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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <aurora/aurora.h>
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#include <string>
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namespace mkw::vr {
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enum class OpenXRStartupResult {
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Disabled,
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Prepared,
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Unavailable,
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};
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// Performs the OpenXR instance/system and graphics-requirements work that must
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// happen before Aurora selects an adapter. On success this may force the
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// backend and populate AuroraConfig's XR interop fields.
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OpenXRStartupResult OpenXRPrepareAurora(AuroraConfig& config);
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// Completes the graphics binding and starts the asynchronous XR pacing thread.
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// Call after aurora_initialize(), while Aurora's frame worker is idle.
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bool OpenXRStartAfterAurora(AuroraBackend active_backend);
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// Stops publishing stereo work, drains the pacing thread, and destroys the XR
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// session before aurora_shutdown(). Safe to call after partial initialization.
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void OpenXRShutdownBeforeAurora() noexcept;
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// Services an XR-owned teardown request at the producer's safe frame boundary:
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// after aurora_begin_frame() has granted the worker's prepare phase and before
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// aurora_end_frame_tagged() seals the current frame. No-op unless the pacing
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// thread has fallen back to desktop rendering.
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void OpenXRServiceProducerFrameBoundary() noexcept;
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bool OpenXRIsRunning() noexcept;
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std::string OpenXRLastError();
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// Recenters the view on where the player is sitting now. Position only: the
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// forward direction and the horizon come from the OpenXR reference space and
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// are never relatched from the headset, so recentering cannot tilt the game's
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// horizon. Use the runtime's own recenter gesture to change forward. Callable
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// from any thread; serviced on the XR pacing thread and ignored outside an
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// immersive race, where the head-locked menu screen has no origin to recenter.
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void OpenXRRequestRecenter() noexcept;
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} // namespace mkw::vr
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