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97 lines
7.2 KiB
Markdown
97 lines
7.2 KiB
Markdown
# WheelWizard VR integration validation
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Validated locally on Windows x64 on 2026-09-09. These are release candidates; public release
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acceptance is not complete.
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## Candidates
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| Product | Version | Local artifact | SHA-256 |
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| --- | --- | --- | --- |
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| WiiCompiled OpenXR VR setup | 0.2.32 | `Launcher/dist-vr/WiiCompiled-Setup.exe` | `64fdd492f6ce71fd223b49f493e0809d9a7f9ed45ebaa3605f626eb77282dbe4` |
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| WheelWizard VR | 2.5.5 | `Launcher/dist-vr/about-update/WheelWizardVRWindows.exe` | `946bb530c9deea52f397689d637a4e0c10070d9c1980d7d02c4acc78f8fb7e5d` |
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The launcher artifact is also in the launcher checkout at `artifacts/about-update/WheelWizardVRWindows.exe`.
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The updated launcher checksum is in `Launcher/dist-vr/about-update/SHA256SUMS.txt`. Earlier launcher
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copies were retained with their original checksums to avoid replacing running executables;
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use the `about-update` copy for the latest UI, VR settings, and About credit. Only these executables and their checksums
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are intended for distribution. The setup contains the toolkit and source payload, not a compiled
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game. All extracted assets, normal installation copies, compiled games, and test NANDs remain in
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ignored local validation directories.
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The existing local setup in `Launcher/dist` is the user's 0.2.31 rebuild. Its SHA-256 matches the
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setup asset published under the VR fork's `0.2` tag. The backend fork also has tag `0.1`; the
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launcher fork has no published release. These were checked through the GitHub API before finalizing
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the candidates. The next source patch versions are 0.2.32 and 2.5.5. New release tags use `vX.Y.Z`
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and must agree with the single version source in each product's `Directory.Build.props`.
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## Passed
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- WheelWizard suite: **259 tests**, including backend selection/migration, configuration isolation,
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all four backend/game launch command paths, same-version wrong-product rejection, separate
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release routing, exact self-update asset selection, shared NAND configuration, Mii edit blocking,
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and uninstall preservation of both backends' configuration, NAND, and ghosts.
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- Launcher UI follow-up: rendered Home with active wheel artwork and the OpenXR settings page at
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the default 656×876 layout. The window title, game selector, game title and backend subtitle fit;
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artwork is clipped below the selector. Exercised the actual OpenXR checkbox with isolated
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preferences and verified it writes the configuration. Regression tests cover explicit OpenXR-off
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preservation during launch preparation and VR preference persistence/reset across backend changes.
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OpenXR now defaults on for managed installations while preserving an explicit desktop choice.
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- About-page follow-up: added "OpenXR VR by iChris4" immediately below Translator Team with a
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native vector headset icon. Credits scroll independently of version information. Built the Windows
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executable, checked its release identity, and inspected the rendered About page at 656×876.
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- Retro Rewind transaction tests: staged replacement, cancellation, preservation of saves/ghosts
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and XML save directories, current distribution ZIP layout, archive path validation, interrupted
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publication recovery, and a real Windows locked-file failure after one directory was published.
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- Translator suite: **576 tests**.
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- Packaged setup self-tests, including product ownership, configuration, portable move healing,
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install transaction rollback, interrupted-install recovery, Retro-WFC snapshot/retry behavior,
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compile-input fingerprints, and product report contracts.
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- Full synthetic PowerPC translation and native OpenXR runtime link. The synthetic fixture now
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includes the three callbacks used by the VR camera; no game translation is used for this test.
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- Pinned-fact audit and setup payload boundary audit. Native dependency audit inspected **524
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binaries and 5,277 imports**. The pinned OpenXR SDK and static loader were built; licenses remain
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included. A configured bundled SDK takes precedence over a developer machine's OpenXR package.
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- Executable identity/version and embedded setup payload identity/version agree. Both Windows
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release workflows use existing GitHub Actions versions and have no Linux/macOS release jobs.
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- Final packaged setup installed both VR products from the owned clean PAL image into an isolated
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portable installation. Updating that installation with the final package succeeded, and both
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products reported `current` afterward.
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- Real product checks after modifying isolated Retro Rewind content: an asset-only change kept
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both products current; a Code.pul change reported `code-pul-changed` for Retro Rewind and left
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Base current; restoring the content returned both products to current.
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- Normal Base, normal Retro Rewind, VR Base, and VR Retro Rewind each stayed running during a
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20-second startup observation through their installed setup host and closed with setup exit 0.
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Normal tests used an isolated copy of the existing normal installation. Test configurations
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pointed to the same isolated NAND and isolated Retro Rewind content.
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- Both VR runs used a child-process-only missing OpenXR runtime override. Logs confirmed
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`vr.enabled=true`, `vr.required=false`, D3D12, and desktop fallback. System OpenXR registration
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was not changed.
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- The final single-file launcher started using an isolated portable configuration, displayed
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`WheelWizard VR` as its window title, and closed with exit 0. Its startup log contained no
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application-start or unhandled-exception errors. Publishing succeeded with existing Windows
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registry platform-analyzer warnings.
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- Source synchronization checked destination hashes before replacing files and retained backups.
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Both repositories pass `git diff --check`. Source changes are local and have not been committed
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or pushed as part of this validation.
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## Still required for release acceptance
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- Interactive Home/settings verification and complete install/launch flows for all four selections.
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Command-level tests and isolated startup observations do not establish menu or race correctness.
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- Headset menus and races for Base and Retro Rewind, physical headset absence, runtime loss during
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a session, and visual confirmation of the nonblocking fallback notification.
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- Real player progress/Miis/ghosts exercised across gameplay, updates, reinstall, and uninstall.
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Automated preservation tests passed; live player data was deliberately excluded from smoke tests.
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- Fresh installation on a clean Windows machine without developer toolchains. The tested package
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used its bundled tools on this workstation; a pristine-machine run has not been performed.
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- Live network-interruption/download tests and interactive overlapping-launcher scenarios.
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File leases, content cancellation, interrupted publication, and setup rollback have automated
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coverage, but the complete manual matrix remains outstanding.
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After acceptance, publish the VR backend first, then the launcher. The launcher release workflow
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downloads the published backend and checks its VR identity, capability, and tag/version agreement
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before publishing. Until that backend release exists, a fresh launcher install cannot resolve this
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local 0.2.32 candidate from GitHub automatically.
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Detailed local logs and isolated installations are under `.scratch/` (excluded from distribution).
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