Launcher: laser drags scroll like a touchscreen; allow VR on every site

gamescope turns the laser into mouse clicks for apps Steam launches, so
dragging selected text. When Steam starts it, the launcher now runs Chromium
as a systemd user service outside Steam's process tree: its windows get their
own gamescope panel and real touches. Steam still tracks it and Stop closes it.
CHROMIUM_XR_STEAM_PANEL=1 keeps the old behaviour. --touch-events=enabled
because Xwayland labels its touch device as a pointer.

Before each start (when Chromium isn't running) the launcher also makes Allow
the default VR permission and drops per-site Blocks, so there's no
"Allow VR?" prompt.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Alex SouthwellandClaude Opus 5.5 committed 2026-09-28 11:00:15 +10:00
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commit 2b21324248
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@@ -41,6 +41,7 @@ SteamVR 2.17.10) with Chromium **156.0.8071.0**, built for arm64:
| three.js [stereo 360 video](https://threejs.org/examples/webxr_vr_video.html) | plays in 3D |
| Launch from the Steam library | opens as its own panel, like any app; WebXR renders in the headset |
| Controllers inside WebXR pages | tracked pose every frame; squeeze events and button state reach the page (trigger, thumbstick and left controller not tested) |
| Laser pointer on the browser panel | reaches Chromium as a touchscreen, so trigger-and-drag scrolls the page (set up and checked on the Frame; the drag itself not yet tried in the headset) |
| Frame rate | 72 fps, every frame 13.9–14 ms over 16 s (simple scene); SteamVR dropped frames only at startup |
This is an unofficial, experimental build. See [Limitations](#limitations)
@@ -112,15 +113,18 @@ Library**, and pick Chromium XR.
the headset.
2. Go to a WebXR site, for example the
[WebXR Samples](https://immersive-web.github.io/webxr-samples/).
3. Press the site's **Enter VR** button.
4. Chromium asks **Allow VR?** in the browser panel. Choose *Allow this time*
or *Allow while visiting the site*.
5. To leave VR, use the site's exit button or the Steam button.
3. Press the site's **Enter VR** button. It opens in the headset straight
away: the launcher sets Chromium's VR permission to Allow for every site,
so there's no **Allow VR?** prompt.
4. To leave VR, use the site's exit button or the Steam button.
The first time you launch it, Steam may show an **External Controller
Translation** notice. It's only information about controller button icons;
choose OK.
Point at the panel and pull the trigger to click. Hold the trigger and drag
to scroll, as on a touchscreen.
From a terminal on the Frame, `chromium-xr https://example.com` opens a
page directly.
@@ -140,6 +144,21 @@ page directly.
- **No controller vibration.** SteamVR reports no haptic actuators to the page.
- **No DRM video.** There's no Widevine, so paid streaming services that
need it won't play.
- **Its panel isn't Steam's app panel.** gamescope sends the laser to apps
Steam launches as mouse clicks, so dragging would select text. The
launcher therefore runs Chromium outside Steam's process tree, where each
window gets a plain gamescope panel and the laser acts as a touchscreen.
Steam still shows Chromium XR as running, and stopping it there closes
Chromium. Chromium's output goes to the journal
(`journalctl --user -u 'chromium-xr-*'`). Start it with
`CHROMIUM_XR_STEAM_PANEL=1` in the shortcut's launch options (as
`CHROMIUM_XR_STEAM_PANEL=1 %command%`) to keep it in Steam's panel, with
mouse clicks.
- **Every site can start VR.** Each launch sets the VR permission's default
to Allow and removes any per-site Block, so any page can take over the
headset when you press its button (or, on some sites, without one). You
can still block a site in `chrome://settings/content/vr`, but only until
the next launch.
- **One window at a time per profile.** If Chromium XR is already open,
launching it again opens the page in the existing window.
- **Not a default browser.** It works as one (the desktop entry registers
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@@ -57,7 +57,9 @@ isn't needed.
## What a working session looks like
- The page's `isSessionSupported("immersive-vr")` resolves `true`.
- After the **Allow VR?** prompt, `requestSession("immersive-vr")` succeeds.
- `requestSession("immersive-vr")` succeeds. (Chromium asks **Allow VR?**
first unless the site's VR permission is Allow; the launcher makes Allow
the default, see below.)
The first frame has a viewer pose with 2 views and a 2880 × 1440 framebuffer
(1440 × 1440 per eye).
- SteamVR's log (`~/.local/share/Steam/logs/vrserver.txt`) shows the app move
@@ -91,6 +93,82 @@ Measured with a session that clears to red, with `hand-tracking` and
- Requesting `hand-tracking` makes Chromium ask **Allow hand tracking?** in
the browser panel before the session starts.
## The laser pointer on the browser panel (2026-09-28)
gamescope (3.16.28 on the Frame) turns SteamVR's laser events for a panel
into input for the app. A trigger press is `VREvent_MouseButtonDown` with the
left button, which gamescope sends as a Wayland touch, then Xwayland passes
it on as an XInput 2 touch. What happens next depends on gamescope's *touch
click mode* for that panel (`GetTouchClickMode` in
`src/Backends/OpenVRBackend.cpp`):
- **Windows of an app Steam launched** (app id taken from the `STEAM_GAME`
property, the `app-steam-app<id>-<pid>.scope` cgroup, or a
`reaper SteamLaunch AppId=<id>` ancestor): forced to *left click*, in a
code path commented as a workaround for Steam not setting
`STEAM_TOUCH_CLICK_MODE` on the Frame. The touch becomes a left mouse
button, so holding the trigger and dragging selects text.
- **Windows with no app id**: *passthrough*. Each gets its own panel
(`gamescope.gamescope-0.window.<n>`) and receives real touches. The
Desktop Mode panel is one of these, which is why a browser there scrolls
when you drag.
The thumbstick sends `VREvent_ScrollSmooth`, which gamescope turns into mouse
wheel events in either mode.
Chromium registers itself in a systemd scope of its own
(`app-org.chromium.Chromium-<pid>.scope`), so gamescope finds the app id by
walking up to Steam's `reaper`. Forking can't escape that, because `reaper`
is a subreaper. When `SteamAppId` is set, the `chromium-xr` launcher starts
Chromium with `systemd-run --user` instead, and waits for it to exit.
Chromium's parent is then the user's systemd, and its windows get no app id.
Chromium's menus and bubbles are override-redirect windows, which gamescope
shows only over a focused window with the same app id. They come from the
same process, so they get app id 0 as well.
Verified on the Frame (SteamOS build 20260922.6101926), without wearing the
headset:
- Launched from Steam, the old launcher's window had app id 2349681812 and
panel `valve.steam.desktopgame.2349681812`. Setting `STEAM_GAME` to 0 on
it destroyed that panel and created `gamescope.gamescope-0.window.70`.
- With the new launcher, Chromium's parent is `systemd`, not `reaper`. Its
panel is `gamescope.gamescope-0.window.88`, `GAMESCOPE_FOCUSABLE_APPS` is
empty, and `SIGTERM` to the launcher, which is what Steam's Stop does,
closes Chromium and removes the service.
- Xwayland 24.1.9 gives every device the XI1 type `xwayland-pointer`,
including `xwayland-touch`. Chromium's X11 hotplug code only counts
`TOUCHSCREEN` or `xwayland-touch` as a touchscreen, so it reports
`navigator.maxTouchPoints` 0 and leaves out the touch API. Its XI2 touch
handling (`TouchFactory`) still accepts the device's touches. The launcher
passes `--touch-events=enabled`, and pages then see `ontouchstart`.
- Chromium's `--touch-devices=<id>` switch isn't a way around this. It
would make every button of the shared `xwayland-pointer` a touch,
including wheel and right-click.
Not yet checked in the headset: dragging a page, fling, and menus and
permission prompts showing on the new panel.
## The VR permission (2026-09-28)
Chromium's VR permission is the `vr` content setting, default Ask, with
Allow, Ask and Block all valid defaults
(`components/content_settings/core/browser/content_settings_registry.cc`).
No policy or command-line switch sets it, and managed policies would have to
go in `/etc/chromium`, which is on the Frame's read-only root. So before each
start, if Chromium isn't already running (its `SingletonLock` link names a
live process), the launcher sets `profile.default_content_setting_values.vr`
to 1 (Allow) in `Default/Preferences` and deletes `vr` exceptions whose
setting is 2 (Block). **Verified on the Frame:** aframe.io, which had no
saved exception, started an immersive session from `requestSession` with no
prompt, and the value was still 1 after Chromium quit and rewrote the file.
It doesn't cover **Allow hand tracking?** (the `hand_tracking` setting).
The same test showed WebXR still works with Chromium outside Steam's
process tree. The launcher keeps Steam's environment, including
`SteamAppId`, and SteamVR still bound the session to
`steam.app.2349681812`.
## Graphics
Chromium's GPU process uses ANGLE on OpenGL, which runs on zink over the
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@@ -35,10 +35,107 @@ fi
# --disable-seccomp-filter-sandbox: with the XR process's seccomp policy on,
# SteamVR sees the wrong process ID and refuses the session (see
# docs/technical-notes.md). The namespace sandbox stays on.
exec "$CHROME" \
--user-data-dir="$HOME/.config/chromium-xr" \
--enable-features=OpenXR \
--ozone-platform=x11 \
--no-first-run --no-default-browser-check --password-store=basic \
--disable-seccomp-filter-sandbox \
"$@"
# --touch-events=enabled: Xwayland labels its touch device as a pointer, so
# Chromium doesn't offer pages the touch API on its own.
profile=$HOME/.config/chromium-xr
# Let every site enter VR without the "Allow VR?" prompt: make Allow the
# default for the VR permission, and drop per-site Block exceptions. There's
# no policy or switch for this, and Chromium only reads Preferences at start,
# so skip it while Chromium is running. flock stops two launches editing the
# file at once; the running check is inside it, so it's fresh for each edit.
mkdir -p "$profile"
flock "$profile/.chromium-xr-prefs.lock" python3 - "$profile" <<'EOF' ||
import json, os, sys, tempfile
profile = sys.argv[1]
try:
# SingletonLock is a symlink to "<host>-<pid>" while Chromium runs.
os.kill(int(os.readlink(os.path.join(profile, 'SingletonLock')).rsplit('-', 1)[1]), 0)
sys.exit(0) # Chromium is running
except (OSError, ValueError, IndexError):
pass # no lock, or a stale one: not running
path = os.path.join(profile, 'Default', 'Preferences')
try:
with open(path) as f:
prefs = json.load(f)
except FileNotFoundError:
prefs = {}
settings = prefs.setdefault('profile', {})
settings.setdefault('default_content_setting_values', {})['vr'] = 1 # Allow
vr = settings.get('content_settings', {}).get('exceptions', {}).get('vr', {})
for pattern in [p for p, v in vr.items() if isinstance(v, dict) and v.get('setting') == 2]:
del vr[pattern] # Block
os.makedirs(os.path.dirname(path), exist_ok=True)
# Private (0600) and unique, so the file never widens its permissions and two
# launches can't write into each other's copy.
fd, tmp = tempfile.mkstemp(dir=os.path.dirname(path), prefix='.Preferences.')
try:
with os.fdopen(fd, 'w') as f:
json.dump(prefs, f)
os.replace(tmp, path)
except BaseException:
os.unlink(tmp)
raise
EOF
echo "chromium-xr: couldn't set the VR permission to Allow" >&2
cmd=("$CHROME"
--user-data-dir="$profile"
--enable-features=OpenXR
--ozone-platform=x11
--no-first-run --no-default-browser-check --password-store=basic
--disable-seccomp-filter-sandbox
--touch-events=enabled
"$@")
# gamescope turns the controller's laser into mouse clicks for apps that Steam
# launched, so dragging selects text instead of scrolling. Windows outside
# Steam's process tree still get their own panel, but the laser reaches them
# as a touchscreen, as in Desktop Mode. So when Steam starts us, run Chromium
# as its own systemd user service and wait for it, which keeps it "running"
# in Steam. CHROMIUM_XR_STEAM_PANEL=1 keeps the old behaviour.
if [[ -z "${SteamAppId:-}" || "${CHROMIUM_XR_STEAM_PANEL:-}" == 1 ]] ||
! command -v systemd-run >/dev/null; then
exec "${cmd[@]}"
fi
# Pass our environment through by name (-E NAME copies its value), minus
# systemd's per-service bookkeeping.
env_args=()
for name in $(compgen -e); do
case $name in
INVOCATION_ID|JOURNAL_STREAM|MANAGERPID|SYSTEMD_EXEC_PID|NOTIFY_SOCKET|MEMORY_PRESSURE_*|LISTEN_*) ;;
*) env_args+=(-E "$name") ;;
esac
done
unit=chromium-xr-$$
# Steam's Stop, or the reaper ending us, closes Chromium too. Set before
# starting it, so a Stop during startup isn't lost (bash runs the trap once
# systemd-run returns).
stopping=
trap 'stopping=1; systemctl --user stop --no-block "$unit" 2>/dev/null' TERM INT HUP
if ! systemd-run --user --quiet --collect --same-dir --unit="$unit" \
--service-type=exec --expand-environment=no "${env_args[@]}" "${cmd[@]}"; then
# A Stop can make systemd-run fail too; don't start Chromium again then.
[[ -z "$stopping" ]] || exit 0
echo "chromium-xr: systemd-run failed; starting in Steam's panel instead" >&2
exec "${cmd[@]}"
fi
# MainPID is 0 once the service has ended (and been collected), e.g. when
# Chromium passed the URL to a window that was already open. A failed query
# is retried rather than taken to mean Chromium has gone.
pid=
for _ in 1 2 3 4 5; do
pid=$(systemctl --user show -p MainPID --value "$unit") && break
pid=
sleep 1
done
if [[ -z "$pid" ]]; then
echo "chromium-xr: can't query $unit; Chromium keeps running, but Steam won't track it" >&2
exit 1
fi
[[ "$pid" != 0 ]] || exit 0
while kill -0 "$pid" 2>/dev/null; do
tail --pid="$pid" -f /dev/null &
wait $! || true
done