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Build script, SteamVR sandbox patch, and a Frame installer that adds Chromium XR to the Steam library. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
24 lines
1.1 KiB
Bash
Executable File
24 lines
1.1 KiB
Bash
Executable File
#!/bin/bash
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# Start the WebXR Chromium build. frame/install.sh copies this to
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# ~/.local/bin/chromium-xr; the Steam library shortcut and the desktop entry
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# both run it. Arguments go to Chromium, so `chromium-xr URL` opens a page.
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set -euo pipefail
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CHROME="${CHROMIUM_XR_HOME:-$HOME/chromium-xr}/chrome"
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[[ -x "$CHROME" ]] || { echo "chromium-xr: no build at $CHROME (run frame/install.sh)" >&2; exit 1; }
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# --enable-features=OpenXR: the Linux OpenXR device is off by default.
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# --ozone-platform=x11: gamescope's X display, where each app is a panel.
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# --no-first-run and --password-store=basic: otherwise startup can stop at a
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# first-run or keyring prompt you can't see.
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# --disable-seccomp-filter-sandbox: with the XR process's seccomp policy on,
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# SteamVR sees the wrong process ID and refuses the session (see
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# docs/technical-notes.md). The namespace sandbox stays on.
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exec "$CHROME" \
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--user-data-dir="$HOME/.config/chromium-xr" \
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--enable-features=OpenXR \
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--ozone-platform=x11 \
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--no-first-run --no-default-browser-check --password-store=basic \
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--disable-seccomp-filter-sandbox \
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"$@"
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