WebXR doc: measured frame rate and controller input

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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saphidandClaude Opus 5.5 committed 2026-09-27 16:54:48 +10:00
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@@ -128,7 +128,16 @@ this build):
`LD_PRELOAD`. With the headset outside its playspace, SteamVR shows
passthrough wherever the page leaves transparent pixels.
**Not verified yet:**
- **Frame rate and input, measured 2026-09-27** (standby workaround, red
test session): 72 fps with every frame at 13.9–14 ms over 16 s, and SteamVR
dropped frames only at startup. The right controller showed up as an
`oculus-touch` `tracked-pointer` with an `xr-standard` gamepad and a
25-joint hand, with poses on every frame. A real squeeze reached the page
as `squeezestart`/`squeeze`. Haptics aren't exposed (no actuators).
Details are in the public repo's technical notes.
**Not verified yet:** trigger, thumbstick and face buttons, the left
controller, bare-hand tracking, and third-party VR180 players.
- Frame rate and dropped frames during playback (nothing was measured; it
looked fine).