Files
mitch030504--Wiicompiled_VR…/android
iChris4andClaude Opus 5.5 771a143254 Flick the bare hands for a trick
- A bare hand already feeds no Wii Remote motion (camera-tracked poses are too noisy to
  differentiate twice). In a cockpit race, both hands on the wheel rising together or a free bare
  hand rising fast now plays one shake on the remote's accelerometer: 150 ms, so the guest sees it
  on at least three frames, one cycle up to +2 g and down to the -3.6 g limit, as Dolphin's
  emulated shake does. A turn (one hand up, the other down) never flicks, nor does a lone hand on
  the wheel; a rise must last three samples and cover 5 cm within 150 ms, tracking jumps reset it,
  and flicks are 0.5 s apart. Wii Remote presentation only.
- debug.wiicompiled.inject <n>:flick plays the same shake, with the controllers or unattended, to
  tune it apart from the gesture. Docs: OPENXR.md, docs/quest-port.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 00:10:16 +02:00
..
2026-09-25 00:10:16 +02:00
2026-09-24 01:12:02 +02:00
2026-09-16 22:06:34 +02:00
2026-09-16 22:06:34 +02:00

WiiCompiled VR for Meta Quest (Android)

Standalone Android/OpenXR build of the Mario Kart Wii recompilation for Quest 2, Quest 3, Quest 3S and Quest Pro. The full design, build walkthrough and current status live in docs/quest-port.md; this directory only holds the Gradle project, its helper scripts, the game kit tooling (QuestGameKit.psm1, Build-QuestGame.ps1), the on-headset build toolchain (Prepare-QuestToolchain.ps1, toolchain/) and nod-jni.

powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1          # stages the SDL3 3.4.4 AAR once
powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Install               # the app, debug-signed, installs over adb

One app offers both games, with a toggle on Home: Mario Kart Wii and, when your translation includes the mod, Retro Rewind. The translated game (the translator's generated/ tree for your own PAL RMCP01 disc) is passed with -Generated <dir>; it defaults to the installer workspace next to this checkout. No game data is ever part of the APK, and neither is any translated game code: the APK carries one game kit holding a recipe per game, and your libmain.so is built from your own disc, either on the headset (Build on this Quest, about half an hour) or on a PC and imported:

powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product base -Install
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install

-Mod puts the Retro Rewind pack in the package; Import from computer takes the same .wcgame from the Import folder. The headset can also fetch that pack itself with Download Retro Rewind on Home, from Retro Rewind's own distribution server, the way the PC launcher does. Copy your disc image to the headset (for example adb push MarioKart.iso /sdcard/Download/) and press Select disc image in the launcher, which checks and extracts it with nod, as the PC installer does. Or push an already extracted disc to

/sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA

Config.toml, saves and logs live in the same WiiCompiledOpenXRVR directory.

The app opens on a 2D launcher panel modelled on the PC launcher (WheelWizard VR): Home picks the game with a toggle, starts it in the headset and says what is still missing (the disc files, the game itself, or Retro Rewind's pack), and Settings edits Config.toml (VR camera, render scale, virtual screen, resolution, controllers, audio), with an Other tab for the files and the games built from them, with a Reset installation action that removes the game files (and on request the built games and the Retro Rewind pack) so they can be set up again, and an About tab carrying the credits. The game itself is QuestActivity, in its own :game process; adb shell am start -n org.wiicompiled.quest/.QuestActivity still starts it directly.