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Launcher: laser drags scroll like a touchscreen; allow VR on every site
gamescope turns the laser into mouse clicks for apps Steam launches, so dragging selected text. When Steam starts it, the launcher now runs Chromium as a systemd user service outside Steam's process tree: its windows get their own gamescope panel and real touches. Steam still tracks it and Stop closes it. CHROMIUM_XR_STEAM_PANEL=1 keeps the old behaviour. --touch-events=enabled because Xwayland labels its touch device as a pointer. Before each start (when Chromium isn't running) the launcher also makes Allow the default VR permission and drops per-site Blocks, so there's no "Allow VR?" prompt. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -41,6 +41,7 @@ SteamVR 2.17.10) with Chromium **156.0.8071.0**, built for arm64:
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| three.js [stereo 360 video](https://threejs.org/examples/webxr_vr_video.html) | plays in 3D |
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| Launch from the Steam library | opens as its own panel, like any app; WebXR renders in the headset |
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| Controllers inside WebXR pages | tracked pose every frame; squeeze events and button state reach the page (trigger, thumbstick and left controller not tested) |
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| Laser pointer on the browser panel | reaches Chromium as a touchscreen, so trigger-and-drag scrolls the page (set up and checked on the Frame; the drag itself not yet tried in the headset) |
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| Frame rate | 72 fps, every frame 13.9–14 ms over 16 s (simple scene); SteamVR dropped frames only at startup |
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This is an unofficial, experimental build. See [Limitations](#limitations)
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@@ -112,15 +113,18 @@ Library**, and pick Chromium XR.
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the headset.
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2. Go to a WebXR site, for example the
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[WebXR Samples](https://immersive-web.github.io/webxr-samples/).
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3. Press the site's **Enter VR** button.
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4. Chromium asks **Allow VR?** in the browser panel. Choose *Allow this time*
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or *Allow while visiting the site*.
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5. To leave VR, use the site's exit button or the Steam button.
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3. Press the site's **Enter VR** button. It opens in the headset straight
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away: the launcher sets Chromium's VR permission to Allow for every site,
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so there's no **Allow VR?** prompt.
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4. To leave VR, use the site's exit button or the Steam button.
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The first time you launch it, Steam may show an **External Controller
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Translation** notice. It's only information about controller button icons;
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choose OK.
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Point at the panel and pull the trigger to click. Hold the trigger and drag
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to scroll, as on a touchscreen.
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From a terminal on the Frame, `chromium-xr https://example.com` opens a
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page directly.
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@@ -140,6 +144,21 @@ page directly.
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- **No controller vibration.** SteamVR reports no haptic actuators to the page.
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- **No DRM video.** There's no Widevine, so paid streaming services that
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need it won't play.
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- **Its panel isn't Steam's app panel.** gamescope sends the laser to apps
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Steam launches as mouse clicks, so dragging would select text. The
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launcher therefore runs Chromium outside Steam's process tree, where each
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window gets a plain gamescope panel and the laser acts as a touchscreen.
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Steam still shows Chromium XR as running, and stopping it there closes
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Chromium. Chromium's output goes to the journal
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(`journalctl --user -u 'chromium-xr-*'`). Start it with
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`CHROMIUM_XR_STEAM_PANEL=1` in the shortcut's launch options (as
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`CHROMIUM_XR_STEAM_PANEL=1 %command%`) to keep it in Steam's panel, with
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mouse clicks.
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- **Every site can start VR.** Each launch sets the VR permission's default
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to Allow and removes any per-site Block, so any page can take over the
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headset when you press its button (or, on some sites, without one). You
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can still block a site in `chrome://settings/content/vr`, but only until
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the next launch.
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- **One window at a time per profile.** If Chromium XR is already open,
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launching it again opens the page in the existing window.
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- **Not a default browser.** It works as one (the desktop entry registers
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+79
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@@ -57,7 +57,9 @@ isn't needed.
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## What a working session looks like
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- The page's `isSessionSupported("immersive-vr")` resolves `true`.
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- After the **Allow VR?** prompt, `requestSession("immersive-vr")` succeeds.
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- `requestSession("immersive-vr")` succeeds. (Chromium asks **Allow VR?**
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first unless the site's VR permission is Allow; the launcher makes Allow
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the default, see below.)
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The first frame has a viewer pose with 2 views and a 2880 × 1440 framebuffer
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(1440 × 1440 per eye).
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- SteamVR's log (`~/.local/share/Steam/logs/vrserver.txt`) shows the app move
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@@ -91,6 +93,82 @@ Measured with a session that clears to red, with `hand-tracking` and
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- Requesting `hand-tracking` makes Chromium ask **Allow hand tracking?** in
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the browser panel before the session starts.
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## The laser pointer on the browser panel (2026-09-28)
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gamescope (3.16.28 on the Frame) turns SteamVR's laser events for a panel
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into input for the app. A trigger press is `VREvent_MouseButtonDown` with the
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left button, which gamescope sends as a Wayland touch, then Xwayland passes
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it on as an XInput 2 touch. What happens next depends on gamescope's *touch
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click mode* for that panel (`GetTouchClickMode` in
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`src/Backends/OpenVRBackend.cpp`):
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- **Windows of an app Steam launched** (app id taken from the `STEAM_GAME`
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property, the `app-steam-app<id>-<pid>.scope` cgroup, or a
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`reaper SteamLaunch AppId=<id>` ancestor): forced to *left click*, in a
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code path commented as a workaround for Steam not setting
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`STEAM_TOUCH_CLICK_MODE` on the Frame. The touch becomes a left mouse
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button, so holding the trigger and dragging selects text.
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- **Windows with no app id**: *passthrough*. Each gets its own panel
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(`gamescope.gamescope-0.window.<n>`) and receives real touches. The
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Desktop Mode panel is one of these, which is why a browser there scrolls
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when you drag.
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The thumbstick sends `VREvent_ScrollSmooth`, which gamescope turns into mouse
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wheel events in either mode.
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Chromium registers itself in a systemd scope of its own
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(`app-org.chromium.Chromium-<pid>.scope`), so gamescope finds the app id by
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walking up to Steam's `reaper`. Forking can't escape that, because `reaper`
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is a subreaper. When `SteamAppId` is set, the `chromium-xr` launcher starts
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Chromium with `systemd-run --user` instead, and waits for it to exit.
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Chromium's parent is then the user's systemd, and its windows get no app id.
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Chromium's menus and bubbles are override-redirect windows, which gamescope
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shows only over a focused window with the same app id. They come from the
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same process, so they get app id 0 as well.
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Verified on the Frame (SteamOS build 20260922.6101926), without wearing the
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headset:
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- Launched from Steam, the old launcher's window had app id 2349681812 and
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panel `valve.steam.desktopgame.2349681812`. Setting `STEAM_GAME` to 0 on
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it destroyed that panel and created `gamescope.gamescope-0.window.70`.
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- With the new launcher, Chromium's parent is `systemd`, not `reaper`. Its
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panel is `gamescope.gamescope-0.window.88`, `GAMESCOPE_FOCUSABLE_APPS` is
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empty, and `SIGTERM` to the launcher, which is what Steam's Stop does,
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closes Chromium and removes the service.
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- Xwayland 24.1.9 gives every device the XI1 type `xwayland-pointer`,
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including `xwayland-touch`. Chromium's X11 hotplug code only counts
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`TOUCHSCREEN` or `xwayland-touch` as a touchscreen, so it reports
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`navigator.maxTouchPoints` 0 and leaves out the touch API. Its XI2 touch
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handling (`TouchFactory`) still accepts the device's touches. The launcher
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passes `--touch-events=enabled`, and pages then see `ontouchstart`.
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- Chromium's `--touch-devices=<id>` switch isn't a way around this. It
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would make every button of the shared `xwayland-pointer` a touch,
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including wheel and right-click.
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Not yet checked in the headset: dragging a page, fling, and menus and
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permission prompts showing on the new panel.
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## The VR permission (2026-09-28)
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Chromium's VR permission is the `vr` content setting, default Ask, with
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Allow, Ask and Block all valid defaults
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(`components/content_settings/core/browser/content_settings_registry.cc`).
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No policy or command-line switch sets it, and managed policies would have to
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go in `/etc/chromium`, which is on the Frame's read-only root. So before each
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start, if Chromium isn't already running (its `SingletonLock` link names a
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live process), the launcher sets `profile.default_content_setting_values.vr`
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to 1 (Allow) in `Default/Preferences` and deletes `vr` exceptions whose
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setting is 2 (Block). **Verified on the Frame:** aframe.io, which had no
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saved exception, started an immersive session from `requestSession` with no
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prompt, and the value was still 1 after Chromium quit and rewrote the file.
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It doesn't cover **Allow hand tracking?** (the `hand_tracking` setting).
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The same test showed WebXR still works with Chromium outside Steam's
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process tree. The launcher keeps Steam's environment, including
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`SteamAppId`, and SteamVR still bound the session to
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`steam.app.2349681812`.
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## Graphics
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Chromium's GPU process uses ANGLE on OpenGL, which runs on zink over the
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+104
-7
@@ -35,10 +35,107 @@ fi
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# --disable-seccomp-filter-sandbox: with the XR process's seccomp policy on,
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# SteamVR sees the wrong process ID and refuses the session (see
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# docs/technical-notes.md). The namespace sandbox stays on.
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exec "$CHROME" \
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--user-data-dir="$HOME/.config/chromium-xr" \
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--enable-features=OpenXR \
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--ozone-platform=x11 \
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--no-first-run --no-default-browser-check --password-store=basic \
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--disable-seccomp-filter-sandbox \
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"$@"
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# --touch-events=enabled: Xwayland labels its touch device as a pointer, so
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# Chromium doesn't offer pages the touch API on its own.
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profile=$HOME/.config/chromium-xr
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# Let every site enter VR without the "Allow VR?" prompt: make Allow the
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# default for the VR permission, and drop per-site Block exceptions. There's
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# no policy or switch for this, and Chromium only reads Preferences at start,
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# so skip it while Chromium is running. flock stops two launches editing the
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# file at once; the running check is inside it, so it's fresh for each edit.
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mkdir -p "$profile"
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flock "$profile/.chromium-xr-prefs.lock" python3 - "$profile" <<'EOF' ||
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import json, os, sys, tempfile
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profile = sys.argv[1]
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try:
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# SingletonLock is a symlink to "<host>-<pid>" while Chromium runs.
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os.kill(int(os.readlink(os.path.join(profile, 'SingletonLock')).rsplit('-', 1)[1]), 0)
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sys.exit(0) # Chromium is running
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except (OSError, ValueError, IndexError):
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pass # no lock, or a stale one: not running
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path = os.path.join(profile, 'Default', 'Preferences')
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try:
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with open(path) as f:
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prefs = json.load(f)
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except FileNotFoundError:
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prefs = {}
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settings = prefs.setdefault('profile', {})
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settings.setdefault('default_content_setting_values', {})['vr'] = 1 # Allow
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vr = settings.get('content_settings', {}).get('exceptions', {}).get('vr', {})
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for pattern in [p for p, v in vr.items() if isinstance(v, dict) and v.get('setting') == 2]:
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del vr[pattern] # Block
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os.makedirs(os.path.dirname(path), exist_ok=True)
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# Private (0600) and unique, so the file never widens its permissions and two
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# launches can't write into each other's copy.
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fd, tmp = tempfile.mkstemp(dir=os.path.dirname(path), prefix='.Preferences.')
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try:
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with os.fdopen(fd, 'w') as f:
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json.dump(prefs, f)
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os.replace(tmp, path)
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except BaseException:
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os.unlink(tmp)
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raise
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EOF
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echo "chromium-xr: couldn't set the VR permission to Allow" >&2
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cmd=("$CHROME"
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--user-data-dir="$profile"
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--enable-features=OpenXR
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--ozone-platform=x11
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--no-first-run --no-default-browser-check --password-store=basic
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--disable-seccomp-filter-sandbox
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--touch-events=enabled
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"$@")
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# gamescope turns the controller's laser into mouse clicks for apps that Steam
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# launched, so dragging selects text instead of scrolling. Windows outside
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# Steam's process tree still get their own panel, but the laser reaches them
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# as a touchscreen, as in Desktop Mode. So when Steam starts us, run Chromium
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# as its own systemd user service and wait for it, which keeps it "running"
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# in Steam. CHROMIUM_XR_STEAM_PANEL=1 keeps the old behaviour.
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if [[ -z "${SteamAppId:-}" || "${CHROMIUM_XR_STEAM_PANEL:-}" == 1 ]] ||
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! command -v systemd-run >/dev/null; then
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exec "${cmd[@]}"
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fi
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# Pass our environment through by name (-E NAME copies its value), minus
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# systemd's per-service bookkeeping.
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env_args=()
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for name in $(compgen -e); do
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case $name in
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INVOCATION_ID|JOURNAL_STREAM|MANAGERPID|SYSTEMD_EXEC_PID|NOTIFY_SOCKET|MEMORY_PRESSURE_*|LISTEN_*) ;;
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*) env_args+=(-E "$name") ;;
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esac
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done
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unit=chromium-xr-$$
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# Steam's Stop, or the reaper ending us, closes Chromium too. Set before
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# starting it, so a Stop during startup isn't lost (bash runs the trap once
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# systemd-run returns).
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stopping=
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trap 'stopping=1; systemctl --user stop --no-block "$unit" 2>/dev/null' TERM INT HUP
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if ! systemd-run --user --quiet --collect --same-dir --unit="$unit" \
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--service-type=exec --expand-environment=no "${env_args[@]}" "${cmd[@]}"; then
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# A Stop can make systemd-run fail too; don't start Chromium again then.
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[[ -z "$stopping" ]] || exit 0
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echo "chromium-xr: systemd-run failed; starting in Steam's panel instead" >&2
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exec "${cmd[@]}"
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fi
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# MainPID is 0 once the service has ended (and been collected), e.g. when
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# Chromium passed the URL to a window that was already open. A failed query
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# is retried rather than taken to mean Chromium has gone.
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pid=
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for _ in 1 2 3 4 5; do
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pid=$(systemctl --user show -p MainPID --value "$unit") && break
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pid=
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sleep 1
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done
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if [[ -z "$pid" ]]; then
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echo "chromium-xr: can't query $unit; Chromium keeps running, but Steam won't track it" >&2
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exit 1
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fi
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[[ "$pid" != 0 ]] || exit 0
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while kill -0 "$pid" 2>/dev/null; do
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tail --pid="$pid" -f /dev/null &
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wait $! || true
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done
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