Commit Graph
20 Commits
Author SHA1 Message Date
iChris4 e7b670b2cc Added Vulkan PC OpenXR Support 2026-09-21 00:31:46 +02:00
iChris4 6a1641e0b7 Implement GX Thread for Asynchronous Rendering
- Introduced a new GX thread to handle the rendering pipeline, allowing the game thread to post commands without blocking.
- Added `gx_thread.h` and `gx_thread.cpp` to manage the command ring buffer and thread synchronization.
- Updated `vi.cpp` to utilize the GX thread for rendering tasks, improving frame pacing and responsiveness.
- Modified `main.cpp` to configure and start the GX thread, ensuring it integrates with the existing rendering workflow.
- Enhanced `openxr_integration.cpp` to register the GX thread with OpenXR for better performance in VR scenarios.
- Refactored `settings_overlay.cpp` to remove unnecessary waits for the frame worker, as the overlay now draws directly into the game thread's ImGui frame.
- Improved error handling and logging in the GX thread to capture exceptions during command execution.
2026-09-19 22:57:49 +02:00
iChris4 7f2113dbc5 - Added new strings for installation reset prompts and messages in strings.xml.
- Created InstallReset.kt to handle the removal of game files, built games, and mod packs while preserving user data.
- Implemented unit tests for InstallReset to ensure correct functionality and file handling.
- Updated RetroRewindPackTest to include new test cases for update and deletion order.
- Enhanced Vulkan interop and OpenXR integration to support new thread scheduling hints for Android.
- Improved error handling and logging for GPU submission failures in Vulkan backend.
2026-09-19 00:08:58 +02:00
iChris4 d4a3f0b350 Quest Fixed Vulkan pipeline cache management and storage mechanisms 2026-09-18 23:38:55 +02:00
iChris4andClaude Opus 5 ee5df403ac Merge upstream/main (v0.2.32) into openxr-work
Brings in the keyboard/mouse rebinding overhaul (#162), the Kamek
skip-return hook fixes (#182, #218), the exit button and controller LED
fix (#221), the autohide-cursor and mute hotkey fix (#211), the Linux
--sysroot plumbing (#224) and the switch to the theofficialgman
dawn-build fork (#215).

Conflicts resolved to keep the VR integration intact:

- settings_overlay.cpp/.h: kept both new declarations. The controller
  rebinding UI takes upstream's click-to-rebind widgets wholesale - our
  only edit there was wrapping the combo width in Scaled(), and
  upstream's bindingWidth is already font-relative, so the headset
  panel still scales. Kept our DrawResolutionMenu() extraction (the VR
  panel reuses it) while adopting upstream's DrawExitPrompt() and its
  new DrawTopBar() prologue; kept our Diagnostics menu alongside
  upstream's exit-button width math. HandleEvents merges both keyboard
  paths, with the VR recenter hotkey now guarded by !g_rebind.active so
  it cannot fire while a binding is being captured.

- AuroraDawnProvider.cmake: dropped our now-dead Android hash block.
  Upstream restructured the pins into an if/elseif chain that already
  covers android/aarch64, with the digest for the new dawn-build fork;
  our leftover block was unreachable and carried the old encounter
  digest.

- Version plumbing (Build-Installer.ps1, Setup.Windows Program.cs and
  csproj): kept this fork's own line, which is 0.2.39 and centralised in
  Launcher/Directory.Build.props, rather than regressing to upstream's
  hardcoded 0.2.32.

Verified: translator 654/654; runtime ctest 14/14 including every VR
test; WiiCompiled and RetroRewind link; aurora gx_fifo_tests 262/263,
the one failure being the TevRegisterLiveness case already documented as
pre-existing on this branch.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 23:02:33 +02:00
iChris4 1346e53cd6 Implement OpenXR Settings Panel and Stereo Overlay 2026-09-17 04:32:22 +02:00
iChris4 19485b9e8b Implement OpenXR Wii Remote support 2026-09-16 23:58:04 +02:00
iChris4 e52227baf5 Added Android Meta Quest Support 2026-09-16 22:06:34 +02:00
iChris4 3e8bdcfd7b Added Support for Multiplayer Player 1 Immersive View 2026-09-16 17:06:03 +02:00
iChris4 6467c6390c Added support for VR Frame Interpolation 2026-09-10 21:33:34 +02:00
Cristian Boehmandpatchzyy 149cfef608 keyboard and mouse support, rebinding overhaul, analog triggers to digital inputs (#162)
* add keyboard support, analog triggers to digital input, and rebinding overhaul

* Update README.md

* Update README.md

readme typo

* implemented code rabbits suggestions

- Preserved NSO GameCube analog triggers.
  - Made modal closure and Escape cancel every rebind kind.
  - Deduced the native button array size; <array> already existed.
  - Centralized axis/sign decoding.
  - Kept threshold updates live, saving only when editing ends.

* add dimming when in settings and add clear mapping button

* Update settings_overlay.cpp

---------

Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
2026-09-10 17:37:38 +02:00
iChris4 f525b9dd75 Fix : XR thread resubmits the last valid frame during stall + Eager Frame Heartbeat option 2026-09-09 01:08:04 +02:00
iChris4 4cf9f60ee7 Added Desktop view selector 2026-09-09 00:18:41 +02:00
iChris4 02e5cb60a4 Added First Person Camera Option 2026-09-04 23:11:22 +02:00
iChris4 7898a76a22 Added 2D Virtual Screen for HUD and Ortho Elements 2026-09-04 18:31:03 +02:00
iChris4 d8788de919 aurora: add asynchronous OpenXR stereo replay bridge 2026-09-03 04:00:02 +02:00
iChris4 0beb7d880c Initial OpenXR configuration 2026-08-30 21:47:12 +02:00
patchzyy 69be584cc5 WUP 2026-08-30 11:21:10 +02:00
GalaxisBeast 251529d66e fix issues
fix timeout loop, fixed drift issues, fixed infinite rumble, fixed gamecube controller adapter taking over all ports, require assigning a virtual controller port specifically to the gamecube controller adapter, and block inputs from gamecube controller while settings menu (f10 menu) is open
2026-08-26 20:12:15 -04:00
patchzyy ec226e8348 init 2026-08-23 17:10:50 +02:00