Files
mitch030504--Wiicompiled_VR…/android
iChris4andClaude Opus 5.5 5a38377f61 Drive with bare hands in the cockpit
- With tracked hands on, a hand driving khr/simple_controller with camera-tracked joints is bare:
  latched through wheel_tracking_grace (Meta drops the select action while a hand is lost),
  cleared as soon as a controller's squeeze is back. Its palm joint stands in for the grip and a
  grasp from the middle, ring and little fingers' flexion (0 below 1.2 rad, 1 from 3.0) for the
  squeeze, so closing a hand on the rim takes hold under the wheel's own press and release. The
  grasp never reaches the game's buttons.
- In a cockpit race a bare hand holding the wheel holds the gas (A / South) and a pinch from a free
  bare hand uses an item (Z / L) once the hand has been off the wheel for 0.15 s. Only while the
  game has the remote's pointer off: KPAD publishes the game's pointer switch for the VR remote,
  so the pause menu and the results keep a right pinch as A. The pacing thread logs each change,
  to confirm on the headset that MKW turns the pointer off while driving.
- A held bare hand keeps its last joints drawn through a short loss; bare hands get no haptics.
  The headset panel's readout shows grasp, hold and pinch. Docs: OPENXR.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 00:08:25 +02:00
..
2026-09-25 00:08:25 +02:00
2026-09-24 01:12:02 +02:00
2026-09-16 22:06:34 +02:00
2026-09-16 22:06:34 +02:00

WiiCompiled VR for Meta Quest (Android)

Standalone Android/OpenXR build of the Mario Kart Wii recompilation for Quest 2, Quest 3, Quest 3S and Quest Pro. The full design, build walkthrough and current status live in docs/quest-port.md; this directory only holds the Gradle project, its helper scripts, the game kit tooling (QuestGameKit.psm1, Build-QuestGame.ps1), the on-headset build toolchain (Prepare-QuestToolchain.ps1, toolchain/) and nod-jni.

powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1          # stages the SDL3 3.4.4 AAR once
powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Install               # the app, debug-signed, installs over adb

One app offers both games, with a toggle on Home: Mario Kart Wii and, when your translation includes the mod, Retro Rewind. The translated game (the translator's generated/ tree for your own PAL RMCP01 disc) is passed with -Generated <dir>; it defaults to the installer workspace next to this checkout. No game data is ever part of the APK, and neither is any translated game code: the APK carries one game kit holding a recipe per game, and your libmain.so is built from your own disc, either on the headset (Build on this Quest, about half an hour) or on a PC and imported:

powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product base -Install
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install

-Mod puts the Retro Rewind pack in the package; Import from computer takes the same .wcgame from the Import folder. The headset can also fetch that pack itself with Download Retro Rewind on Home, from Retro Rewind's own distribution server, the way the PC launcher does. Copy your disc image to the headset (for example adb push MarioKart.iso /sdcard/Download/) and press Select disc image in the launcher, which checks and extracts it with nod, as the PC installer does. Or push an already extracted disc to

/sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA

Config.toml, saves and logs live in the same WiiCompiledOpenXRVR directory.

The app opens on a 2D launcher panel modelled on the PC launcher (WheelWizard VR): Home picks the game with a toggle, starts it in the headset and says what is still missing (the disc files, the game itself, or Retro Rewind's pack), and Settings edits Config.toml (VR camera, render scale, virtual screen, resolution, controllers, audio), with an Other tab for the files and the games built from them, with a Reset installation action that removes the game files (and on request the built games and the Retro Rewind pack) so they can be set up again, and an About tab carrying the credits. The game itself is QuestActivity, in its own :game process; adb shell am start -n org.wiicompiled.quest/.QuestActivity still starts it directly.