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saphid--chromium-webxr-stea…/frame/chromium-xr
T
saphidandClaude Opus 5.5 60237408b3 Chromium with WebXR for the Steam Frame
Build script, SteamVR sandbox patch, and a Frame installer that adds
Chromium XR to the Steam library.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 23:13:40 +10:00

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#!/bin/bash
# Start the WebXR Chromium build. frame/install.sh copies this to
# ~/.local/bin/chromium-xr; the Steam library shortcut and the desktop entry
# both run it. Arguments go to Chromium, so `chromium-xr URL` opens a page.
set -euo pipefail
CHROME="${CHROMIUM_XR_HOME:-$HOME/chromium-xr}/chrome"
[[ -x "$CHROME" ]] || { echo "chromium-xr: no build at $CHROME (run frame/install.sh)" >&2; exit 1; }
# --enable-features=OpenXR: the Linux OpenXR device is off by default.
# --ozone-platform=x11: gamescope's X display, where each app is a panel.
# --no-first-run and --password-store=basic: otherwise startup can stop at a
# first-run or keyring prompt you can't see.
# --disable-seccomp-filter-sandbox: with the XR process's seccomp policy on,
# SteamVR sees the wrong process ID and refuses the session (see
# docs/technical-notes.md). The namespace sandbox stays on.
exec "$CHROME" \
--user-data-dir="$HOME/.config/chromium-xr" \
--enable-features=OpenXR \
--ozone-platform=x11 \
--no-first-run --no-default-browser-check --password-store=basic \
--disable-seccomp-filter-sandbox \
"$@"