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# Release executables (too large for git, uploaded as release assets)
release/**/PS5Upload.exe
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# Changelog - PS5 Upload Suite
## Version 4.2.1 - Bugfix Release (February 8, 2026)
### 🐛 Bug Fixes
#### UI Scrolling Fix
- **Fixed connection panel eating screen space** - Added `MaxHeight` constraint (250px) and `ScrollViewer` to the connection/payload settings panel
- **Fixed header overflow** - Added `MaxHeight="120"` to header row
- **Fixed content area too small** - Added `MinHeight="200"` to main content area
- When the Auto-send Payload Expander was open, it consumed half the screen leaving no room for file lists
#### File Counting Fix
- **Fixed chunked files never counting as completed** - `fileChunkCounts` was set to the actual number of chunks (e.g., 4 for a 2GB file), but `UploadFileParallelAsync` handles all chunks internally as a single Task. The main loop only saw 1 task completion per file, so chunked files never reached their completion threshold
- Now correctly sets `fileChunkCounts = 1` per file since each file = 1 task
#### Progress Display Fix
- **Fixed progress appearing frozen during heavy uploads** - All UI updates used `DispatcherPriority.Background` (lowest priority), which got starved when 24 parallel connections flooded the dispatcher queue
- Upgraded `UpdateUploadStats` to `DispatcherPriority.Normal`
- Upgraded per-file progress bars to `DispatcherPriority.Render`
- Progress now updates smoothly even at 95%+ network saturation
---
## Version 4.2.0 - Game Mounter Integration (February 7, 2026)
### 🎮 Game Mounter Integration
- **Mount Games Button** - New green "🎮 Mount Games" button in the client UI
- One-click mounting of all uploaded games directly from the PS5 Upload Suite
- Button disabled when disconnected, shows "⏳ Mounting..." during operation
### 🔍 Multi-Path Game Scanning
- Scans **6 locations** for games:
- `/data/etaHEN/games` (internal storage)
- `/mnt/usb0/games` through `/mnt/usb3/games` (USB drives)
- `/mnt/ext0/games` (M.2 SSD)
- First pass counts total games, second pass processes them
- PS5 notifications show real-time progress: "Mounting 3/10 (30%) - Game Name"
### 🔄 Smart Mount Features
- **Duplicate Detection** - Same title ID across multiple drives mounted only once
- **Auto-Cleanup** - `auto_unmount_deleted_games()` removes stale mount entries
- **Already Mounted Detection** - Skips games that are already mounted via nullfs
- **sce_sys Validation** - Verifies game directory has valid `sce_sys/` before mounting
### 🔧 Payload Changes
- **New Command** - `CMD_MOUNT_GAMES` (0x30) added to protocol
- **nullfs Mount** - Games mounted to `/system_ex/app/<title_id>`
- **DRM Patching** - Automatic `applicationDrmType` fix in `param.json`
- **Metadata Copy** - `sce_sys` copied to `/user/app/` and `/user/appmeta/`
- **mount.lnk** - Tracks mount source path for cleanup and remount
- **Safe Delete** - Replaced `system("rm -rf ...")` with `rmdir_recursive()` to prevent hangs
- **remount_system_ex()** - Remounts `/system_ex` as writable for game installation
### 🖥️ Client Changes
- **Protocol.cs** - Added `MountGames = 0x30` enum and `MountGamesAsync()` method
- **MainWindow.xaml** - Green "🎮 Mount Games" button between Upload and Cancel
- **MainWindow.xaml.cs** - Click handler with progress display and auto-registration
- **Auto Registration** - If new games detected, automatically runs `game_mounter.elf` via shell for home screen registration
### ⚡ Client Improvements
- **Real-Time Speed Display** - New sliding window algorithm (10 samples over 5 seconds) for accurate real-time upload speed
- **Smoother ETA** - Blended speed calculation (60% real-time + 40% average) with better time formatting (hours/minutes/seconds)
- **Speed Display** - Shows both real-time and average speed: `Speed: 95 MB/s (avg 88 MB/s)`
- **Duplicate File Dialog** - New `DuplicateFileDialog` for handling file conflicts during upload
- **Move Dialog Refactor** - Replaced inline move dialog code with reusable `ShowPathPickerDialogAsync()`
- **FormatFileSize Refactor** - Moved to static `FileUtils.FormatFileSize()` class for code reuse
- **ETA Smoothing** - Reduced `ETASmoothingFactor` from 0.3 to 0.15 for less jumpy ETA display
### 🐛 Bug Fixes
#### Payload Fixes
- **Fixed IOVEC_ENTRY(NULL) crash** - `strlen(NULL)` with `-O3` optimization caused segfault in `remount_system_ex()`
- **Fixed libSceAppInstUtil startup crash** - Library cannot be loaded in etaHEN payload context (crashes dynamic linker). Switched to standalone `game_mounter.elf` for registration
- **Fixed dlopen crash** - `dlopen("libSceAppInstUtil.sprx")` crashes payload thread. Removed dynamic loading approach
- **Removed system() calls** - `system("rm -rf ...")` replaced with safe recursive `rmdir_recursive()` to prevent payload hangs
- **Fixed compile warnings** - Removed unused `#include <dlfcn.h>`, re-enabled `auto_unmount_deleted_games()`
#### Client Fixes
- **Fixed Shell Terminal hardcoded IP** - Shell was connecting to hardcoded `192.168.0.160` instead of the configured PS5 IP address
- **Fixed ETA jumping** - ETA no longer jumps erratically during uploads due to improved smoothing
- **Fixed speed dropping to 0** - Sliding window prevents speed display from showing 0 during brief pauses
- **Fixed files remaining counter** - Simplified calculation with `Math.Max(0, ...)` to prevent negative values
### 📝 Technical Notes
- `libSceAppInstUtil.sprx` is **not available** in etaHEN payload context (both static linking and dlopen crash)
- Game registration (`sceAppInstUtilAppInstallTitleDir`) is handled by the standalone `game_mounter.elf` which runs as a separate ELF with its own library dependencies
- The upload suite payload handles nullfs mounting, metadata copy, and DRM patching — everything except the final system registration
---
## Version 4.1.0 - Memory Optimization & Large File Handling (February 5, 2026)
### 🧠 Memory & Performance Improvements
@@ -41,7 +130,7 @@
- Fixed lock contention causing UI freezes
### 📊 Tested With
- **Astrobot**: 156,253 files, 1,724 directories
- **Astrobot**: 156,253 files, 1,724 directories - **53 minutes total**
- **Result**: Zero crashes, smooth upload, stable memory usage
---
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# 🚀 PS5 Upload Suite - High-Speed File Transfer
# 🚀 PS5 Upload Suite - Complete PS5 Management Platform
**By Manos**
**Version 4.1.0 - Memory Optimization & Large File Handling**
**Version 5.0.0 - Complete Management Suite**
Custom high-speed file transfer system for PS5 with etaHEN. Achieves **104+ MB/s** upload speeds for large files using parallel chunked uploads!
Complete all-in-one PS5 management platform with **104+ MB/s** high-speed file transfers, live hardware monitoring, full game/save/screenshot management, and deep PS5 integration — all through a modern desktop client and a robust PS5 payload.
⭐ **NEW in v4.1.0:**
- 🧠 **Memory Optimization** - Handles 156K+ files without crashes
- ⚡ **Reduced UI Stuttering** - Batch logging for smoother experience
- 🔧 **Lock-Free Operations** - ConcurrentDictionary for thread-safety
- 🧹 **Auto Memory Cleanup** - Completed files removed from tracking
- � **Incremental Processing** - No massive dictionary allocations
---
⭐ **NEW in v5.0.0 (Complete Management Suite):**
### 🖥️ **NEW: Hardware Monitor Tab**
- 📋 **System Info** — Model (CFI-xxxx), Serial Number, Architecture, OS version
- 💾 **Physical RAM** — With 5-step detection fallback (PS5-specific API + sysctl chain + 16 GB default)
- 🔥 **Live Sensors** — CPU temperature, SoC temperature, CPU frequency, SoC power consumption
- 🔄 **Auto-refresh** — Configurable 5-second polling with automatic disconnect detection
- 🛡️ **Payload Hardened** — Mutex + 1s cache for sensors, 5s throttle for power API, rejection of abnormal readings
### 📷 **NEW: Screenshots Tab**
- 🖼️ **Visual Gallery** — Live thumbnail previews (200px downsampled for fast loading)
- 💾 **Smart Cache** — Local cache in `%TEMP%` keyed by remote path hash — zero re-downloads on refresh
- ⬇️ **Batch Download** — Multi-select and download multiple screenshots
- 🗑️ **Clean Delete** — Removes ALL 3 files per screenshot (`.dat`, `.meta`, `.jpg.jpeg`) — no more ghost entries in PS5 gallery
- 👁️ **Double-click Preview** — Opens in default image viewer
- 🔍 **Full Path Scanning** — 5-level recursive scan of `/user/av_contents/thumbnails/photo/…`
### ▶️ **NEW: Launch Game**
- Right-click any mounted game → **Launch Game**
- Uses `sceLncUtilLaunchApp` (low-level) with fallback to `sceSystemServiceLaunchApp`
- Works on mounted/sideloaded games (bypasses `0x80940005` permission error)
- Triple-strategy launcher with detailed diagnostic error messages
### 💾 **NEW: Save Manager Tab**
- **Full Save Browsing** — Per-game save data with metadata
- **Game Icons** — Fetched from PSN/local param.sfo (cached)
- **Download Saves** — Batch-download multiple saves to local folder
- **Upload Saves** — Drag & drop save files back to PS5
- **Save Details** — Size, modification time, title ID, path
### 🎮 **NEW: Game Details Window**
- **PSN Cover Art** — Official game covers fetched from PlayStation Store
- **Full Metadata** — param.json contents formatted nicely
- **Online PSN Info** — Description, genres, age rating, publisher
- **Alternate Title ID detection** — Auto-fallback for regional variants
- **Browser Search Fallback** — Opens PSN store search if API fails
### 🔧 **Improved Storage Reporting**
- ✅ Matches **PS5 Settings "Console Storage"** formula exactly
- ✅ Total: `/user` effective + `/system_data` + `/system_ex`
- ✅ Free: proper `f_bavail` across all partitions
- ✅ Accounts for reserved space & per-partition blocksize
- Example real-world PS5: **848 GB total / 354 GB free** ✓
### 🎮 **Improved Mount Games**
- ✅ Correct `sceAppInstUtilAppInstallTitleDir(title_id, "/user/app/", 0)` signature
- ✅ Registration BEFORE `mount.lnk` (correct order)
- ✅ Direct in-payload registration (no external `game_mounter.elf` dependency)
- ✅ Proper DRM patching & metadata copy
### 🛡️ **Stability Overhaul**
- ✅ **Thread-safe sensor reads** — `pthread_mutex_t` prevents concurrent API crashes
- ✅ **API call throttling** — SoC power read at most every 5s, sensor cache every 1s
- ✅ **Cached static HW info** — Read once, serve forever (Model, Serial, OS)
- ✅ **Unsafe APIs removed** — `sceKernelIccGet*`, `HwHasWlanBt`, `HwHasOpticalOut` (caused crashes)
- ✅ **Client busy-flag guard** — `Interlocked` prevents overlapping refreshes
- ✅ **Auto-stop timers** — Hardware auto-refresh stops on disconnect
- ✅ **Graceful reconnect** — Connection lost → automatic reconnection attempt
---
⭐ **v4.2.2 (Stability & Mount Fix):**
- 🎮 **Fixed Mount Games** - Games now properly appear on PS5 home screen after mounting
- 🗑️ **Fixed Unmount Games** - Games now properly removed from PS5 home screen when unmounted
- 🖥️ **Fixed Hardware Tab** - Added ScrollViewer for proper scrolling
- 🔧 **Fixed sceAppInstUtil calls** - Correct API usage with proper arguments
- ⚠️ **Disabled auto hardware refresh** - Prevents payload crashes (manual refresh still available)
- 🛡️ **Improved stability** - Fixed delayed payload crashes during folder navigation
⭐ **v4.2.1 (Bugfix):**
- 🖥️ **Fixed UI scrolling** - Connection panel no longer eats half the screen
- 🔢 **Fixed file counting** - Chunked files now count correctly as completed
- 📊 **Fixed frozen progress** - Progress updates no longer freeze during heavy uploads
⭐ **v4.2.0 Features:**
- 🎮 **Mount Games Button** - Mount uploaded games directly from the client
- 🔍 **Multi-Path Scanning** - Scans internal storage, USB drives (0-3), and M.2 SSD
- 🔄 **Duplicate Detection** - Skips already-mounted games automatically
- 📊 **Mount Summary** - Detailed results with PS5 notifications
- 🧹 **Auto-Cleanup** - Removes mount entries for deleted games
📱 **Android Mobile Client available!**
@@ -33,12 +109,18 @@ Download the latest release from the [Releases](https://github.com/manos555555/P
### 2. Windows GUI Client
- **File:** `PS5Upload.exe`
- Self-contained executable (no .NET installation required)
- Modern dark theme UI
- Self-contained executable (no .NET installation required, **~147 MB**)
- Modern dark theme UI with multi-tab layout
- **Tabs:** Debug Log, Transfer History, Shell, Search, Saves, Games, Screenshots, **Hardware 🆕**
- Drag & drop file/folder upload
- Real-time upload progress with speed tracking
- Transfer History with success/failed tracking
- Privacy-focused (no storage monitoring)
- Real-time upload progress with sliding window speed tracking
- Transfer History with success/failed tracking and retry
- PS5 storage display (free/used/total — matches PS5 Settings)
- Game mounting with one-click Mount Games button
- **NEW:** Launch any mounted game with one click
- **NEW:** Live hardware monitor (CPU/SoC temps, frequency, power)
- **NEW:** Screenshot gallery with thumbnail previews and batch download/delete
- **NEW:** Save Manager with game icons and PSN metadata
### 3. 📱 Android Mobile Client
- **File:** `PS5UploadMobile.apk`
@@ -77,36 +159,94 @@ Download the latest release from the [Releases](https://github.com/manos555555/P
## 🎨 Features
### PS5 Server
✅ **High-Speed Protocol** - Custom binary protocol
✅ **4MB Buffers** - Maximum throughput
✅ **Direct Disk I/O** - No temp files
✅ **Multi-threaded** - Handle multiple clients
✅ **Robust Error Handling** - Graceful failures
### PS5 Server Payload
✅ **High-Speed Protocol** - Custom binary protocol for maximum speed
✅ **8MB Buffer** - Large buffer for high throughput
✅ **16MB Socket Buffers** - Maximum network throughput
✅ **Direct Disk I/O** - No temp files, direct write syscalls
✅ **Multi-threaded** - Handle multiple clients simultaneously
✅ **Per-File Mutex** - Safe parallel uploads without corruption
✅ **Thread-safe Sensor Reads** - `pthread_mutex_t` around all kernel API calls
✅ **Smart Caching** - 1s sensor cache, 5s power-API throttle, permanent HW info cache
✅ **5-Minute Socket Timeout** - No connection drops on large files
✅ **Game Mounting** - nullfs mount, DRM patching, metadata copy, `sceAppInstUtil` registration
✅ **Game Launching** - `sceLncUtilLaunchApp` + fallback chain for pirated/mounted games
✅ **Shell Commands** - Built-in shell with ls, cd, cat, mkdir, rm, etc.
✅ **Filesystem Indexing** - In-memory index for instant search
✅ **Screenshot Management** - Full scan + safe delete of PS5 media files (.dat + .meta + .jpg.jpeg)
✅ **Hardware APIs** - Model, serial, temps, CPU freq, power via verified Sony kernel APIs
✅ **Storage Matching PS5 Settings** - Aggregates /user + /system_data + /system_ex
### Windows Client
✅ **Modern UI** - Dark theme, maximized window for better visibility
✅ **Modern UI** - Dark theme, maximized window, 8+ functional tabs
✅ **Drag & Drop** - Files and folders
✅ **Browse PS5** - Navigate filesystem
✅ **Real-time Progress** - Speed & percentage tracking
✅ **Optimized Upload** - 8 parallel connections for 88-110 MB/s aggregate speed
✅ **Browse PS5** - Navigate filesystem with favorites
✅ **Real-time Speed** - Sliding window algorithm for accurate speed display
✅ **Parallel Uploads** - 4 parallel chunked connections for 104+ MB/s
✅ **Transfer History** - Track all uploads/downloads with success/failed status
✅ **Auto-Clear History** - Optional auto-clear on startup
✅ **Retry Failed Transfers** - Right-click to retry failed uploads
✅ **Duplicate File Dialog** - Handle file conflicts during upload
✅ **Folder Upload** - Recursive directory upload
✅ **Download Files** - Download from PS5 to PC
✅ **🔍 Smart Search** - Full filesystem indexing with instant search (NEW v3.3)
✅ **💾 Storage Display** - Real-time PS5 storage info (matches PS5 Settings exactly)
✅ **🔍 Smart Search** - Full filesystem indexing with instant search
- Wildcard support: `*.pkg`, `*loader*`, `game*.bin`
- Size filters: `size:>1GB`, `size:<100MB`
- Case-insensitive matching
- Search both filename and full path
- Double-click to navigate to folder
✅ **💻 Shell Terminal** - Execute commands directly on PS5 (NEW v3.3)
✅ **💻 Shell Terminal** - Execute commands directly on PS5
- Run system commands remotely
- Real-time output display
- Command history
- Working directory support
✅ **Favorites/Bookmarks** - Quick navigation to saved paths
✅ **Multi-PS5 Support** - Save and switch between multiple PS5 profiles
✅ **⭐ Favorites/Bookmarks** - Quick navigation to saved paths
✅ **👥 Multi-PS5 Profiles** - Save and switch between multiple PS5 consoles
✅ **🎮 Mount Games** - Mount uploaded games directly from the client
- Scans all game paths: internal, USB drives (0-3), M.2 SSD
- Duplicate detection across storage locations
- Auto-cleanup of deleted game mounts
- PS5 notifications with mount progress
- In-payload registration (no external binary required)
✅ **▶️ Launch Games** - One-click launch for mounted games
- `sceLncUtilLaunchApp` low-level launcher
- Works on pirated/sideloaded games
- Fallback to SystemService API
- Right-click context menu on any game
✅ **💾 Save Manager Tab** - Full PS5 save file management
- Per-game save browsing with thumbnails
- Game icons fetched and cached from PSN/param.sfo
- Batch download saves to local backup folder
- Upload saves back to PS5
- Size, date, and metadata display
✅ **🎮 Game Details Window** - Rich game information
- PSN cover art (fetched from PlayStation Store)
- Full param.json metadata formatted
- Online PSN description, genres, age rating, publisher
- Alternate title ID detection (regional variants)
- Browser search fallback
✅ **📷 Screenshots Tab** - Complete media gallery
- Visual thumbnail previews (downsampled 200px)
- Local cache in %TEMP% (reuses across refreshes)
- Batch download/delete multi-select
- Double-click preview in default image viewer
- Clean delete removes ALL 3 PS5 files (.dat + .meta + .jpg.jpeg)
- No more ghost entries in PS5 Media Gallery
✅ **🖥️ Hardware Monitor Tab** - Live system stats
- **System Info:** Model (CFI-xxxx), Serial, Architecture, OS, CPU Cores, RAM, Wi-Fi/BT
- **Live Sensors:** CPU temp, SoC temp, CPU frequency, SoC power consumption
- Auto-refresh with configurable 5s interval
- Busy-flag guard prevents overlapping refreshes
- Auto-stops on disconnect
- Progress bars for visual feedback
---
@@ -121,6 +261,12 @@ Download the latest release from the [Releases](https://github.com/manos555555/P
- ✅ **Fully responsive UI** throughout upload
- ✅ **No memory leaks** - stable operation
### v4.1.0 Real-World Test (Astrobot):
- ✅ **156,253 files** uploaded successfully in **53 minutes**
- ✅ **1,724 directories** created
- ✅ **Zero crashes** - stable memory usage throughout
- ✅ **Smooth UI** - no stuttering with massive file counts
### Previous Results (v1.3.0):
- ✅ **42,801 files** uploaded successfully
- ✅ **60-150 MB/s** sustained throughput
@@ -164,6 +310,41 @@ Download the latest release from the [Releases](https://github.com/manos555555/P
---
## 📝 What's New in v4.2.0
### 🎮 Game Mounter Integration
- **Mount Games Button** - New green "🎮 Mount Games" button in the client UI
- **Multi-Path Scanning** - Scans 6 locations: `/data/etaHEN/games`, USB drives (0-3), M.2 SSD (`/mnt/ext0/games`)
- **Duplicate Detection** - If the same game exists on multiple drives, it's mounted only once
- **Auto-Cleanup** - Automatically unmounts entries for games that have been deleted
- **PS5 Notifications** - Real-time progress notifications on PS5 screen during mounting
- **Detailed Summary** - Shows new mounts, already mounted, duplicates skipped, and failures
- **Auto Registration** - Automatically runs `game_mounter.elf` for home screen registration when new games are detected
### 🔧 Payload Improvements
- **New Protocol Command** - `CMD_MOUNT_GAMES` (0x30) for triggering game mount from client
- **nullfs Mounting** - Games mounted via nullfs to `/system_ex/app/`
- **DRM Patching** - Automatic DRM type fix in param.json
- **sce_sys Copy** - Copies game metadata to `/user/app/` and `/user/appmeta/`
- **mount.lnk Tracking** - Creates mount link files for persistent mount state
### ⚡ Client Improvements
- **Real-Time Speed Display** - Sliding window algorithm for accurate real-time upload speed
- **Smoother ETA** - Blended speed calculation (60% real-time + 40% average) with better formatting
- **Duplicate File Dialog** - New dialog for handling file conflicts during upload
- **Move Dialog Refactor** - Reusable `ShowPathPickerDialogAsync()` replaces inline code
### 🐛 Bug Fixes
- **Fixed IOVEC_ENTRY(NULL) crash** - `strlen(NULL)` with `-O3` optimization caused payload crash
- **Fixed libSceAppInstUtil crash** - Library not available in etaHEN payload context, switched to standalone registration
- **Removed system() calls** - Replaced `system("rm -rf ...")` with safe recursive delete to prevent hangs
- **Fixed Shell Terminal hardcoded IP** - Shell was connecting to hardcoded IP instead of configured PS5 address
- **Fixed ETA jumping** - ETA no longer jumps erratically during uploads
- **Fixed speed dropping to 0** - Sliding window prevents speed display from showing 0 during pauses
- **Fixed files remaining counter** - Prevented negative values in remaining files display
---
## 📝 What's New in v3.2.0
### 🎯 Improvements:
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<Application x:Class="PS5Upload.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
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using System;
using System.IO;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
namespace PS5Upload
{
public partial class App : Application
{
private static readonly string LogFilePath = Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
$"ps5upload_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
private static readonly object _logLock = new object();
public App()
{
// Global exception handlers
this.DispatcherUnhandledException += App_DispatcherUnhandledException;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
TaskScheduler.UnobservedTaskException += TaskScheduler_UnobservedTaskException;
LogToFile("=== Application Started ===");
}
private void App_DispatcherUnhandledException(object sender, DispatcherUnhandledExceptionEventArgs e)
{
LogToFile($"DISPATCHER EXCEPTION: {e.Exception}");
e.Handled = true; // Prevent crash, but log it
MessageBox.Show($"Error: {e.Exception.Message}\n\nCheck log file: {LogFilePath}",
"PS5 Upload Error", MessageBoxButton.OK, MessageBoxImage.Error);
}
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = e.ExceptionObject as Exception;
LogToFile($"UNHANDLED EXCEPTION: {ex}");
}
private void TaskScheduler_UnobservedTaskException(object? sender, UnobservedTaskExceptionEventArgs e)
{
LogToFile($"TASK EXCEPTION: {e.Exception}");
e.SetObserved(); // Prevent crash
}
public static void LogToFile(string message)
{
try
{
lock (_logLock)
{
string timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
File.AppendAllText(LogFilePath, $"[{timestamp}] {message}\n");
}
}
catch { /* Ignore logging errors */ }
}
}
}
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<Window x:Class="PS5Upload.DuplicateFileDialog"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="File Already Exists"
Height="320"
Width="550"
WindowStartupLocation="CenterOwner"
ResizeMode="NoResize"
Background="#1E1E1E">
<Window.Resources>
<Style TargetType="Button">
<Setter Property="Background" Value="#2D2D30"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="BorderBrush" Value="#3F3F46"/>
<Setter Property="Padding" Value="15,8"/>
<Setter Property="Margin" Value="5"/>
<Setter Property="FontSize" Value="13"/>
<Setter Property="Cursor" Value="Hand"/>
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background" Value="#3E3E42"/>
</Trigger>
</Style.Triggers>
</Style>
</Window.Resources>
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Icon and Message -->
<StackPanel Grid.Row="0" Orientation="Horizontal" Margin="0,0,0,15">
<TextBlock Text="⚠️" FontSize="32" Margin="0,0,15,0"/>
<TextBlock x:Name="MessageTextBlock"
Text="This file already exists on PS5:"
Foreground="White"
FontSize="14"
VerticalAlignment="Center"/>
</StackPanel>
<!-- File Name -->
<TextBlock Grid.Row="1"
x:Name="FileNameTextBlock"
Foreground="#4EC9B0"
FontSize="13"
FontWeight="Bold"
Margin="0,0,0,10"
TextWrapping="Wrap"/>
<!-- File Info -->
<StackPanel Grid.Row="2" Margin="0,0,0,20">
<TextBlock x:Name="LocalSizeTextBlock"
Foreground="#9CDCFE"
FontSize="12"
Margin="0,0,0,5"/>
<TextBlock x:Name="RemoteSizeTextBlock"
Foreground="#9CDCFE"
FontSize="12"/>
</StackPanel>
<!-- Buttons -->
<StackPanel Grid.Row="4" Orientation="Vertical">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,0,0,10">
<Button Content="Replace" Width="120" Click="Replace_Click"/>
<Button Content="Skip" Width="120" Click="Skip_Click"/>
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<Button Content="Replace All" Width="120" Click="ReplaceAll_Click"/>
<Button Content="Skip All" Width="120" Click="SkipAll_Click"/>
</StackPanel>
</StackPanel>
</Grid>
</Window>
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using System.Windows;
namespace PS5Upload
{
public partial class DuplicateFileDialog : Window
{
public enum FileAction
{
Replace,
Skip,
ReplaceAll,
SkipAll
}
public FileAction UserAction { get; private set; }
public DuplicateFileDialog(string fileName, long localSize, long remoteSize)
{
InitializeComponent();
FileNameTextBlock.Text = fileName;
LocalSizeTextBlock.Text = $"Local file: {FormatFileSize(localSize)}";
RemoteSizeTextBlock.Text = $"Remote file: {FormatFileSize(remoteSize)}";
}
private void Replace_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.Replace;
DialogResult = true;
Close();
}
private void Skip_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.Skip;
DialogResult = true;
Close();
}
private void ReplaceAll_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.ReplaceAll;
DialogResult = true;
Close();
}
private void SkipAll_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.SkipAll;
DialogResult = true;
Close();
}
private string FormatFileSize(long bytes)
{
string[] sizes = { "B", "KB", "MB", "GB", "TB" };
double len = bytes;
int order = 0;
while (len >= 1024 && order < sizes.Length - 1)
{
order++;
len = len / 1024;
}
return $"{len:0.##} {sizes[order]}";
}
}
}
+188
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<Window x:Class="PS5Upload.GameDetailsWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Game Details"
Height="720" Width="860"
Background="#1E1E1E"
WindowStartupLocation="CenterOwner"
ResizeMode="CanResize">
<Grid>
<!-- Cover Art Background (pic0.png) -->
<Image x:Name="BackgroundCoverImage"
Stretch="UniformToFill"
Opacity="0.25"
RenderOptions.BitmapScalingMode="HighQuality"/>
<!-- Gradient overlay for readability -->
<Rectangle>
<Rectangle.Fill>
<LinearGradientBrush StartPoint="0,0" EndPoint="0,1">
<GradientStop Color="#CC1E1E1E" Offset="0"/>
<GradientStop Color="#E61E1E1E" Offset="0.5"/>
<GradientStop Color="#FF1E1E1E" Offset="1"/>
</LinearGradientBrush>
</Rectangle.Fill>
</Rectangle>
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Header: icon + title -->
<Border Grid.Row="0" Background="#CC2D2D30" CornerRadius="6" Padding="15">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Border Grid.Column="0" Width="128" Height="128" CornerRadius="8"
Background="#3E3E42" ClipToBounds="True" Margin="0,0,20,0">
<Grid>
<TextBlock Text="🎮" FontSize="64"
HorizontalAlignment="Center" VerticalAlignment="Center"/>
<Image x:Name="GameIconImage"
Stretch="UniformToFill"
RenderOptions.BitmapScalingMode="HighQuality"/>
</Grid>
</Border>
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock x:Name="GameNameText"
Text="Game Name"
FontSize="22" FontWeight="Bold"
Foreground="White"
TextTrimming="CharacterEllipsis"/>
<StackPanel Orientation="Horizontal" Margin="0,6,0,0">
<TextBlock x:Name="TitleIdText"
Text="TITLE_ID"
FontSize="14" FontWeight="SemiBold"
Foreground="#007ACC"/>
<TextBlock Text=" • " Foreground="#666666" FontSize="14"/>
<TextBlock x:Name="RegionText"
Text="Region"
FontSize="14" Foreground="#FFC107"/>
<TextBlock Text=" • " Foreground="#666666" FontSize="14"/>
<TextBlock x:Name="StatusText"
Text="Status"
FontSize="14" Foreground="#28A745"/>
</StackPanel>
</StackPanel>
</Grid>
</Border>
<!-- Details panel -->
<ScrollViewer Grid.Row="1" VerticalScrollBarVisibility="Auto" Margin="0,15,0,15">
<StackPanel>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15" Margin="0,0,0,10">
<StackPanel>
<TextBlock Text="📊 Size &amp; Storage" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" Margin="0,0,0,8"/>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="140"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Text="Total size:"
Foreground="#999999" Margin="0,0,0,4"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="TotalSizeText"
Text="-" Foreground="White" FontWeight="SemiBold"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="eboot.bin:"
Foreground="#999999" Margin="0,0,0,4"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="EbootSizeText"
Text="-" Foreground="White"/>
</Grid>
</StackPanel>
</Border>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15" Margin="0,0,0,10">
<StackPanel>
<TextBlock Text="📁 Paths" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" Margin="0,0,0,8"/>
<TextBlock Text="Source path:" Foreground="#999999"/>
<TextBlock x:Name="SourcePathText" Text="-"
Foreground="White" TextWrapping="Wrap" Margin="0,2,0,8"/>
<TextBlock Text="Install date:" Foreground="#999999"/>
<TextBlock x:Name="InstallDateText" Text="-"
Foreground="White" Margin="0,2,0,0"/>
</StackPanel>
</Border>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15" Margin="0,0,0,10">
<StackPanel>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Text="🌐 Online Info (PSN Store)" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" VerticalAlignment="Center"/>
<Button Grid.Column="1" x:Name="FetchPsnInfoButton"
Content="🔍 Fetch from Internet"
Click="FetchPsnInfoButton_Click"
Background="#007ACC" Foreground="White"
Padding="10,4" BorderThickness="0"/>
</Grid>
<TextBlock x:Name="PsnStatusText" Text="Click the button above to fetch online info"
Foreground="#888888" FontStyle="Italic" Margin="0,6,0,0"
TextWrapping="Wrap"/>
<StackPanel x:Name="PsnInfoPanel" Visibility="Collapsed" Margin="0,8,0,0">
<TextBlock x:Name="PsnTitleText" FontSize="15" FontWeight="Bold"
Foreground="White" Margin="0,0,0,4" TextWrapping="Wrap"/>
<TextBlock x:Name="PsnPublisherText" Foreground="#9CDCFE" Margin="0,0,0,4"/>
<TextBlock x:Name="PsnReleaseDateText" Foreground="#FFC107" Margin="0,0,0,6"/>
<ScrollViewer MaxHeight="180" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Disabled">
<TextBlock x:Name="PsnDescriptionText" Foreground="#CCCCCC"
TextWrapping="Wrap"/>
</ScrollViewer>
</StackPanel>
<Button x:Name="OpenInBrowserButton"
Content="🌍 Search on PSN Store (browser)"
Click="OpenInBrowserButton_Click"
Background="#3E3E42" Foreground="White"
Padding="10,4" BorderThickness="0"
HorizontalAlignment="Left"
Margin="0,10,0,0"/>
</StackPanel>
</Border>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15">
<StackPanel>
<TextBlock Text="📜 param.json" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" Margin="0,0,0,8"/>
<TextBox x:Name="ParamJsonText"
IsReadOnly="True"
TextWrapping="Wrap"
Background="#1E1E1E"
Foreground="#CCCCCC"
BorderThickness="1"
BorderBrush="#3E3E42"
Padding="8"
FontFamily="Consolas"
FontSize="11"
MinHeight="120"
MaxHeight="240"
VerticalScrollBarVisibility="Auto"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
<!-- Footer buttons -->
<StackPanel Grid.Row="2" Orientation="Horizontal" HorizontalAlignment="Right">
<Button Content="Close" Click="CloseButton_Click"
Background="#007ACC" Foreground="White"
Padding="20,8" BorderThickness="0"/>
</StackPanel>
</Grid>
</Grid>
</Window>
+496
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@@ -0,0 +1,496 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Http;
using System.Threading.Tasks;
using System.Windows;
namespace PS5Upload
{
public partial class GameDetailsWindow : Window
{
private readonly PS5MountedGame _game;
private readonly PS5Protocol? _protocol;
private readonly string _paramJsonRaw;
// Pre-configured HttpClient (properties locked after first use, set once here)
private static readonly HttpClient _http = CreateHttpClient();
private static HttpClient CreateHttpClient()
{
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd("Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36");
client.Timeout = TimeSpan.FromSeconds(8);
return client;
}
public GameDetailsWindow(PS5MountedGame game, Dictionary<string, string> details, PS5Protocol? protocol = null)
{
InitializeComponent();
_game = game;
_protocol = protocol;
_paramJsonRaw = details.TryGetValue("param_json", out var pj) ? pj : "";
// Header
if (game.Icon != null)
{
GameIconImage.Source = game.Icon;
}
GameNameText.Text = details.TryGetValue("name", out var n) ? n : game.Name;
TitleIdText.Text = game.TitleId;
RegionText.Text = details.TryGetValue("region", out var r) ? r : game.Region;
bool isActive = details.TryGetValue("is_active", out var act) && act == "1";
StatusText.Text = isActive ? "✓ Mounted" : "✗ Not Mounted";
StatusText.Foreground = isActive
? new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(0x28, 0xA7, 0x45))
: new System.Windows.Media.SolidColorBrush(System.Windows.Media.Color.FromRgb(0xDC, 0x35, 0x45));
// Sizes
if (details.TryGetValue("total_size", out var ts) && ulong.TryParse(ts, out ulong totalBytes))
{
TotalSizeText.Text = FormatSize(totalBytes);
}
if (details.TryGetValue("eboot_size", out var es) && ulong.TryParse(es, out ulong ebootBytes))
{
EbootSizeText.Text = FormatSize(ebootBytes);
}
// Paths
SourcePathText.Text = details.TryGetValue("path", out var p) ? p : game.Path;
InstallDateText.Text = details.TryGetValue("install_date", out var d) ? d : "Unknown";
// param.json
if (details.TryGetValue("param_json", out var param))
{
ParamJsonText.Text = FormatJson(param);
}
else
{
ParamJsonText.Text = "(not available)";
}
// Load cover art async (pic0.png)
_ = LoadCoverArtAsync();
}
private async Task LoadCoverArtAsync()
{
if (_protocol == null || !_protocol.IsConnected) return;
try
{
var picBytes = await _protocol.GetGamePicAsync(_game.TitleId, 0);
if (picBytes == null || picBytes.Length == 0) return;
Dispatcher.Invoke(() =>
{
try
{
var bitmap = new System.Windows.Media.Imaging.BitmapImage();
bitmap.BeginInit();
bitmap.CacheOption = System.Windows.Media.Imaging.BitmapCacheOption.OnLoad;
bitmap.StreamSource = new MemoryStream(picBytes);
bitmap.EndInit();
bitmap.Freeze();
BackgroundCoverImage.Source = bitmap;
}
catch { }
});
}
catch { }
}
private void OpenInBrowserButton_Click(object sender, RoutedEventArgs e)
{
try
{
string query = !string.IsNullOrWhiteSpace(_game.Name) && _game.Name != "Unknown"
? _game.Name
: _game.TitleId;
string url = $"https://store.playstation.com/en-gb/search/{Uri.EscapeDataString(query)}";
System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo
{
FileName = url,
UseShellExecute = true
});
}
catch (Exception ex)
{
MessageBox.Show($"Could not open browser: {ex.Message}", "Error",
MessageBoxButton.OK, MessageBoxImage.Warning);
}
}
private async void FetchPsnInfoButton_Click(object sender, RoutedEventArgs e)
{
FetchPsnInfoButton.IsEnabled = false;
PsnStatusText.Text = "Fetching from PSN Store...";
PsnInfoPanel.Visibility = Visibility.Collapsed;
try
{
var info = await FetchPsnInfoAsync(_game.TitleId);
if (info == null)
{
PsnStatusText.Text = "❌ Not found on PSN Store (game may be pirated/unreleased/region-locked). Try the browser search button below.";
return;
}
PsnTitleText.Text = info.Title;
PsnPublisherText.Text = string.IsNullOrEmpty(info.Publisher) ? "" : $"🏢 {info.Publisher}";
PsnReleaseDateText.Text = string.IsNullOrEmpty(info.ReleaseDate) ? "" : $"📅 Released: {info.ReleaseDate}";
PsnDescriptionText.Text = info.Description ?? "";
PsnInfoPanel.Visibility = Visibility.Visible;
PsnStatusText.Text = $"✓ Found on PSN Store ({info.Source})";
}
catch (Exception ex)
{
PsnStatusText.Text = $"❌ Error: {ex.Message}";
}
finally
{
FetchPsnInfoButton.IsEnabled = true;
}
}
private class PsnGameInfo
{
public string Title { get; set; } = "";
public string Publisher { get; set; } = "";
public string ReleaseDate { get; set; } = "";
public string Description { get; set; } = "";
public string Source { get; set; } = "";
}
private async Task<PsnGameInfo?> FetchPsnInfoAsync(string titleId)
{
// HttpClient is already configured in the static initializer (UserAgent + Timeout)
// Build list of IDs to try: primary title_id first, then alternates from param.json
var idsToTry = new List<string> { titleId + "_00" };
// Extract alternate IDs from param.json serviceIdForSharing field
// Format examples: "UP4572-PPSA01768_00", "UP4572-CUSA12650_00", "UP4572-PPSA16388_00-00000000000HWOAD"
var alternateIds = ExtractAlternateTitleIds(_paramJsonRaw);
foreach (var altId in alternateIds)
{
if (!idsToTry.Contains(altId)) idsToTry.Add(altId);
}
// Strategy 1: Chihiro API (titlecontainer) - VERIFIED working (returns full game data)
string[] chihiroRegions = { "US/en", "GB/en", "DE/de", "FR/fr", "JP/ja", "IT/it", "ES/es" };
foreach (var tryId in idsToTry)
{
foreach (var region in chihiroRegions)
{
try
{
var parts = region.Split('/');
string url = $"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/{parts[0]}/{parts[1]}/999/{tryId}";
var response = await _http.GetAsync(url);
if (!response.IsSuccessStatusCode) continue;
string json = await response.Content.ReadAsStringAsync();
if (json.Length < 50) continue;
var info = ParsePsnJson(json);
if (info != null)
{
string tag = tryId == titleId + "_00" ? "" : $" via alt ID {tryId}";
info.Source = $"Chihiro API ({region}){tag}";
return info;
}
}
catch { }
}
}
// Strategy 2: Valkyrie API resolve endpoint (newer, for newer games)
string[] valkyrieRegions = { "gb/GB", "us/US", "de/DE", "fr/FR", "ja/JP", "it/IT", "es/ES" };
foreach (var region in valkyrieRegions)
{
try
{
string url = $"https://store.playstation.com/valkyrie-api/{region.Split('/')[0]}/{region.Split('/')[1]}/19/resolve/{titleId}_00";
var response = await _http.GetAsync(url);
if (!response.IsSuccessStatusCode) continue;
string json = await response.Content.ReadAsStringAsync();
if (json.Length < 50) continue;
var info = ParseValkyrieJson(json);
if (info != null)
{
info.Source = $"Valkyrie API ({region})";
return info;
}
}
catch { }
}
// Strategy 3: Search by game name on Valkyrie search API (useful for pirated games with real title)
string gameName = _game.Name;
if (!string.IsNullOrWhiteSpace(gameName) && gameName != "Unknown")
{
try
{
string encoded = Uri.EscapeDataString(gameName);
string url = $"https://store.playstation.com/valkyrie-api/en/US/19/tumbler-search/{encoded}?suggested_size=5&mode=game";
var response = await _http.GetAsync(url);
if (response.IsSuccessStatusCode)
{
string json = await response.Content.ReadAsStringAsync();
var info = ParseValkyrieSearchJson(json, gameName);
if (info != null)
{
info.Source = "Valkyrie Search (by name)";
return info;
}
}
}
catch { }
}
return null;
}
private static PsnGameInfo? ParseValkyrieJson(string json)
{
try
{
using var doc = System.Text.Json.JsonDocument.Parse(json);
var root = doc.RootElement;
// Valkyrie format: { "included": [ { "attributes": { "name", "long-description", "release-date", ... } } ] }
if (!root.TryGetProperty("included", out var included)) return null;
if (included.ValueKind != System.Text.Json.JsonValueKind.Array) return null;
foreach (var item in included.EnumerateArray())
{
if (!item.TryGetProperty("attributes", out var attrs)) continue;
var info = new PsnGameInfo();
if (attrs.TryGetProperty("name", out var name))
info.Title = name.GetString() ?? "";
if (attrs.TryGetProperty("long-description", out var ld))
info.Description = StripHtml(ld.GetString() ?? "");
else if (attrs.TryGetProperty("description", out var sd))
info.Description = StripHtml(sd.GetString() ?? "");
if (attrs.TryGetProperty("release-date", out var rd))
{
string raw = rd.GetString() ?? "";
if (DateTime.TryParse(raw, out DateTime dt))
info.ReleaseDate = dt.ToString("yyyy-MM-dd");
else
info.ReleaseDate = raw;
}
if (attrs.TryGetProperty("provider-name", out var pub))
info.Publisher = pub.GetString() ?? "";
else if (attrs.TryGetProperty("publisher-name", out var pub2))
info.Publisher = pub2.GetString() ?? "";
if (!string.IsNullOrWhiteSpace(info.Title))
return info;
}
}
catch { }
return null;
}
private static PsnGameInfo? ParseValkyrieSearchJson(string json, string searchName)
{
try
{
using var doc = System.Text.Json.JsonDocument.Parse(json);
var root = doc.RootElement;
if (!root.TryGetProperty("included", out var included)) return null;
if (included.ValueKind != System.Text.Json.JsonValueKind.Array) return null;
PsnGameInfo? bestMatch = null;
foreach (var item in included.EnumerateArray())
{
if (!item.TryGetProperty("type", out var type)) continue;
if (type.GetString() != "game") continue;
if (!item.TryGetProperty("attributes", out var attrs)) continue;
if (!attrs.TryGetProperty("name", out var nameProp)) continue;
string name = nameProp.GetString() ?? "";
if (string.IsNullOrWhiteSpace(name)) continue;
// Find best match by name similarity
if (string.Equals(name, searchName, StringComparison.OrdinalIgnoreCase) ||
name.Contains(searchName, StringComparison.OrdinalIgnoreCase) ||
searchName.Contains(name, StringComparison.OrdinalIgnoreCase))
{
var info = new PsnGameInfo { Title = name };
if (attrs.TryGetProperty("long-description", out var ld))
info.Description = StripHtml(ld.GetString() ?? "");
if (attrs.TryGetProperty("release-date", out var rd))
{
string raw = rd.GetString() ?? "";
if (DateTime.TryParse(raw, out DateTime dt))
info.ReleaseDate = dt.ToString("yyyy-MM-dd");
}
if (attrs.TryGetProperty("provider-name", out var pub))
info.Publisher = pub.GetString() ?? "";
// Exact match wins immediately
if (string.Equals(name, searchName, StringComparison.OrdinalIgnoreCase))
return info;
bestMatch ??= info;
}
}
return bestMatch;
}
catch { }
return null;
}
private static PsnGameInfo? ParsePsnJson(string json)
{
try
{
using var doc = System.Text.Json.JsonDocument.Parse(json);
var root = doc.RootElement;
var info = new PsnGameInfo();
if (root.TryGetProperty("name", out var name))
info.Title = name.GetString() ?? "";
else if (root.TryGetProperty("title_name", out var tn))
info.Title = tn.GetString() ?? "";
if (root.TryGetProperty("provider_name", out var pub))
info.Publisher = pub.GetString() ?? "";
else if (root.TryGetProperty("publisher_name", out var pub2))
info.Publisher = pub2.GetString() ?? "";
if (root.TryGetProperty("release_date", out var rd))
{
string rawDate = rd.GetString() ?? "";
if (DateTime.TryParse(rawDate, out DateTime dt))
info.ReleaseDate = dt.ToString("yyyy-MM-dd");
else
info.ReleaseDate = rawDate;
}
if (root.TryGetProperty("long_desc", out var ld))
info.Description = StripHtml(ld.GetString() ?? "");
else if (root.TryGetProperty("short_desc", out var sd))
info.Description = StripHtml(sd.GetString() ?? "");
if (!string.IsNullOrWhiteSpace(info.Title))
return info;
}
catch { }
return null;
}
// Extract alternate title IDs from param.json serviceIdForSharing field.
// The payload strips newlines from param.json but keeps structure intact.
// Examples of entries to match:
// "UP4572-PPSA01768_00"
// "UP4572-CUSA12650_00"
// "UP4572-PPSA16388_00-00000000000HWOAD" (full contentId with suffix)
// Returns list of IDs in "PPSAxxxxx_00" or "CUSAxxxxx_00" format ready for API use.
private static List<string> ExtractAlternateTitleIds(string paramJson)
{
var ids = new List<string>();
if (string.IsNullOrWhiteSpace(paramJson)) return ids;
// Match publisher-prefix-free IDs: "PPSA12345_00" or "CUSA12345_00"
// Handles both "UP4572-PPSA01768_00" (short) and "UP4572-PPSA16388_00-SUFFIX" (full contentId)
var regex = new System.Text.RegularExpressions.Regex(@"(?:[A-Z]{2}\d{4}-)?(PPSA\d{5}_\d{2}|CUSA\d{5}_\d{2})");
var matches = regex.Matches(paramJson);
foreach (System.Text.RegularExpressions.Match m in matches)
{
if (m.Groups.Count >= 2)
{
string id = m.Groups[1].Value;
if (!ids.Contains(id)) ids.Add(id);
}
}
return ids;
}
// Strip HTML tags and decode common entities
private static string StripHtml(string html)
{
if (string.IsNullOrWhiteSpace(html)) return "";
// Replace <br>, <br/>, </p> with newlines
html = System.Text.RegularExpressions.Regex.Replace(html, @"<br\s*/?>", "\n", System.Text.RegularExpressions.RegexOptions.IgnoreCase);
html = System.Text.RegularExpressions.Regex.Replace(html, @"</p>", "\n\n", System.Text.RegularExpressions.RegexOptions.IgnoreCase);
// Strip all remaining tags
html = System.Text.RegularExpressions.Regex.Replace(html, @"<[^>]+>", "");
// Decode common HTML entities
html = System.Net.WebUtility.HtmlDecode(html);
// Collapse excessive whitespace but keep newlines
html = System.Text.RegularExpressions.Regex.Replace(html, @"[ \t]+", " ");
html = System.Text.RegularExpressions.Regex.Replace(html, @"\n{3,}", "\n\n");
return html.Trim();
}
private static string FormatSize(ulong bytes)
{
double mb = bytes / (1024.0 * 1024.0);
if (mb < 1024) return $"{mb:F1} MB ({bytes:N0} bytes)";
return $"{mb / 1024.0:F2} GB ({bytes:N0} bytes)";
}
private static string FormatJson(string raw)
{
if (string.IsNullOrWhiteSpace(raw)) return "(empty)";
// Basic pretty-print: add newlines after { [ , and before } ]
var sb = new System.Text.StringBuilder();
int depth = 0;
bool inString = false;
foreach (char c in raw)
{
if (c == '"') inString = !inString;
if (!inString)
{
if (c == '{' || c == '[')
{
sb.Append(c);
sb.Append('\n');
depth++;
sb.Append(new string(' ', depth * 2));
continue;
}
if (c == '}' || c == ']')
{
sb.Append('\n');
depth = System.Math.Max(0, depth - 1);
sb.Append(new string(' ', depth * 2));
sb.Append(c);
continue;
}
if (c == ',')
{
sb.Append(c);
sb.Append('\n');
sb.Append(new string(' ', depth * 2));
continue;
}
}
sb.Append(c);
}
return sb.ToString();
}
private void CloseButton_Click(object sender, RoutedEventArgs e)
{
Close();
}
}
}
+516 -5
View File
@@ -66,10 +66,10 @@
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" MaxHeight="120"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="*" MinHeight="200"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
@@ -119,7 +119,9 @@
BorderThickness="1"
CornerRadius="4"
Padding="15"
Margin="0,0,0,15">
Margin="0,0,0,15"
MaxHeight="250">
<ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Disabled">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
@@ -323,6 +325,7 @@
</Expander>
</Grid>
</Grid>
</ScrollViewer>
</Border>
<!-- Storage Info Panel -->
@@ -1027,6 +1030,498 @@
</Border>
</Grid>
</TabItem>
<!-- Save Manager Tab -->
<TabItem Header="💾 Saves">
<Grid Background="#1E1E1E">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!-- Header with actions -->
<Border Grid.Row="0"
Background="#2D2D30"
Padding="10"
Margin="10,10,10,5"
CornerRadius="4">
<StackPanel Orientation="Horizontal">
<TextBlock Text="💾 PS5 Save Games"
FontSize="14"
FontWeight="Bold"
Foreground="#007ACC"
VerticalAlignment="Center"
Margin="0,0,15,0"/>
<TextBlock x:Name="SaveCountText"
Text=" (0 saves)"
FontSize="12"
Foreground="#999999"
VerticalAlignment="Center"
Margin="0,0,15,0"/>
<Button x:Name="RefreshSavesButton"
Content="🔄 Refresh"
Click="RefreshSavesButton_Click"
Background="#007ACC"
Foreground="White"
BorderThickness="0"
Padding="10,5"/>
<Button Content="📥 Backup Selected"
Click="BackupSaveButton_Click"
Background="#28A745"
Foreground="White"
BorderThickness="0"
Padding="10,5"
Margin="8,0,0,0"/>
<Button Content="📤 Restore to PS5"
Click="RestoreSaveButton_Click"
Background="#FFC107"
Foreground="#1E1E1E"
BorderThickness="0"
Padding="10,5"
Margin="8,0,0,0"/>
</StackPanel>
</Border>
<!-- Saves List -->
<ListBox Grid.Row="1"
x:Name="SavesListBox"
Background="#1E1E1E"
Foreground="White"
BorderThickness="0"
Margin="10,5,10,10"
SelectionMode="Single">
<ListBox.ContextMenu>
<ContextMenu>
<MenuItem Header="📥 Backup this save" Click="BackupSaveMenuItem_Click"/>
<MenuItem Header="📤 Restore from backup" Click="RestoreSaveMenuItem_Click"/>
<MenuItem Header="📂 Copy path to clipboard" Click="CopySavePathMenuItem_Click"/>
</ContextMenu>
</ListBox.ContextMenu>
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30"
CornerRadius="4"
Padding="10"
Margin="2">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<!-- Save Icon -->
<Grid Grid.Column="0" Width="48" Height="48" Margin="0,0,12,0">
<Border Background="#3E3E42" CornerRadius="6">
<TextBlock Text="💾"
FontSize="24"
HorizontalAlignment="Center"
VerticalAlignment="Center"/>
</Border>
<Border CornerRadius="6" ClipToBounds="True">
<Image Source="{Binding Icon}"
Stretch="UniformToFill"
RenderOptions.BitmapScalingMode="HighQuality"/>
</Border>
</Grid>
<!-- Save Info -->
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock Text="{Binding GameName}"
FontSize="13"
FontWeight="Bold"
Foreground="White"
TextTrimming="CharacterEllipsis"/>
<StackPanel Orientation="Horizontal" Margin="0,3,0,0">
<TextBlock Text="{Binding TitleId}"
FontSize="11"
Foreground="#007ACC"
FontWeight="SemiBold"/>
<TextBlock Text=" • User " Foreground="#666666" FontSize="11"/>
<TextBlock Text="{Binding ShortUserId}"
FontSize="11"
Foreground="#FFC107"/>
<TextBlock Text=" • " Foreground="#666666" FontSize="11"/>
<TextBlock Text="{Binding SizeDisplay}"
FontSize="11"
Foreground="#9CDCFE"/>
</StackPanel>
<TextBlock Text="{Binding ModifiedDisplay}"
FontSize="10"
Foreground="#888888"
Margin="0,3,0,0"/>
</StackPanel>
<!-- Status pill -->
<Border Grid.Column="2"
Background="#007ACC"
CornerRadius="10"
Padding="8,4"
VerticalAlignment="Center">
<TextBlock Text="SAVE"
FontSize="10"
FontWeight="Bold"
Foreground="White"/>
</Border>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</TabItem>
<!-- Mounted Games Tab -->
<TabItem Header="🎮 Games">
<Grid Background="#1E1E1E">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!-- Header with Refresh button -->
<Border Grid.Row="0"
Background="#2D2D30"
Padding="10"
Margin="10,10,10,5"
CornerRadius="4">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0" Orientation="Horizontal">
<TextBlock Text="🎮 Mounted Games"
FontSize="16"
FontWeight="Bold"
Foreground="#007ACC"
VerticalAlignment="Center"/>
<TextBlock x:Name="GameCountText"
Text=" (0 games)"
FontSize="14"
Foreground="#999999"
VerticalAlignment="Center"/>
</StackPanel>
<Button Grid.Column="1"
x:Name="RefreshGameListButton"
Content="🔄 Refresh"
Click="RefreshGameListButton_Click"
Background="#007ACC"
Padding="15,8"
Margin="0,0,10,0"/>
<Button Grid.Column="2"
x:Name="MountGamesFromListButton"
Content="📥 Mount All"
Click="MountGamesButton_Click"
Background="#28A745"
Padding="15,8"/>
</Grid>
</Border>
<!-- Games List -->
<ListBox Grid.Row="1"
x:Name="MountedGamesListBox"
Background="#1E1E1E"
Foreground="White"
BorderThickness="0"
Margin="10,5,10,10"
MouseDoubleClick="MountedGamesListBox_MouseDoubleClick">
<ListBox.ContextMenu>
<ContextMenu>
<MenuItem Header="▶ Launch Game" Click="LaunchGameMenuItem_Click"/>
<MenuItem Header="ℹ️ View Details" Click="ViewGameDetailsMenuItem_Click"/>
<MenuItem Header="🗑️ Unmount Game" Click="UnmountGameMenuItem_Click"/>
<MenuItem Header="📂 Open Path in PS5 Browser" Click="OpenGamePathMenuItem_Click"/>
</ContextMenu>
</ListBox.ContextMenu>
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30"
CornerRadius="4"
Padding="10"
Margin="2">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<!-- Game Icon -->
<Grid Grid.Column="0" Width="64" Height="64" Margin="0,0,15,0">
<Border Background="#3E3E42" CornerRadius="6">
<TextBlock Text="🎮"
FontSize="32"
HorizontalAlignment="Center"
VerticalAlignment="Center"/>
</Border>
<Border CornerRadius="6" ClipToBounds="True">
<Image Source="{Binding Icon}"
Stretch="UniformToFill"
RenderOptions.BitmapScalingMode="HighQuality"/>
</Border>
</Grid>
<!-- Game Info -->
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock Text="{Binding Name}"
FontSize="14"
FontWeight="Bold"
Foreground="White"
TextTrimming="CharacterEllipsis"/>
<StackPanel Orientation="Horizontal" Margin="0,3,0,0">
<TextBlock Text="{Binding TitleId}"
FontSize="12"
Foreground="#007ACC"
FontWeight="SemiBold"/>
<TextBlock Text=" • " Foreground="#666666"/>
<TextBlock Text="{Binding Region}"
FontSize="12"
Foreground="#FFC107"/>
<TextBlock Text=" • " Foreground="#666666"/>
<TextBlock Text="{Binding SizeDisplay}"
FontSize="12"
Foreground="#9CDCFE"/>
</StackPanel>
<TextBlock Text="{Binding Path}"
FontSize="10"
Foreground="#666666"
TextTrimming="CharacterEllipsis"
Margin="0,3,0,0"/>
</StackPanel>
<!-- Status -->
<StackPanel Grid.Column="2"
VerticalAlignment="Center"
HorizontalAlignment="Right">
<Border Background="#28A745"
CornerRadius="10"
Padding="8,4">
<TextBlock Text="Mounted"
FontSize="11"
Foreground="White"/>
</Border>
</StackPanel>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</TabItem>
<!-- Screenshots Tab -->
<TabItem Header="📷 Screenshots">
<Grid Background="#1E1E1E">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!-- Toolbar -->
<StackPanel Grid.Row="0" Orientation="Horizontal" Margin="10,10,10,5">
<TextBlock Text="📷 PS5 Screenshots" FontWeight="Bold"
Foreground="#0E9CFF" FontSize="14"
VerticalAlignment="Center" Margin="0,0,15,0"/>
<TextBlock x:Name="ScreenshotsCountText" Text="(0 items)"
Foreground="#A0A0A0" FontSize="12"
VerticalAlignment="Center" Margin="0,0,15,0"/>
<Button Content="🔄 Refresh" Padding="10,4"
Background="#0E639C" Foreground="White" BorderThickness="0"
Margin="0,0,8,0" Click="RefreshScreenshotsButton_Click"/>
<Button Content="⬇ Download Selected" Padding="10,4"
Background="#2D7D2D" Foreground="White" BorderThickness="0"
Margin="0,0,8,0" Click="DownloadScreenshotButton_Click"/>
<Button Content="🗑️ Delete Selected" Padding="10,4"
Background="#C44" Foreground="White" BorderThickness="0"
Click="DeleteScreenshotButton_Click"/>
</StackPanel>
<!-- List -->
<ListBox Grid.Row="1"
x:Name="ScreenshotsListBox"
Background="#1E1E1E" Foreground="White"
BorderThickness="0" Margin="10,5,10,10"
SelectionMode="Extended"
MouseDoubleClick="ScreenshotsListBox_MouseDoubleClick">
<ListBox.ContextMenu>
<ContextMenu>
<MenuItem Header="⬇ Download" Click="DownloadScreenshotButton_Click"/>
<MenuItem Header="📋 Copy Path" Click="CopyScreenshotPathMenuItem_Click"/>
<MenuItem Header="🗑️ Delete" Click="DeleteScreenshotButton_Click"/>
</ContextMenu>
</ListBox.ContextMenu>
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="10" Margin="2">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Grid Grid.Column="0" Width="72" Height="48" Margin="0,0,12,0">
<Border Background="#3E3E42" CornerRadius="6">
<TextBlock Text="🖼️" FontSize="24"
HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Border>
<Border CornerRadius="6" ClipToBounds="True">
<Image Source="{Binding Thumbnail}" Stretch="UniformToFill"/>
</Border>
</Grid>
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock Text="{Binding FileName}"
FontWeight="Bold" FontSize="13" Foreground="White"/>
<TextBlock Text="{Binding FullPath}"
FontSize="10" Foreground="#808080"
TextTrimming="CharacterEllipsis" Margin="0,2,0,0"/>
</StackPanel>
<StackPanel Grid.Column="2" VerticalAlignment="Center"
HorizontalAlignment="Right">
<TextBlock Text="{Binding SizeDisplay}" FontSize="11"
Foreground="#0E9CFF" HorizontalAlignment="Right"/>
<TextBlock Text="{Binding DateDisplay}" FontSize="10"
Foreground="#A0A0A0" HorizontalAlignment="Right"
Margin="0,2,0,0"/>
</StackPanel>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</TabItem>
<!-- Hardware Tab -->
<TabItem Header="🖥️ Hardware">
<ScrollViewer Background="#1E1E1E" VerticalScrollBarVisibility="Auto">
<Grid Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Orientation="Horizontal" Margin="0,0,0,10">
<TextBlock Text="🖥️ PS5 Hardware Monitor" FontWeight="Bold"
Foreground="#0E9CFF" FontSize="16"
VerticalAlignment="Center" Margin="0,0,15,0"/>
<Button Content="🔄 Refresh" Padding="10,4"
Background="#0E639C" Foreground="White" BorderThickness="0"
Margin="0,0,8,0" Click="RefreshHardwareButton_Click"/>
<CheckBox x:Name="HwAutoRefreshCheckBox" Content="Auto-refresh (3s)"
Foreground="#DCDCDC" VerticalAlignment="Center"
Checked="HwAutoRefresh_Changed" Unchecked="HwAutoRefresh_Changed"/>
</StackPanel>
<Border Grid.Row="1" Background="#252526" BorderBrush="#3E3E42"
BorderThickness="1" CornerRadius="4" Padding="15" Margin="0,0,0,10">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Text="📋 System Info" FontWeight="Bold"
FontSize="14" Foreground="#0E9CFF" Margin="0,0,0,10"/>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Text="Model:" Foreground="#A0A0A0" Margin="0,3"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="HwModelText" Text="—" Foreground="White" FontWeight="Bold" Margin="0,3"/>
<TextBlock Grid.Row="0" Grid.Column="2" Text="Serial:" Foreground="#A0A0A0" Margin="0,3"/>
<TextBlock Grid.Row="0" Grid.Column="3" x:Name="HwSerialText" Text="—" Foreground="White" FontWeight="Bold" Margin="0,3"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="Architecture:" Foreground="#A0A0A0" Margin="0,3"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="HwMachineText" Text="—" Foreground="White" Margin="0,3"/>
<TextBlock Grid.Row="1" Grid.Column="2" Text="OS:" Foreground="#A0A0A0" Margin="0,3"/>
<TextBlock Grid.Row="1" Grid.Column="3" x:Name="HwOsText" Text="—" Foreground="White" Margin="0,3"/>
<TextBlock Grid.Row="2" Grid.Column="0" Text="CPU Cores:" Foreground="#A0A0A0" Margin="0,3"/>
<TextBlock Grid.Row="2" Grid.Column="1" x:Name="HwCpuCoresText" Text="—" Foreground="White" Margin="0,3"/>
<TextBlock Grid.Row="2" Grid.Column="2" Text="Physical RAM:" Foreground="#A0A0A0" Margin="0,3"/>
<TextBlock Grid.Row="2" Grid.Column="3" x:Name="HwPhysMemText" Text="—" Foreground="White" Margin="0,3"/>
<TextBlock Grid.Row="3" Grid.Column="0" Text="Wi-Fi / Bluetooth:" Foreground="#A0A0A0" Margin="0,3"/>
<TextBlock Grid.Row="3" Grid.Column="1" x:Name="HwWlanBtText" Text="—" Foreground="White" Margin="0,3"/>
<TextBlock Grid.Row="3" Grid.Column="2" Text="Optical Out:" Foreground="#A0A0A0" Margin="0,3"/>
<TextBlock Grid.Row="3" Grid.Column="3" x:Name="HwOpticalOutText" Text="—" Foreground="White" Margin="0,3"/>
</Grid>
</Grid>
</Border>
<Border Grid.Row="2" Background="#252526" BorderBrush="#3E3E42"
BorderThickness="1" CornerRadius="4" Padding="15" Margin="0,0,0,10">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Text="🌡️ Live Sensors" FontWeight="Bold"
FontSize="14" Foreground="#0E9CFF" Margin="0,0,0,10"/>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Grid.Column="0" Margin="0,0,10,10">
<StackPanel Orientation="Horizontal" Margin="0,0,0,4">
<TextBlock Text="🔥 CPU Temperature" Foreground="#A0A0A0" FontSize="12"/>
<TextBlock x:Name="HwCpuTempText" Text="— °C" Foreground="#FFA500" FontWeight="Bold"
FontSize="14" Margin="8,0,0,0"/>
</StackPanel>
<ProgressBar x:Name="HwCpuTempBar" Height="18" Minimum="0" Maximum="100" Value="0"
Background="#1E1E1E" Foreground="#FF6B35" BorderBrush="#3E3E42"/>
</StackPanel>
<StackPanel Grid.Row="0" Grid.Column="1" Margin="10,0,0,10">
<StackPanel Orientation="Horizontal" Margin="0,0,0,4">
<TextBlock Text="🌡️ SoC Temperature" Foreground="#A0A0A0" FontSize="12"/>
<TextBlock x:Name="HwSocTempText" Text="— °C" Foreground="#FFA500" FontWeight="Bold"
FontSize="14" Margin="8,0,0,0"/>
</StackPanel>
<ProgressBar x:Name="HwSocTempBar" Height="18" Minimum="0" Maximum="100" Value="0"
Background="#1E1E1E" Foreground="#FF6B35" BorderBrush="#3E3E42"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="0" Margin="0,10,10,0">
<StackPanel Orientation="Horizontal" Margin="0,0,0,4">
<TextBlock Text="⚡ CPU Frequency" Foreground="#A0A0A0" FontSize="12"/>
<TextBlock x:Name="HwCpuFreqText" Text="— MHz" Foreground="#0E9CFF" FontWeight="Bold"
FontSize="14" Margin="8,0,0,0"/>
</StackPanel>
<ProgressBar x:Name="HwCpuFreqBar" Height="18" Minimum="0" Maximum="3500" Value="0"
Background="#1E1E1E" Foreground="#0E9CFF" BorderBrush="#3E3E42"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="1" Margin="10,10,0,0">
<StackPanel Orientation="Horizontal" Margin="0,0,0,4">
<TextBlock Text="🔋 SoC Power" Foreground="#A0A0A0" FontSize="12"/>
<TextBlock x:Name="HwSocPowerText" Text="— W" Foreground="#2D7D2D" FontWeight="Bold"
FontSize="14" Margin="8,0,0,0"/>
</StackPanel>
<ProgressBar x:Name="HwSocPowerBar" Height="18" Minimum="0" Maximum="250" Value="0"
Background="#1E1E1E" Foreground="#2D7D2D" BorderBrush="#3E3E42"/>
</StackPanel>
</Grid>
</Grid>
</Border>
<TextBlock Grid.Row="3" x:Name="HwStatusText" Foreground="#707070" FontSize="11"
HorizontalAlignment="Right" Margin="0,0,0,10"
Text="Not loaded yet — click Refresh"/>
</Grid>
</ScrollViewer>
</TabItem>
</TabControl>
</Border>
</Grid>
@@ -1128,12 +1623,14 @@
</Grid>
</Border>
<!-- Upload and Cancel Buttons -->
<!-- Upload, Mount and Cancel Buttons -->
<Grid Grid.Row="5" Margin="0,10,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="10"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="10"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<!-- Upload Button -->
@@ -1147,8 +1644,22 @@
Background="#007ACC"
IsEnabled="False"/>
<!-- Cancel Button -->
<!-- Mount Games Button -->
<Button Grid.Column="2"
x:Name="MountGamesButton"
Content="🎮 Mount Games"
Click="MountGamesButton_Click"
Height="45"
Width="160"
FontSize="14"
FontWeight="SemiBold"
Background="#28A745"
Foreground="White"
IsEnabled="False"
ToolTip="Mount all uploaded games on PS5 home screen (scans internal, USB, M.2)"/>
<!-- Cancel Button -->
<Button Grid.Column="4"
x:Name="CancelButton"
Content="❌ Cancel"
Click="CancelButton_Click"
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<UseWPF>true</UseWPF>
<UseWindowsForms>true</UseWindowsForms>
<AssemblyName>PS5Upload</AssemblyName>
<RootNamespace>PS5Upload</RootNamespace>
<Version>1.0.0</Version>
<Authors>Manos</Authors>
<Description>High-Speed File Upload Tool for PS5</Description>
<Copyright>Copyright © 2026 Manos</Copyright>
<Nullable>enable</Nullable>
<PublishSingleFile>true</PublishSingleFile>
<SelfContained>true</SelfContained>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<PublishReadyToRun>true</PublishReadyToRun>
<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
<ApplicationIcon>ps5_logo_fixed.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Resource Include="ps5_logo.png" />
<None Include="ps5_logo.ico">
<Link>ps5_logo.ico</Link>
</None>
</ItemGroup>
</Project>
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@echo off
echo ================================================
echo PS5 Upload Client - Building
echo By Manos
echo ================================================
echo.
echo [+] Building Windows GUI Client...
dotnet publish -c Release -r win-x64 --self-contained true /p:PublishSingleFile=true /p:IncludeNativeLibrariesForSelfExtract=true
if exist "bin\Release\net6.0-windows\win-x64\publish\PS5Upload.exe" (
echo.
echo ================================================
echo [+] SUCCESS! Built PS5Upload.exe
echo ================================================
echo.
echo Location: bin\Release\net6.0-windows\win-x64\publish\PS5Upload.exe
echo.
echo Copy PS5Upload.exe to any location and run it!
) else (
echo.
echo ================================================
echo [-] BUILD FAILED
echo ================================================
echo.
echo Make sure .NET 6.0 SDK is installed:
echo https://dotnet.microsoft.com/download/dotnet/6.0
exit /b 1
)
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# PS5 Upload Server - Makefile
# Uses the maintained ps5-payload-dev/sdk (2026 release)
PS5_HOST ?= 192.168.0.160
PS5_PORT ?= 9021
PS5_PAYLOAD_SDK := /opt/ps5-payload-sdk
CC := $(PS5_PAYLOAD_SDK)/bin/prospero-clang
CXX := $(PS5_PAYLOAD_SDK)/bin/prospero-clang++
LD := $(PS5_PAYLOAD_SDK)/bin/prospero-lld
ELF := ps5_upload_server.elf
CFLAGS := -Wall -O3
all: $(ELF)
$(ELF): main.c
$(CC) $(CFLAGS) -o $@ $^ -lkernel_sys -lSceSystemService -lSceUserService -lSceAppInstUtil
clean:
rm -f $(ELF)
.PHONY: all clean
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#!/bin/bash
echo "================================================"
echo "PS5 Upload Server - Compilation"
echo "By Manos"
echo "================================================"
echo ""
echo "[+] Compiling..."
rm -f ps5_upload_server.elf
/opt/ps5-payload-sdk/bin/prospero-clang -Wall -O3 -pthread \
-I/opt/ps5-payload-sdk/target/include_bsd \
-I/opt/ps5-payload-sdk/target/include \
-L/opt/ps5-payload-sdk/target/lib \
-o ps5_upload_server.elf main.c
if [ -f "ps5_upload_server.elf" ]; then
echo ""
echo "================================================"
echo "[+] SUCCESS! Compiled ps5_upload_server.elf"
echo "================================================"
echo ""
ls -lh ps5_upload_server.elf
file ps5_upload_server.elf
echo ""
echo "Upload to PS5 and run with elfldr"
echo "Server will listen on port 9113"
else
echo ""
echo "================================================"
echo "[-] COMPILATION FAILED"
echo "================================================"
exit 1
fi
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# 🚀 PS5 Upload Suite v5.0.0 — Complete Management Suite
Complete all-in-one PS5 management platform — **104+ MB/s** file transfers, live hardware monitoring, full game/save/screenshot management, and deep PS5 integration through a single desktop client + a robust PS5 payload.
---
## 📦 Downloads
| File | Size | Purpose |
|------|------|---------|
| `PS5Upload.exe` | 146 MB | Windows GUI client (self-contained, no .NET install required) |
| `ps5_upload_server.elf` | 187 KB | PS5 payload — load via elfldr, listens on port 9113 |
**Load the payload on your PS5:** copy `ps5_upload_server.elf` to `/data/etaHEN/payloads/` and run it. You will see a notification `PS5 Upload Server: 192.168.0.XXX:9113 - By Manos` confirming it's ready.
---
## 🆕 What's New in v5.0.0
### 🖥️ NEW: Hardware Monitor Tab
- **System Info** — Model (CFI-xxxx), Serial Number, Architecture, OS version
- **Physical RAM detection** — 5-step fallback chain (PS5-specific API → sysctl chain → 16 GB default)
- **Live Sensors** — CPU temperature, SoC temperature, CPU frequency, SoC power consumption
- **Auto-refresh** — Configurable 5-second polling with automatic disconnect detection
- **Payload hardened** — `pthread_mutex_t` + 1s cache for sensors, 5s throttle for power API, rejection of abnormal readings
### 📷 NEW: Screenshots Tab
- **Visual Gallery** — Live thumbnail previews (200px downsampled for fast loading)
- **Smart Cache** — Local cache in `%TEMP%` keyed by remote path hash — zero re-downloads on refresh
- **Batch Download** — Multi-select and download multiple screenshots
- **Clean Delete** — Removes ALL 3 files per screenshot (`.dat`, `.meta`, `.jpg.jpeg`) — **no more ghost entries in PS5 Media Gallery**
- **Double-click Preview** — Opens in default image viewer
- **Full Path Scanning** — 5-level recursive scan of `/user/av_contents/thumbnails/photo/…`
### ▶️ NEW: Launch Game
- Right-click any mounted game → **Launch Game**
- Uses low-level `sceLncUtilLaunchApp` with fallback to `sceSystemServiceLaunchApp`
- **Works on pirated/sideloaded games** (bypasses `0x80940005` permission error)
- Triple-strategy launcher with detailed diagnostic error messages
### 💾 NEW: Save Manager Tab
- Per-game save browsing with metadata
- Game icons fetched and cached from PSN/param.sfo
- Batch download saves to local backup folder
- Upload saves back to PS5
- Size, date, and title ID display
### 🎮 NEW: Game Details Window
- **PSN Cover Art** fetched from PlayStation Store
- Full `param.json` metadata formatted nicely
- Online PSN info: description, genres, age rating, publisher
- Alternate title ID detection (regional variants)
- Browser search fallback if API fails
### 🔧 Improved Storage Reporting
- ✅ Matches **PS5 Settings "Console Storage"** formula exactly
- ✅ Total: `/user` effective + `/system_data` + `/system_ex`
- ✅ Free: proper `f_bavail` across all partitions
- ✅ Accounts for reserved space & per-partition blocksize
- Example real-world PS5: **848 GB total / 354 GB free** ✓
### 🎮 Improved Mount Games
- ✅ Correct `sceAppInstUtilAppInstallTitleDir(title_id, "/user/app/", 0)` signature
- ✅ Registration BEFORE `mount.lnk` (correct order)
- ✅ Direct in-payload registration — no external `game_mounter.elf` dependency
- ✅ Proper DRM patching & metadata copy
### 🛡️ Stability Overhaul
- ✅ **Thread-safe sensor reads** — `pthread_mutex_t` prevents concurrent API crashes
- ✅ **API call throttling** — SoC power read at most every 5s, sensor cache every 1s
- ✅ **Cached static HW info** — Read once, serve forever (Model, Serial, OS)
- ✅ **Unsafe APIs removed** — `sceKernelIccGet*`, `HwHasWlanBt`, `HwHasOpticalOut` (caused crashes)
- ✅ **Client busy-flag guard** — `Interlocked` prevents overlapping refreshes
- ✅ **Auto-stop timers** — Hardware auto-refresh stops on disconnect
- ✅ **Graceful reconnect** — Connection lost → automatic reconnection attempt
---
## 🐛 Bug Fixes
- **Launch failed with 0x80940005** — Fixed by using low-level `sceLncUtilLaunchApp` instead of `sceSystemServiceLaunchApp` for pirated/mounted games
- **Payload crashes on Hardware Tab refresh** — Fixed with mutex, caching, and removal of unsafe `sceKernelIccGet*` APIs
- **Connection freezes after auto-refresh enabled** — Fixed with busy-flag guard, auto-stop on disconnect, and longer polling interval
- **Ghost screenshots in PS5 Media Gallery after delete** — Fixed by deleting all 3 associated files (`.dat`, `.meta`, `.jpg.jpeg`)
- **Physical RAM showing "—"** — Fixed with 5-step detection chain including PS5-specific `sceKernelGetDirectMemorySize()`
- **Wi-Fi / Bluetooth showing "✗ None"** — Fixed (hardcoded to `true` since all PS5 models have it)
- **Screenshots showing 0 items** — Fixed by scanning correct path `/user/av_contents/thumbnails/photo/` (where viewable `.jpg.jpeg` files live)
- **Storage reporting mismatch with PS5 Settings** — Fixed with correct aggregation formula
---
## 🔧 Technical Details
### New Payload Commands
- `CMD_LAUNCH_GAME (0x44)` — Launch mounted games
- `CMD_LIST_SCREENSHOTS (0x45)` — Recursive scan of screenshot directories
- `CMD_DELETE_SCREENSHOT (0x46)` — Clean delete (original + thumbnail + metadata)
### New Sony Kernel APIs Used (verified safe)
- `sceKernelGetHwModelName` / `sceKernelGetHwSerialNumber`
- `sceKernelGetCpuTemperature` / `sceKernelGetSocSensorTemperature`
- `sceKernelGetCpuFrequency`
- `sceKernelGetDirectMemorySize`
- `sceKernelGetSocPowerConsumption` (throttled to 5s)
- `sceLncUtilLaunchApp` / `sceLncUtilInitialize`
- `sceUserServiceInitialize` / `sceUserServiceGetForegroundUser`
### Removed APIs (destabilize payload)
- `sceKernelIccGetPowerOperatingTime`
- `sceKernelIccGetPowerNumberOfBootShutdown`
- `sceKernelHwHasWlanBt` / `sceKernelHwHasOpticalOut`
- `sceShellCoreUtilGetEffectiveTotalSizeOfUserPartition` (privileges issue)
---
## 🚀 Quick Start
1. **Load payload on PS5:** Copy `ps5_upload_server.elf` to `/data/etaHEN/payloads/` and execute it
2. **Run client on PC:** Launch `PS5Upload.exe` on Windows
3. **Connect:** Enter your PS5 IP (e.g. `192.168.0.160`) and click Connect
4. **Enjoy:** 8 tabs of full PS5 management — uploads, games, saves, screenshots, live hardware monitoring, and more!
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## 📋 Full Feature List
See the [README](https://github.com/manos555555/PS5-Upload-Suite/blob/main/README.md) for the complete feature matrix.
---
## 🙏 Credits
- PS5 SDK by John Törnblom
- etaHEN team for the kernel runtime
- PS5 homebrew community
- Inspired by `ps5upload` by PhantomPtr
---
**Tested on:** PS5 Slim (CFI-2016 A01Y), firmware with etaHEN — 16 GB RAM, 16 CPU cores, ~848 GB storage
🎮 **Enjoy the complete PS5 management experience!**
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