "ready", message: "", move: null, rel: [0, 0], raf: 0,
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held: new Set(), keys: new Set(), pointers: new Map(), g: null, retry: null };
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const sent = [];
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const canvas = { width: 1280, height: 720, getBoundingClientRect: () => rect };
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const env = {
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ctrl, $: () => canvas, ctrlMode: () => mode, ctrlShow: () => {}, toast: () => {},
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ctrlTarget: () => (mode === "abs" ? { ok: true, panel: { window: 42, display: ":1" } } : { ok: true }),
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ctrlTarget: () => (mode !== "abs" ? { ok: true } : target.panel ? { ok: true, panel: target.panel } : { why: "gone" }),
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api: api || (async (path, body) => { sent.push(...body.events); return { state: "ready", sent: true }; }),
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requestAnimationFrame: cb => { setTimeout(cb, 0); return 1; },
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navigator: {},
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@@ -31,7 +32,7 @@ function page({ mode = "abs", rect = { left: 0, top: 0, width: 640, height: 360
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const fns = new Function(...Object.keys(env), `let ctrlWarned = false;\n${code}
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return { ctrlTouchDown, ctrlTouchMove, ctrlTouchUp, ctrlTouchCancel, ctrlSend, ctrlText, ctrlButton, ctrlKeyEvent, ctrlRelease, ctrlFlushMoves };`)(...Object.values(env));
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const at = (id, x, y) => ({ pointerId: id, clientX: x, clientY: y });
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return { ctrl, sent, ...fns, at };
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return { ctrl, sent, target, ...fns, at };
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}
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// A tap lands where it was tapped: pointer there first, then the click.
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@@ -115,7 +116,7 @@ function page({ mode = "abs", rect = { left: 0, top: 0, width: 640, height: 360
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const q = p.ctrl.queue;
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if (!(q.length === 3 && "fx" in q[0] && q[1].button === "left" && q[2].key === 30)) fail("kept while starting " + JSON.stringify(q));
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clearTimeout(p.ctrl.retry);
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p.ctrl.queue = [];
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p.ctrl.queue = []; p.ctrl.retryAt = 0;
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p.ctrlSend([{ button: "left", down: false }, { key: 31, down: true }, { dx: 3, dy: 1 }]);
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await tick(5);
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if (!(p.ctrl.queue.length === 1 && p.ctrl.queue[0].button === "left" && p.ctrl.queue[0].down === false))
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@@ -198,4 +199,36 @@ function page({ mode = "abs", rect = { left: 0, top: 0, width: 640, height: 360
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if (check({ ...base, pick: ":0/5", shown: ":0/5" }).ok) fail("target: a watched panel that isn't in use");
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if (check({ ...base, focus: null }).ok) fail("target: nothing in use");
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}
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// Focus moves to another panel mid-gesture: the tap or hold does nothing.
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{
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const p = page();
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p.ctrlTouchDown(p.at(1, 100, 100));
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p.target.panel = { window: 43, display: ":1" };
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p.ctrlTouchUp(p.at(1, 100, 100)); await tick(10);
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p.target.panel = { window: 42, display: ":1" };
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p.ctrlTouchDown(p.at(1, 100, 100));
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p.target.panel = null;
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await tick(620); p.ctrlTouchUp(p.at(1, 100, 100)); await tick(10);
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if (p.sent.some(e => "button" in e)) fail("gesture outlived its panel " + JSON.stringify(p.sent));
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}
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// Trimming keeps a click together with its position.
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{
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const p = page({ api: () => new Promise(() => {}) });
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p.ctrlSend([{ dx: 1, dy: 0 }]); // in flight forever
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for (let i = 0; i < 100; i++) p.ctrlSend([{ scroll: [0, 1] }]);
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p.ctrlSend([{ fx: 0.5, fy: 0.5, window: 42, display: ":1" }, { button: "left", down: true }, { button: "left", down: false }]);
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for (let i = 0; i < 198; i++) p.ctrlSend([{ scroll: [0, 1] }]);
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const q = p.ctrl.queue, i = q.findIndex(e => e.button === "left" && e.down);
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if (i < 1 || !("fx" in q[i - 1])) fail("trim split a click from its position");
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}
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// Backing off holds for new input too.
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{
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let calls = 0;
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const p = page({ api: async () => { calls++; return { state: "error", sent: false }; } });
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p.ctrlSend([{ button: "left", down: false }]);
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await tick(5);
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for (let i = 0; i < 10; i++) { p.ctrlSend([{ key: 30, down: false }]); await tick(2); }
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if (calls !== 1) fail("new input bypassed the backoff: " + calls + " requests");
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clearTimeout(p.ctrl.retry);
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}
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console.log("control gestures ok");
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@@ -50,6 +50,14 @@ class Mapping(unittest.TestCase):
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self.assertEqual(t.locate(5, 111)["display"], ":0")
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self.assertEqual(t.locate(5, None)["display"], ":0")
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def test_focus_display_is_decoded(self):
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t = self.t
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saved = t.xprop_root
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self.addCleanup(lambda: setattr(t, "xprop_root", saved))
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for values, want in (([12602, 0, 58], ":1"), ([12346], ":0"), ([], None), ([0x41], None)):
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t.xprop_root = lambda d, n, v=values: v
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self.assertEqual(t.focus_display(), want)
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def test_ascii_table_covers_printable_characters(self):
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for code in range(0x20, 0x7F):
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self.assertIn(chr(code), self.t.ASCII, chr(code))
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@@ -104,6 +112,19 @@ class Apply(unittest.TestCase):
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self.assertEqual(gs.calls, [("button", "left", False)])
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self.assertEqual(self.said[0], ("ready", {"focus": 7, "display": ":1", "stale": True}))
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def test_presses_read_focus_afresh(self):
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# A move may use a recent reading; a press checks again, so a panel that just
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# took focus doesn't get a click meant for another.
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gs, calls = FakeGamescope(), []
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self.t.focus = lambda: calls.append(1) or dict(self.focused)
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panel = self.t.apply(gs, {"fx": 0.5, "fy": 0.5, "window": 7, "display": ":1"}, None)
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panel = self.t.apply(gs, {"fx": 0.6, "fy": 0.5, "window": 7, "display": ":1"}, panel)
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self.assertEqual(len(calls), 1)
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self.focused["window"] = 8
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self.t.apply(gs, {"button": "left", "down": True, "window": 7, "display": ":1"}, panel)
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self.assertEqual(len(calls), 2)
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self.assertEqual([c[0] for c in gs.calls], ["move_to", "move_to"])
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def test_same_window_id_on_the_other_display_is_another_panel(self):
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gs = FakeGamescope()
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self.t.apply(gs, {"fx": 0.5, "fy": 0.5, "window": 7, "display": ":0"}, None)
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