WiiCompiled VR Game data not found Copy the extracted DATA directory of your own PAL RMCP01 Mario Kart Wii disc to:\n\n%1$s\n\nFor example with adb: adb push DATA /sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA\n\nThen start the app again. General Home Patches Settings v%1$s Mario Kart Wii Retro Rewind WiiCompiled OpenXR VR Play Resume Select disc image The game is still running in the background. The game opens in the headset. The game is ready, but its game files (DATA) are missing. Select your own PAL (RMCP01) disc image to extract them, or import a game file from your computer that includes them.\n\nThe game files go to:\n%1$s Import from computer Nothing from Mario Kart Wii comes with this app: each game is built from your own PAL (RMCP01) disc.\n\nOn this headset: copy your disc image (ISO, WBFS, RVZ…) here, for example into Download, press Select disc image, then Build on this Quest.\n\nWith a computer: in the WiiCompiled VR launcher, use Build for Quest with your disc image, copy the .wcgame file it makes to this headset, then press Import from computer. Retro Rewind also needs its pack, which this app can download from Retro Rewind\'s own server, or a Retro Rewind game file can carry. The game files are ready. Now build this game from them: Build on this Quest takes about 30–40 minutes on a Quest 3. With a computer, use Build for Quest in the WiiCompiled VR launcher instead, copy the .wcgame file to this headset and press Import from computer. This app was updated, so the game must be built again for it: press Build on this Quest, or use Build for Quest in the WiiCompiled VR launcher again and Import from computer. Retro Rewind needs its pack Retro Rewind needs its pack (the RetroRewind6 folder) on this headset. It can be downloaded here from Retro Rewind\'s own server, or arrive with a Retro Rewind game file built with the pack included. Download Retro Rewind Download the Retro Rewind pack? Retro Rewind\'s tracks, characters and code come from Retro Rewind\'s own distribution server, the same one the computer launcher uses. That is about 2 GB over Wi‑Fi.\n\nNothing from Retro Rewind comes with this app. Retro Rewind publishes updates the same way it publishes the pack. Only what changed since version %1$s is downloaded. Downloading %1$d%% Downloading the Retro Rewind pack from its own server. It carries on if you close this panel. The Retro Rewind pack is ready. The Retro Rewind pack could not be downloaded.\n%1$s Downloading Retro Rewind: %1$d%% Retro Rewind pack Version %1$s Not installed Retro Rewind download Gets the pack, and later its updates, from Retro Rewind\'s own server. Update Build on this Quest Preparing… Building %1$d%% Build the game on this Quest? The game is built on this headset from your own disc files. It takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger.\n\nThe first build downloads about 10 MB of Android build files from Google. The installed game stays until the new build has finished.\n\nBuilding takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger. Building the game from your disc files: about 30–40 minutes on a Quest 3. Keep the headset on its charger. The build carries on if you close this panel. The game is built. Build cancelled. Building again picks up where it stopped. The game could not be built.\n%1$s Unpacking the build tools Downloading Android build files (%1$d of %2$d MB) Translating the game (step %1$d of %2$d) Compiling %1$d of %2$d Linking the game Installing the game Checking game file… Checking the game file was built from your disc for this version of the app. Importing %1$d%% Replace the game? The game installed now stays until the new game file has been checked and completely imported. DATA is there but incomplete or unreadable. Select your disc image to extract it again, or copy the whole extracted partition (sys/ and files/, not just files/) to:\n%1$s The Retro Rewind pack is missing, so the game cannot start. Copy the RetroRewind6 folder (the one with Binaries, Tracks and Assets in it) to:\n%1$s Checking disc… Extracting %1$d%% Finishing… %1$s of %2$s Reading the disc image and checking it is the clean PAL game. Cancel The game files are ready. Extraction cancelled. The game files could not be set up.\n%1$s This headset has no file picker to choose a disc image with. Replace the game files? Your current DATA folder stays until the new disc image has been checked and completely extracted. The game could not be started. Close the game first. Reset installation Reset the installation? Removes what you tick below so it can be set up again from scratch. Your saves and settings stay. Game files (DATA), with any unfinished extraction or import Built games and the build workspace Retro Rewind pack (RetroRewind6) Resetting %1$d%% Counting the files to remove. %1$d of %2$d files removed Removing the files you chose. The launcher stays usable meanwhile. The installation was reset. Select your disc image to set the game up again. Reset cancelled. What was already removed stays removed. The installation could not be reset completely.\n%1$s Reset installation Removes the game files, and if you tick them the built games and the Retro Rewind pack, so they can be set up again. Saves and settings stay. The game folder could not be prepared: %1$s Import Importing… No mods found Mods can alter how the game works. Start importing your first mod by clicking the button below.\n\nAs on the computer, mods change Retro Rewind. Import the mod\'s files, or the .zip it came in. Mods Enable all Each time Retro Rewind starts, the enabled mods are copied into its Patches folder. When two mods replace the same file, the one higher in the list wins. Move up Move down More Rename Delete Keep Mod name: Enter mod name… Enter new name Changing name from: %1$s Mod name cannot be empty. Mod name already exists. Mod name contains illegal characters. Mod \'%1$s\' installed successfully. The mod could not be imported The mod could not be changed: %1$s Are you sure you want to delete %1$s? Deleting is permanent and cannot be undone. This headset has no file picker to choose mod files with. Mods found You are about to launch the game without mods. Do you want to clear your Patches folder? If you keep it, the game starts with the patches it holds still active. Installing mods… The mods could not be installed VR Graphics Controls Audio Other About This app Credits Licence WiiCompiled OpenXR VR Mario Kart Wii recompiled to native code, with an OpenXR renderer, running on this headset. No game code and no game data come with it: each game is built from the disc you own. Meta Quest port and the OpenXR VR renderer by iChris4. The cockpit\'s turning steering wheel and hand steering by heurazy, from mario-kart-wii-VR-port (GPL v3). WiiCompiled, the static recompilation this is built on, by patchzyy and the static recompilation community. Retro Rewind by ZPL and team, the mod distribution this app can download and play. Wheel Wizard by Patchzy and WantToBeeMe, the PC launcher this panel is modelled on. aurora by encounter (MIT) with Google\'s Dawn: the graphics layer every frame goes through. The OpenXR SDK by Khronos, and SDL 3 for windowing, audio and controllers. nod by encounter, which reads your disc image, built into this app as libnod_jni. On-headset builds use Termux\'s Android clang and lld, Google\'s Android NDK headers and libraries, and .NET for the translator. The Dolphin emulator, the reference for how the Wii behaves. The WiiCompiled logo by inkwreck. GNU General Public License v3. Not affiliated with, endorsed by, or associated with Nintendo. Mario Kart Wii is a trademark of Nintendo. Game kit Meta Quest and VR Steering wheel and hand steering WiiCompiled Retro Rewind Wheel Wizard Graphics OpenXR and SDL Disc images On-headset builds Dolphin Logo GPL v3 Changes apply the next time the game starts. While playing, press left Y to open the in-headset settings (click both thumbsticks together with Gamepad controllers). The game is running, so these changes wait until it is closed and started again. Could not save Config.toml. Custom (%1$s) Camera Camera Ride behind the kart like the game, or sit in the driver\'s seat. Chase camera First person Follow kart rotation In first person, follow turning only (the comfortable choice), turning and climbing, or all kart rotation including banking. Turning only Turning + pitch Full rotation Hide in first person Your driver sits where your eyes are. Other racers are never hidden. Nothing Driver Driver and kart Seat The cockpit puts you at the driver\'s eyes, life-size, with the steering wheel or handlebar turning within reach. Custom uses the head offsets from the in-headset settings. Cockpit Custom Hand steering In the cockpit, squeeze a grip near the steering wheel or handlebar to grab it, and turn it to steer. Releasing both grips gives steering back to the stick. Hand steering by heurazy. Lean back angle Tilts the race view back for playing reclined. 0 applies no tilt. Headset Headset render scale Scales the eye resolution the headset recommends. Higher is sharper and costs GPU time; lower it if races stutter. Headset performance level How hard the headset clocks its CPU and GPU for the game. Boost gives the most speed; lower it if the headset gets hot or the battery matters more. Boost Sustained high Sustained low Power savings Headset default VR frame interpolation Experimental. Renders extra frames between game frames at the headset\'s rate. Needs GPU headroom and adds one game frame of latency. Off Auto Virtual screen Race HUD on the virtual screen Puts the minimap, position and item roulette on a screen in front of you instead of stretching them across the view. Screen distance How far the menu screen and race HUD sit in front of you. Screen width How wide the menu screen and race HUD are. Passthrough around the menu screen Shows your room through the headset\'s cameras around the menus instead of black. Races stay fully virtual. Rendering Internal resolution The game\'s own render size. Native keeps the headset at its best frame rate. Native (1x) Widescreen 16:9 menus and races instead of 4:3. Disable bloom Bloom\'s bright glow reads poorly in a headset, so it starts off. Prevent shader stutters Skips a draw for a moment while its shader compiles instead of pausing the game. Graphics thread Prepares the drawing on a second CPU core so busy scenes keep their speed. Turn off only to compare against the single-threaded path. Takes effect on the next launch. Controllers VR controllers What the Touch controllers are to the game. Wii Remote + Nunchuk Gamepad Vibration The game\'s rumble vibrates the controllers. Wii Remote + Nunchuk buttons A Right A B Right trigger 1 / 2 Right stick up / down − / + Left X / left menu Nunchuk stick Left stick Z Left trigger C Left grip Pointer and motion Aim and move the right controller Settings panel Left Y Volume Master Music Sound effects Voices Menu sounds Mute Silences the game without changing the volumes above. Version Files Game data Found: %1$s Incomplete or unreadable: %1$s Missing: %1$s Configuration Logs Extract from disc image Replaces DATA with the files of your own PAL disc image. Game Built by %1$s on %2$s Not installed yet Built for another version of this app; build it again Builds the game from DATA on this headset: about 30–40 minutes on a Quest 3. Installs a .wcgame made by Build for Quest in the WiiCompiled VR launcher on a computer. Diagnostics OpenXR diagnostic logging Writes VR frame timing to the run log once per second: late, skipped and black frames, tracking loss. Turn it on to report stutter, and off again afterwards. Game file setup Setting up the game files Checking the disc image… Resetting the installation: %1$d%% Extracting: %1$d%% Building: %1$d%% Building the game Preparing the build… Importing: %1$d%% The game is not installed. Open WiiCompiled VR and set it up from Home.