Commit Graph
6 Commits
Author SHA1 Message Date
Claude db8afbb3a9 Don't write depth while the Z compare is off
On the hardware (and in Dolphin) GXSetZMode with the compare disabled
leaves the Z buffer alone even when the update bit is set. Aurora still
wrote depth, so a full-screen quad drawn that way (the darkening during
Stormship's lightning, for one) marked the whole screen nearest and
every depth-tested draw after it failed until it faded.

Ported from BlackAndBlue95/Strikers-WiiCompiled 369ec992. The pipeline
cache key already includes depthUpdate, so no cache version bump.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018NKSMYZU43wUfYtm1sxGsC
2026-10-05 15:16:25 +00:00
iChris4 f2f7c5007a Implement native composite source handling for Mario Kart Wii ghost kart effect 2026-09-26 05:17:49 +02:00
iChris4 2a89fac79d Implement stereo depth and stencil support for VR cockpit rendering to fix hands getting darken by virtual screen 2026-09-23 16:03:00 +02:00
iChris4 e52227baf5 Added Android Meta Quest Support 2026-09-16 22:06:34 +02:00
theofficialgman 452b478bb3 Resolve z fighting (#134)
* Fix already downloaded toolchain re-use

the following mv command would move $work into $toolchain_dir if the $toolchain_dir folder already existed.

* resolve z-fighting
2026-09-09 14:47:14 +02:00
patchzyy ec226e8348 init 2026-08-23 17:10:50 +02:00