UEVR: inject with Frame Control's own script instead of UEVR's GUI injector

UEVR's .NET injector, driven with XSendEvent, injected in only 6 of 8 cold
starts on the Frame: in bad sessions every new injector ignored input or never
showed a window. start() now runs frame_inject.py under python.org's
embeddable Python (pinned SHA-256) in the game's Wine session, repeating the
frontend's own Inject steps: nullify VR plugins, load openvr_api.dll, set
Frontend_RequestedRuntime, load UEVRBackend.dll. Verified 9/9 cold starts in
33-35 s and a clean UI install/play/remove cycle. No .NET download any more
(47 MB installed instead of about 190 MB).

Also from the SWE-2 Max review: one mod action at a time (flock), a download
size cap, errors always reported as JSON, a receipt can't name another app's
prefix, 0 frames counts as an answer, and a longer server timeout for start.

Part of #26.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-09-29 12:53:28 +10:00
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@@ -4,7 +4,8 @@
[2026-09-28](mods-2026-09-28.md): aarch64, SteamOS `0.4.1`, BUILD_ID
`20260925.6191901`, Proton `11.0-2c` ARM64, SteamVR `2.18.1`. Times are the
Frame's AEST clock. Headset tests ran under the shared
`/tmp/frame-test.lock`, taken 11:13–11:28 and 11:33–11:49. Battery 45 % →
`/tmp/frame-test.lock`, taken 11:13–11:28, 11:33–11:49, 12:02–12:40 and
12:44–12:52. Battery 45 % →
93 %, on charge throughout.
**Not observed:** the VR image, head tracking and controller input. SteamVR
@@ -69,10 +70,42 @@ page's **VR mod** dialog, driven with a headless Chromium:
| UI: Play in VR ×4 | 4 of 4 injected. The three cold starts took 54, 58 and 58 s; frame submits 56, 71, 80 |
| UI: Remove | `drive_c`, `AppData/Roaming` and `AppData/Local` listings matched the pre-install state; download cache and receipt gone |
## The GUI injector wasn't reliable (12:02–12:40)
After review fixes, cold starts through the API with UEVR's own injector:
- Batches of 4, 6 and 8 runs: 3/4, 4/6 and 6/8 injected. A retry that
relaunched the injector didn't rescue a bad session. In both failures of
the last batch, the first injector ignored the clicks and the next two
never showed a window within 60 s.
- Captures of the ignoring injector (`xwd`) showed its first-drawn frame,
with OpenVR still unselected. The injector's log had no error.
Lock released at 12:40 before redesigning.
## Frame Control's own injector (12:44–12:52)
`start` now runs `frame_inject.py` under python.org's embeddable Python
3.14.7 (SHA-256 `d297e5ff…1f15`, matching python.org's release-file API), in
the game's Wine session. The old install was removed and the new one
installed without the headset lock, since neither launches anything. The
prefix listing after removal matched the pre-install state; the new install
is 47 MB.
| Step | Result |
|---|---|
| API `start`, cold | Injected in 35 s, `frame_submits` 39. UEVR log: `Hooked DirectX 11`, `Framework initialized`, `Requested runtime: openvr_api.dll`; `config.txt` has `Frontend_RequestedRuntime=openvr_api.dll` |
| API `start` ×8, cold | **8/8** injected, 33–34 s each; `frame_submits` 33–42 at the check |
| UI: dialog while running | "UEVR is running in the game now." Remove disabled (screenshot in `docs/img/uevr-dialog.png`) |
| UI: Remove → Install → Play in VR → Remove | Each worked; Play in VR injected (`frame_submits` 106 a few seconds later) |
| After the last Remove | `drive_c`, `AppData/Roaming` and `AppData/Local` listings matched the pre-install state; download cache and receipts gone; no game or `python.exe` processes. The empty `/tmp/frame-control-mods.lock` was deleted by hand (tmpfs) |
Battery 98–100 % on charge. Lock released at 12:52.
## Left on the Frame
- Gravitas (free, 7.4 GB, installed 2026-09-28 for this work) is still
installed; nothing else from this work is left.
- No `UEVRInjector.exe` or game processes were left running. Steam and
SteamVR were running at the end.
- The test lock was released at 11:49.
- The test lock was released at 12:52.
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@@ -26,7 +26,7 @@ means an upstream source describes it; “inferred” means it still needs a tes
| Game / build | Mod or content | Evidence and support status | Next check |
|---|---|---|---|
| Half-Life 2: VR Mod – Episode One, Steam 2177750, build 25413453 | Official Steam community mod, shared base depot 658920 build 25413418 | **Verified: startup only.** Already installed; launched through Proton ARM64. The stereo headset capture showed its first-time setup, and SteamVR loaded `bindings_frame.json`. Gameplay, controller interaction, fresh installation and removal are unverified. | Complete first-time setup and play a level before offering a tested install shortcut. |
| Gravitas, Steam 1067310, Windows, Unreal Engine 4 | UEVR 1.05, from Frame Control | **Verified 2026-09-29: installs, injects, SteamVR receives frames, removes cleanly.** Through the app's UI: install, then three cold **Play in VR** runs (54–58 s each) all loaded `UEVRBackend.dll` into the game, and SteamVR's compositor counted frame submits for `steam.app.1067310`. Remove restored the prefix to its pre-install file listing. **Not seen:** the stereo image, head tracking and controls (headset unworn). | Wear the headset: check the image, tracking, UEVR's in-headset menu and controller input. |
| Gravitas, Steam 1067310, Windows, Unreal Engine 4 | UEVR 1.05, from Frame Control | **Verified 2026-09-29: installs, injects, SteamVR receives frames, removes cleanly.** Nine cold **Play in VR** runs (33–35 s each), then the full cycle again from the app's UI, all loaded `UEVRBackend.dll` into the game, with UEVR logging `Hooked DirectX 11` and `Requested runtime: openvr_api.dll`. SteamVR's compositor counted frame submits for `steam.app.1067310`. Remove restored the prefix to its pre-install file listing. **Not seen:** the stereo image, head tracking and controls (headset unworn). | Wear the headset: check the image, tracking, UEVR's in-headset menu and controller input. |
| Beat Saber, Steam 620980, Windows / Proton | Basic custom songs; later SongCore and version-matched mods | **Verified: absent from the 868-game library returned by this Frame.** Store metadata lists Windows, not Linux. **Documented:** the PC game reads basic maps from `Beat Saber_Data/CustomLevels` without a mod manager. Playback on Frame is unverified. | An already-owned, legitimately installed copy is required. Do not buy it as part of this task. |
| Beat Saber, claimed native ARM64 build | Custom songs / native mods | **Inferred: unverified.** The research mentions this build but supplies no verified official distributable or tested layout. CPU architecture alone does not identify Android versus Linux, the game version or the mod ABI. | Establish official provenance, ownership, binary type and version before touching files. Do not apply Quest patches to an unidentified build. |
| Beat Saber, Alex's Quest 2 copy | Custom songs / Android mods | **Documented: owner-reported copy on Quest 2.** Not reachable on 2026-09-29 (no device on `adb` from the Mac). No APK, version or installed mods inspected; no Frame playback verified. A Quest copy is a Meta store purchase; copying it to another headset would need its entitlement check to pass there, which this work won't work around. This does not establish ownership of the Steam build. | When the Quest is available, inspect the owned copy's version and supported transfer path, then test Lepton/OpenXR compatibility without bypassing entitlement checks. |
@@ -56,41 +56,46 @@ like `frame_steam.py`.
with Gravitas, and HL2 VR is correctly refused). The game needs a Proton
prefix, so it must have been played once.
- **Install.** Downloads praydog's [UEVR 1.05 release](https://github.com/praydog/UEVR/releases/tag/1.05)
and Microsoft's Windows x64 .NET 6.0.36 and Windows Desktop runtimes (the
injector is a .NET 6 WPF app, and Proton ships no .NET). Each file is
checked against its pinned SHA-256 (UEVR) or SHA-512 (.NET, from Microsoft's
release metadata) before use. Archives are unpacked into a staging folder,
rejecting entries that escape it, symlinks and oversized contents, and
then moved into `<prefix>/drive_c/frame-control/`. Nothing goes into the
and python.org's [Windows x64 embeddable Python 3.14.7](https://www.python.org/downloads/release/python-3147/).
Each is checked against a pinned SHA-256; Python's comes from python.org's
release-file API. Archives are unpacked into a staging folder, rejecting
entries that escape it, symlinks and oversized contents, then moved into
`<prefix>/drive_c/frame-control/` (about 47 MB). Nothing goes into the
game's own folder. A receipt in `~/.local/share/frame-control/mods/` lists
what to remove, including UEVR's own settings folders only if they didn't
exist before. Install and remove refuse while the game is running.
exist before. Install and remove refuse while the game is running, and only
one mod action runs at a time.
- **Play in VR.** Launches the game through Steam if it isn't running and
waits for its window. It then starts `UEVRInjector.exe` with the game's own
Proton, prefix and Wine settings, read from the game process, so both are in
one Wine session. It presses **OpenVR** and **Inject**, confirms that
`UEVRBackend.dll` is mapped into the game, and reads SteamVR's frame count
for the app (`vrcmd --stats`).
waits for its window. It then runs a short script under that Python, with
the game's Proton, prefix and Wine settings read from the game process, so
both share one Wine session. The script repeats what UEVR's own injector does
when you press Inject with OpenVR chosen: load `UEVRPluginNullifier.dll` and
call its `nullify`, load `openvr_api.dll`, set `Frontend_RequestedRuntime` in
UEVR's per-game `config.txt`, then load `UEVRBackend.dll`. Each load is a
`LoadLibraryW` remote thread, as in the frontend's `Injector.cs`. `start`
then checks that `UEVRBackend.dll` is mapped into the game and reads
SteamVR's frame count for the app (`vrcmd --stats`).
- **Remove.** Deletes what the receipt lists, then the download cache once
no game uses it. Verified: the prefix's file listing matched its
pre-install state afterwards.
Things found on the way (verified 2026-09-29):
Why not UEVR's own injector (verified 2026-09-29):
- Under gamescope, the full-screen game keeps the pointer and focus, and
XTest clicks, raising or refocusing the injector window don't change that.
So in the headset you couldn't click the injector yourself, and Frame
Control sends X `ButtonPress`/`ButtonRelease` events straight to the
injector's window instead. The positions are for UEVR 1.05's layout; the
window first maps at 960 px wide and settles at 625 px. `start` refuses to
click if it doesn't settle at that width.
- The injector's `--attach=<process>` didn't inject under Wine. It also
didn't restore the OpenVR choice it had saved, so Frame Control chooses
OpenVR every time.
- With only the game's variables (no `HOME`), the injector hit an
`AccessViolationException` in .NET at startup. With the normal environment
underneath, all four later starts worked. `start` also retries a
crashed injector up to three times.
- It's a .NET 6 WPF app, so it needs Microsoft's .NET runtimes (about 70 MB
of downloads) in the prefix.
- Under gamescope, the full-screen game keeps the pointer and focus. XTest
clicks, raising or refocusing the injector window don't change that, so in
the headset you can't click it. Sending X `ButtonPress`/`ButtonRelease`
events straight to its window does work.
- `--attach=<process>` didn't inject under Wine, and it didn't restore its
saved OpenVR choice.
- Driven that way, it injected in 6 of 8 cold starts. In a bad session every
new injector ignored input or never showed its window, even after
relaunching. Its process list reads each process's main window title, a
cross-process window message; a window that isn't answering would block its
UI thread (inferred from the frontend's source, not proven). Without a
`HOME` it also died in .NET at startup.
- Frame Control's own script injected in 9 of 9 cold starts, in 33–35 s.
- UEVR's DirectX 12 probing logs errors before it settles on DirectX 11 for
Gravitas, and some of its Unreal engine scans fail on this older UE4 game.
Neither stopped the injection.
@@ -152,7 +157,11 @@ same, and none of it is built for them:
- [UEVR 1.05 official release](https://github.com/praydog/UEVR/releases/tag/1.05)
and [author's usage instructions](https://github.com/praydog/UEVR#getting-started).
- [Microsoft .NET 6 release metadata](https://builds.dotnet.microsoft.com/dotnet/release-metadata/6.0/releases.json),
including the SHA-512 hashes used for the test runtimes.
including the SHA-512 hashes used for the injector tests.
- [UEVR frontend source](https://github.com/praydog/UEVR-Frontend): `UEVR/MainWindow.xaml.cs`
(`Inject_Clicked`) and `UEVR/Injector.cs`, the steps `frame_inject.py` follows.
- [python.org release-file API](https://www.python.org/api/v2/downloads/release_file/) for the
embeddable Python's `sha256_sum`.
- [OpenComposite's OpenXR branch](https://gitlab.com/znixian/OpenOVR/-/tree/openxr),
including per-game installation and the need to preserve original DLLs.
- [R.E.A.L. author post referenced by the research](https://www.patreon.com/realvr/posts/but-wheres-link-165840151)
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@@ -64,17 +64,15 @@ class FakeLibrary(unittest.TestCase):
self.addCleanup(p.stop)
self.downloads = {frame_mods.UEVR["url"]: zip_bytes({"UEVRInjector.exe": b"MZ", "UEVRBackend.dll": b"MZ",
"openvr_api.dll": b"MZ"})}
for url, _ in frame_mods.DOTNET["files"]:
self.downloads[url] = zip_bytes({"shared/Microsoft.NETCore.App/6.0.36/x.dll": b"MZ"})
self.downloads[frame_mods.PYTHON["url"]] = zip_bytes({"python.exe": b"MZ", "python314.zip": b"PK"})
self.pin(self.downloads)
def pin(self, downloads):
"""Serve these bytes and pin their real hashes in place of the published ones."""
uevr = dict(frame_mods.UEVR, sha256=hashlib.sha256(downloads[frame_mods.UEVR["url"]]).hexdigest())
dotnet = dict(frame_mods.DOTNET, files=[(u, hashlib.sha512(downloads[u]).hexdigest())
for u, _ in frame_mods.DOTNET["files"]])
for name, value in (("UEVR", uevr), ("DOTNET", dotnet)):
p = mock.patch.object(frame_mods, name, value)
for name in ("UEVR", "PYTHON"):
pinned = getattr(frame_mods, name)
p = mock.patch.object(frame_mods, name,
dict(pinned, sha256=hashlib.sha256(downloads[pinned["url"]]).hexdigest()))
p.start()
self.addCleanup(p.stop)
p = mock.patch.object(frame_mods.urllib.request, "urlopen",
@@ -109,8 +107,9 @@ class InstallUninstall(FakeLibrary):
before = sorted(p.relative_to(self.prefix) for p in self.prefix.rglob("*"))
res = frame_mods.install(APPID)
self.assertTrue(res["installed"])
self.assertTrue((self.managed() / "uevr-1.05/UEVRInjector.exe").is_file())
self.assertTrue((self.managed() / "dotnet-6.0.36/shared/Microsoft.NETCore.App/6.0.36/x.dll").is_file())
self.assertTrue((self.managed() / "uevr-1.05/UEVRBackend.dll").is_file())
self.assertTrue((self.managed() / "python-3.14.7/python.exe").is_file())
self.assertIn("UEVRBackend.dll", (self.managed() / "python-3.14.7/frame_inject.py").read_text())
self.assertFalse(list(self.managed().glob(".staging-*")))
# What UEVR writes on its first injection.
roaming = self.prefix / "drive_c/users/steamuser/AppData/Roaming/UnrealVRMod/Drop-Win64-Shipping"
@@ -166,9 +165,19 @@ class InstallUninstall(FakeLibrary):
self.assertTrue((self.managed() / "uevr-1.05").is_dir(), "nothing removed when the receipt is bad")
def test_receipt_cannot_name_another_prefix(self):
frame_mods.install(APPID)
r = frame_mods.read_receipt(APPID)
r["prefix"] = "/"
frame_mods.receipt_path(APPID).write_text(json.dumps(r))
with self.assertRaisesRegex(frame_mods.Fail, "isn't app"):
frame_mods.uninstall(APPID)
self.assertTrue((self.managed() / "uevr-1.05").is_dir())
class Downloads(FakeLibrary):
def test_hash_mismatch_deletes_and_installs_nothing(self):
self.downloads[frame_mods.UEVR["url"]] = zip_bytes({"UEVRInjector.exe": b"tampered"})
self.downloads[frame_mods.UEVR["url"]] = zip_bytes({"UEVRBackend.dll": b"tampered"})
with self.assertRaisesRegex(frame_mods.Fail, "doesn't match"):
frame_mods.install(APPID)
self.assertFalse((frame_mods.CACHE / "UEVR.zip").exists())
@@ -176,8 +185,8 @@ class Downloads(FakeLibrary):
self.assertIsNone(frame_mods.read_receipt(APPID))
def test_archive_escaping_its_folder_is_refused(self):
for bad in (zip_bytes({"UEVRInjector.exe": b"MZ", "../../evil.dll": b"MZ"}),
zip_bytes({"UEVRInjector.exe": b"MZ"}, links=["openvr_api.dll"])):
for bad in (zip_bytes({"UEVRBackend.dll": b"MZ", "../../evil.dll": b"MZ"}),
zip_bytes({"UEVRBackend.dll": b"MZ"}, links=["openvr_api.dll"])):
downloads = dict(self.downloads, **{frame_mods.UEVR["url"]: bad})
self.pin(downloads)
with self.subTest(), self.assertRaises(frame_mods.Fail):
@@ -193,52 +202,88 @@ class Downloads(FakeLibrary):
frame_mods.install(APPID)
def test_oversized_download_is_stopped(self):
with mock.patch.object(frame_mods, "MAX_DOWNLOAD", 10):
with self.assertRaisesRegex(frame_mods.Fail, "bigger than expected"):
frame_mods.install(APPID)
self.assertFalse(list(frame_mods.CACHE.glob("*")))
class Actions(FakeLibrary):
def test_one_change_at_a_time(self):
lock = Path(tempfile.mkdtemp()) / "mods.lock"
with mock.patch.object(frame_mods, "LOCK", lock), open(lock, "w") as held:
frame_mods.fcntl.flock(held, frame_mods.fcntl.LOCK_EX)
with self.assertRaisesRegex(frame_mods.Fail, "another mod action"):
frame_mods.main(["install", str(APPID)])
self.assertFalse(frame_mods.status(APPID)["installed"])
self.assertEqual(frame_mods.main(["status", str(APPID)])["appid"], APPID, "status never waits")
def test_zero_frames_is_an_answer(self):
stats = json.dumps([{"key": f"steam.app.{APPID}", "frame_submits": 0}, {"operation": "status"}])
with mock.patch.object(frame_mods.subprocess, "run", return_value=mock.Mock(stdout=stats)):
self.assertEqual(frame_mods.wait("frames", 5, lambda: frame_mods.frame_submits(APPID)), 0)
with mock.patch.object(frame_mods.subprocess, "run", return_value=mock.Mock(stdout='{"odd": 1}')):
self.assertIsNone(frame_mods.frame_submits(APPID))
class Start(FakeLibrary):
def environ(self, text):
"""The game's /proc/<pid>/environ; every other file reads normally."""
real = frame_mods.Path.read_text
return mock.patch.object(frame_mods.Path, "read_text", autospec=True, side_effect=lambda path, *a, **k:
text if str(path).startswith("/proc/") else real(path, *a, **k))
def test_needs_install_first(self):
with self.assertRaisesRegex(frame_mods.Fail, "isn't installed"):
frame_mods.start(APPID)
def test_refuses_to_click_an_unexpected_layout(self):
def run_start(self, reply, loaded=(False, True, True, True)):
frame_mods.install(APPID)
self.running = 4242
env = "WINEPREFIX=/x\0DISPLAY=:1\0WINESERVERSOCKET=17\0PATH=/p\0"
windows = [[(1, "SkyArk", 1280)], [(1, "SkyArk", 1280)], [(1, "SkyArk", 1280), (2, "UEVR", 700)]]
with mock.patch("builtins.open", mock.mock_open(read_data=env)), \
mock.patch.object(frame_mods, "loaded", return_value=False), \
mock.patch.object(frame_mods, "x11_windows", side_effect=lambda d: windows.pop(0) if len(windows) > 1 else windows[0]), \
mock.patch.object(frame_mods.subprocess, "Popen") as popen, \
mock.patch.object(frame_mods, "x_click") as click, \
mock.patch.object(frame_mods.os, "killpg") as kill, \
mock.patch.object(frame_mods.time, "time", side_effect=itertools.count(0, 5)), \
mock.patch.object(frame_mods.time, "sleep"):
popen.return_value.poll.return_value = None # the injector stays up
with self.assertRaisesRegex(frame_mods.Fail, "700 px"):
frame_mods.start(APPID)
click.assert_not_called()
kill.assert_called_once_with(popen.return_value.pid, frame_mods.signal.SIGKILL)
env_used = popen.call_args.kwargs["env"]
self.assertNotIn("WINESERVERSOCKET", env_used, "an inherited fd number means nothing to a new process")
self.assertEqual(env_used["DOTNET_ROOT"], "C:\\frame-control\\dotnet-6.0.36")
self.assertEqual(env_used["WINEPREFIX"], "/x")
self.assertIn("HOME", env_used, "fontconfig needs a HOME for its cache")
def test_injector_that_keeps_crashing_is_reported(self):
frame_mods.install(APPID)
self.running = 4242
with mock.patch("builtins.open", mock.mock_open(read_data="WINEPREFIX=/x\0DISPLAY=:1\0")), \
mock.patch.object(frame_mods, "loaded", return_value=False), \
with self.environ(env), \
mock.patch.object(frame_mods, "loaded", side_effect=list(loaded) + [True] * 5), \
mock.patch.object(frame_mods, "x11_windows", return_value=[(1, "SkyArk", 1280)]), \
mock.patch.object(frame_mods.subprocess, "Popen") as popen, \
mock.patch.object(frame_mods, "x_click") as click, \
mock.patch.object(frame_mods.subprocess, "run", return_value=mock.Mock(stdout=reply, stderr="")) as run, \
mock.patch.object(frame_mods, "frame_submits", return_value=7), \
mock.patch.object(frame_mods.time, "sleep"):
popen.return_value.poll.return_value = 134 # died before showing its window
with self.assertRaisesRegex(frame_mods.Fail, "crashed on start 3 times"):
frame_mods.start(APPID)
self.assertEqual(popen.call_count, 3)
click.assert_not_called()
return frame_mods.start(APPID), run
def test_injects_with_the_games_wine_settings(self):
res, run = self.run_start('noise\n{"pid": 320}\n')
self.assertEqual((res["frame_submits"], res["message"]), (7, "UEVR injected into Gravitas; SteamVR is receiving its frames"))
cmd, env = run.call_args.args[0], run.call_args.kwargs["env"]
self.assertEqual(cmd[:2], ["wine", "C:\\frame-control\\python-3.14.7\\python.exe"])
self.assertEqual(cmd[3:], ["Drop-Win64-Shipping.exe", "C:\\frame-control\\uevr-1.05",
"C:\\users\\steamuser\\AppData\\Roaming\\UnrealVRMod\\Drop-Win64-Shipping"])
self.assertEqual(env["WINEPREFIX"], "/x")
self.assertNotIn("WINESERVERSOCKET", env, "an inherited fd number means nothing to a new process")
self.assertIn("HOME", env, "fontconfig needs a HOME for its cache")
def test_reports_the_injection_error(self):
with self.assertRaisesRegex(frame_mods.Fail, "couldn't open"):
self.run_start('{"error": "couldn\'t open Drop-Win64-Shipping.exe (5)"}\n')
def test_success_is_checked_in_the_game(self):
with self.assertRaisesRegex(frame_mods.Fail, "has no UEVRBackend.dll"):
with mock.patch.object(frame_mods.time, "time", side_effect=itertools.count(0, 5)):
self.run_start('{"pid": 320}\n', loaded=[False] * 40)
def test_inject_script_is_valid_python(self):
compile(frame_mods.INJECT_PY, "frame_inject.py", "exec")
class Helper(unittest.TestCase):
def test_unexpected_errors_are_still_json(self):
# A receipt from another version, without "exe": a KeyError, not a traceback.
script = (ROOT / "ui" / "frame_mods.py").read_text().replace(
"def read_receipt(appid):", "def read_receipt(appid):\n return {'prefix': '/x'}\n\n\ndef _unused(appid):")
out = subprocess.run([sys.executable, "-", "uninstall", "1"], input=script,
capture_output=True, text=True, timeout=30, env={"HOME": tempfile.mkdtemp()})
self.assertEqual(out.returncode, 1, out.stderr)
self.assertIn("KeyError", json.loads(out.stdout)["error"])
def test_bad_usage_prints_json_error(self):
for args in ([], ["install"], ["install", "12x"], ["remove", "620"]):
out = subprocess.run([sys.executable, str(ROOT / "ui" / "frame_mods.py"), *args],
+181 -122
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@@ -8,22 +8,26 @@ Usage: python3 - status APPID # can UEVR run here, is it installed, is the g
Prints one JSON object. Errors are {"error": "..."} with exit status 1.
Verified 2026-09-29 on SteamOS 0.4.1 (build 20260925.6191901), Proton 11.0
ARM64 and SteamVR 2.18.1 with Gravitas (1067310): UEVR 1.05's injector runs in
the game's own Wine session, and after OpenVR + Inject the game loads
UEVRBackend.dll and SteamVR counts frame submits for it. Stereo image, head
tracking and controls were not seen: the headset was unworn (docs/mods.md).
ARM64 and SteamVR 2.18.1 with Gravitas (1067310): after injection the game has
UEVRBackend.dll loaded and SteamVR counts frame submits for it. Stereo image,
head tracking and controls were not seen: the headset was unworn (docs/mods.md).
Nothing here is bundled. UEVR comes from praydog's GitHub release, and the
Windows .NET 6 runtime it needs from Microsoft's release metadata URLs, each
checked against a pinned hash. Files live in <prefix>/drive_c/frame-control,
never in the game's own folder, and a receipt records what to remove.
UEVR's own injector (a .NET WPF app) is not used. Under Wine and FEX it hung
or ignored input in about one session in four, and gamescope keeps real input
away from it. Instead the official Windows embeddable Python runs INJECT_PY in
the game's Wine session, doing what the injector does on Inject.
Nothing here is bundled. UEVR comes from praydog's GitHub release and Python
from python.org, each checked against a pinned hash. Files live in
<prefix>/drive_c/frame-control, never in the game's own folder, and a receipt
records what to remove.
"""
import fcntl
import hashlib
import json
import os
import re
import shutil
import signal
import subprocess
import sys
import time
@@ -35,35 +39,122 @@ HOME = Path.home()
STEAM = HOME / ".local/share/Steam"
CACHE = HOME / ".cache/frame-control/mods"
RECEIPTS = HOME / ".local/share/frame-control/mods"
LOCK = Path("/tmp/frame-control-mods.lock") # tmpfs: gone at reboot, never left in ~
VRCMD = "/opt/steamvr/bin/linuxarm64/vrcmd"
MANAGED = "frame-control" # drive_c/<this> inside the game's prefix
UEVR = {"version": "1.05", "dir": "uevr-1.05",
"url": "https://github.com/praydog/UEVR/releases/download/1.05/UEVR.zip",
"sha256": "af4f2f91306802d7ee4e8497d483a547ac8e9a3067dbafb81324100524215d3c"}
# UEVRInjector.exe is a .NET 6 WPF app; Proton ships no .NET. These are the
# win-x64 ZIPs listed in builds.dotnet.microsoft.com/dotnet/release-metadata/6.0/releases.json.
DOTNET = {"version": "6.0.36", "dir": "dotnet-6.0.36", "files": [
("https://builds.dotnet.microsoft.com/dotnet/Runtime/6.0.36/dotnet-runtime-6.0.36-win-x64.zip",
"935db5c6cee19f2c016e67168bfae7b491044735de76c673abb3b125dd325fd5e779d7efe12ba80178d46689ae70a25e558a3fa846417d44c5f4ca256e7f4bf2"),
("https://builds.dotnet.microsoft.com/dotnet/WindowsDesktop/6.0.36/windowsdesktop-runtime-6.0.36-win-x64.zip",
"cee88fef07643dceb3d34ea71b64eeae85b8e39e7042bc4d35bc3a1f1df29373681dc48e31c01c9f593ec412699f6762b6fc5817433283c89df35a27ce8885bf")]}
MAX_UNPACKED = 600 << 20 # the three archives unpack to about 190 MB
# Windows x64 embeddable Python, to run INJECT_PY. Hash from python.org's
# release-file API (sha256_sum).
PYTHON = {"version": "3.14.7", "dir": "python-3.14.7",
"url": "https://www.python.org/ftp/python/3.14.7/python-3.14.7-embed-amd64.zip",
"sha256": "d297e5ff019966817ad8502465176139f2d3d840fa4ed84b13bed399a6ab1f15"}
MAX_UNPACKED = 200 << 20 # the two archives unpack to about 50 MB
MAX_DOWNLOAD = 50 << 20 # each archive is 7–13 MB
# UEVR 1.05's injector window (625 px wide), in window coordinates. Under
# gamescope the full-screen game keeps the pointer and focus, so real clicks
# can't reach the injector; XSendEvent to its window does. It doesn't restore
# its saved runtime choice under Wine, and --attach didn't inject, so choose
# OpenVR (SteamVR's own API) and press Inject every time.
INJECTOR_WIDTH = 625
CLICK_OPENVR, CLICK_INJECT = (125, 137), (365, 113)
# The game's environment the injector needs to join its Wine session. Not
# The game's environment a second program needs to join its Wine session. Not
# WINESERVERSOCKET and friends: those are inherited file descriptors.
GAME_ENV = re.compile(r"(WINEPREFIX|WINEDLLPATH|WINEDLLOVERRIDES|WINEFSYNC|WINEDEBUG|PATH|DISPLAY|"
r"XDG_RUNTIME_DIR|PROTON_VR_RUNTIME|FEX_APP_CONFIG|FEX_APP_CONFIG_LOCATION|"
r"SteamAppId|SteamGameId|STEAM_COMPAT_DATA_PATH|WINE_LARGE_ADDRESS_AWARE)=")
# Runs under Windows Python in the game's Wine session: the steps of UEVR
# 1.05's frontend (UEVR/MainWindow.xaml.cs Inject_Clicked, UEVR/Injector.cs)
# with "Nullify VR plugins" on and the OpenVR runtime. Prints one JSON line.
INJECT_PY = r"""
import ctypes, json, os, sys
from ctypes import wintypes as W
exe, uevr, profile = sys.argv[1:4]
k32 = ctypes.WinDLL("kernel32", use_last_error=True)
k32.OpenProcess.restype = W.HANDLE
k32.VirtualAllocEx.restype = ctypes.c_void_p
k32.VirtualAllocEx.argtypes = [W.HANDLE, ctypes.c_void_p, ctypes.c_size_t, W.DWORD, W.DWORD]
k32.WriteProcessMemory.argtypes = [W.HANDLE, ctypes.c_void_p, ctypes.c_void_p, ctypes.c_size_t, ctypes.c_void_p]
k32.CreateRemoteThread.restype = W.HANDLE
k32.CreateRemoteThread.argtypes = [W.HANDLE, ctypes.c_void_p, ctypes.c_size_t, ctypes.c_void_p, ctypes.c_void_p,
W.DWORD, ctypes.c_void_p]
k32.GetModuleHandleW.restype = W.HMODULE
k32.GetProcAddress.restype = ctypes.c_void_p
k32.GetProcAddress.argtypes = [W.HMODULE, ctypes.c_char_p]
k32.LoadLibraryW.restype = W.HMODULE
k32.CreateToolhelp32Snapshot.restype = W.HANDLE
class Entry(ctypes.Structure): # PROCESSENTRY32W
_fields_ = [("size", W.DWORD), ("usage", W.DWORD), ("pid", W.DWORD), ("heap", ctypes.c_void_p),
("module", W.DWORD), ("threads", W.DWORD), ("parent", W.DWORD), ("prio", ctypes.c_long),
("flags", W.DWORD), ("name", W.WCHAR * 260)]
class Module(ctypes.Structure): # MODULEENTRY32W
_fields_ = [("size", W.DWORD), ("mid", W.DWORD), ("pid", W.DWORD), ("glbl", W.DWORD), ("proc", W.DWORD),
("base", ctypes.c_void_p), ("bytes", W.DWORD), ("handle", W.HMODULE),
("name", W.WCHAR * 256), ("path", W.WCHAR * 260)]
def fail(msg):
print(json.dumps({"error": msg})); sys.exit(1)
def find_pid():
snap = k32.CreateToolhelp32Snapshot(2, 0) # TH32CS_SNAPPROCESS
e = Entry(); e.size = ctypes.sizeof(e)
ok = k32.Process32FirstW(snap, ctypes.byref(e))
while ok:
if e.name.lower() == exe.lower():
k32.CloseHandle(snap); return e.pid
ok = k32.Process32NextW(snap, ctypes.byref(e))
k32.CloseHandle(snap)
def module_base(pid, path):
snap = k32.CreateToolhelp32Snapshot(0x18, pid) # TH32CS_SNAPMODULE | SNAPMODULE32
m = Module(); m.size = ctypes.sizeof(m)
ok = k32.Module32FirstW(snap, ctypes.byref(m))
while ok:
if m.path.lower() == path.lower():
k32.CloseHandle(snap); return m.base
ok = k32.Module32NextW(snap, ctypes.byref(m))
k32.CloseHandle(snap)
def remote_call(proc, fn, arg=None, wait_ms=10000):
t = k32.CreateRemoteThread(proc, None, 0, fn, arg, 0, None)
if not t:
fail(f"CreateRemoteThread failed ({ctypes.get_last_error()})")
k32.WaitForSingleObject(t, wait_ms); k32.CloseHandle(t)
def inject(proc, pid, name):
path = os.path.join(uevr, name)
data = ctypes.create_unicode_buffer(path)
mem = k32.VirtualAllocEx(proc, None, ctypes.sizeof(data), 0x3000, 0x04) # commit|reserve, read/write
if not mem or not k32.WriteProcessMemory(proc, mem, data, ctypes.sizeof(data), None):
fail(f"couldn't write into {exe} ({ctypes.get_last_error()})")
remote_call(proc, k32.GetProcAddress(k32.GetModuleHandleW("kernel32.dll"), b"LoadLibraryW"), mem)
base = module_base(pid, path)
if not base:
fail(f"{name} didn't load into {exe}")
return path, base
pid = find_pid()
if not pid:
fail(f"{exe} isn't running")
proc = k32.OpenProcess(0x1F0FFF, False, pid) # PROCESS_ALL_ACCESS
if not proc:
fail(f"couldn't open {exe} ({ctypes.get_last_error()})")
path, base = inject(proc, pid, "UEVRPluginNullifier.dll")
local = k32.LoadLibraryW(path)
offset = k32.GetProcAddress(local, b"nullify") - local # same DLL, same layout in both processes
remote_call(proc, base + offset, wait_ms=2000)
inject(proc, pid, "openvr_api.dll")
# The frontend saves the runtime choice in the per-game config before UEVRBackend reads it.
os.makedirs(profile, exist_ok=True)
cfg = os.path.join(profile, "config.txt")
lines = open(cfg).read().splitlines() if os.path.exists(cfg) else []
lines = [l for l in lines if not l.startswith("Frontend_RequestedRuntime=")] + ["Frontend_RequestedRuntime=openvr_api.dll"]
open(cfg, "w").write("\n".join(lines) + "\n")
inject(proc, pid, "UEVRBackend.dll")
print(json.dumps({"pid": pid}))
"""
class Fail(Exception):
pass
@@ -173,8 +264,11 @@ def fetch(url, digest, algo):
part = path.with_suffix(path.suffix + ".part")
try:
with urllib.request.urlopen(url, timeout=60) as r, open(part, "wb") as f:
shutil.copyfileobj(r, f, 1 << 20)
except OSError as e:
for block in iter(lambda: r.read(1 << 20), b""):
if f.tell() + len(block) > MAX_DOWNLOAD:
raise Fail(f"{url} is bigger than expected; stopped the download")
f.write(block)
except (OSError, Fail) as e:
part.unlink(missing_ok=True)
raise Fail(f"download failed: {url}: {e}")
part.rename(path)
@@ -217,7 +311,7 @@ def install(appid):
if read_receipt(appid):
return {"message": f"UEVR {UEVR['version']} is already installed for {g['name']}", **status(appid)}
archives = [(fetch(UEVR["url"], UEVR["sha256"], "sha256"), UEVR["dir"])]
archives += [(fetch(url, digest, "sha512"), DOTNET["dir"]) for url, digest in DOTNET["files"]]
archives.append((fetch(PYTHON["url"], PYTHON["sha256"], "sha256"), PYTHON["dir"]))
base = managed_dir(g)
dirs = user_dirs(g, exe)
fresh = [str(d) for d in (dirs["profile"].parent, base) if not d.exists()] # remove on uninstall if empty
@@ -227,9 +321,13 @@ def install(appid):
budget = MAX_UNPACKED
for archive, sub in archives:
budget = unpack(archive, stage / sub, budget)
if not (stage / UEVR["dir"] / "UEVRInjector.exe").is_file():
raise Fail("UEVR.zip has no UEVRInjector.exe")
for sub in (UEVR["dir"], DOTNET["dir"]):
for need in (stage / UEVR["dir"] / "UEVRBackend.dll", stage / PYTHON["dir"] / "python.exe"):
if not need.is_file():
raise Fail(f"the download has no {need.name}")
if game_pid(exe.name): # it may have started during the download
raise Fail(f"{g['name']} started; quit it first")
(stage / PYTHON["dir"] / "frame_inject.py").write_text(INJECT_PY)
for sub in (UEVR["dir"], PYTHON["dir"]):
shutil.rmtree(base / sub, ignore_errors=True)
(stage / sub).rename(base / sub)
finally:
@@ -241,13 +339,13 @@ def install(appid):
pass
receipt = {"appid": appid, "mod": "UEVR", "version": UEVR["version"], "exe": exe.name,
"installed": int(time.time()), "prefix": str(g["prefix"]),
"remove": [str(base / UEVR["dir"]), str(base / DOTNET["dir"])],
"remove": [str(base / UEVR["dir"]), str(base / PYTHON["dir"])],
# Parents that didn't exist yet (UEVR makes UnrealVRMod), deepest first.
"remove_if_empty": fresh,
# UEVR creates these on first injection. Remove them on uninstall
# only if they weren't there before, so earlier settings survive.
"remove_if_created": {k: str(v) for k, v in dirs.items() if not v.exists()},
"sources": [UEVR["url"]] + [u for u, _ in DOTNET["files"]]}
"sources": [UEVR["url"], PYTHON["url"]]}
RECEIPTS.mkdir(parents=True, exist_ok=True)
tmp = receipt_path(appid).with_suffix(".tmp")
tmp.write_text(json.dumps(receipt, indent=1))
@@ -265,55 +363,22 @@ def x11_windows(display):
return [(int(m[1], 16), m[2], int(m[3])) for m in re.finditer(r'(0x[0-9a-f]+) "([^"]*)":.*?\)\s+(\d+)x\d+', out)]
def x_click(display, window, points):
"""Send ButtonPress/Release straight to a window (gamescope blocks real input to it)."""
import ctypes as C
x11 = C.CDLL("libX11.so.6")
x11.XOpenDisplay.restype = C.c_void_p
class Button(C.Structure):
_fields_ = [("type", C.c_int), ("serial", C.c_ulong), ("send_event", C.c_int), ("display", C.c_void_p),
("window", C.c_ulong), ("root", C.c_ulong), ("subwindow", C.c_ulong), ("time", C.c_ulong),
("x", C.c_int), ("y", C.c_int), ("x_root", C.c_int), ("y_root", C.c_int),
("state", C.c_uint), ("button", C.c_uint), ("same_screen", C.c_int)]
class Event(C.Union):
_fields_ = [("xbutton", Button), ("pad", C.c_long * 24)]
d = x11.XOpenDisplay(display.encode())
if not d:
raise Fail(f"can't open X display {display}")
d = C.c_void_p(d)
root = x11.XDefaultRootWindow(d)
ox, oy, child = C.c_int(), C.c_int(), C.c_ulong()
x11.XTranslateCoordinates(d, C.c_ulong(window), C.c_ulong(root), 0, 0, C.byref(ox), C.byref(oy), C.byref(child))
for x, y in points:
for kind, mask, state in ((4, 1 << 2, 0), (5, 1 << 3, 1 << 8)): # press, then release with Button1 held
e = Event()
b = e.xbutton
b.type, b.send_event, b.window, b.root, b.x, b.y = kind, 1, window, root, x, y
b.x_root, b.y_root, b.state, b.button, b.same_screen = x + ox.value, y + oy.value, state, 1, 1
x11.XSendEvent(d, C.c_ulong(window), 1, C.c_long(mask), C.byref(e))
x11.XFlush(d)
time.sleep(0.15)
time.sleep(1.5)
x11.XCloseDisplay(d)
def frame_submits(appid):
"""SteamVR's count of frames the app has submitted, or None if it isn't a scene app."""
try:
stats = json.loads(subprocess.run([VRCMD, "--stats"], capture_output=True, text=True, timeout=15).stdout)
except (OSError, ValueError, subprocess.TimeoutExpired):
return None
return next((s.get("frame_submits") for s in stats if s.get("key") == f"steam.app.{appid}"), None)
if not isinstance(stats, list):
return None
return next((s.get("frame_submits") for s in stats if isinstance(s, dict) and s.get("key") == f"steam.app.{appid}"), None)
def wait(what, seconds, check, step=2):
end = time.time() + seconds
while time.time() < end:
v = check()
if v:
if v is not None and v is not False: # 0 frames is still an answer
return v
time.sleep(step)
raise Fail(f"timed out waiting for {what}")
@@ -332,64 +397,43 @@ def start(appid):
subprocess.Popen(["steam", f"steam://rungameid/{appid}"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL,
env={**os.environ, "DISPLAY": os.environ.get("DISPLAY", ":0")}, start_new_session=True)
pid = wait(f"{g['name']} to start", 120, lambda: game_pid(exe))
env = dict(line.split("=", 1) for line in open(f"/proc/{pid}/environ").read().split("\0")
if GAME_ENV.match(line))
display = env.get("DISPLAY")
if not display or "WINEPREFIX" not in env:
raise Fail(f"{exe} doesn't look like a Proton game process")
# The game needs its D3D11 window before UEVR can hook it. Proton's own
# helper windows ("Steam", "Default IME", …) are small.
wait("the game window", 90, lambda: any(w[2] >= 640 and w[1] != "UEVR" for w in x11_windows(display)))
time.sleep(10)
root = f"C:\\{MANAGED}\\{DOTNET['dir']}"
# Our own environment (HOME and the rest) under the game's Wine settings:
# with only the game's variables, fontconfig had no cache directory.
env = {**os.environ, **env, "DOTNET_ROOT": root, "DOTNET_ROOT_X64": root}
# The .NET injector sometimes dies at startup under Wine and FEX (an
# AccessViolationException, 2026-09-29), so give it a few tries.
for attempt in range(3):
before = {w[0] for w in x11_windows(display) if w[1] == "UEVR"}
log = open(CACHE / f"injector-{appid}.log", "w") if CACHE.is_dir() else subprocess.DEVNULL
injector = subprocess.Popen(["wine", f"C:\\{MANAGED}\\{UEVR['dir']}\\UEVRInjector.exe"], env=env,
stdout=log, stderr=log, stdin=subprocess.DEVNULL, start_new_session=True,
cwd=str(Path(r["prefix"]) / "drive_c" / MANAGED / UEVR["dir"]))
try:
win = wait("the UEVR injector window", 90,
lambda: injector.poll() is not None or next(
(w for w in x11_windows(display) if w[1] == "UEVR" and w[0] not in before), None))
except Fail:
os.killpg(injector.pid, signal.SIGKILL)
raise
if win is not True:
break
else:
raise Fail(f"the UEVR injector crashed on start {attempt + 1} times; "
f"its log is in ~/.cache/frame-control/mods/injector-{appid}.log")
try:
# It maps at a default size, then WPF lays it out (seen: 960 px, then 625).
try:
wait("the UEVR window's layout", 30,
lambda: any(w[0] == win[0] and w[2] == INJECTOR_WIDTH for w in x11_windows(display)), step=1)
except Fail:
width = next((w[2] for w in x11_windows(display) if w[0] == win[0]), "?")
raise Fail(f"the UEVR window is {width} px wide, not {INJECTOR_WIDTH}; "
"its layout changed, so not clicking blind") from None
time.sleep(5) # let it fill its process list
x_click(display, win[0], [CLICK_OPENVR, CLICK_INJECT])
try:
wait("UEVRBackend.dll to load in the game", 45, lambda: loaded(pid, "UEVRBackend.dll"))
except Fail:
raise Fail(f"UEVR didn't inject into {exe}. Its log is in ~/.cache/frame-control/mods/injector-{appid}.log") from None
environ = Path(f"/proc/{pid}/environ").read_text(errors="replace")
except OSError:
raise Fail(f"{exe} exited") from None
game_env = dict(line.split("=", 1) for line in environ.split("\0") if GAME_ENV.match(line))
display = game_env.get("DISPLAY")
if not display or "WINEPREFIX" not in game_env:
raise Fail(f"{exe} doesn't look like a Proton game process")
# UEVR hooks the game's D3D11/12 device, so wait for its window. Proton's
# own helper windows ("Steam", "Default IME", …) are small.
wait("the game window", 90, lambda: any(w[2] >= 640 for w in x11_windows(display)))
time.sleep(10)
# Our own environment (HOME and the rest) under the game's Wine settings.
env = {**os.environ, **game_env}
base = f"C:\\{MANAGED}"
profile = f"C:\\users\\steamuser\\AppData\\Roaming\\UnrealVRMod\\{Path(exe).stem}"
try:
out = subprocess.run(["wine", f"{base}\\{PYTHON['dir']}\\python.exe", f"{base}\\{PYTHON['dir']}\\frame_inject.py",
exe, f"{base}\\{UEVR['dir']}", profile], env=env, capture_output=True, text=True,
timeout=120, stdin=subprocess.DEVNULL,
cwd=str(Path(r["prefix"]) / "drive_c" / MANAGED))
except subprocess.TimeoutExpired:
raise Fail("the injection step didn't finish in 2 minutes") from None
reply = next((json.loads(l) for l in reversed(out.stdout.splitlines()) if l.startswith("{")), None)
if not reply or "error" in reply:
raise Fail("UEVR injection failed: " + (reply or {}).get("error", (out.stderr.strip().splitlines() or ["no output"])[-1]))
try:
wait("UEVRBackend.dll to load in the game", 20, lambda: loaded(pid, "UEVRBackend.dll"))
except Fail:
os.killpg(injector.pid, signal.SIGKILL) # don't leave an injector window behind a failed start
raise
raise Fail(f"the injection reported success but {exe} has no UEVRBackend.dll") from None
submits = None
try:
submits = wait("SteamVR frames", 30, lambda: frame_submits(appid))
except Fail:
pass
return {"message": f"UEVR injected into {g['name']}" + ("; SteamVR is receiving its frames" if submits else
"; SteamVR hasn't reported frames from it yet"),
return {"message": f"UEVR injected into {g['name']}" + ("; SteamVR is receiving its frames" if submits is not None
else "; SteamVR hasn't reported frames from it yet"),
"frame_submits": submits, **status(appid)}
@@ -400,6 +444,8 @@ def uninstall(appid):
if game_pid(r["exe"]):
raise Fail("the game is running; quit it first")
prefix = os.path.realpath(r["prefix"])
if not prefix.endswith(f"/steamapps/compatdata/{appid}/pfx"):
raise Fail(f"receipt names a prefix that isn't app {appid}'s: {r['prefix']}")
targets = list(r.get("remove", [])) + list(r.get("remove_if_created", {}).values())
for t in targets: # a receipt only ever points inside this game's prefix
real = os.path.realpath(t)
@@ -426,7 +472,17 @@ def uninstall(appid):
def main(argv):
if len(argv) != 2 or argv[0] not in ("status", "install", "start", "uninstall") or not argv[1].isdigit():
raise Fail("usage: status|install|start|uninstall APPID")
return {"status": status, "install": install, "start": start, "uninstall": uninstall}[argv[0]](int(argv[1]))
action = {"status": status, "install": install, "start": start, "uninstall": uninstall}[argv[0]]
if action is status:
return status(int(argv[1]))
# One change at a time, or an uninstall could delete what an install is moving in.
LOCK.parent.mkdir(parents=True, exist_ok=True)
with open(LOCK, "w") as lock:
try:
fcntl.flock(lock, fcntl.LOCK_EX | fcntl.LOCK_NB)
except OSError:
raise Fail("another mod action is still running on the Frame; try again when it finishes") from None
return action(int(argv[1]))
if __name__ == "__main__":
@@ -435,3 +491,6 @@ if __name__ == "__main__":
except Fail as e:
print(json.dumps({"error": str(e)}))
sys.exit(1)
except Exception as e: # still one JSON object, for the server to show
print(json.dumps({"error": f"{type(e).__name__}: {e}"}))
sys.exit(1)
+3 -2
View File
@@ -670,8 +670,9 @@
<h2 id="modTitle">Play in VR with UEVR</h2>
<p id="modState" class="sub"></p>
<p class="sub">UEVR by praydog turns many Unreal Engine games into VR games. Frame Control downloads
the official UEVR 1.05 release and Microsoft's .NET 6 runtime it needs (about 70 MB), checks their hashes,
and keeps them in this game's Proton prefix, not the game's folder. Remove takes them out again.</p>
the official UEVR 1.05 release and python.org's Windows Python, which it uses to load UEVR into the game
(about 20 MB), checks their hashes, and keeps them in this game's Proton prefix, not the game's folder.
Remove takes them out again.</p>
<p class="sub">Tested on the Frame with one game so far. Whether a game looks and plays right in VR varies;
UEVR's own menu in the headset has the per-game settings.</p>
<div class="row rep-actions"><span class="sub" id="modMsg"></span><span class="spacer"></span>
+1 -1
View File
@@ -436,7 +436,7 @@ def steam(body):
# Downloads are about 70 MB; starting waits for the game, the injector and SteamVR.
MOD_TIMEOUT = {"status": 40, "install": 600, "start": 360, "uninstall": 60}
MOD_TIMEOUT = {"status": 40, "install": 600, "start": 900, "uninstall": 60}
def mods(body):