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Implement native wheel node matrix retrieval and enhance topology validation
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@@ -456,11 +456,14 @@ model. Karts bake the wheel into the body, so at the race draw boundary the runt
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body's MDL0 position arrays and shape connectivity. Hand grips locate the wheel, but its complete
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rim determines the rotation centre, radius and tilt: grip height/spacing varies by character.
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Whole rim and spoke components turn together on a copy; a column or chassis component crossing
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the selection stays intact. The root bone's authored transform is included when locating and
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turning the wheel (the Baby Booster authors its body with rotated axes). The copy goes to the GX
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thread; Aurora substitutes it into draws that bind that array with the player's model-view
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matrix including the root transform (`aurora_set_native_wheel_vertices`), checking each changed vertex's
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matrix slot, so an opponent sharing the asset and other joints of the same draw are untouched. The
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the selection stays intact. The authored transform of the bone that draws the body's node 0 is
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included when locating and turning the wheel (the Baby Booster authors its body with rotated
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axes). That bone is found by its node id, not its place in the bone dictionary: the Flame Flyer and
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Cheep Charger list an `nw4r_root` bone first, and taking that one left both on the separate VR
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wheel. The copy goes to the GX thread; Aurora substitutes it into draws that bind that array with
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the player's model-view matrix including that bone's transform (`aurora_set_native_wheel_vertices`),
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checking each changed vertex's matrix slot, so an opponent sharing the asset and other joints of
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the same draw are untouched. The
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guest's own vertices are never written, and the copies are dropped after the frame's draws. Bikes
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turn their handle part in the game already; its copy is only re-seated on the cockpit frame so the
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bars stay with your hands while the bike banks. The wheel rides in the same frame as the view: the
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@@ -470,11 +473,12 @@ which is also what `native_steering_wheel = false` draws. The copy keeps being p
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vehicle's own wheel returns as soon as draws take it again, and the log notes both switches.
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Validated on the extracted PAL disc's 216 single-player kart/character and Mii combinations
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(all 18 kart types): each selects the complete 21-position rim and 15-position spoke assembly,
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with the remaining positions unchanged and connected-piece distances preserved. Regression tests
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also cover raised/narrow grips, domed hubs, rotated roots, child joints, chassis triangles crossing
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the wheel volume, degenerate strip connectors and malformed MDL0 data. This asset check does not
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by itself verify every combination's live draw matching or modded vehicle models.
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(all 18 kart types): each resolves its node-0 bone as the runtime does and selects the complete
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21-position rim and 15-position spoke assembly, with the remaining positions unchanged and
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connected-piece distances preserved. Regression tests also cover raised/narrow grips, domed hubs,
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rotated roots, a node-0 bone listed behind another, child joints, chassis triangles crossing the
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wheel volume, degenerate strip connectors and malformed MDL0 data. This asset check does not by
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itself verify every combination's live draw matching or modded vehicle models.
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The substitution is decided per draw, and a draw that folds into a neighbour renders through that
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neighbour's array binding, so only draws that reached the same decision may merge. Deciding this
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@@ -2,8 +2,10 @@
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#pragma once
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#include <array>
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <numeric>
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#include <vector>
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@@ -171,4 +173,46 @@ inline bool ReadNativeWheelTopology(const uint8_t *mdl, size_t size, uint32_t ar
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return found;
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}
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// The bone GX draws node `node` through: its 0x70 matrix is that bone's
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// model-space transform, parents included. Found by node id, not dictionary
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// position: the Flame Flyer and Cheep Charger bodies open with an nw4r_root
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// bone on node 2 or 3, and the node-0 bone their wheel belongs to comes third.
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inline bool ReadNativeWheelNodeMatrix(const uint8_t *mdl, size_t size, uint32_t node, float out[12]) {
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if (!mdl || size < 0x40)
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return false;
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const auto read32 = [&](size_t at) {
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return (uint32_t(mdl[at]) << 24) | (uint32_t(mdl[at + 1]) << 16) | (uint32_t(mdl[at + 2]) << 8) | mdl[at + 3];
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};
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const auto contains = [&](size_t at, size_t length) { return at <= size && length <= size - at; };
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const auto version = read32(8);
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if (read32(0) != 0x4d444c30 || version < 8 || version > 11 || read32(4) != size)
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return false;
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const size_t dictionary = read32(0x14);
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if (!dictionary || !contains(dictionary, 8))
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return false;
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const auto count = read32(dictionary + 4);
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if (!count || count > 4096 || !contains(dictionary + 8, size_t(count + 1) * 16))
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return false;
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for (uint32_t entry = 1; entry <= count; ++entry) {
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const size_t offset = read32(dictionary + 8 + entry * 16 + 12);
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if (offset > size - dictionary)
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return false;
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const size_t bone = dictionary + offset;
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if (!contains(bone, 0xa0))
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return false;
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if (read32(bone + 0x10) != node)
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continue;
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for (unsigned i = 0; i < 12; ++i) {
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const uint32_t bits = read32(bone + 0x70 + i * 4);
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float value;
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std::memcpy(&value, &bits, sizeof value);
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if (!std::isfinite(value))
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return false;
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out[i] = value;
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}
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return true;
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}
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return false;
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}
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} // namespace mkw::vr
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@@ -740,22 +740,18 @@ bool PublishNativeWheelMesh(uint32_t part, const Mtx34& model_view, const Mtx34&
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if (version < 8 || version > 11) {
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return false;
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}
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const uint32_t mdl_size = Memory::Read32(mdl + 4);
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const uint8_t* mdl_bytes = mdl_size <= 0x1000000 ? Memory::GetPointer(mdl, mdl_size) : nullptr;
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Mtx34 body_from_vertices = kIdentityMtx34;
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Mtx34 wheel_model_view = model_view;
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if (!whole_part) {
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// Body::mtx is the model placement, while the root bone may have
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// its own authored rotation (notably the Baby Booster). GX draws
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// its positions through placement * root, so both wheel selection
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// and Aurora's local-player matrix match must include that root.
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const uint32_t bone_dic_offset = Memory::Read32(mdl + 0x14);
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if (!bone_dic_offset || bone_dic_offset > 0x100000) return false;
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const uint32_t bone_dic = mdl + bone_dic_offset;
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if (!Memory::Contains(bone_dic, 40) || !Memory::Read32(bone_dic + 4)) return false;
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const uint32_t bone_offset = Memory::Read32(bone_dic + 36);
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if (bone_offset > 0x100000) return false;
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const uint32_t root_bone = bone_dic + bone_offset;
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if (!Memory::Contains(root_bone, 0xa0) || Memory::Read32(root_bone + 0x10) != 0 ||
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!ReadGuestMtx34(root_bone + 0x70, body_from_vertices)) return false;
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// Body::mtx is the model placement, while the bone GX draws the
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// body's node 0 through may have its own authored transform (the
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// Baby Booster's rotated root). GX draws its positions through
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// placement * bone, so both wheel selection and Aurora's
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// local-player matrix match must include it. It is found by node
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// id: the Flame Flyer and Cheep Charger list an nw4r_root first.
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if (!ReadNativeWheelNodeMatrix(mdl_bytes, mdl_size, 0, body_from_vertices.data())) return false;
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wheel_model_view = ComposeMtx(model_view, body_from_vertices);
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}
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const uint32_t dic_offset = Memory::Read32(mdl + 0x18);
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@@ -814,8 +810,6 @@ bool PublishNativeWheelMesh(uint32_t part, const Mtx34& model_view, const Mtx34&
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point = detail::TransformPoint(correction, point.x, point.y, point.z);
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}
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} else {
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const uint32_t mdl_size = Memory::Read32(mdl + 4);
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const uint8_t* mdl_bytes = mdl_size <= 0x1000000 ? Memory::GetPointer(mdl, mdl_size) : nullptr;
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NativeWheelTopology topology(num);
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if (!ReadNativeWheelTopology(mdl_bytes, mdl_size, Memory::Read32(header + 0x10), topology) ||
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RotateNativeWheelVertices(points, topology, center, radius, angle, &correction,
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@@ -10,7 +10,9 @@
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#include "vr/mkw_vr_first_person.h"
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#include "vr/native_wheel_mesh.h"
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <iostream>
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#include <vector>
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@@ -337,6 +339,45 @@ void TestNativeWheelTopology() {
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Check(!ReadNativeWheelTopology(mdl.data(), mdl.size(), 1, model), "unrelated position array ignored");
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put32(shape + 0x2c, UINT32_MAX);
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Check(!ReadNativeWheelTopology(mdl.data(), mdl.size(), 0, model), "escaping primitive offset rejected");
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// The bone the wheel's positions are drawn through is found by node id:
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// the Flame Flyer and Cheep Charger list an nw4r_root bone (node 2)
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// before the node-0 bone, which used to leave them on the VR wheel.
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std::vector<uint8_t> bones(0x1c0, 0);
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const auto putBone32 = [&](size_t at, uint32_t value) {
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for (unsigned i = 0; i < 4; ++i)
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bones[at + i] = uint8_t(value >> ((3 - i) * 8));
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};
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const auto putBoneFloat = [&](size_t at, float value) {
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uint32_t bits;
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std::memcpy(&bits, &value, sizeof bits);
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putBone32(at, bits);
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};
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putBone32(0, 0x4d444c30);
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putBone32(4, uint32_t(bones.size()));
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putBone32(8, 11);
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putBone32(0x14, 0x40);
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putBone32(0x44, 2);
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putBone32(0x40 + 8 + 16 + 12, 0x40);
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putBone32(0x40 + 8 + 32 + 12, 0xe0);
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putBone32(0x80 + 0x10, 2);
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putBone32(0x120 + 0x10, 0);
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const float authored[12]{0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0};
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for (unsigned i = 0; i < 12; ++i) {
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putBoneFloat(0x80 + 0x70 + i * 4, i % 5 == 0 ? 1.0f : 0.0f);
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putBoneFloat(0x120 + 0x70 + i * 4, authored[i]);
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}
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float bone[12]{};
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Check(ReadNativeWheelNodeMatrix(bones.data(), bones.size(), 0, bone) &&
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std::equal(std::begin(authored), std::end(authored), bone),
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"node-0 bone found behind an nw4r_root bone");
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Check(ReadNativeWheelNodeMatrix(bones.data(), bones.size(), 2, bone) && bone[0] == 1.0f && bone[2] == 0.0f,
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"bones are told apart by node id");
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Check(!ReadNativeWheelNodeMatrix(bones.data(), bones.size(), 5, bone), "missing node rejected");
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Check(!ReadNativeWheelNodeMatrix(bones.data(), bones.size() - 1, 0, bone), "MDL0 size mismatch rejected");
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putBoneFloat(0x120 + 0x70, NAN);
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Check(!ReadNativeWheelNodeMatrix(bones.data(), bones.size(), 0, bone), "non-finite bone matrix rejected");
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putBone32(0x40 + 8 + 32 + 12, uint32_t(bones.size()));
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Check(!ReadNativeWheelNodeMatrix(bones.data(), bones.size(), 0, bone), "escaping bone offset rejected");
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}
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} // namespace
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