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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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The Quest launcher's Settings > VR gains a Seat choice (cockpit or custom, first_person_seat) and a Hand steering switch (hand_steering, off by default like the runtime), which is only enabled in the first-person cockpit because the wheel belongs to that seat. About credits heurazy for the turning steering wheel and hand steering. The runtime side was already shared with the Quest build. OPENXR.md records what one Quest 3 race showed: the kart's own wheel animated (228 draws a frame) with the race camera's view matching the scene's exactly, but the driver's eye was never calibrated and the fallback put the wheel centre about 13 cm above eye level. The Quest declares no hand-tracking permission, so hands are the procedural gloves. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
308 lines
25 KiB
XML
308 lines
25 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">WiiCompiled VR</string>
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<string name="missing_game_data_title">Game data not found</string>
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<string name="missing_game_data_message">Copy the extracted DATA directory of your own PAL RMCP01 Mario Kart Wii disc to:\n\n%1$s\n\nFor example with adb: adb push DATA /sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA\n\nThen start the app again.</string>
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<!-- Launcher shell -->
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<string name="launcher_section_general">General</string>
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<string name="launcher_nav_home">Home</string>
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<string name="launcher_nav_patches">Patches</string>
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<string name="launcher_nav_settings">Settings</string>
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<string name="launcher_version">v%1$s</string>
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<!-- Home -->
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<string name="home_title_base">Mario Kart Wii</string>
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<string name="home_title_retro_rewind">Retro Rewind</string>
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<string name="home_backend">WiiCompiled OpenXR VR</string>
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<string name="home_play">Play</string>
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<string name="home_resume">Resume</string>
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<string name="home_select_disc">Select disc image</string>
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<string name="home_running">The game is still running in the background.</string>
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<string name="home_put_on_headset">The game opens in the headset.</string>
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<string name="home_data_missing">The game is ready, but its game files (DATA) are missing. Select your own PAL (RMCP01) disc image to extract them, or import a game file from your computer that includes them.\n\nThe game files go to:\n%1$s</string>
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<string name="home_import">Import from computer</string>
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<string name="home_setup_intro">Nothing from Mario Kart Wii comes with this app: each game is built from your own PAL (RMCP01) disc.\n\nOn this headset: copy your disc image (ISO, WBFS, RVZ…) here, for example into Download, press Select disc image, then Build on this Quest.\n\nWith a computer: in the WiiCompiled VR launcher, use Build for Quest with your disc image, copy the .wcgame file it makes to this headset, then press Import from computer. Retro Rewind also needs its pack, which this app can download from Retro Rewind\'s own server, or a Retro Rewind game file can carry.</string>
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<string name="home_game_missing">The game files are ready. Now build this game from them: Build on this Quest takes about 30–40 minutes on a Quest 3. With a computer, use Build for Quest in the WiiCompiled VR launcher instead, copy the .wcgame file to this headset and press Import from computer.</string>
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<string name="home_game_stale">This app was updated, so the game must be built again for it: press Build on this Quest, or use Build for Quest in the WiiCompiled VR launcher again and Import from computer.</string>
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<string name="home_mod_needed_title">Retro Rewind needs its pack</string>
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<string name="home_mod_needed_message">Retro Rewind needs its pack (the RetroRewind6 folder) on this headset. It can be downloaded here from Retro Rewind\'s own server, or arrive with a Retro Rewind game file built with the pack included.</string>
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<string name="home_download_mod_pack">Download Retro Rewind</string>
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<string name="home_mod_pack_title">Download the Retro Rewind pack?</string>
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<string name="home_mod_pack_message">Retro Rewind\'s tracks, characters and code come from Retro Rewind\'s own distribution server, the same one the computer launcher uses. That is about 2 GB over Wi‑Fi.\n\nNothing from Retro Rewind comes with this app.</string>
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<string name="home_mod_pack_update_message">Retro Rewind publishes updates the same way it publishes the pack. Only what changed since version %1$s is downloaded.</string>
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<string name="home_mod_pack_downloading">Downloading %1$d%%</string>
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<string name="home_mod_pack_running">Downloading the Retro Rewind pack from its own server. It carries on if you close this panel.</string>
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<string name="home_mod_pack_done">The Retro Rewind pack is ready.</string>
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<string name="home_mod_pack_failed">The Retro Rewind pack could not be downloaded.\n%1$s</string>
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<string name="mod_pack_downloading">Downloading Retro Rewind: %1$d%%</string>
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<string name="about_mod_pack">Retro Rewind pack</string>
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<string name="about_mod_pack_version">Version %1$s</string>
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<string name="about_mod_pack_missing">Not installed</string>
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<string name="about_mod_pack_action">Retro Rewind download</string>
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<string name="about_mod_pack_helper">Gets the pack, and later its updates, from Retro Rewind\'s own server.</string>
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<string name="about_mod_pack_update">Update</string>
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<string name="home_build">Build on this Quest</string>
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<string name="home_build_preparing">Preparing…</string>
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<string name="home_building">Building %1$d%%</string>
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<string name="home_build_title">Build the game on this Quest?</string>
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<string name="home_build_message">The game is built on this headset from your own disc files. It takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger.\n\nThe first build downloads about 10 MB of Android build files from Google.</string>
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<string name="home_build_replace_message">The installed game stays until the new build has finished.\n\nBuilding takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger.</string>
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<string name="home_build_running">Building the game from your disc files: about 30–40 minutes on a Quest 3. Keep the headset on its charger. The build carries on if you close this panel.</string>
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<string name="home_build_done">The game is built.</string>
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<string name="home_build_cancelled">Build cancelled. Building again picks up where it stopped.</string>
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<string name="home_build_failed">The game could not be built.\n%1$s</string>
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<string name="build_step_prepare">Unpacking the build tools</string>
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<string name="build_step_download">Downloading Android build files (%1$d of %2$d MB)</string>
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<string name="build_step_translate">Translating the game (step %1$d of %2$d)</string>
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<string name="build_step_compile">Compiling %1$d of %2$d</string>
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<string name="build_step_link">Linking the game</string>
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<string name="build_step_install">Installing the game</string>
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<string name="home_checking_package">Checking game file…</string>
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<string name="home_checking_package_status">Checking the game file was built from your disc for this version of the app.</string>
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<string name="home_importing">Importing %1$d%%</string>
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<string name="home_replace_game_title">Replace the game?</string>
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<string name="home_replace_game_message">The game installed now stays until the new game file has been checked and completely imported.</string>
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<string name="home_data_incomplete">DATA is there but incomplete or unreadable. Select your disc image to extract it again, or copy the whole extracted partition (sys/ and files/, not just files/) to:\n%1$s</string>
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<string name="home_mod_missing">The Retro Rewind pack is missing, so the game cannot start. Copy the RetroRewind6 folder (the one with Binaries, Tracks and Assets in it) to:\n%1$s</string>
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<string name="home_checking">Checking disc…</string>
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<string name="home_extracting">Extracting %1$d%%</string>
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<string name="home_finishing">Finishing…</string>
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<string name="home_extract_progress">%1$s of %2$s</string>
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<string name="home_checking_status">Reading the disc image and checking it is the clean PAL game.</string>
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<string name="home_cancel">Cancel</string>
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<string name="home_setup_done">The game files are ready.</string>
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<string name="home_setup_cancelled">Extraction cancelled.</string>
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<string name="home_setup_failed">The game files could not be set up.\n%1$s</string>
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<string name="home_no_picker">This headset has no file picker to choose a disc image with.</string>
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<string name="home_replace_title">Replace the game files?</string>
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<string name="home_replace_message">Your current DATA folder stays until the new disc image has been checked and completely extracted.</string>
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<string name="home_launch_failed">The game could not be started.</string>
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<string name="home_close_game_first">Close the game first.</string>
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<string name="home_reset">Reset installation</string>
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<string name="home_reset_title">Reset the installation?</string>
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<string name="home_reset_message">Removes what you tick below so it can be set up again from scratch. Your saves and settings stay.</string>
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<string name="home_reset_option_game_files">Game files (DATA), with any unfinished extraction or import</string>
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<string name="home_reset_option_games">Built games and the build workspace</string>
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<string name="home_reset_option_mod_pack">Retro Rewind pack (RetroRewind6)</string>
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<string name="home_resetting">Resetting %1$d%%</string>
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<string name="home_reset_status">Counting the files to remove.</string>
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<string name="home_reset_progress">%1$d of %2$d files removed</string>
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<string name="home_reset_running">Removing the files you chose. The launcher stays usable meanwhile.</string>
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<string name="home_reset_done">The installation was reset. Select your disc image to set the game up again.</string>
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<string name="home_reset_cancelled">Reset cancelled. What was already removed stays removed.</string>
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<string name="home_reset_failed">The installation could not be reset completely.\n%1$s</string>
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<string name="about_reset">Reset installation</string>
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<string name="about_reset_helper">Removes the game files, and if you tick them the built games and the Retro Rewind pack, so they can be set up again. Saves and settings stay.</string>
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<string name="game_storage_failed">The game folder could not be prepared: %1$s</string>
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<!-- Patches: WheelWizard's mods page, its wording from the PC launcher's en.yml -->
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<string name="patches_import">Import</string>
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<string name="patches_importing">Importing…</string>
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<string name="patches_empty_title">No mods found</string>
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<string name="patches_empty_message">Mods can alter how the game works. Start importing your first mod by clicking the button below.\n\nAs on the computer, mods change Retro Rewind. Import the mod\'s files, or the .zip it came in.</string>
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<string name="patches_mods">Mods</string>
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<string name="patches_enable_all">Enable all</string>
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<string name="patches_note">Each time Retro Rewind starts, the enabled mods are copied into its Patches folder. When two mods replace the same file, the one higher in the list wins.</string>
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<string name="patches_move_up">Move up</string>
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<string name="patches_move_down">Move down</string>
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<string name="patches_more">More</string>
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<string name="patches_rename">Rename</string>
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<string name="patches_delete">Delete</string>
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<string name="patches_keep">Keep</string>
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<string name="patches_name_title">Mod name:</string>
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<string name="patches_name_hint">Enter mod name…</string>
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<string name="patches_rename_title">Enter new name</string>
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<string name="patches_rename_message">Changing name from: %1$s</string>
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<string name="patches_name_empty">Mod name cannot be empty.</string>
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<string name="patches_name_exists">Mod name already exists.</string>
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<string name="patches_name_illegal">Mod name contains illegal characters.</string>
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<string name="patches_installed">Mod \'%1$s\' installed successfully.</string>
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<string name="patches_import_failed">The mod could not be imported</string>
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<string name="patches_change_failed">The mod could not be changed: %1$s</string>
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<string name="patches_delete_title">Are you sure you want to delete %1$s?</string>
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<string name="patches_delete_message">Deleting is permanent and cannot be undone.</string>
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<string name="patches_no_picker">This headset has no file picker to choose mod files with.</string>
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<string name="patches_clear_title">Mods found</string>
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<string name="patches_clear_message">You are about to launch the game without mods. Do you want to clear your Patches folder? If you keep it, the game starts with the patches it holds still active.</string>
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<string name="home_installing_patches">Installing mods…</string>
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<string name="home_patches_failed">The mods could not be installed</string>
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<!-- Settings shell -->
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<string name="settings_tab_vr">VR</string>
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<string name="settings_tab_graphics">Graphics</string>
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<string name="settings_tab_controls">Controls</string>
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<string name="settings_tab_audio">Audio</string>
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<string name="settings_tab_other">Other</string>
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<string name="settings_tab_about">About</string>
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<string name="section_about_this_app">This app</string>
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<string name="section_about_credits">Credits</string>
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<string name="section_about_licence">Licence</string>
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<string name="about_app_name">WiiCompiled OpenXR VR</string>
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<string name="about_app_summary">Mario Kart Wii recompiled to native code, with an OpenXR renderer, running on this headset. No game code and no game data come with it: each game is built from the disc you own.</string>
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<string name="about_credit_vr">Meta Quest port and the OpenXR VR renderer by iChris4.</string>
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<string name="about_credit_hand_steering">The cockpit\'s turning steering wheel and hand steering by heurazy, from mario-kart-wii-VR-port (GPL v3).</string>
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<string name="about_credit_wiicompiled">WiiCompiled, the static recompilation this is built on, by patchzyy and the static recompilation community.</string>
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<string name="about_credit_retro_rewind">Retro Rewind by ZPL and team, the mod distribution this app can download and play.</string>
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<string name="about_credit_wheel_wizard">Wheel Wizard by Patchzy and WantToBeeMe, the PC launcher this panel is modelled on.</string>
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<string name="about_credit_aurora">aurora by encounter (MIT) with Google\'s Dawn: the graphics layer every frame goes through.</string>
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<string name="about_credit_openxr">The OpenXR SDK by Khronos, and SDL 3 for windowing, audio and controllers.</string>
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<string name="about_credit_nod">nod by encounter, which reads your disc image, built into this app as libnod_jni.</string>
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<string name="about_credit_toolchain">On-headset builds use Termux\'s Android clang and lld, Google\'s Android NDK headers and libraries, and .NET for the translator.</string>
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<string name="about_credit_dolphin">The Dolphin emulator, the reference for how the Wii behaves.</string>
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<string name="about_credit_logo">The WiiCompiled logo by inkwreck.</string>
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<string name="about_licence_text">GNU General Public License v3. Not affiliated with, endorsed by, or associated with Nintendo. Mario Kart Wii is a trademark of Nintendo.</string>
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<string name="about_kit">Game kit</string>
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<string name="about_credit_title_vr">Meta Quest and VR</string>
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<string name="about_credit_title_hand_steering">Steering wheel and hand steering</string>
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<string name="about_credit_title_wiicompiled">WiiCompiled</string>
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<string name="about_credit_title_retro_rewind">Retro Rewind</string>
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<string name="about_credit_title_wheel_wizard">Wheel Wizard</string>
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<string name="about_credit_title_graphics">Graphics</string>
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<string name="about_credit_title_platform">OpenXR and SDL</string>
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<string name="about_credit_title_disc">Disc images</string>
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<string name="about_credit_title_toolchain">On-headset builds</string>
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<string name="about_credit_title_dolphin">Dolphin</string>
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<string name="about_credit_title_logo">Logo</string>
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<string name="about_licence_title">GPL v3</string>
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<string name="settings_apply_note">Changes apply the next time the game starts. While playing, press left Y to open the in-headset settings (click both thumbsticks together with Gamepad controllers).</string>
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<string name="settings_running_note">The game is running, so these changes wait until it is closed and started again.</string>
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<string name="settings_write_failed">Could not save Config.toml.</string>
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<string name="settings_custom_value">Custom (%1$s)</string>
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<!-- VR tab -->
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<string name="section_vr_camera">Camera</string>
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<string name="vr_camera">Camera</string>
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<string name="vr_camera_helper">Ride behind the kart like the game, or sit in the driver\'s seat.</string>
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<string name="vr_camera_chase">Chase camera</string>
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<string name="vr_camera_first_person">First person</string>
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<string name="vr_rotation">Follow kart rotation</string>
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<string name="vr_rotation_helper">In first person, follow turning only (the comfortable choice), turning and climbing, or all kart rotation including banking.</string>
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<string name="vr_rotation_yaw">Turning only</string>
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<string name="vr_rotation_yaw_pitch">Turning + pitch</string>
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<string name="vr_rotation_full">Full rotation</string>
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<string name="vr_hide">Hide in first person</string>
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<string name="vr_hide_helper">Your driver sits where your eyes are. Other racers are never hidden.</string>
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<string name="vr_hide_nothing">Nothing</string>
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<string name="vr_hide_driver">Driver</string>
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<string name="vr_hide_driver_and_kart">Driver and kart</string>
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<string name="vr_seat">Seat</string>
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<string name="vr_seat_helper">The cockpit puts you at the driver\'s eyes, life-size, with the steering wheel or handlebar turning within reach. Custom uses the head offsets from the in-headset settings.</string>
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<string name="vr_seat_cockpit">Cockpit</string>
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<string name="vr_seat_custom">Custom</string>
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<string name="vr_hand_steering">Hand steering</string>
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<string name="vr_hand_steering_helper">In the cockpit, squeeze a grip near the steering wheel or handlebar to grab it, and turn it to steer. Releasing both grips gives steering back to the stick. Hand steering by heurazy.</string>
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<string name="vr_lean_back">Lean back angle</string>
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<string name="vr_lean_back_helper">Tilts the race view back for playing reclined. 0 applies no tilt.</string>
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<string name="section_vr_headset">Headset</string>
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<string name="vr_render_scale">Headset render scale</string>
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<string name="vr_render_scale_helper">Scales the eye resolution the headset recommends. Higher is sharper and costs GPU time; lower it if races stutter.</string>
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<string name="vr_performance_level">Headset performance level</string>
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<string name="vr_performance_level_helper">How hard the headset clocks its CPU and GPU for the game. Boost gives the most speed; lower it if the headset gets hot or the battery matters more.</string>
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<string name="vr_performance_level_boost">Boost</string>
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<string name="vr_performance_level_sustained_high">Sustained high</string>
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<string name="vr_performance_level_sustained_low">Sustained low</string>
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<string name="vr_performance_level_power_savings">Power savings</string>
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<string name="vr_performance_level_default">Headset default</string>
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<string name="vr_interpolation">VR frame interpolation</string>
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<string name="vr_interpolation_helper">Experimental. Renders extra frames between game frames at the headset\'s rate. Needs GPU headroom and adds one game frame of latency.</string>
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<string name="vr_interpolation_off">Off</string>
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<string name="vr_interpolation_auto">Auto</string>
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<string name="section_vr_screen">Virtual screen</string>
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<string name="vr_hud_screen">Race HUD on the virtual screen</string>
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<string name="vr_hud_screen_helper">Puts the minimap, position and item roulette on a screen in front of you instead of stretching them across the view.</string>
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<string name="vr_hud_distance">Screen distance</string>
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<string name="vr_hud_distance_helper">How far the menu screen and race HUD sit in front of you.</string>
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<string name="vr_hud_width">Screen width</string>
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<string name="vr_hud_width_helper">How wide the menu screen and race HUD are.</string>
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<string name="vr_passthrough">Passthrough around the menu screen</string>
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<string name="vr_passthrough_helper">Shows your room through the headset\'s cameras around the menus instead of black. Races stay fully virtual.</string>
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<!-- Graphics tab -->
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<string name="section_graphics">Rendering</string>
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<string name="graphics_resolution">Internal resolution</string>
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<string name="graphics_resolution_helper">The game\'s own render size. Native keeps the headset at its best frame rate.</string>
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<string name="graphics_resolution_native">Native (1x)</string>
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<string name="graphics_widescreen">Widescreen</string>
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<string name="graphics_widescreen_helper">16:9 menus and races instead of 4:3.</string>
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<string name="graphics_bloom">Disable bloom</string>
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<string name="graphics_bloom_helper">Bloom\'s bright glow reads poorly in a headset, so it starts off.</string>
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<string name="graphics_skip_unready">Prevent shader stutters</string>
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<string name="graphics_skip_unready_helper">Skips a draw for a moment while its shader compiles instead of pausing the game.</string>
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<string name="graphics_gx_thread">Graphics thread</string>
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<string name="graphics_gx_thread_helper">Prepares the drawing on a second CPU core so busy scenes keep their speed. Turn off only to compare against the single-threaded path. Takes effect on the next launch.</string>
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<!-- Controls tab -->
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<string name="section_controls">Controllers</string>
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<string name="controls_mode">VR controllers</string>
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<string name="controls_mode_helper">What the Touch controllers are to the game.</string>
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<string name="controls_mode_wii_remote">Wii Remote + Nunchuk</string>
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<string name="controls_mode_gamepad">Gamepad</string>
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<string name="controls_rumble">Vibration</string>
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<string name="controls_rumble_helper">The game\'s rumble vibrates the controllers.</string>
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<string name="section_controls_mapping">Wii Remote + Nunchuk buttons</string>
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<string name="controls_map_a">A</string>
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<string name="controls_map_a_value">Right A</string>
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<string name="controls_map_b">B</string>
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<string name="controls_map_b_value">Right trigger</string>
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<string name="controls_map_12">1 / 2</string>
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<string name="controls_map_12_value">Right stick up / down</string>
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<string name="controls_map_minus_plus">− / +</string>
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<string name="controls_map_minus_plus_value">Left X / left menu</string>
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<string name="controls_map_stick">Nunchuk stick</string>
|
||
<string name="controls_map_stick_value">Left stick</string>
|
||
<string name="controls_map_z">Z</string>
|
||
<string name="controls_map_z_value">Left trigger</string>
|
||
<string name="controls_map_c">C</string>
|
||
<string name="controls_map_c_value">Left grip</string>
|
||
<string name="controls_map_pointer">Pointer and motion</string>
|
||
<string name="controls_map_pointer_value">Aim and move the right controller</string>
|
||
<string name="controls_map_panel">Settings panel</string>
|
||
<string name="controls_map_panel_value">Left Y</string>
|
||
|
||
<!-- Audio tab -->
|
||
<string name="section_audio">Volume</string>
|
||
<string name="audio_master">Master</string>
|
||
<string name="audio_music">Music</string>
|
||
<string name="audio_sound_effects">Sound effects</string>
|
||
<string name="audio_voices">Voices</string>
|
||
<string name="audio_ui">Menu sounds</string>
|
||
<string name="audio_muted">Mute</string>
|
||
<string name="audio_muted_helper">Silences the game without changing the volumes above.</string>
|
||
|
||
<!-- About tab -->
|
||
<string name="about_version">Version</string>
|
||
<string name="section_about_storage">Files</string>
|
||
<string name="about_game_data">Game data</string>
|
||
<string name="about_game_data_ready">Found: %1$s</string>
|
||
<string name="about_game_data_incomplete">Incomplete or unreadable: %1$s</string>
|
||
<string name="about_game_data_missing">Missing: %1$s</string>
|
||
<string name="about_config">Configuration</string>
|
||
<string name="about_logs">Logs</string>
|
||
<string name="about_extract">Extract from disc image</string>
|
||
<string name="about_extract_helper">Replaces DATA with the files of your own PAL disc image.</string>
|
||
<string name="about_game">Game</string>
|
||
<string name="about_game_ready">Built by %1$s on %2$s</string>
|
||
<string name="about_game_missing">Not installed yet</string>
|
||
<string name="about_game_stale">Built for another version of this app; build it again</string>
|
||
<string name="about_build_helper">Builds the game from DATA on this headset: about 30–40 minutes on a Quest 3.</string>
|
||
<string name="about_import_helper">Installs a .wcgame made by Build for Quest in the WiiCompiled VR launcher on a computer.</string>
|
||
<string name="section_about_diagnostics">Diagnostics</string>
|
||
<string name="about_openxr_logging">OpenXR diagnostic logging</string>
|
||
<string name="about_openxr_logging_helper">Writes VR frame timing to the run log once per second: late, skipped and black frames, tracking loss. Turn it on to report stutter, and off again afterwards.</string>
|
||
|
||
<!-- Disc setup notification -->
|
||
<string name="disc_setup_channel">Game file setup</string>
|
||
<string name="disc_setup_notification_title">Setting up the game files</string>
|
||
<string name="disc_setup_checking">Checking the disc image…</string>
|
||
<string name="disc_setup_resetting">Resetting the installation: %1$d%%</string>
|
||
<string name="disc_setup_extracting">Extracting: %1$d%%</string>
|
||
<string name="disc_setup_building">Building: %1$d%%</string>
|
||
<string name="build_notification_title">Building the game</string>
|
||
<string name="build_preparing">Preparing the build…</string>
|
||
<string name="disc_setup_importing">Importing: %1$d%%</string>
|
||
<string name="game_not_installed">The game is not installed. Open WiiCompiled VR and set it up from Home.</string>
|
||
</resources>
|