mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 01:00:14 +02:00
Merge pull request #4 from mitch030504/claude/peaceful-keller-2ek99b
Add the frame-beta-2 release notes
This commit is contained in:
2 files changed
+65
-1
No files matched your search
@@ -12,7 +12,7 @@ on:
|
||||
tag:
|
||||
description: Release tag, frame-<something>; docs/releases/<tag>.md holds its notes
|
||||
required: true
|
||||
default: frame-beta-1
|
||||
default: frame-beta-2
|
||||
permissions:
|
||||
contents: write
|
||||
jobs:
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
The second beta of WiiCompiled VR for the Steam Frame: Mario Kart Wii, statically recompiled to
|
||||
native ARM64 code, running in VR on SteamOS through SteamVR. This one is about installing: one
|
||||
command now takes you from your disc to the game in your Steam library.
|
||||
|
||||
**This release is source only.** The game is always built from your own clean PAL `RMCP01` disc,
|
||||
and nothing built from it may be distributed, so there is no ready-built game here.
|
||||
|
||||
## Install in one command
|
||||
|
||||
Set up ARM64 emulation on an x86_64 Linux PC (the README's
|
||||
[Quick start](https://github.com/mitch030504/Wiicompiled_VR_Frame#quick-start), step 1), then:
|
||||
|
||||
```bash
|
||||
curl -fsSL https://raw.githubusercontent.com/mitch030504/Wiicompiled_VR_Frame/openxr-work/Launcher/steam-frame-install.sh \
|
||||
| bash -s -- --disc "/path/to/Mario Kart Wii.wbfs" --frame steamos@<frame-ip>
|
||||
```
|
||||
|
||||
`Launcher/steam-frame-install.sh` (also in this release's source) does the rest:
|
||||
|
||||
- downloads the newest release and builds it in an ARM64 container (podman or docker), with as many
|
||||
compiles at once as your memory allows;
|
||||
- takes your disc as an ISO, WBFS or RVZ image (WIA, CISO, GCZ and NFS too), inside a `.zip` or
|
||||
`.7z` if you like, or as an extracted folder. It checks the disc is PAL `RMCP01` before building;
|
||||
- copies the game and the disc to the Frame over SSH, points the game at the disc, and adds it to
|
||||
your Steam library (through Valve's devkit tools, which Frame Control puts on the Frame);
|
||||
- updates: run the same command again and only what changed is rebuilt and replaced.
|
||||
|
||||
With [Frame Control](https://github.com/saphid/frame-control) set up, `--frame frame` works.
|
||||
`--frame local` builds and installs on the Frame itself; leaving `--frame` out only builds.
|
||||
`--help` lists every option.
|
||||
|
||||
## Also new
|
||||
|
||||
- The README is now the one guide, opening with the Quick start; the manual steps remain under
|
||||
"Building by hand". `docs/steam-frame.md` is gone (it stays readable at the `frame-beta-1` tag).
|
||||
|
||||
## Updating from frame-beta-1
|
||||
|
||||
Nothing in the game or in Dawn changed, so a working frame-beta-1 install needs no rebuild. To move
|
||||
to the installer anyway, run the command above: it keeps its own work folder
|
||||
(`~/wiicompiled-frame`) and builds from scratch there the first time, then installs over your
|
||||
existing `~/devkit-game/WiiCompiled/`. A disc already at `~/wiicompiled/disc` on the Frame and an
|
||||
existing `dvd_root` setting are left as they are.
|
||||
|
||||
## Known issues
|
||||
|
||||
Unchanged from frame-beta-1:
|
||||
|
||||
- Images double in races and on the HUD, sometimes in the right eye only. Foveation is the main
|
||||
suspect; try foveation Off if it bothers you, and report the result.
|
||||
- Foveation follows the right eye less well than the left.
|
||||
- VR frame interpolation is not recommended on the Frame.
|
||||
- The Android (`steamFrame`) flavour cannot show a picture in Lepton; use the native build.
|
||||
|
||||
The installer is new and was tested with synthetic discs and stand-ins for the container and the
|
||||
Frame; reports of how it does on real machines are welcome.
|
||||
|
||||
## Recommended settings
|
||||
|
||||
`render_scale = 1.25`, `foveation = "medium"`, `repeat_frames = true`, `frame_interpolation_fps = 0`
|
||||
under `[vr]`, and `resolution_multiplier = 2` under `[video]`. SteamVR at 120 Hz.
|
||||
|
||||
Reports with the run log from `~/.local/share/WiiCompiled/Logs/` (and, for the installer,
|
||||
`~/wiicompiled-frame/build.log`) are welcome as issues.
|
||||
Reference in new issue
Block a user