Commit Graph
26 Commits
Author SHA1 Message Date
iChris4 9b61715ab9 Turn the cockpit wheel with the steering, and add hand steering
Every XR frame in the cockpit seat the pacing thread locates both grips in
the seated frame (the immersive base turned by the lean-back angle, the
frame the eye transforms place the vehicle in) and publishes a driving
snapshot. The wheel or handlebar shows the left stick's steering at the
configured full-lock angle, eased; the vehicle's own wheel reads that angle
on the guest thread.

With hand_steering on (off by default), squeezing a grip near the wheel or
handlebar takes hold of it (a short pulse on grab and release); one or two
hands turn it through heurazy's SteeringWheel, and while it is held the
wheel replaces the left stick's X axis in both the Wii Remote and gamepad
presentations, the stick's Y still aims items, and a holding grip no
longer presses C or a shoulder. The settings panel withholds it like any
other input.

The stereo packet carries the cockpit overlay: the hands, in the runtime's
hand mesh (XR_EXT_hand_tracking + XR_FB_hand_tracking_mesh, requested only
when hand steering is on at launch) or procedural gloves, and the separate
VR wheel or handlebar whenever the vehicle's own is not the one turning.
2026-09-22 03:56:23 +02:00
iChris4 50dc354123 Add the cockpit, steering-wheel and hand-steering building blocks
The pure pieces of the first-person cockpit and hand steering, ported from
heurazy's mario-kart-wii-VR-port: the SteeringWheel grab/turn model, the
native wheel vertex rotation, the level seat stabiliser, the seated-eye and
wheel/handlebar geometry, and the XR_FB_hand_tracking_mesh loader. Adds
openxr_driving.h, the OpenXR-free snapshot the pacing thread will publish for
the guest thread, with the hand-off rule (a held wheel replaces the left
stick's X and releases that hand's grip for the game) and the wheel's
displayed angle.

New [vr] keys: first_person_seat (cockpit), cockpit_units_per_meter (100),
steering_wheel (true), native_steering_wheel (true), hand_steering (false)
and the seven wheel_* tuning keys. Nothing reads them yet.

The fresh-config template now writes the first-person defaults the
constants hold (50 / 1.5 / 0); d86dcb0 updated the constants but not the
template.

Tests: mkw_steering_wheel_tests (the fork's), mkw_vr_cockpit_tests,
mkw_vr_hand_steering_tests.
2026-09-22 03:55:40 +02:00
iChris4 e7b670b2cc Added Vulkan PC OpenXR Support 2026-09-21 00:31:46 +02:00
iChris4 fbc9ce7217 Implement render-first pacing for D3D12 and Vulkan backends; enhance packet management and diagnostics 2026-09-20 17:36:08 +02:00
iChris4 787dbcf7d2 Implement more detailed diagnostics for OpenXR stages 2026-09-20 17:24:16 +02:00
iChris4 ffa63fa60a Implement render-first pacing for Vulkan backend and enhance view location handling 2026-09-19 20:36:03 +02:00
iChris4 e681294709 Refactor OpenXR controller input handling and update settings panel interactions 2026-09-19 15:28:20 +02:00
iChris4 7f2113dbc5 - Added new strings for installation reset prompts and messages in strings.xml.
- Created InstallReset.kt to handle the removal of game files, built games, and mod packs while preserving user data.
- Implemented unit tests for InstallReset to ensure correct functionality and file handling.
- Updated RetroRewindPackTest to include new test cases for update and deletion order.
- Enhanced Vulkan interop and OpenXR integration to support new thread scheduling hints for Android.
- Improved error handling and logging for GPU submission failures in Vulkan backend.
2026-09-19 00:08:58 +02:00
iChris4 1346e53cd6 Implement OpenXR Settings Panel and Stereo Overlay 2026-09-17 04:32:22 +02:00
iChris4 f222eedf6b Implement log export functionality and OpenXR diagnostics 2026-09-17 02:05:12 +02:00
iChris4 19485b9e8b Implement OpenXR Wii Remote support 2026-09-16 23:58:04 +02:00
iChris4 e52227baf5 Added Android Meta Quest Support 2026-09-16 22:06:34 +02:00
iChris4 49b8602543 Remove OpenXR Vulkan backend implementation files 2026-09-16 22:04:30 +02:00
iChris4 6467c6390c Added support for VR Frame Interpolation 2026-09-10 21:33:34 +02:00
iChris4 ee34fbe419 Online First-person camera anchor fix 2026-09-10 03:56:42 +02:00
iChris4 f525b9dd75 Fix : XR thread resubmits the last valid frame during stall + Eager Frame Heartbeat option 2026-09-09 01:08:04 +02:00
iChris4 0e3e2c3dc0 Added Yaw only / Yaw + Pitch / Full rotation options to first-person 2026-09-08 22:17:50 +02:00
iChris4 bd106dd1fe Anchored Main Menu Quad 2026-09-08 21:24:37 +02:00
iChris4 913eda2b3a Added "Lean back angle" option 2026-09-08 20:58:49 +02:00
iChris4 6e7e0f075b Added hotkey/menu recenter & Removed head orientation into the view rotation 2026-09-08 18:38:47 +02:00
iChris4 6440c5bc10 Added First-person "Hide Driver" and "Hide Driver and Kart" & Improved Default FPV Settings 2026-09-08 15:43:52 +02:00
iChris4 2742b8d9a2 Fixes for the First Person Camera 2026-09-08 13:37:28 +02:00
iChris4 02e5cb60a4 Added First Person Camera Option 2026-09-04 23:11:22 +02:00
iChris4 7898a76a22 Added 2D Virtual Screen for HUD and Ortho Elements 2026-09-04 18:31:03 +02:00
iChris4 2156617cd5 runtime: integrate OpenXR presentation for Mario Kart Wii 2026-09-03 04:00:24 +02:00
iChris4 0beb7d880c Initial OpenXR configuration 2026-08-30 21:47:12 +02:00