#!/bin/bash # Start the WebXR Chromium build. frame/install.sh copies this to # ~/.local/bin/chromium-xr; the Steam library shortcut and the desktop entry # both run it. Arguments go to Chromium, so `chromium-xr URL` opens a page. set -euo pipefail CHROME="${CHROMIUM_XR_HOME:-$HOME/chromium-xr}/chrome" [[ -x "$CHROME" ]] || { echo "chromium-xr: no build at $CHROME (run frame/install.sh)" >&2; exit 1; } # --enable-features=OpenXR: the Linux OpenXR device is off by default. # --ozone-platform=x11: gamescope's X display, where each app is a panel. # --no-first-run and --password-store=basic: otherwise startup can stop at a # first-run or keyring prompt you can't see. # --disable-seccomp-filter-sandbox: with the XR process's seccomp policy on, # SteamVR sees the wrong process ID and refuses the session (see # docs/technical-notes.md). The namespace sandbox stays on. exec "$CHROME" \ --user-data-dir="$HOME/.config/chromium-xr" \ --enable-features=OpenXR \ --ozone-platform=x11 \ --no-first-run --no-default-browser-check --password-store=basic \ --disable-seccomp-filter-sandbox \ "$@"