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mitch030504--Wiicompiled_VR…/android/app/src/main/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">WiiCompiled VR</string>
<string name="missing_game_data_title">Game data not found</string>
<string name="missing_game_data_message">Copy the extracted DATA directory of your own PAL RMCP01 Mario Kart Wii disc to:\n\n%1$s\n\nFor example with adb: adb push DATA /sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA\n\nThen start the app again.</string>
<!-- Launcher shell -->
<string name="launcher_section_general">General</string>
<string name="launcher_nav_home">Home</string>
<string name="launcher_nav_settings">Settings</string>
<string name="launcher_version">v%1$s</string>
<!-- Home -->
<string name="home_title_base">Mario Kart Wii</string>
<string name="home_title_retro_rewind">Retro Rewind</string>
<string name="home_backend">WiiCompiled OpenXR VR</string>
<string name="home_play">Play</string>
<string name="home_resume">Resume</string>
<string name="home_select_disc">Select disc image</string>
<string name="home_running">The game is still running in the background.</string>
<string name="home_put_on_headset">The game opens in the headset.</string>
<string name="home_data_missing">The game is ready, but its game files (DATA) are missing. Select your own PAL (RMCP01) disc image to extract them, or import a game file from your computer that includes them.\n\nThe game files go to:\n%1$s</string>
<string name="home_import">Import from computer</string>
<string name="home_setup_intro">Nothing from Mario Kart Wii comes with this app: each game is built from your own PAL (RMCP01) disc.\n\nOn this headset: copy your disc image (ISO, WBFS, RVZ…) here, for example into Download, press Select disc image, then Build on this Quest.\n\nWith a computer: in the WiiCompiled VR launcher, use Build for Quest with your disc image, copy the .wcgame file it makes to this headset, then press Import from computer. Retro Rewind also needs its pack, which a Retro Rewind game file can carry.</string>
<string name="home_game_missing">The game files are ready. Now build this game from them: Build on this Quest takes about 30–40 minutes on a Quest 3. With a computer, use Build for Quest in the WiiCompiled VR launcher instead, copy the .wcgame file to this headset and press Import from computer.</string>
<string name="home_game_stale">This app was updated, so the game must be built again for it: press Build on this Quest, or use Build for Quest in the WiiCompiled VR launcher again and Import from computer.</string>
<string name="home_mod_needed_title">Retro Rewind needs its pack</string>
<string name="home_mod_needed_message">Building Retro Rewind needs its pack (the RetroRewind6 folder) on this headset. Import a Retro Rewind game file built with the pack included, or copy the folder next to DATA yourself.</string>
<string name="home_build">Build on this Quest</string>
<string name="home_build_preparing">Preparing…</string>
<string name="home_building">Building %1$d%%</string>
<string name="home_build_title">Build the game on this Quest?</string>
<string name="home_build_message">The game is built on this headset from your own disc files. It takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger.\n\nThe first build downloads about 10 MB of Android build files from Google.</string>
<string name="home_build_replace_message">The installed game stays until the new build has finished.\n\nBuilding takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger.</string>
<string name="home_build_running">Building the game from your disc files: about 30–40 minutes on a Quest 3. Keep the headset on its charger. The build carries on if you close this panel.</string>
<string name="home_build_done">The game is built.</string>
<string name="home_build_cancelled">Build cancelled. Building again picks up where it stopped.</string>
<string name="home_build_failed">The game could not be built.\n%1$s</string>
<string name="build_step_prepare">Unpacking the build tools</string>
<string name="build_step_download">Downloading Android build files (%1$d of %2$d MB)</string>
<string name="build_step_translate">Translating the game (step %1$d of %2$d)</string>
<string name="build_step_compile">Compiling %1$d of %2$d</string>
<string name="build_step_link">Linking the game</string>
<string name="build_step_install">Installing the game</string>
<string name="home_checking_package">Checking game file…</string>
<string name="home_checking_package_status">Checking the game file was built from your disc for this version of the app.</string>
<string name="home_importing">Importing %1$d%%</string>
<string name="home_replace_game_title">Replace the game?</string>
<string name="home_replace_game_message">The game installed now stays until the new game file has been checked and completely imported.</string>
<string name="home_data_incomplete">DATA is there but incomplete or unreadable. Select your disc image to extract it again, or copy the whole extracted partition (sys/ and files/, not just files/) to:\n%1$s</string>
<string name="home_mod_missing">The Retro Rewind pack is missing, so the game cannot start. Copy the RetroRewind6 folder (the one with Binaries, Tracks and Assets in it) to:\n%1$s</string>
<string name="home_checking">Checking disc…</string>
<string name="home_extracting">Extracting %1$d%%</string>
<string name="home_finishing">Finishing…</string>
<string name="home_extract_progress">%1$s of %2$s</string>
<string name="home_checking_status">Reading the disc image and checking it is the clean PAL game.</string>
<string name="home_cancel">Cancel</string>
<string name="home_setup_done">The game files are ready.</string>
<string name="home_setup_cancelled">Extraction cancelled.</string>
<string name="home_setup_failed">The game files could not be set up.\n%1$s</string>
<string name="home_no_picker">This headset has no file picker to choose a disc image with.</string>
<string name="home_replace_title">Replace the game files?</string>
<string name="home_replace_message">Your current DATA folder stays until the new disc image has been checked and completely extracted.</string>
<string name="home_launch_failed">The game could not be started.</string>
<!-- Settings shell -->
<string name="settings_tab_vr">VR</string>
<string name="settings_tab_graphics">Graphics</string>
<string name="settings_tab_controls">Controls</string>
<string name="settings_tab_audio">Audio</string>
<string name="settings_tab_about">About</string>
<string name="settings_apply_note">Changes apply the next time the game starts. While playing, click both thumbsticks together to open the in-headset settings.</string>
<string name="settings_running_note">The game is running, so these changes wait until it is closed and started again.</string>
<string name="settings_write_failed">Could not save Config.toml.</string>
<string name="settings_custom_value">Custom (%1$s)</string>
<!-- VR tab -->
<string name="section_vr_camera">Camera</string>
<string name="vr_camera">Camera</string>
<string name="vr_camera_helper">Ride behind the kart like the game, or sit in the driver\'s seat.</string>
<string name="vr_camera_chase">Chase camera</string>
<string name="vr_camera_first_person">First person</string>
<string name="vr_rotation">Follow kart rotation</string>
<string name="vr_rotation_helper">In first person, follow turning only (the comfortable choice), turning and climbing, or all kart rotation including banking.</string>
<string name="vr_rotation_yaw">Turning only</string>
<string name="vr_rotation_yaw_pitch">Turning + pitch</string>
<string name="vr_rotation_full">Full rotation</string>
<string name="vr_hide">Hide in first person</string>
<string name="vr_hide_helper">Your driver sits where your eyes are. Other racers are never hidden.</string>
<string name="vr_hide_nothing">Nothing</string>
<string name="vr_hide_driver">Driver</string>
<string name="vr_hide_driver_and_kart">Driver and kart</string>
<string name="vr_lean_back">Lean back angle</string>
<string name="vr_lean_back_helper">Tilts the race view back for playing reclined. 0 applies no tilt.</string>
<string name="section_vr_headset">Headset</string>
<string name="vr_render_scale">Headset render scale</string>
<string name="vr_render_scale_helper">Scales the eye resolution the headset recommends. Higher is sharper and costs GPU time; lower it if races stutter.</string>
<string name="vr_interpolation">VR frame interpolation</string>
<string name="vr_interpolation_helper">Experimental. Renders extra frames between game frames at the headset\'s rate. Needs GPU headroom and adds one game frame of latency.</string>
<string name="vr_interpolation_off">Off</string>
<string name="vr_interpolation_auto">Auto</string>
<string name="section_vr_screen">Virtual screen</string>
<string name="vr_hud_screen">Race HUD on the virtual screen</string>
<string name="vr_hud_screen_helper">Puts the minimap, position and item roulette on a screen in front of you instead of stretching them across the view.</string>
<string name="vr_hud_distance">Screen distance</string>
<string name="vr_hud_distance_helper">How far the menu screen and race HUD sit in front of you.</string>
<string name="vr_hud_width">Screen width</string>
<string name="vr_hud_width_helper">How wide the menu screen and race HUD are.</string>
<!-- Graphics tab -->
<string name="section_graphics">Rendering</string>
<string name="graphics_resolution">Internal resolution</string>
<string name="graphics_resolution_helper">The game\'s own render size. Native keeps the headset at its best frame rate.</string>
<string name="graphics_resolution_native">Native (1x)</string>
<string name="graphics_widescreen">Widescreen</string>
<string name="graphics_widescreen_helper">16:9 menus and races instead of 4:3.</string>
<string name="graphics_bloom">Disable bloom</string>
<string name="graphics_bloom_helper">Bloom\'s bright glow reads poorly in a headset, so it starts off.</string>
<string name="graphics_skip_unready">Prevent shader stutters</string>
<string name="graphics_skip_unready_helper">Skips a draw for a moment while its shader compiles instead of pausing the game.</string>
<!-- Controls tab -->
<string name="section_controls">Controllers</string>
<string name="controls_mode">VR controllers</string>
<string name="controls_mode_helper">What the Touch controllers are to the game.</string>
<string name="controls_mode_wii_remote">Wii Remote + Nunchuk</string>
<string name="controls_mode_gamepad">Gamepad</string>
<string name="controls_rumble">Vibration</string>
<string name="controls_rumble_helper">The game\'s rumble vibrates the controllers.</string>
<string name="section_controls_mapping">Wii Remote + Nunchuk buttons</string>
<string name="controls_map_a">A</string>
<string name="controls_map_a_value">Right A</string>
<string name="controls_map_b">B</string>
<string name="controls_map_b_value">Right trigger</string>
<string name="controls_map_12">1 / 2</string>
<string name="controls_map_12_value">Right stick up / down</string>
<string name="controls_map_minus_plus">− / +</string>
<string name="controls_map_minus_plus_value">Right stick left / right</string>
<string name="controls_map_stick">Nunchuk stick</string>
<string name="controls_map_stick_value">Left stick</string>
<string name="controls_map_z">Z</string>
<string name="controls_map_z_value">Left trigger</string>
<string name="controls_map_c">C</string>
<string name="controls_map_c_value">Left grip</string>
<string name="controls_map_home">HOME</string>
<string name="controls_map_home_value">Left menu</string>
<string name="controls_map_pointer">Pointer and motion</string>
<string name="controls_map_pointer_value">Aim and move the right controller</string>
<string name="controls_map_panel">Settings panel</string>
<string name="controls_map_panel_value">Click both thumbsticks</string>
<!-- Audio tab -->
<string name="section_audio">Volume</string>
<string name="audio_master">Master</string>
<string name="audio_music">Music</string>
<string name="audio_sound_effects">Sound effects</string>
<string name="audio_voices">Voices</string>
<string name="audio_ui">Menu sounds</string>
<string name="audio_muted">Mute</string>
<string name="audio_muted_helper">Silences the game without changing the volumes above.</string>
<!-- About tab -->
<string name="section_about_app">App</string>
<string name="about_version">Version</string>
<string name="section_about_storage">Files</string>
<string name="about_game_data">Game data</string>
<string name="about_game_data_ready">Found: %1$s</string>
<string name="about_game_data_incomplete">Incomplete or unreadable: %1$s</string>
<string name="about_game_data_missing">Missing: %1$s</string>
<string name="about_config">Configuration</string>
<string name="about_logs">Logs</string>
<string name="about_extract">Extract from disc image</string>
<string name="about_extract_helper">Replaces DATA with the files of your own PAL disc image.</string>
<string name="about_game">Game</string>
<string name="about_game_ready">Built by %1$s on %2$s</string>
<string name="about_game_missing">Not installed yet</string>
<string name="about_game_stale">Built for another version of this app; build it again</string>
<string name="about_build_helper">Builds the game from DATA on this headset: about 30–40 minutes on a Quest 3.</string>
<string name="about_import_helper">Installs a .wcgame made by Build for Quest in the WiiCompiled VR launcher on a computer.</string>
<string name="section_about_diagnostics">Diagnostics</string>
<string name="about_openxr_logging">OpenXR diagnostic logging</string>
<string name="about_openxr_logging_helper">Writes VR frame timing to the run log once per second: late, skipped and black frames, tracking loss. Turn it on to report stutter, and off again afterwards.</string>
<!-- Disc setup notification -->
<string name="disc_setup_channel">Game file setup</string>
<string name="disc_setup_notification_title">Setting up the game files</string>
<string name="disc_setup_checking">Checking the disc image…</string>
<string name="disc_setup_extracting">Extracting: %1$d%%</string>
<string name="disc_setup_building">Building: %1$d%%</string>
<string name="build_notification_title">Building the game</string>
<string name="build_preparing">Preparing the build…</string>
<string name="disc_setup_importing">Importing: %1$d%%</string>
<string name="game_not_installed">The game is not installed. Open WiiCompiled VR and set it up from Home.</string>
</resources>