WiiCompiled VR Game data not found Copy the extracted DATA directory of your own PAL RMCP01 Mario Kart Wii disc to:\n\n%1$s\n\nFor example with adb: adb push DATA /sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA\n\nThen start the app again. General Home Settings v%1$s Mario Kart Wii Retro Rewind WiiCompiled OpenXR VR Play Resume Select disc image The game is still running in the background. The game opens in the headset. The game is ready, but its game files (DATA) are missing. Select your own PAL (RMCP01) disc image to extract them, or import a game file from your computer that includes them.\n\nThe game files go to:\n%1$s Import from computer Nothing from Mario Kart Wii comes with this app: each game is built from your own PAL (RMCP01) disc.\n\nOn this headset: copy your disc image (ISO, WBFS, RVZ…) here, for example into Download, press Select disc image, then Build on this Quest.\n\nWith a computer: in the WiiCompiled VR launcher, use Build for Quest with your disc image, copy the .wcgame file it makes to this headset, then press Import from computer. Retro Rewind also needs its pack, which a Retro Rewind game file can carry. The game files are ready. Now build this game from them: Build on this Quest takes about 30–40 minutes on a Quest 3. With a computer, use Build for Quest in the WiiCompiled VR launcher instead, copy the .wcgame file to this headset and press Import from computer. This app was updated, so the game must be built again for it: press Build on this Quest, or use Build for Quest in the WiiCompiled VR launcher again and Import from computer. Retro Rewind needs its pack Building Retro Rewind needs its pack (the RetroRewind6 folder) on this headset. Import a Retro Rewind game file built with the pack included, or copy the folder next to DATA yourself. Build on this Quest Preparing… Building %1$d%% Build the game on this Quest? The game is built on this headset from your own disc files. It takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger.\n\nThe first build downloads about 10 MB of Android build files from Google. The installed game stays until the new build has finished.\n\nBuilding takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger. Building the game from your disc files: about 30–40 minutes on a Quest 3. Keep the headset on its charger. The build carries on if you close this panel. The game is built. Build cancelled. Building again picks up where it stopped. The game could not be built.\n%1$s Unpacking the build tools Downloading Android build files (%1$d of %2$d MB) Translating the game (step %1$d of %2$d) Compiling %1$d of %2$d Linking the game Installing the game Checking game file… Checking the game file was built from your disc for this version of the app. Importing %1$d%% Replace the game? The game installed now stays until the new game file has been checked and completely imported. DATA is there but incomplete or unreadable. Select your disc image to extract it again, or copy the whole extracted partition (sys/ and files/, not just files/) to:\n%1$s The Retro Rewind pack is missing, so the game cannot start. Copy the RetroRewind6 folder (the one with Binaries, Tracks and Assets in it) to:\n%1$s Checking disc… Extracting %1$d%% Finishing… %1$s of %2$s Reading the disc image and checking it is the clean PAL game. Cancel The game files are ready. Extraction cancelled. The game files could not be set up.\n%1$s This headset has no file picker to choose a disc image with. Replace the game files? Your current DATA folder stays until the new disc image has been checked and completely extracted. The game could not be started. VR Graphics Controls Audio About Changes apply the next time the game starts. While playing, click both thumbsticks together to open the in-headset settings. The game is running, so these changes wait until it is closed and started again. Could not save Config.toml. Custom (%1$s) Camera Camera Ride behind the kart like the game, or sit in the driver\'s seat. Chase camera First person Follow kart rotation In first person, follow turning only (the comfortable choice), turning and climbing, or all kart rotation including banking. Turning only Turning + pitch Full rotation Hide in first person Your driver sits where your eyes are. Other racers are never hidden. Nothing Driver Driver and kart Lean back angle Tilts the race view back for playing reclined. 0 applies no tilt. Headset Headset render scale Scales the eye resolution the headset recommends. Higher is sharper and costs GPU time; lower it if races stutter. VR frame interpolation Experimental. Renders extra frames between game frames at the headset\'s rate. Needs GPU headroom and adds one game frame of latency. Off Auto Virtual screen Race HUD on the virtual screen Puts the minimap, position and item roulette on a screen in front of you instead of stretching them across the view. Screen distance How far the menu screen and race HUD sit in front of you. Screen width How wide the menu screen and race HUD are. Rendering Internal resolution The game\'s own render size. Native keeps the headset at its best frame rate. Native (1x) Widescreen 16:9 menus and races instead of 4:3. Disable bloom Bloom\'s bright glow reads poorly in a headset, so it starts off. Prevent shader stutters Skips a draw for a moment while its shader compiles instead of pausing the game. Controllers VR controllers What the Touch controllers are to the game. Wii Remote + Nunchuk Gamepad Vibration The game\'s rumble vibrates the controllers. Wii Remote + Nunchuk buttons A Right A B Right trigger 1 / 2 Right stick up / down − / + Right stick left / right Nunchuk stick Left stick Z Left trigger C Left grip HOME Left menu Pointer and motion Aim and move the right controller Settings panel Click both thumbsticks Volume Master Music Sound effects Voices Menu sounds Mute Silences the game without changing the volumes above. App Version Files Game data Found: %1$s Incomplete or unreadable: %1$s Missing: %1$s Configuration Logs Extract from disc image Replaces DATA with the files of your own PAL disc image. Game Built by %1$s on %2$s Not installed yet Built for another version of this app; build it again Builds the game from DATA on this headset: about 30–40 minutes on a Quest 3. Installs a .wcgame made by Build for Quest in the WiiCompiled VR launcher on a computer. Diagnostics OpenXR diagnostic logging Writes VR frame timing to the run log once per second: late, skipped and black frames, tracking loss. Turn it on to report stutter, and off again afterwards. Game file setup Setting up the game files Checking the disc image… Extracting: %1$d%% Building: %1$d%% Building the game Preparing the build… Importing: %1$d%% The game is not installed. Open WiiCompiled VR and set it up from Home.