On the hardware (and in Dolphin) GXSetZMode with the compare disabled
leaves the Z buffer alone even when the update bit is set. Aurora still
wrote depth, so a full-screen quad drawn that way (the darkening during
Stormship's lightning, for one) marked the whole screen nearest and
every depth-tested draw after it failed until it faded.
Ported from BlackAndBlue95/Strikers-WiiCompiled 369ec992. The pipeline
cache key already includes depthUpdate, so no cache version bump.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018NKSMYZU43wUfYtm1sxGsC
* Fix already downloaded toolchain re-use
the following mv command would move $work into $toolchain_dir if the $toolchain_dir folder already existed.
* resolve z-fighting