Files
mitch030504--Wiicompiled_VR…/aurora-main/lib
iChris4andClaude Opus 5 3d240c890e Log the draw calls a frame costs beside its GPU timings
The Android frame-rate line already says where the wall clock went; what it
could not say is how many draw commands the recorded frame holds, which is what
the mono pass and both eye replays each pay for. An overlay that stops draws
merging shows up here long before it shows up as a frame rate.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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