First person already seats you in the cockpit, so hand steering belongs with it: the stick keeps steering until a grip actually takes hold of the wheel, and nothing else changes until it does. "yaw_pitch" becomes the default anchor for the same reason - from the driver's seat the vehicle's own climb reads as the ground rising, where a level horizon reads as the kart sinking away. Both defaults move together in runtime_config.h, the fresh-config template, the F10 menu's reset, and both launchers, which mirror the runtime's constants. The menu's reset also puts the rotation combo back on the default rather than on "yaw", and now covers hand steering with the other cockpit keys. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
WiiCompiled VR for Meta Quest (Android)
Standalone Android/OpenXR build of the Mario Kart Wii recompilation for Quest 2,
Quest 3, Quest 3S and Quest Pro. The full design, build walkthrough and current
status live in docs/quest-port.md; this directory only
holds the Gradle project, its helper scripts, the game kit tooling
(QuestGameKit.psm1, Build-QuestGame.ps1), the on-headset build toolchain
(Prepare-QuestToolchain.ps1, toolchain/) and nod-jni.
powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1 # stages the SDL3 3.4.4 AAR once
powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Install # the app, debug-signed, installs over adb
One app offers both games, with a toggle on Home: Mario Kart Wii and, when your
translation includes the mod, Retro Rewind. The translated game (the translator's
generated/ tree for your own PAL RMCP01 disc) is passed with
-Generated <dir>; it defaults to the installer workspace next to this checkout.
No game data is ever part of the APK, and neither is any translated game code:
the APK carries one game kit holding a recipe per game, and your libmain.so is
built from your own disc, either on the headset (Build on this Quest, about
half an hour) or on a PC and imported:
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product base -Install
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install
-Mod puts the Retro Rewind pack in the package; Import from computer takes
the same .wcgame from the Import folder. The headset can also fetch that pack
itself with Download Retro Rewind on Home, from Retro Rewind's own
distribution server, the way the PC launcher does.
Copy your disc image to the headset (for example adb push MarioKart.iso /sdcard/Download/) and press Select disc image in the launcher, which checks
and extracts it with nod, as the PC installer does. Or push an already extracted
disc to
/sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA
Config.toml, saves and logs live in the same WiiCompiledOpenXRVR directory.
The app opens on a 2D launcher panel modelled on the PC launcher (WheelWizard VR):
Home picks the game with a toggle, starts it in the headset and says what is
still missing (the disc files, the game itself, or Retro Rewind's pack), and
Settings edits Config.toml (VR camera, render scale, virtual screen,
resolution, controllers, audio), with an Other tab for the files and the
games built from them, with a Reset installation action that removes the game files (and
on request the built games and the Retro Rewind pack) so they can be set up again, and an
About tab carrying the credits. The game itself is QuestActivity, in its own
:game process; adb shell am start -n org.wiicompiled.quest/.QuestActivity
still starts it directly.