From 7efce19f4c611f342e85fdcbdfdde177af5dc0d9 Mon Sep 17 00:00:00 2001 From: saphid <4596216+saphid@users.noreply.github.com> Date: Sun, 27 Sep 2026 16:54:48 +1000 Subject: [PATCH] WebXR doc: measured frame rate and controller input Co-Authored-By: Claude Opus 5.5 (1M context) --- docs/webxr-chromium.md | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/docs/webxr-chromium.md b/docs/webxr-chromium.md index 7e001bf..4fe507e 100644 --- a/docs/webxr-chromium.md +++ b/docs/webxr-chromium.md @@ -128,7 +128,16 @@ this build): `LD_PRELOAD`. With the headset outside its playspace, SteamVR shows passthrough wherever the page leaves transparent pixels. -**Not verified yet:** +- **Frame rate and input, measured 2026-09-27** (standby workaround, red + test session): 72 fps with every frame at 13.9–14 ms over 16 s, and SteamVR + dropped frames only at startup. The right controller showed up as an + `oculus-touch` `tracked-pointer` with an `xr-standard` gamepad and a + 25-joint hand, with poses on every frame. A real squeeze reached the page + as `squeezestart`/`squeeze`. Haptics aren't exposed (no actuators). + Details are in the public repo's technical notes. + +**Not verified yet:** trigger, thumbstick and face buttons, the left +controller, bare-hand tracking, and third-party VR180 players. - Frame rate and dropped frames during playback (nothing was measured; it looked fine).