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mitch030504--Wiicompiled_VR…/runtime/include/vr/openxr_integration.h
T

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1.8 KiB
C++

// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <aurora/aurora.h>
#include <string>
namespace mkw::vr {
enum class OpenXRStartupResult {
Disabled,
Prepared,
Unavailable,
};
// Performs the OpenXR instance/system and graphics-requirements work that must
// happen before Aurora selects an adapter. On success this may force the
// backend and populate AuroraConfig's XR interop fields.
OpenXRStartupResult OpenXRPrepareAurora(AuroraConfig& config);
// Completes the graphics binding and starts the asynchronous XR pacing thread.
// Call after aurora_initialize(), while Aurora's frame worker is idle.
bool OpenXRStartAfterAurora(AuroraBackend active_backend);
// Stops publishing stereo work, drains the pacing thread, and destroys the XR
// session before aurora_shutdown(). Safe to call after partial initialization.
void OpenXRShutdownBeforeAurora() noexcept;
// Services an XR-owned teardown request at the producer's safe frame boundary:
// after aurora_begin_frame() has granted the worker's prepare phase and before
// aurora_end_frame_tagged() seals the current frame. No-op unless the pacing
// thread has fallen back to desktop rendering.
void OpenXRServiceProducerFrameBoundary() noexcept;
bool OpenXRIsRunning() noexcept;
std::string OpenXRLastError();
// Recenters the view on where the player is sitting now. Position only: the
// forward direction and the horizon come from the OpenXR reference space and
// are never relatched from the headset, so recentering cannot tilt the game's
// horizon. Use the runtime's own recenter gesture to change forward. Callable
// from any thread; serviced on the XR pacing thread and ignored outside an
// immersive race, where the head-locked menu screen has no origin to recenter.
void OpenXRRequestRecenter() noexcept;
} // namespace mkw::vr