Commit Graph
13 Commits
Author SHA1 Message Date
iChris4 3e8bdcfd7b Added Support for Multiplayer Player 1 Immersive View 2026-09-16 17:06:03 +02:00
iChris4 6467c6390c Added support for VR Frame Interpolation 2026-09-10 21:33:34 +02:00
iChris4 ee34fbe419 Online First-person camera anchor fix 2026-09-10 03:56:42 +02:00
iChris4 f525b9dd75 Fix : XR thread resubmits the last valid frame during stall + Eager Frame Heartbeat option 2026-09-09 01:08:04 +02:00
iChris4andClaude Opus 5 a138670b37 Merge upstream main (v0.2.31) into openxr-work
Brings in 25 upstream commits: Dolphin-compatible input expressions and
GCPadNew.ini import, NAND setting.txt console identity, empty-MKW-save
handling, rumble toggle, LLVM 22, and CI caching.

The only conflict was runtime/CMakeLists.txt, where both sides appended
test targets after mkw_platform_paths_tests. Both blocks are kept: the VR
first-person test alongside upstream's NAND save/settings, SC serial, and
input expression tests.

runtime_config.h and settings_overlay.cpp auto-merged; the VR settings
menu, recenter hotkey, and stereo/first-person init calls are intact
alongside upstream's InputBindings wiring.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 22:32:59 +02:00
iChris4 0e3e2c3dc0 Added Yaw only / Yaw + Pitch / Full rotation options to first-person 2026-09-08 22:17:50 +02:00
patchzyy e0e362bd99 csnum fix 2026-09-06 15:28:56 +02:00
Wubbzeeandpatchzyy f424536d3b Treat empty MKW save as missing rather than corrupt (#168)
* treat empty mkw save as missing

first-run format zero-fills rksys.dat before any real save; a quit before
the first save left an all-zero file that read back as corrupt and trapped
the user in a delete/recreate loop. read opens now treat an all-zero
rksys.dat as absent (a real save always begins with the RKSD0006 header),
so the game recreates it from scratch. also ignore native build output.

* shorten

* I dont really want to change this to be honest.

* extra safety

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Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
2026-09-06 11:20:51 +02:00
patchzyy 2d9dc4e0f2 import setting.txt (#169)
* import setting.txt

* coderabbit ugh
2026-09-06 11:14:54 +02:00
patchzyy d1d80613cc Load console identity from NAND setting.txt (#164) 2026-09-05 23:00:23 +02:00
Nicholas Blyandcoderabbitai[bot] be153e0fa0 Add Dolphin-compatible input expressions and GCPadNew.ini import, DualSense L/R remapping, vibration toggle (#89)
* Add Dolphin-compatible input expressions and GCPadNew.ini import

Rebased onto current main; addresses both CodeRabbit reviews on #89.

- Expression engine matching Dolphin's semantics: doubles rather than
  booleans, 0.5 press threshold, & as min, | as max, and the functions if,
  min, max, clamp, abs, sqrt, pow, sin, cos, tan, deadzone, timer, toggle,
  hold, tap, pulse and smooth. Timing uses a steady clock in seconds, as
  Dolphin does, so a copied expression behaves identically.

- Expressions bind to the GameCube buttons and triggers, combined with the
  existing button mapping rather than replacing it, and are skipped while
  the settings overlay holds input.

- Import reads [GCPadN] from the Dolphin config directory or from
  GCPadNew.ini beside the executable. Stick axes are not expression driven
  and keep their normal mapping.

- Fixes #74: a digital button bound to L or R now reports a fully pulled
  analog trigger, plus a PlayStation preset and a vibration toggle.

Review fixes: config paths round-trip through RuntimeConfigFile::PathToUtf8
and PathFromUtf8 so non-ASCII paths open correctly on Windows, and the
duplicated exists branch is gone; the tap count is clamped before the
unsigned conversion; the expression editor uses resizable storage via
ImGuiInputTextFlags_CallbackResize so a long expression cannot be saved
truncated; clamp bounds are ordered before std::clamp; <cstdlib> is included
for std::strtod; non-finite values are rejected at the evaluator boundary as
well as at the deadzone and timer divisions; and InputBindings::Reload() runs
from InitializeRuntimeSettings rather than the vibration handler.

runtime/tests/test_expr.cpp covers operator precedence, each stateful
function and every case raised in review.

Third review round: smooth() guards NaN as well as infinity so a zero rate
cannot latch a non-finite value in node state; division evaluates both operands
so stateful functions in the left subtree still update when the divisor is zero;
the expression editor clears stale errors when the port changes; and
runtime/tests/test_expr.cpp is registered with CTest as mkw_input_expr_tests,
following the existing test targets.

* Update runtime/src/input_expr.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Update runtime/src/input_expr.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Update runtime/src/input_expr.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

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Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-09-05 10:07:05 +02:00
iChris4 02e5cb60a4 Added First Person Camera Option 2026-09-04 23:11:22 +02:00
Michael Gandpatchzyy 5c76e2b0df feature: add apple silicon native macOS support (#81)
* feature: add apple silicon native macOS support - #81

* (macos): Fix crash

This fixes a crash when viewing the rear camera

* fix(macos): keep interpolated presentation on main thread

* fix(macos): supply Retro-WFC payload during setup

* perf(windows): compile out flat-memory fallback check

* remove duplicate smoke test

* test(macos): name and focus host platform tests

* fix(macos): validate Retro-WFC payload cache

* fix(payload): preserve staged file access failures

* Limit flat-page checks to variable-page hosts

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Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
2026-09-01 18:57:15 +02:00