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Merge pull request #4 from mitch030504/claude/peaceful-keller-2ek99b
Add the frame-beta-2 release notes
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@@ -12,7 +12,7 @@ on:
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tag:
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tag:
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description: Release tag, frame-<something>; docs/releases/<tag>.md holds its notes
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description: Release tag, frame-<something>; docs/releases/<tag>.md holds its notes
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required: true
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required: true
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default: frame-beta-1
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default: frame-beta-2
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permissions:
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permissions:
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contents: write
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contents: write
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jobs:
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jobs:
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@@ -0,0 +1,64 @@
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The second beta of WiiCompiled VR for the Steam Frame: Mario Kart Wii, statically recompiled to
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native ARM64 code, running in VR on SteamOS through SteamVR. This one is about installing: one
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command now takes you from your disc to the game in your Steam library.
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**This release is source only.** The game is always built from your own clean PAL `RMCP01` disc,
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and nothing built from it may be distributed, so there is no ready-built game here.
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## Install in one command
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Set up ARM64 emulation on an x86_64 Linux PC (the README's
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[Quick start](https://github.com/mitch030504/Wiicompiled_VR_Frame#quick-start), step 1), then:
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```bash
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curl -fsSL https://raw.githubusercontent.com/mitch030504/Wiicompiled_VR_Frame/openxr-work/Launcher/steam-frame-install.sh \
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| bash -s -- --disc "/path/to/Mario Kart Wii.wbfs" --frame steamos@<frame-ip>
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```
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`Launcher/steam-frame-install.sh` (also in this release's source) does the rest:
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- downloads the newest release and builds it in an ARM64 container (podman or docker), with as many
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compiles at once as your memory allows;
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- takes your disc as an ISO, WBFS or RVZ image (WIA, CISO, GCZ and NFS too), inside a `.zip` or
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`.7z` if you like, or as an extracted folder. It checks the disc is PAL `RMCP01` before building;
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- copies the game and the disc to the Frame over SSH, points the game at the disc, and adds it to
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your Steam library (through Valve's devkit tools, which Frame Control puts on the Frame);
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- updates: run the same command again and only what changed is rebuilt and replaced.
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With [Frame Control](https://github.com/saphid/frame-control) set up, `--frame frame` works.
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`--frame local` builds and installs on the Frame itself; leaving `--frame` out only builds.
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`--help` lists every option.
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## Also new
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- The README is now the one guide, opening with the Quick start; the manual steps remain under
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"Building by hand". `docs/steam-frame.md` is gone (it stays readable at the `frame-beta-1` tag).
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## Updating from frame-beta-1
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Nothing in the game or in Dawn changed, so a working frame-beta-1 install needs no rebuild. To move
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to the installer anyway, run the command above: it keeps its own work folder
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(`~/wiicompiled-frame`) and builds from scratch there the first time, then installs over your
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existing `~/devkit-game/WiiCompiled/`. A disc already at `~/wiicompiled/disc` on the Frame and an
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existing `dvd_root` setting are left as they are.
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## Known issues
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Unchanged from frame-beta-1:
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- Images double in races and on the HUD, sometimes in the right eye only. Foveation is the main
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suspect; try foveation Off if it bothers you, and report the result.
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- Foveation follows the right eye less well than the left.
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- VR frame interpolation is not recommended on the Frame.
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- The Android (`steamFrame`) flavour cannot show a picture in Lepton; use the native build.
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The installer is new and was tested with synthetic discs and stand-ins for the container and the
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Frame; reports of how it does on real machines are welcome.
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## Recommended settings
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`render_scale = 1.25`, `foveation = "medium"`, `repeat_frames = true`, `frame_interpolation_fps = 0`
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under `[vr]`, and `resolution_multiplier = 2` under `[video]`. SteamVR at 120 Hz.
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Reports with the run log from `~/.local/share/WiiCompiled/Logs/` (and, for the installer,
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`~/wiicompiled-frame/build.log`) are welcome as issues.
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