mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 08:00:25 +02:00
The Android frame-rate line already says where the wall clock went; what it could not say is how many draw commands the recorded frame holds, which is what the mono pass and both eye replays each pay for. An overlay that stops draws merging shows up here long before it shows up as a frame rate. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>