Commit Graph
18 Commits
Author SHA1 Message Date
iChris4 e7b670b2cc Added Vulkan PC OpenXR Support 2026-09-21 00:31:46 +02:00
iChris4 321db74a0f Added Support for both Base and Retro Rewind in the launher 2026-09-17 22:46:15 +02:00
iChris4 58c0890983 Added Retro Rewind Quest Support 2026-09-17 21:36:00 +02:00
iChris4 2f85207c39 Added Android Launcher and Disk Extration 2026-09-17 18:32:04 +02:00
iChris4 5caec70da9 Added Support for VR in Launcher Setup 2026-09-09 20:40:23 +02:00
iChris4andClaude Opus 5 a138670b37 Merge upstream main (v0.2.31) into openxr-work
Brings in 25 upstream commits: Dolphin-compatible input expressions and
GCPadNew.ini import, NAND setting.txt console identity, empty-MKW-save
handling, rumble toggle, LLVM 22, and CI caching.

The only conflict was runtime/CMakeLists.txt, where both sides appended
test targets after mkw_platform_paths_tests. Both blocks are kept: the VR
first-person test alongside upstream's NAND save/settings, SC serial, and
input expression tests.

runtime_config.h and settings_overlay.cpp auto-merged; the VR settings
menu, recenter hotkey, and stereo/first-person init calls are intact
alongside upstream's InputBindings wiring.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 22:32:59 +02:00
patchzyy 88b990b060 update 2026-09-06 15:38:14 +02:00
patchzyy 730e3122d5 version 0.2.30 2026-09-06 11:22:57 +02:00
patchzyy 8e57cc162f version 2026-09-06 00:48:41 +02:00
patchzyy 56db6ba641 v0.2.28 2026-09-05 16:09:34 +02:00
patchzyy e34f055b3a Shortcut (#155) 2026-09-05 09:55:09 +02:00
patchzyy 989d5e00da Updat eversion 2026-09-04 21:02:02 +02:00
iChris4 60316f0115 Merge upstream main into openxr-work 2026-09-03 15:08:50 +02:00
patchzyy 7a13696a8b Bump version to 0.2.26 2026-09-03 10:40:31 +02:00
iChris4 b5a73959d4 docs: package and document experimental OpenXR support 2026-09-03 04:01:07 +02:00
patchzyy 9a22de1079 Bump version to 0.2.25 2026-08-30 11:41:22 +02:00
patchzyy 69be584cc5 WUP 2026-08-30 11:21:10 +02:00
theofficialgman c0ed2bfbeb refactor WiiCompiled.Setup into WiiCompiled.Setup.Windows and add WiiCompiled.Setup.Common
the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
2026-08-29 12:06:58 -04:00