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# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio cache/options
.vs/
*.suo
*.user
*.userosscache
*.sln.docstates
# Build results
*.dll
*.exe
*.pdb
*.cache
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# Files built by Visual Studio
*.pidb
*.svclog
*.scc
# Caches
*.swp
*~
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# Temporary files
*.tmp
*.log
*.bak
*.old
# PowerShell script
convert_to_ico.ps1
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# PS5 Upload Suite v2.0.0 - Feature-Rich Release
## 🎉 What's New - 4 Major Features Added!
### 1. 📥 Download Files (PS5 → PC)
- Right-click any file → "⬇️ Download to PC"
- Save file dialog for destination
- Real-time progress with speed tracking
- Optimized with sendfile for maximum speed
### 2. 🔍 File Search
- Search box in PS5 Files panel
- Real-time filtering as you type
- Case-insensitive search
- Quick "Clear" button
### 3. ⭐ Favorites/Bookmarks
- Save frequently used PS5 paths
- Quick dropdown navigation
- Add/Remove favorite paths
- Persistent JSON storage
### 4. 🎮 Multi-PS5 Support
- Save multiple PS5 profiles (IP + name)
- Quick switch between consoles
- Dropdown profile selector
- Persistent profile storage
---
## 📦 Installation
### Server (PS5)
1. Copy `ps5_upload_server.elf` to `/data/etaHEN/payloads/`
2. Load with elfldr
3. Server starts on port 9113
### Client (Windows)
1. Download `PS5Upload.exe`
2. Run on Windows 10/11
3. Enter PS5 IP and connect
---
## 🚀 Performance
- **Upload Speed:** 100-120 MB/s (Gigabit Ethernet)
- **Download Speed:** Same high-speed protocol
- **Stability:** Zero connection drops (from v1.3.0)
- **Tested:** 42,801+ files uploaded successfully
---
## 🔧 Technical Details
### New Protocol Command
- `CMD_DOWNLOAD_FILE` (0x13) - Download files from PS5
### Server Changes
- Added sendfile-based download handler
- Fixed LIST_DIR to return actual file sizes
- Zero-copy file transfer
### Client Changes
- 4 new UI panels (Search, Favorites, Profiles, Download)
- JSON-based persistence (ps5_profiles.json, ps5_favorites.json)
- Custom dark theme for all ComboBox dropdowns
- ~500+ lines of new code
---
## ⬆️ Upgrading from v1.3.0
1. Replace server: Copy new `ps5_upload_server.elf` to PS5
2. Replace client: Download new `PS5Upload.exe`
3. Your settings will be preserved
**New files created:**
- `ps5_profiles.json` - Saved PS5 profiles
- `ps5_favorites.json` - Saved favorite paths
---
## 📋 Files in This Release
- `ps5_upload_server.elf` (129 KB) - PS5 server payload
- `PS5Upload.exe` (8.2 MB) - Windows client (self-contained)
---
## 🙏 Credits
**By Manos**
Special thanks to the PS5 homebrew community!
---
**Enjoy the new features!** 🚀
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# PS5 Upload Protocol Specification
## Overview
Custom binary protocol for high-speed file transfers between PC and PS5.
Port: 9113
## Message Format
All messages follow this structure:
```
[Command (1 byte)][Data Length (4 bytes)][Data (variable)]
```
## Commands
### Client → Server
| Command | Value | Description | Data Format |
|---------|-------|-------------|-------------|
| PING | 0x01 | Test connection | None |
| LIST_STORAGE | 0x02 | Get storage info | None |
| LIST_DIR | 0x03 | List directory | Path (null-terminated string) |
| CREATE_DIR | 0x04 | Create directory | Path (null-terminated string) |
| DELETE_FILE | 0x05 | Delete file | Path (null-terminated string) |
| DELETE_DIR | 0x06 | Delete directory | Path (null-terminated string) |
| START_UPLOAD | 0x10 | Start file upload | Path (null-terminated) + File size (8 bytes) |
| UPLOAD_CHUNK | 0x11 | Upload file chunk | Chunk data (raw bytes) |
| END_UPLOAD | 0x12 | Finish upload | None |
| SHUTDOWN | 0xFF | Shutdown server | None |
### Server → Client
| Response | Value | Description | Data Format |
|----------|-------|-------------|-------------|
| OK | 0x01 | Success | Optional message |
| ERROR | 0x02 | Error occurred | Error message (null-terminated) |
| DATA | 0x03 | Response data | Variable format |
| READY | 0x04 | Ready for next chunk | None |
| PROGRESS | 0x05 | Upload progress | Bytes written (8 bytes) |
## Data Formats
### LIST_STORAGE Response
```
[Drive count (4 bytes)]
For each drive:
[Path length (2 bytes)][Path][Total space (8 bytes)][Free space (8 bytes)]
```
### LIST_DIR Response
```
[Entry count (4 bytes)]
For each entry:
[Type (1 byte: 0=file, 1=dir)][Name length (2 bytes)][Name][Size (8 bytes)][Timestamp (8 bytes)]
```
## Flow Examples
### Upload File
```
Client: START_UPLOAD "/data/test.bin" size=1048576
Server: READY
Client: UPLOAD_CHUNK [4MB data]
Server: PROGRESS bytes=4194304
Client: UPLOAD_CHUNK [remaining data]
Server: PROGRESS bytes=1048576
Client: END_UPLOAD
Server: OK
```
### List Directory
```
Client: LIST_DIR "/data"
Server: DATA [directory listing]
```
## Performance Optimizations
- 4MB socket buffers
- SO_NOSIGPIPE enabled
- TCP_NODELAY for low latency
- Direct disk writes (no temp files)
- Streaming chunks (no full file buffering)
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**By Manos**
**Version 2.0.0 - Feature-Rich Release**
**Version 3.1.0 - Parallel Chunked Uploads & Real-time Progress**
Custom high-speed file transfer system for PS5 with etaHEN. Achieves **100+ MB/s** transfer speeds using a custom binary protocol.
Custom high-speed file transfer system for PS5 with etaHEN. Achieves **104+ MB/s** upload speeds for large files using parallel chunked uploads!
⭐ **NEW in v2.0.0:** 4 Major Features Added - Download Files, File Search, Favorites/Bookmarks, Multi-PS5 Support!
⭐ **NEW in v3.1.0:** Parallel chunked uploads (2x faster!), real-time speed/ETA display, storage improvements!
![PS5 Upload Client](screenshots/screenshot1.png)
![Upload in Progress](screenshots/screenshot2.png)
📱 **Android Mobile Client available!**
![Transfer History & Multi-PS5 Support](screenshots/screenshot3.png)
![Mobile App](screenshots/mobile_screenshot.jpg)
---
@@ -20,24 +22,43 @@ Custom high-speed file transfer system for PS5 with etaHEN. Achieves **100+ MB/s
- **Port:** 9113
- **Protocol:** Custom binary (optimized for speed)
- **Features:**
- 4MB socket buffers
- 16MB socket buffers (optimized for maximum throughput)
- SO_NOSIGPIPE enabled
- TCP_NODELAY for low latency
- Direct disk writes (no temp files)
- Direct `write()` syscalls (bypasses stdio buffering for 80-110 MB/s upload)
- Per-file mutex locking (parallel writes without race conditions)
- File pre-allocation for large files (reduces fragmentation)
- Multi-threaded client handling
### 2. Windows GUI Client
- **File:** `client/bin/Release/net6.0-windows/win-x64/publish/PS5Upload.exe`
- **Framework:** .NET 6.0 WPF
- **Features:**
- Modern dark theme UI
- Modern dark theme UI (opens maximized for better visibility)
- Drag & drop file/folder upload
- Browse PS5 filesystem
- Real-time upload progress
- Speed indicator (MB/s)
- Real-time upload progress with speed tracking
- 8 parallel large file uploads (optimal aggregate throughput)
- 128MB TCP buffers for maximum network performance
- Transfer History with success/failed tracking
- Auto-clear history on startup option
- Storage space display
- Recursive folder upload
### 3. 📱 Android Mobile Client (NEW in v2.2.0)
- **File:** `mobile/bin/Release/net6.0-android/publish/com.ps5tools.uploadsuite-Signed.apk`
- **Framework:** .NET MAUI
- **Features:**
- **Multi-PS5 Profiles** - Save multiple PS5 with different IPs
- Upload files from phone to PS5
- Download files from PS5 to phone
- Browse PS5 filesystem
- Delete files/folders
- Favorites for quick navigation
- Debug Log with Copy function
- Transfer History
- Share downloaded files
---
## 🚀 Quick Start
@@ -80,36 +101,44 @@ Custom high-speed file transfer system for PS5 with etaHEN. Achieves **100+ MB/s
✅ **Robust Error Handling** - Graceful failures
### Windows Client
✅ **Modern UI** - Dark theme, clean design
✅ **Modern UI** - Dark theme, maximized window for better visibility
✅ **Drag & Drop** - Files and folders
✅ **Browse PS5** - Navigate filesystem
✅ **Real-time Progress** - Speed & percentage
✅ **Real-time Progress** - Speed & percentage tracking
✅ **Optimized Upload** - 8 parallel connections for 88-110 MB/s aggregate speed (NEW v2.1)
✅ **Transfer History** - Track all uploads/downloads with success/failed status (NEW v2.1)
✅ **Auto-Clear History** - Optional auto-clear on startup (NEW v2.1)
✅ **Folder Upload** - Recursive directory upload
✅ **Storage Info** - Free space display
✅ **Download Files** - Download from PS5 to PC (NEW v2.0)
✅ **File Search** - Real-time filtering of PS5 files (NEW v2.0)
✅ **Favorites/Bookmarks** - Quick navigation to saved paths (NEW v2.0)
✅ **Multi-PS5 Support** - Save and switch between multiple PS5 profiles (NEW v2.0)
✅ **Download Files** - Download from PS5 to PC (v2.0)
✅ **File Search** - Real-time filtering of PS5 files (v2.0)
✅ **Favorites/Bookmarks** - Quick navigation to saved paths (v2.0)
✅ **Multi-PS5 Support** - Save and switch between multiple PS5 profiles (v2.0)
---
## 📊 Performance
### v1.3.0 Tested Results:
- ✅ **42,801 files** uploaded successfully
- ✅ **Zero errors** - 100% success rate
- ✅ **60-150 MB/s** sustained throughput
- ✅ **Peak:** 190 MB/s per connection
### v3.1.0 Optimized Results:
- ✅ **104+ MB/s** upload speed for large files (parallel chunked uploads)
- ✅ **4 parallel chunk connections** for maximum throughput
- ✅ **500MB chunks** - optimal size for PS5 disk performance
- ✅ **Real-time progress** - Speed/ETA updates during upload
- ✅ **Zero chunk failures** - Fixed race conditions
- ✅ **Fully responsive UI** throughout upload
- ✅ **No memory leaks** - stable operation
| Network | Expected Speed |
|---------|----------------|
| **Gigabit Ethernet** | 100-120 MB/s |
| **WiFi 6 (5GHz)** | 60-80 MB/s |
| **WiFi 5 (5GHz)** | 40-60 MB/s |
### Previous Results (v1.3.0):
- ✅ **42,801 files** uploaded successfully
- ✅ **60-150 MB/s** sustained throughput
**Note:** Speeds depend on network quality and PS5 disk performance.
| Network | Expected Upload Speed | Expected Download Speed |
|---------|----------------------|------------------------|
| **Gigabit Ethernet** | 88-110 MB/s (aggregate) | 100-120 MB/s |
| **WiFi 6 (5GHz)** | 32-70 MB/s (aggregate) | 60-80 MB/s |
| **WiFi 5 (5GHz)** | 20-50 MB/s (aggregate) | 40-60 MB/s |
**Note:** Upload speeds depend on network quality and PS5 disk write performance. WiFi has ~40-60% overhead compared to Ethernet.
---
@@ -191,6 +220,93 @@ See [PROTOCOL.md](PROTOCOL.md) for detailed protocol documentation.
---
## 📝 What's New in v3.1.0
### 🚀 Performance Improvements:
#### 1. ⚡ Parallel Chunked Uploads (104 MB/s!)
- **Large files (>100MB)** are now split into 500MB chunks
- **4 parallel connections** upload chunks simultaneously
- **Result:** ~104 MB/s upload speed (2x faster than before!)
- **Fixed race condition:** First chunk creates file before others start
- **Fixed closure bug:** Correct offset/size capture for parallel tasks
#### 2. 📊 Real-time Progress Display
- **Speed display** now updates in real-time during chunked uploads
- **ETA display** shows accurate time remaining
- **Progress bar** correctly shows 0-100% for chunked files
- No more speed dropping to 0 during large file uploads
#### 3. 💾 Storage Display Improvements
- **Changed label** to "Data Storage (/data)" for clarity
- **Uses statfs with f_bavail** for more accurate available space
- **Real-time updates** every 5 seconds when connected
---
## 📝 What's New in v3.0.0
### 🐛 Critical Bug Fixes:
#### 1. 🔧 Path Normalization Fix
- **Fixed:** Double-slash paths (`//mnt/ext1/...`) that caused directory creation to fail
- **Affected:** All file operations (upload, download, delete, rename, copy, move)
- **Solution:** Added `NormalizePath()` function in both client and server
- **Result:** 100% reliable directory creation and file uploads
#### 2. 📱 Android Mobile Client
- **NEW:** Full-featured Android app for PS5 file management
- **Multi-PS5 Profiles** - Save and switch between multiple PS5 consoles
- Upload files from phone to PS5
- Download files from PS5 with Share option
- Browse PS5 filesystem
- Favorites for quick navigation
- Debug Log with Copy to clipboard
- Transfer History tracking
#### 3. 🛠️ Server Improvements
- Path normalization in all handler functions
- More robust error handling
- Improved stability for parallel uploads
---
## 📝 What's New in v2.1.0
### 🚀 Performance Optimizations:
#### 1. ⚡ Massive Upload Speed Boost (88-110 MB/s)
- **Server-side:** Replaced `fwrite()` with direct `write()` syscalls
- **Client-side:** 8 parallel large file uploads (optimal for PS5 disk)
- **Result:** 80-110 MB/s aggregate upload speed on Gigabit Ethernet
- **Peak bursts:** Up to 2.05 GB/s when hitting disk cache
- **Per-file:** 11-14 MB/s sustained per connection
#### 2. 📊 Transfer History
- Complete history of all uploads and downloads
- Success/Failed status tracking with error messages
- Speed statistics (average, min, max)
- Export to CSV/JSON for analysis
- Persistent storage across sessions
#### 3. 🔄 Auto-Clear History on Startup
- Optional checkbox to clear history automatically
- Useful for keeping UI clean between sessions
- Setting saved in `ps5_upload_settings.json`
#### 4. 🖥️ Maximized Window UI
- Application opens in full-screen mode by default
- Better visibility for large file transfers
- Can be resized/restored as needed
### Technical Improvements:
- ✅ **16MB socket buffers** (up from 4MB) for maximum throughput
- ✅ **Per-file mutex locking** - Parallel writes without race conditions
- ✅ **File pre-allocation** - Reduces disk fragmentation for large files
- ✅ **Direct syscalls** - Bypasses stdio buffering overhead
---
## 📝 What's New in v2.0.0
### 🎉 4 Major New Features:
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# 🎉 PS5 Upload Suite v2.0.0 - Feature-Rich Release
## 🚀 What's New
This is a **major feature release** adding 4 powerful new capabilities to the PS5 Upload Suite!
---
## ✨ New Features
### 1. 📥 Download Files (PS5 → PC)
Finally! You can now download files from your PS5 back to your PC.
**How to use:**
- Right-click any file in PS5 Files panel
- Select "⬇️ Download to PC"
- Choose where to save the file
- Watch the progress with real-time speed tracking
**Technical Details:**
- Uses sendfile optimization for maximum speed
- Zero-copy transfer on PS5 side
- Same high-speed protocol as uploads
- Full progress tracking
---
### 2. 🔍 File Search
Quickly find files in large directories without scrolling.
**How to use:**
- Type in the Search box below Current Path
- Files are filtered in real-time as you type
- Case-insensitive search
- Click "✖ Clear" to reset
**Perfect for:**
- Finding specific game saves
- Locating config files
- Searching through large mod folders
---
### 3. ⭐ Favorites/Bookmarks
Save your frequently used PS5 paths for instant navigation.
**How to use:**
- Navigate to any path (e.g., `/data/games`)
- Click "⭐ Add" to save it
- Use the Favorites dropdown to quickly jump to saved paths
- Click "🗑️ Remove" to delete a favorite
**Saved paths persist between sessions!**
---
### 4. 🎮 Multi-PS5 Support
Manage multiple PS5 consoles with ease.
**How to use:**
- Enter a PS5 IP address
- Click "💾 Save Profile" and give it a name (e.g., "Living Room PS5")
- Use the Profile dropdown to quickly switch between PS5s
- Click "🗑️ Delete Profile" to remove saved profiles
**Perfect for:**
- Users with multiple PS5 consoles
- Testing on different systems
- Switching between home and friend's PS5
---
## 🔧 Technical Improvements
### Server-Side (payload)
- Added `CMD_DOWNLOAD_FILE` (0x13) command
- Implemented sendfile-based download handler
- Fixed `LIST_DIR` to return actual file sizes (not 0)
- Zero-copy file transfer for downloads
### Client-Side
- Added `DownloadFileAsync()` method to Protocol
- Implemented search filtering with `ObservableCollection`
- Added JSON-based profile and favorites persistence
- Custom ComboBox templates for dark theme consistency
- Improved UI responsiveness
---
## 📊 Statistics
**Lines of Code Added:** ~500+ lines
**New Protocol Commands:** 1 (DOWNLOAD_FILE)
**New UI Elements:** 3 panels (Search, Favorites, Profiles)
**Persistent Storage Files:** 2 (ps5_profiles.json, ps5_favorites.json)
---
## 🎨 UI Improvements
- All ComboBox dropdowns now have proper dark theme
- All buttons show full text without cutoff
- Consistent styling across all new features
- Responsive layout that adapts to content
---
## 📦 Files Included
### Server
- `payload/ps5_upload_server.elf` - Updated with download support
### Client
- `client/bin/Release/net6.0-windows/win-x64/PS5Upload.exe` - Full v2.0 client
---
## ⬆️ Upgrading from v1.3.0
1. **Replace server payload:**
- Copy new `ps5_upload_server.elf` to `/data/etaHEN/payloads/`
- Reload with elfldr
2. **Replace client:**
- Close old PS5Upload.exe
- Replace with new version
- Your settings will be preserved
**Note:** v2.0 creates two new files:
- `ps5_profiles.json` - Saved PS5 profiles
- `ps5_favorites.json` - Saved favorite paths
---
## 🐛 Known Issues
None reported yet! This is a stable release built on top of the rock-solid v1.3.0 foundation.
---
## 🔮 Future Features (Not in v2.0)
Still on the roadmap:
- Disk Space Warning before upload
- Duplicate File Detection
- File Verification (SHA256)
- Resume Interrupted Uploads
- Queue Management (reorder, pause)
- Transfer History
- Scheduled Uploads
---
## 🙏 Thanks
Special thanks to the PS5 homebrew community for testing and feedback!
---
**Enjoy the new features!** 🚀
**- Manos**
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# 🚀 PS5 Upload Suite v2.1.0 - Performance & UX Release
**Release Date:** January 19, 2026
**By Manos**
---
## 🎯 Overview
Version 2.1.0 brings **massive performance improvements** to upload speeds and several quality-of-life enhancements. Upload speeds have been optimized to achieve **88-110 MB/s aggregate throughput** on Gigabit Ethernet, with peak bursts up to **2.05 GB/s**.
---
## ⚡ What's New
### 1. 🚀 Massive Upload Speed Boost (88-110 MB/s)
**The Problem:**
- Previous versions achieved 60-150 MB/s download speeds but only 4-12 MB/s upload speeds
- Upload was bottlenecked by stdio buffering (`fwrite()`) and single-threaded disk writes
**The Solution:**
- **Server-side:** Replaced `fwrite()` with direct `write()` syscalls
- Bypasses stdio buffering overhead
- Eliminates unnecessary memory copies
- Direct kernel I/O for maximum performance
- **Client-side:** Optimized to 8 parallel large file uploads
- Leverages PS5 disk's parallel write capacity
- 128MB TCP buffers for maximum network throughput
- Intelligent queuing system for large files (>100MB)
**Results:**
- ✅ **88-110 MB/s** aggregate upload speed (Gigabit Ethernet)
- ✅ **11-14 MB/s** per file sustained
- ✅ **Peak bursts:** 610 MB/s - 2.05 GB/s (disk cache hits)
- ✅ **WiFi 6:** 32-70 MB/s aggregate (still 3-5x faster than before)
### 2. 📊 Transfer History
**New Feature:** Complete tracking of all file transfers
- **Success/Failed Tracking:** Every upload and download is logged with status
- **Speed Statistics:** Average, min, and max speeds for each transfer
- **Error Messages:** Detailed error information for failed transfers
- **Persistent Storage:** History saved to `ps5_transfer_history.json`
- **Export Options:** Export to CSV or JSON for analysis
- **Tabs:**
- **All:** Complete transfer history
- **Completed:** Only successful transfers
- **Failed:** Only failed transfers (with retry/remove options)
**Use Cases:**
- Verify all files uploaded successfully
- Identify problematic files
- Track transfer performance over time
- Audit file operations
### 3. 🔄 Auto-Clear History on Startup
**New Feature:** Optional automatic history clearing
- **Checkbox:** "🔄 Auto Clear on Startup" in Transfer History section
- **Persistent Setting:** Saved to `ps5_upload_settings.json`
- **Use Case:** Keep UI clean between sessions without manual clearing
- **Flexible:** Can be toggled on/off at any time
### 4. 🖥️ Maximized Window UI
**Improvement:** Better default window size
- Application now opens in **maximized mode** by default
- Better visibility for large file transfers and logs
- More space for Transfer History and file lists
- Can still be resized/restored as needed
---
## 🔧 Technical Improvements
### Server (ps5_upload_server.elf)
1. **Direct Syscalls for Upload:**
```c
// OLD: fwrite() + fflush() (slow)
fwrite(data, 1, data_len, upload_fp);
fflush(upload_fp);
// NEW: direct write() syscall (fast)
write(upload_fd, data, data_len);
```
2. **16MB Socket Buffers:**
- Increased from 4MB to 16MB
- `SO_RCVBUF` and `SO_SNDBUF` set to 16MB
- Reduces TCP stalls and retransmissions
3. **Per-File Mutex Locking:**
- Each file has its own mutex
- Parallel writes to different files without race conditions
- Maximum disk throughput utilization
4. **File Pre-Allocation:**
- Large files (>100MB) are pre-allocated on first chunk
- Reduces disk fragmentation
- Improves sustained write performance
### Client (PS5Upload.exe)
1. **8 Parallel Large File Uploads:**
- Optimal balance for PS5 disk performance
- `MAX_PARALLEL_LARGE_FILES = 8`
- Intelligent queuing for files >100MB
2. **128MB TCP Buffers:**
- `ReceiveBufferSize = 128MB`
- `SendBufferSize = 128MB`
- Maximum network throughput
3. **Transfer History System:**
- `ObservableCollection` for real-time UI updates
- JSON serialization for persistent storage
- Separate collections for completed/failed transfers
4. **Settings Management:**
- New settings file: `ps5_upload_settings.json`
- Extensible for future preferences
- Auto-loads on startup
---
## 📊 Performance Comparison
| Metric | v2.0.0 | v2.1.0 | Improvement |
|--------|--------|--------|-------------|
| **Upload Speed (Ethernet)** | 4-12 MB/s | 88-110 MB/s | **~10x faster** |
| **Upload Speed (WiFi 6)** | 2-8 MB/s | 32-70 MB/s | **~8x faster** |
| **Download Speed** | 100-120 MB/s | 100-120 MB/s | Same |
| **Peak Burst** | 190 MB/s | 2.05 GB/s | **~10x faster** |
---
## 📦 Files Included in Release
### Client Application:
- `PS5Upload.exe` - Main executable (self-contained, no .NET runtime needed)
- `ps5_logo.png` - Application icon
- All required DLLs bundled
### Server Payload:
- `ps5_upload_server.elf` - Optimized PS5 payload for etaHEN
### Documentation:
- `README.md` - Complete documentation
- `PROTOCOL.md` - Protocol specification
- `RELEASE_NOTES_v2.1.0.md` - This file
### Tools:
- `check_transfer_log.py` - Python script to analyze transfer logs (drag & drop)
---
## 🚀 Installation
### PS5 Server:
1. Copy `ps5_upload_server.elf` to `/data/etaHEN/payloads/`
2. Load with elfldr
3. Notification will show: "PS5 Upload Server: 192.168.0.XXX:9113 - By Manos"
### Windows Client:
1. Extract `PS5Upload.exe` to any folder
2. Run `PS5Upload.exe`
3. Enter PS5 IP address and click Connect
**No installation required!** Both are portable executables.
---
## 🔄 Upgrading from v2.0.0
1. **Replace server payload:** Upload new `ps5_upload_server.elf` to PS5
2. **Restart server:** Load the new payload with elfldr
3. **Replace client:** Overwrite old `PS5Upload.exe` with new version
4. **Done!** Your settings, favorites, and profiles are preserved
**Note:** Transfer history from v2.0.0 will NOT be migrated (new feature in v2.1.0).
---
## 🐛 Bug Fixes
- Fixed potential race condition in parallel uploads (per-file mutexes)
- Fixed memory leak in long-running transfers (proper resource disposal)
- Fixed UI freezing during large folder uploads (async operations)
- Fixed socket timeout issues (increased to 5 minutes with keepalive)
---
## 🔮 Known Limitations
1. **Upload Speed on WiFi:**
- WiFi has ~40-60% overhead compared to Ethernet
- Expected: 32-70 MB/s on WiFi 6 vs 88-110 MB/s on Ethernet
- This is a WiFi protocol limitation, not a software issue
2. **PS5 Disk Performance:**
- Sustained upload speed limited by PS5 internal disk write speed
- Single-threaded writes: 12-35 MB/s
- Parallel writes (8 connections): 88-110 MB/s aggregate
3. **Large File Transfers:**
- Files >100MB are chunked and uploaded in parallel
- Requires sufficient RAM on both PC and PS5
---
## 🙏 Credits
- **PS5 SDK** - For the development tools
- **etaHEN** - For enabling homebrew on PS5
- **PS5 Homebrew Community** - For testing and feedback
---
## 📞 Support
For issues, questions, or feature requests:
- **GitHub Issues:** https://github.com/manos555555/PS5-Upload-Suite/issues
- **Discussions:** https://github.com/manos555555/PS5-Upload-Suite/discussions
---
## 📝 Changelog
### v2.1.0 (2026-01-19)
- ⚡ Massive upload speed boost (88-110 MB/s aggregate)
- 📊 Transfer History with success/failed tracking
- 🔄 Auto-clear history on startup option
- 🖥️ Maximized window UI by default
- 🔧 Direct write() syscalls for upload (server-side)
- 🔧 16MB socket buffers (up from 4MB)
- 🔧 Per-file mutex locking for parallel writes
- 🔧 File pre-allocation for large files
- 🐛 Fixed race conditions in parallel uploads
- 🐛 Fixed memory leaks in long transfers
### v2.0.0 (Previous Release)
- 📥 Download files from PS5 to PC
- 🔍 File search with real-time filtering
- ⭐ Favorites/Bookmarks system
- 🎮 Multi-PS5 profile support
---
**Enjoy blazing-fast file transfers on your PS5!** 🚀
**- Manos**
-8
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<Application x:Class="PS5Upload.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
-61
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@@ -1,61 +0,0 @@
using System;
using System.IO;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
namespace PS5Upload
{
public partial class App : Application
{
private static readonly string LogFilePath = Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
$"ps5upload_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
private static readonly object _logLock = new object();
public App()
{
// Global exception handlers
this.DispatcherUnhandledException += App_DispatcherUnhandledException;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
TaskScheduler.UnobservedTaskException += TaskScheduler_UnobservedTaskException;
LogToFile("=== Application Started ===");
}
private void App_DispatcherUnhandledException(object sender, DispatcherUnhandledExceptionEventArgs e)
{
LogToFile($"DISPATCHER EXCEPTION: {e.Exception}");
e.Handled = true; // Prevent crash, but log it
MessageBox.Show($"Error: {e.Exception.Message}\n\nCheck log file: {LogFilePath}",
"PS5 Upload Error", MessageBoxButton.OK, MessageBoxImage.Error);
}
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = e.ExceptionObject as Exception;
LogToFile($"UNHANDLED EXCEPTION: {ex}");
}
private void TaskScheduler_UnobservedTaskException(object? sender, UnobservedTaskExceptionEventArgs e)
{
LogToFile($"TASK EXCEPTION: {e.Exception}");
e.SetObserved(); // Prevent crash
}
public static void LogToFile(string message)
{
try
{
lock (_logLock)
{
string timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
File.AppendAllText(LogFilePath, $"[{timestamp}] {message}\n");
}
}
catch { /* Ignore logging errors */ }
}
}
}
-79
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@@ -1,79 +0,0 @@
<Window x:Class="PS5Upload.DuplicateFileDialog"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="File Already Exists"
Height="320"
Width="550"
WindowStartupLocation="CenterOwner"
ResizeMode="NoResize"
Background="#1E1E1E">
<Window.Resources>
<Style TargetType="Button">
<Setter Property="Background" Value="#2D2D30"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="BorderBrush" Value="#3F3F46"/>
<Setter Property="Padding" Value="15,8"/>
<Setter Property="Margin" Value="5"/>
<Setter Property="FontSize" Value="13"/>
<Setter Property="Cursor" Value="Hand"/>
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background" Value="#3E3E42"/>
</Trigger>
</Style.Triggers>
</Style>
</Window.Resources>
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Icon and Message -->
<StackPanel Grid.Row="0" Orientation="Horizontal" Margin="0,0,0,15">
<TextBlock Text="⚠️" FontSize="32" Margin="0,0,15,0"/>
<TextBlock x:Name="MessageTextBlock"
Text="This file already exists on PS5:"
Foreground="White"
FontSize="14"
VerticalAlignment="Center"/>
</StackPanel>
<!-- File Name -->
<TextBlock Grid.Row="1"
x:Name="FileNameTextBlock"
Foreground="#4EC9B0"
FontSize="13"
FontWeight="Bold"
Margin="0,0,0,10"
TextWrapping="Wrap"/>
<!-- File Info -->
<StackPanel Grid.Row="2" Margin="0,0,0,20">
<TextBlock x:Name="LocalSizeTextBlock"
Foreground="#9CDCFE"
FontSize="12"
Margin="0,0,0,5"/>
<TextBlock x:Name="RemoteSizeTextBlock"
Foreground="#9CDCFE"
FontSize="12"/>
</StackPanel>
<!-- Buttons -->
<StackPanel Grid.Row="4" Orientation="Vertical">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,0,0,10">
<Button Content="Replace" Width="120" Click="Replace_Click"/>
<Button Content="Skip" Width="120" Click="Skip_Click"/>
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<Button Content="Replace All" Width="120" Click="ReplaceAll_Click"/>
<Button Content="Skip All" Width="120" Click="SkipAll_Click"/>
</StackPanel>
</StackPanel>
</Grid>
</Window>
-67
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@@ -1,67 +0,0 @@
using System.Windows;
namespace PS5Upload
{
public partial class DuplicateFileDialog : Window
{
public enum FileAction
{
Replace,
Skip,
ReplaceAll,
SkipAll
}
public FileAction UserAction { get; private set; }
public DuplicateFileDialog(string fileName, long localSize, long remoteSize)
{
InitializeComponent();
FileNameTextBlock.Text = fileName;
LocalSizeTextBlock.Text = $"Local file: {FormatFileSize(localSize)}";
RemoteSizeTextBlock.Text = $"Remote file: {FormatFileSize(remoteSize)}";
}
private void Replace_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.Replace;
DialogResult = true;
Close();
}
private void Skip_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.Skip;
DialogResult = true;
Close();
}
private void ReplaceAll_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.ReplaceAll;
DialogResult = true;
Close();
}
private void SkipAll_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.SkipAll;
DialogResult = true;
Close();
}
private string FormatFileSize(long bytes)
{
string[] sizes = { "B", "KB", "MB", "GB", "TB" };
double len = bytes;
int order = 0;
while (len >= 1024 && order < sizes.Length - 1)
{
order++;
len = len / 1024;
}
return $"{len:0.##} {sizes[order]}";
}
}
}
-753
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@@ -1,753 +0,0 @@
<Window x:Class="PS5Upload.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="PS5 Upload - High-Speed File Transfer" Height="600" Width="1200"
WindowStartupLocation="CenterScreen"
Background="#1E1E1E"
Icon="ps5_logo.png">
<Window.Resources>
<!-- Override system colors for ComboBox dropdown -->
<SolidColorBrush x:Key="{x:Static SystemColors.WindowBrushKey}" Color="#2D2D30"/>
<SolidColorBrush x:Key="{x:Static SystemColors.WindowColorKey}" Color="#2D2D30"/>
<SolidColorBrush x:Key="{x:Static SystemColors.ControlBrushKey}" Color="#2D2D30"/>
<SolidColorBrush x:Key="{x:Static SystemColors.ControlColorKey}" Color="#2D2D30"/>
<Style TargetType="Button">
<Setter Property="Background" Value="#007ACC"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="BorderThickness" Value="0"/>
<Setter Property="Padding" Value="15,8"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="Cursor" Value="Hand"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Border Background="{TemplateBinding Background}"
CornerRadius="4"
Padding="{TemplateBinding Padding}">
<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background" Value="#1C97EA"/>
</Trigger>
<Trigger Property="IsEnabled" Value="False">
<Setter Property="Background" Value="#3E3E42"/>
<Setter Property="Foreground" Value="#666666"/>
</Trigger>
</Style.Triggers>
</Style>
<Style TargetType="TextBox">
<Setter Property="Background" Value="#2D2D30"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="BorderBrush" Value="#3E3E42"/>
<Setter Property="BorderThickness" Value="1"/>
<Setter Property="Padding" Value="8"/>
<Setter Property="FontSize" Value="14"/>
</Style>
<Style TargetType="ListBox">
<Setter Property="Background" Value="#2D2D30"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="BorderBrush" Value="#3E3E42"/>
<Setter Property="BorderThickness" Value="1"/>
</Style>
<Style TargetType="TextBlock">
<Setter Property="Foreground" Value="White"/>
</Style>
</Window.Resources>
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Header -->
<StackPanel Grid.Row="0" Margin="0,0,0,20" Orientation="Horizontal" HorizontalAlignment="Center">
<Image Source="ps5_logo.png"
Width="80"
Height="80"
Margin="0,0,15,0"
VerticalAlignment="Center"/>
<StackPanel VerticalAlignment="Center">
<TextBlock Text="PS5 Upload - High-Speed File Transfer"
FontSize="24"
FontWeight="Bold"
Foreground="#007ACC"/>
<TextBlock Text="By Manos"
FontSize="12"
Foreground="#999999"
Margin="0,5,0,0"/>
</StackPanel>
</StackPanel>
<!-- Connection Panel -->
<Border Grid.Row="1"
Background="#252526"
BorderBrush="#3E3E42"
BorderThickness="1"
CornerRadius="4"
Padding="15"
Margin="0,0,0,15">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- PS5 Profile Selection -->
<StackPanel Grid.Row="0" Orientation="Horizontal" Margin="0,0,0,10">
<TextBlock Text="PS5 Profile:"
VerticalAlignment="Center"
Margin="0,0,10,0"/>
<ComboBox x:Name="PS5ProfileComboBox"
Width="200"
VerticalAlignment="Center"
SelectionChanged="PS5ProfileComboBox_SelectionChanged"
Background="#2D2D30"
Foreground="White"
BorderBrush="#3E3E42">
<ComboBox.Template>
<ControlTemplate TargetType="ComboBox">
<Grid>
<ToggleButton Name="ToggleButton"
Grid.Column="2"
Focusable="false"
IsChecked="{Binding Path=IsDropDownOpen, Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}"
ClickMode="Press"
Background="#2D2D30"
BorderBrush="#3E3E42"
BorderThickness="1"/>
<ContentPresenter Name="ContentSite"
IsHitTestVisible="False"
Content="{TemplateBinding SelectionBoxItem}"
ContentTemplate="{TemplateBinding SelectionBoxItemTemplate}"
ContentTemplateSelector="{TemplateBinding ItemTemplateSelector}"
Margin="5,3,23,3"
VerticalAlignment="Center"
HorizontalAlignment="Left"/>
<Popup Name="Popup"
Placement="Bottom"
IsOpen="{TemplateBinding IsDropDownOpen}"
AllowsTransparency="True"
Focusable="False"
PopupAnimation="Slide">
<Grid Name="DropDown"
SnapsToDevicePixels="True"
MinWidth="{TemplateBinding ActualWidth}"
MaxHeight="{TemplateBinding MaxDropDownHeight}">
<Border Name="DropDownBorder"
Background="#2D2D30"
BorderThickness="1"
BorderBrush="#3E3E42"/>
<ScrollViewer Margin="4,6,4,6" SnapsToDevicePixels="True">
<StackPanel IsItemsHost="True" KeyboardNavigation.DirectionalNavigation="Contained"/>
</ScrollViewer>
</Grid>
</Popup>
</Grid>
</ControlTemplate>
</ComboBox.Template>
<ComboBox.ItemContainerStyle>
<Style TargetType="ComboBoxItem">
<Setter Property="Background" Value="#2D2D30"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="Padding" Value="5"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ComboBoxItem">
<Border Name="Border"
Background="#2D2D30"
Padding="5">
<ContentPresenter/>
</Border>
<ControlTemplate.Triggers>
<Trigger Property="IsHighlighted" Value="True">
<Setter TargetName="Border" Property="Background" Value="#007ACC"/>
</Trigger>
<Trigger Property="IsSelected" Value="True">
<Setter TargetName="Border" Property="Background" Value="#007ACC"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ComboBox.ItemContainerStyle>
</ComboBox>
<Button Content="💾 Save Profile"
Click="SaveProfileButton_Click"
Width="140"
Margin="10,0,0,0"
Background="#28A745"/>
<Button Content="🗑️ Delete Profile"
Click="DeleteProfileButton_Click"
Width="150"
Margin="5,0,0,0"
Background="#DC3545"/>
</StackPanel>
<!-- IP Address and Connect -->
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0"
Text="PS5 IP Address:"
VerticalAlignment="Center"
Margin="0,0,10,0"/>
<TextBox Grid.Column="1"
x:Name="IpAddressTextBox"
Text="192.168.0.160"
VerticalAlignment="Center"
Margin="0,0,10,0"/>
<Button Grid.Column="2"
x:Name="ConnectButton"
Content="Connect"
Click="ConnectButton_Click"
Width="100"/>
</Grid>
</Grid>
</Border>
<!-- Main Content -->
<Grid Grid.Row="2">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="15"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="15"/>
<ColumnDefinition Width="300"/>
</Grid.ColumnDefinitions>
<!-- Local Files -->
<Border Grid.Column="0"
Background="#252526"
BorderBrush="#3E3E42"
BorderThickness="1"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Border Grid.Row="0"
Background="#2D2D30"
Padding="10"
BorderBrush="#3E3E42"
BorderThickness="0,0,0,1">
<TextBlock Text="📁 Local Files"
FontSize="16"
FontWeight="SemiBold"/>
</Border>
<ListBox Grid.Row="1"
x:Name="LocalFilesListBox"
BorderThickness="0"
AllowDrop="True"
Drop="LocalFilesListBox_Drop"
DragEnter="LocalFilesListBox_DragEnter"
MouseRightButtonUp="LocalFilesListBox_RightClick">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal" Margin="5">
<TextBlock Text="{Binding Icon}"
FontSize="16"
Margin="0,0,10,0"/>
<TextBlock Text="{Binding Name}"
VerticalAlignment="Center"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
<ListBox.ContextMenu>
<ContextMenu>
<MenuItem Header="🗑️ Remove" Click="RemoveLocalFile_Click"/>
</ContextMenu>
</ListBox.ContextMenu>
</ListBox>
<StackPanel Grid.Row="2"
Orientation="Horizontal"
Margin="10"
HorizontalAlignment="Center">
<Button Content="Browse Files"
Click="BrowseFilesButton_Click"
Margin="0,0,5,0"/>
<Button Content="Browse Folder"
Click="BrowseFolderButton_Click"
Margin="0,0,5,0"/>
<Button Content="Clear All"
Click="ClearLocalFiles_Click"
Background="#DC3545"/>
</StackPanel>
</Grid>
</Border>
<!-- PS5 Files -->
<Border Grid.Column="2"
Background="#252526"
BorderBrush="#3E3E42"
BorderThickness="1"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Border Grid.Row="0"
Background="#2D2D30"
Padding="10"
BorderBrush="#3E3E42"
BorderThickness="0,0,0,1">
<TextBlock Text="🎮 PS5 Files"
FontSize="16"
FontWeight="SemiBold"/>
</Border>
<StackPanel Grid.Row="1"
Margin="10"
Background="#2D2D30">
<StackPanel Orientation="Horizontal" Margin="0,0,0,5">
<TextBlock Text="Current Path:"
VerticalAlignment="Center"
Margin="0,0,10,0"/>
<TextBox x:Name="CurrentPathTextBox"
Text="/data"
Width="200"
VerticalAlignment="Center"
Margin="0,0,10,0"/>
<Button Content="Go"
Click="GoButton_Click"
Width="60"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="0,0,0,5">
<TextBlock Text="⭐ Favorites:"
VerticalAlignment="Center"
Margin="0,0,10,0"/>
<ComboBox x:Name="FavoritesComboBox"
Width="200"
VerticalAlignment="Center"
SelectionChanged="FavoritesComboBox_SelectionChanged"
Background="#2D2D30"
Foreground="White"
BorderBrush="#3E3E42">
<ComboBox.Template>
<ControlTemplate TargetType="ComboBox">
<Grid>
<ToggleButton Name="ToggleButton"
Grid.Column="2"
Focusable="false"
IsChecked="{Binding Path=IsDropDownOpen, Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}"
ClickMode="Press"
Background="#2D2D30"
BorderBrush="#3E3E42"
BorderThickness="1"/>
<ContentPresenter Name="ContentSite"
IsHitTestVisible="False"
Content="{TemplateBinding SelectionBoxItem}"
ContentTemplate="{TemplateBinding SelectionBoxItemTemplate}"
ContentTemplateSelector="{TemplateBinding ItemTemplateSelector}"
Margin="5,3,23,3"
VerticalAlignment="Center"
HorizontalAlignment="Left"/>
<Popup Name="Popup"
Placement="Bottom"
IsOpen="{TemplateBinding IsDropDownOpen}"
AllowsTransparency="True"
Focusable="False"
PopupAnimation="Slide">
<Grid Name="DropDown"
SnapsToDevicePixels="True"
MinWidth="{TemplateBinding ActualWidth}"
MaxHeight="{TemplateBinding MaxDropDownHeight}">
<Border Name="DropDownBorder"
Background="#2D2D30"
BorderThickness="1"
BorderBrush="#3E3E42"/>
<ScrollViewer Margin="4,6,4,6" SnapsToDevicePixels="True">
<StackPanel IsItemsHost="True" KeyboardNavigation.DirectionalNavigation="Contained"/>
</ScrollViewer>
</Grid>
</Popup>
</Grid>
</ControlTemplate>
</ComboBox.Template>
<ComboBox.ItemContainerStyle>
<Style TargetType="ComboBoxItem">
<Setter Property="Background" Value="#2D2D30"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="Padding" Value="5"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ComboBoxItem">
<Border Name="Border"
Background="#2D2D30"
Padding="5">
<ContentPresenter/>
</Border>
<ControlTemplate.Triggers>
<Trigger Property="IsHighlighted" Value="True">
<Setter TargetName="Border" Property="Background" Value="#007ACC"/>
</Trigger>
<Trigger Property="IsSelected" Value="True">
<Setter TargetName="Border" Property="Background" Value="#007ACC"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ComboBox.ItemContainerStyle>
</ComboBox>
<Button Content="⭐ Add"
Click="AddFavoriteButton_Click"
Width="90"
Margin="10,0,0,0"
Background="#28A745"/>
<Button Content="🗑️ Remove"
Click="RemoveFavoriteButton_Click"
Width="110"
Margin="5,0,0,0"
Background="#DC3545"/>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock Text="🔍 Search:"
VerticalAlignment="Center"
Margin="0,0,10,0"/>
<TextBox x:Name="SearchTextBox"
Width="250"
VerticalAlignment="Center"
TextChanged="SearchTextBox_TextChanged"
Background="#1E1E1E"
Foreground="White"
BorderBrush="#3E3E42"/>
<Button Content="✖ Clear"
Click="ClearSearchButton_Click"
Width="100"
Margin="5,0,0,0"
Background="#3E3E42"/>
</StackPanel>
</StackPanel>
<ListBox Grid.Row="2"
x:Name="PS5FilesListBox"
BorderThickness="0"
SelectionMode="Extended"
MouseDoubleClick="PS5FilesListBox_MouseDoubleClick">
<ListBox.ContextMenu>
<ContextMenu>
<MenuItem Header="⬇️ Download to PC" Click="DownloadMenuItem_Click"/>
<Separator/>
<MenuItem Header="📝 Rename" Click="RenameMenuItem_Click"/>
<MenuItem Header="📋 Copy" Click="CopyMenuItem_Click"/>
<MenuItem Header="✂️ Move" Click="MoveMenuItem_Click"/>
<Separator/>
<MenuItem Header="🗑️ Delete" Click="DeleteMenuItem_Click"/>
<MenuItem Header="🗑️ Delete Selected" Click="DeleteSelectedMenuItem_Click"/>
</ContextMenu>
</ListBox.ContextMenu>
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal" Margin="5">
<TextBlock Text="{Binding Icon}"
FontSize="16"
Margin="0,0,10,0"/>
<StackPanel>
<TextBlock Text="{Binding Name}"
FontWeight="SemiBold"/>
<TextBlock Text="{Binding SizeText}"
FontSize="11"
Foreground="#999999"/>
</StackPanel>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<Border Grid.Row="3"
Background="#2D2D30"
BorderBrush="#3E3E42"
BorderThickness="1"
CornerRadius="4"
Margin="10"
Padding="10">
<StackPanel>
<TextBlock Text="💾 PS5 Storage"
FontSize="12"
FontWeight="Bold"
Foreground="#007ACC"
HorizontalAlignment="Center"
Margin="0,0,0,8"/>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0"
Text="Free:"
FontSize="11"
Foreground="#999999"
Margin="0,0,8,4"/>
<TextBlock Grid.Row="0" Grid.Column="1"
x:Name="StorageFreeText"
Text="--"
FontSize="11"
Foreground="#4EC9B0"
FontWeight="Bold"
HorizontalAlignment="Right"
Margin="0,0,0,4"/>
<TextBlock Grid.Row="1" Grid.Column="0"
Text="Used:"
FontSize="11"
Foreground="#999999"
Margin="0,0,8,4"/>
<TextBlock Grid.Row="1" Grid.Column="1"
x:Name="StorageUsedText"
Text="--"
FontSize="11"
Foreground="#CE9178"
FontWeight="Bold"
HorizontalAlignment="Right"
Margin="0,0,0,4"/>
<TextBlock Grid.Row="2" Grid.Column="0"
Text="Total:"
FontSize="11"
Foreground="#999999"
Margin="0,0,8,4"/>
<TextBlock Grid.Row="2" Grid.Column="1"
x:Name="StorageTotalText"
Text="--"
FontSize="11"
Foreground="White"
FontWeight="Bold"
HorizontalAlignment="Right"
Margin="0,0,0,4"/>
<!-- Progress Bar -->
<ProgressBar Grid.Row="3" Grid.ColumnSpan="2"
x:Name="StorageProgressBar"
Height="6"
Margin="0,6,0,0"
Minimum="0"
Maximum="100"
Value="0"
Foreground="#CE9178"
Background="#3E3E42"/>
</Grid>
</StackPanel>
</Border>
</Grid>
</Border>
<!-- Log Panel -->
<Border Grid.Column="4"
Background="#252526"
BorderBrush="#3E3E42"
BorderThickness="1"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Border Grid.Row="0"
Background="#2D2D30"
Padding="10"
BorderBrush="#3E3E42"
BorderThickness="0,0,0,1">
<TextBlock Text="📋 Debug Log"
FontSize="16"
FontWeight="SemiBold"/>
</Border>
<TextBox Grid.Row="1"
x:Name="LogTextBox"
Text=""
FontFamily="Consolas"
FontSize="11"
Foreground="#CCCCCC"
Background="#1E1E1E"
BorderThickness="0"
Padding="10"
TextWrapping="Wrap"
IsReadOnly="True"
IsReadOnlyCaretVisible="False"
Focusable="False"
Cursor="Arrow"
VerticalScrollBarVisibility="Auto"
HorizontalScrollBarVisibility="Auto"/>
<StackPanel Grid.Row="2"
Orientation="Horizontal"
Margin="10"
HorizontalAlignment="Center">
<Button Content="📋 Copy Log"
Click="CopyLogButton_Click"
Margin="0,0,10,0"
Background="#28A745"/>
<Button Content="Clear Log"
Click="ClearLogButton_Click"
Background="#3E3E42"/>
</StackPanel>
</Grid>
</Border>
</Grid>
<!-- Upload Progress -->
<Border Grid.Row="3"
Background="#252526"
BorderBrush="#3E3E42"
BorderThickness="1"
CornerRadius="4"
Padding="15"
Margin="0,15,0,0"
x:Name="ProgressPanel"
Visibility="Collapsed">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Files Remaining Counter -->
<TextBlock Grid.Row="0"
x:Name="FilesRemainingText"
Text="Files: 0 / 0 (0 remaining)"
FontSize="13"
FontWeight="SemiBold"
Foreground="#FFC107"
Margin="0,0,0,8"/>
<!-- Total Folder Progress -->
<TextBlock Grid.Row="1"
x:Name="TotalProgressText"
Text="Total: 0 / 0 files"
FontSize="14"
FontWeight="SemiBold"
Foreground="#28A745"
Margin="0,0,0,5"/>
<ProgressBar Grid.Row="2"
x:Name="TotalProgressBar"
Height="20"
Minimum="0"
Maximum="100"
Value="0"
Foreground="#17A2B8"
Background="#2D2D30"
BorderBrush="#3E3E42"
Margin="0,0,0,10"/>
<!-- Current File -->
<TextBlock Grid.Row="3"
x:Name="UploadFileNameText"
Text="Uploading: filename.bin"
FontSize="13"
Margin="0,0,0,5"/>
<ProgressBar Grid.Row="4"
x:Name="UploadProgressBar"
Height="20"
Minimum="0"
Maximum="100"
Value="0"
Foreground="#28A745"
Background="#2D2D30"
BorderBrush="#3E3E42"/>
<!-- Speed and Progress -->
<Grid Grid.Row="5" Margin="0,8,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0"
x:Name="UploadSpeedText"
Text="Speed: 0 MB/s | Avg: 0 MB/s"
FontSize="12"
Foreground="#999999"/>
<TextBlock Grid.Column="1"
x:Name="UploadProgressText"
Text="0 / 0 MB (0%)"
FontSize="12"
Foreground="#999999"/>
</Grid>
<!-- ETA -->
<TextBlock Grid.Row="6"
x:Name="UploadETAText"
Text="ETA: Calculating..."
FontSize="12"
Foreground="#999999"
Margin="0,5,0,0"/>
</Grid>
</Border>
<!-- Upload Buttons -->
<Grid Grid.Row="4" Margin="0,15,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="10"/>
<ColumnDefinition Width="150"/>
</Grid.ColumnDefinitions>
<Button Grid.Column="0"
x:Name="UploadButton"
Content="⬆️ Upload to PS5"
Click="UploadButton_Click"
Height="45"
FontSize="16"
FontWeight="SemiBold"
IsEnabled="False"/>
<Button Grid.Column="2"
x:Name="CancelButton"
Content="❌ Cancel"
Click="CancelButton_Click"
Height="45"
FontSize="16"
FontWeight="SemiBold"
Background="#DC3545"
IsEnabled="False"/>
</Grid>
</Grid>
</Window>
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-29
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@@ -1,29 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<UseWPF>true</UseWPF>
<UseWindowsForms>true</UseWindowsForms>
<AssemblyName>PS5Upload</AssemblyName>
<RootNamespace>PS5Upload</RootNamespace>
<Version>1.0.0</Version>
<Authors>Manos</Authors>
<Description>High-Speed File Upload Tool for PS5</Description>
<Copyright>Copyright © 2026 Manos</Copyright>
<Nullable>enable</Nullable>
<PublishSingleFile>true</PublishSingleFile>
<SelfContained>true</SelfContained>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<PublishReadyToRun>true</PublishReadyToRun>
<ApplicationIcon>ps5_logo_fixed.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Resource Include="ps5_logo.png" />
<None Include="ps5_logo.ico">
<Link>ps5_logo.ico</Link>
</None>
</ItemGroup>
</Project>
-633
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@@ -1,633 +0,0 @@
using System;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace PS5Upload
{
// Protocol commands
public enum Command : byte
{
Ping = 0x01,
ListStorage = 0x02,
ListDir = 0x03,
CreateDir = 0x04,
DeleteFile = 0x05,
DeleteDir = 0x06,
Rename = 0x07,
CopyFile = 0x08,
MoveFile = 0x09,
StartUpload = 0x10,
UploadChunk = 0x11,
EndUpload = 0x12,
DownloadFile = 0x13,
Shutdown = 0xFF
}
// Protocol responses
public enum Response : byte
{
Ok = 0x01,
Error = 0x02,
Data = 0x03,
Ready = 0x04,
Progress = 0x05
}
public class PS5Protocol : IDisposable
{
private TcpClient? _client;
private NetworkStream? _stream;
private const int BufferSize = 4 * 1024 * 1024; // 4MB chunks - MUST match payload BUFFER_SIZE
public bool IsConnected => _client?.Connected ?? false;
public async Task<bool> ConnectAsync(string ipAddress, int port = 9113)
{
try
{
_client = new TcpClient();
_client.ReceiveBufferSize = 64 * 1024 * 1024; // 64MB for maximum TCP throughput
_client.SendBufferSize = 64 * 1024 * 1024; // 64MB for maximum TCP throughput
_client.NoDelay = true;
_client.LingerState = new System.Net.Sockets.LingerOption(false, 0);
// BUG FIX #1: Add 5 second timeout for connection to fail fast on wrong IP
var connectTask = _client.ConnectAsync(ipAddress, port);
var timeoutTask = Task.Delay(5000); // 5 second timeout
var completedTask = await Task.WhenAny(connectTask, timeoutTask);
if (completedTask == timeoutTask)
{
// Timeout occurred
_client?.Close();
_client?.Dispose();
_client = null;
return false;
}
// Check if connection actually succeeded
if (!_client.Connected)
{
return false;
}
_stream = _client.GetStream();
return true;
}
catch
{
_client?.Close();
_client?.Dispose();
_client = null;
return false;
}
}
public void Disconnect()
{
_stream?.Dispose();
_client?.Dispose();
_stream = null;
_client = null;
}
private async Task SendCommandAsync(Command cmd, byte[]? data = null)
{
if (_stream == null) throw new InvalidOperationException("Not connected");
byte[] header = new byte[5];
header[0] = (byte)cmd;
uint dataLen = data != null ? (uint)data.Length : 0;
BitConverter.GetBytes(dataLen).CopyTo(header, 1);
await _stream.WriteAsync(header, 0, 5);
if (data != null && data.Length > 0)
{
await _stream.WriteAsync(data, 0, data.Length);
}
}
private async Task<(Response response, byte[] data)> ReceiveResponseAsync()
{
if (_stream == null) throw new InvalidOperationException("Not connected");
byte[] header = new byte[5];
await ReadExactAsync(header, 5);
Response response = (Response)header[0];
uint dataLen = BitConverter.ToUInt32(header, 1);
byte[] data = new byte[dataLen];
if (dataLen > 0)
{
await ReadExactAsync(data, (int)dataLen);
}
return (response, data);
}
private async Task ReadExactAsync(byte[] buffer, int count, int timeoutMs = 120000)
{
if (_stream == null) throw new InvalidOperationException("Not connected");
int offset = 0;
using var cts = new CancellationTokenSource(timeoutMs);
try
{
while (offset < count)
{
int read = await _stream.ReadAsync(buffer, offset, count - offset, cts.Token);
if (read == 0)
{
// Give PS5 a moment to recover before declaring connection dead
await Task.Delay(100);
read = await _stream.ReadAsync(buffer, offset, count - offset, cts.Token);
if (read == 0) throw new IOException("Connection closed");
}
offset += read;
}
}
catch (OperationCanceledException)
{
throw new TimeoutException("Read timeout");
}
}
public async Task<bool> PingAsync()
{
await SendCommandAsync(Command.Ping);
var (response, _) = await ReceiveResponseAsync();
return response == Response.Ok;
}
public async Task<StorageInfo[]> ListStorageAsync()
{
await SendCommandAsync(Command.ListStorage);
var (response, data) = await ReceiveResponseAsync();
if (response != Response.Data) return Array.Empty<StorageInfo>();
using var ms = new MemoryStream(data);
using var br = new BinaryReader(ms);
int count = br.ReadInt32();
var result = new StorageInfo[count];
for (int i = 0; i < count; i++)
{
ushort pathLen = br.ReadUInt16();
string path = Encoding.UTF8.GetString(br.ReadBytes(pathLen));
long total = br.ReadInt64();
long free = br.ReadInt64();
result[i] = new StorageInfo { Path = path, TotalBytes = total, FreeBytes = free };
}
return result;
}
public async Task<FileEntry[]> ListDirAsync(string path)
{
byte[] pathBytes = Encoding.UTF8.GetBytes(path + "\0");
await SendCommandAsync(Command.ListDir, pathBytes);
var (response, data) = await ReceiveResponseAsync();
if (response != Response.Data) return Array.Empty<FileEntry>();
using var ms = new MemoryStream(data);
using var br = new BinaryReader(ms);
int count = br.ReadInt32();
// Handle empty directory
if (count <= 0) return Array.Empty<FileEntry>();
var result = new FileEntry[count];
for (int i = 0; i < count; i++)
{
byte type = br.ReadByte();
ushort nameLen = br.ReadUInt16();
string name = Encoding.UTF8.GetString(br.ReadBytes(nameLen));
long size = br.ReadInt64();
long timestamp = br.ReadInt64();
// Clamp timestamp to valid DateTimeOffset range
DateTime dt;
try
{
if (timestamp < -62135596800 || timestamp > 253402300799)
{
dt = DateTime.Now; // Use current time for invalid timestamps
}
else
{
dt = DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime;
}
}
catch
{
dt = DateTime.Now;
}
result[i] = new FileEntry
{
Name = name,
IsDirectory = type == 1,
Size = size,
Timestamp = dt
};
}
return result;
}
public async Task<bool> CreateDirAsync(string path)
{
byte[] pathBytes = Encoding.UTF8.GetBytes(path + "\0");
await SendCommandAsync(Command.CreateDir, pathBytes);
var (response, _) = await ReceiveResponseAsync();
return response == Response.Ok;
}
public async Task<bool> DeleteFileAsync(string path)
{
byte[] pathBytes = Encoding.UTF8.GetBytes(path + "\0");
await SendCommandAsync(Command.DeleteFile, pathBytes);
var (response, _) = await ReceiveResponseAsync();
return response == Response.Ok;
}
public event Action<string>? OnProgressMessage;
public async Task<bool> DeleteDirAsync(string path)
{
byte[] pathBytes = Encoding.UTF8.GetBytes(path + "\0");
await SendCommandAsync(Command.DeleteDir, pathBytes);
// Receive initial OK response
var (response, _) = await ReceiveResponseAsync();
if (response != Response.Ok)
{
return false;
}
// Now listen for progress messages synchronously
// Keep reading until we get the final OK/ERROR response
bool deletionComplete = false;
try
{
while (!deletionComplete)
{
var (progressResponse, progressData) = await ReceiveResponseAsync();
if (progressResponse == Response.Progress)
{
string message = Encoding.UTF8.GetString(progressData).TrimEnd('\0');
OnProgressMessage?.Invoke(message);
}
else if (progressResponse == Response.Ok)
{
// Final OK response received - deletion complete
OnProgressMessage?.Invoke("🔚 Received final OK - deletion complete");
deletionComplete = true;
}
else if (progressResponse == Response.Error)
{
// Error response received
OnProgressMessage?.Invoke("❌ Received error response");
deletionComplete = true;
}
else
{
// Unexpected response - log it
OnProgressMessage?.Invoke($"⚠️ Unexpected response: {progressResponse}");
deletionComplete = true;
}
}
}
catch (Exception ex)
{
// Connection closed - log it
OnProgressMessage?.Invoke($"⚠️ Connection closed: {ex.Message}");
}
// Give server a moment to fully close the deletion thread
// CRITICAL: Increased delay to prevent race condition with next delete
await Task.Delay(500);
return true;
}
public async Task<bool> RenameAsync(string oldPath, string newPath)
{
byte[] oldBytes = Encoding.UTF8.GetBytes(oldPath + "\0");
byte[] newBytes = Encoding.UTF8.GetBytes(newPath + "\0");
byte[] data = new byte[oldBytes.Length + newBytes.Length];
Array.Copy(oldBytes, 0, data, 0, oldBytes.Length);
Array.Copy(newBytes, 0, data, oldBytes.Length, newBytes.Length);
await SendCommandAsync(Command.Rename, data);
var (response, _) = await ReceiveResponseAsync();
return response == Response.Ok;
}
public async Task<bool> CopyFileAsync(string srcPath, string dstPath)
{
byte[] srcBytes = Encoding.UTF8.GetBytes(srcPath + "\0");
byte[] dstBytes = Encoding.UTF8.GetBytes(dstPath + "\0");
byte[] data = new byte[srcBytes.Length + dstBytes.Length];
Array.Copy(srcBytes, 0, data, 0, srcBytes.Length);
Array.Copy(dstBytes, 0, data, srcBytes.Length, dstBytes.Length);
await SendCommandAsync(Command.CopyFile, data);
var (response, _) = await ReceiveResponseAsync();
return response == Response.Ok;
}
public async Task<bool> MoveFileAsync(string srcPath, string dstPath)
{
byte[] srcBytes = Encoding.UTF8.GetBytes(srcPath + "\0");
byte[] dstBytes = Encoding.UTF8.GetBytes(dstPath + "\0");
byte[] data = new byte[srcBytes.Length + dstBytes.Length];
Array.Copy(srcBytes, 0, data, 0, srcBytes.Length);
Array.Copy(dstBytes, 0, data, srcBytes.Length, dstBytes.Length);
await SendCommandAsync(Command.MoveFile, data);
var (response, _) = await ReceiveResponseAsync();
return response == Response.Ok;
}
public async Task<bool> UploadFileAsync(string localPath, string remotePath, IProgress<UploadProgress>? progress = null, CancellationToken cancellationToken = default, long chunkOffset = 0, long chunkSize = 0)
{
FileInfo fileInfo = new FileInfo(localPath);
if (!fileInfo.Exists) return false;
// Determine actual upload size
long uploadSize = chunkSize > 0 ? chunkSize : fileInfo.Length;
// Send START_UPLOAD with optional chunk offset
byte[] pathBytes = Encoding.UTF8.GetBytes(remotePath);
byte[] startData = new byte[pathBytes.Length + 1 + 8 + 8]; // path + null + size + offset
Array.Copy(pathBytes, 0, startData, 0, pathBytes.Length);
BitConverter.GetBytes(fileInfo.Length).CopyTo(startData, pathBytes.Length + 1);
BitConverter.GetBytes(chunkOffset).CopyTo(startData, pathBytes.Length + 9);
await SendCommandAsync(Command.StartUpload, startData);
var (response, _) = await ReceiveResponseAsync();
if (response != Response.Ready) return false;
// Upload chunks - simple async approach
long totalSent = 0;
var startTime = DateTime.Now;
double avgSpeed = 0;
byte[] sendBuffer = new byte[5 + BufferSize];
sendBuffer[0] = (byte)Command.UploadChunk;
using (FileStream fs = new FileStream(localPath, FileMode.Open, FileAccess.Read, FileShare.Read, BufferSize, FileOptions.SequentialScan))
{
// Seek to chunk offset if specified
if (chunkOffset > 0)
{
fs.Seek(chunkOffset, SeekOrigin.Begin);
}
int chunksSent = 0;
int bytesRead;
long bytesRemaining = uploadSize;
while (bytesRemaining > 0 && (bytesRead = await fs.ReadAsync(sendBuffer, 5, (int)Math.Min(BufferSize, bytesRemaining), cancellationToken)) > 0)
{
if (cancellationToken.IsCancellationRequested) return false;
BitConverter.GetBytes((uint)bytesRead).CopyTo(sendBuffer, 1);
if (_stream == null) return false;
// FIX: Add timeout to WriteAsync to prevent hanging if PS5 becomes unresponsive
// 30 second timeout per chunk write - should be more than enough for 4MB
using var writeTimeout = new CancellationTokenSource(TimeSpan.FromSeconds(30));
using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken, writeTimeout.Token);
try
{
await _stream.WriteAsync(sendBuffer, 0, 5 + bytesRead, linkedCts.Token);
}
catch (OperationCanceledException) when (writeTimeout.IsCancellationRequested)
{
// Write timeout - PS5 is unresponsive
return false;
}
totalSent += bytesRead;
bytesRemaining -= bytesRead;
chunksSent++;
if (chunksSent % 5 == 0 || bytesRemaining == 0)
{
var elapsed = DateTime.Now - startTime;
double currentSpeed = elapsed.TotalSeconds > 0 ? totalSent / elapsed.TotalSeconds : 0;
avgSpeed = currentSpeed;
TimeSpan eta = currentSpeed > 0
? TimeSpan.FromSeconds(bytesRemaining / currentSpeed)
: TimeSpan.Zero;
progress?.Report(new UploadProgress
{
BytesSent = chunkOffset + totalSent,
TotalBytes = fileInfo.Length,
SpeedBytesPerSecond = currentSpeed,
AverageSpeedBytesPerSecond = avgSpeed,
ElapsedTime = elapsed,
EstimatedTimeRemaining = eta,
CurrentFileName = fileInfo.Name
});
}
}
}
// Send END_UPLOAD and wait for response
// CRITICAL: Must wait for response to avoid protocol desync on chunked uploads
try
{
await SendCommandAsync(Command.EndUpload);
var (endResponse, _) = await ReceiveResponseAsync();
return endResponse == Response.Ok;
}
catch
{
return false; // Connection issue means upload failed
}
}
public async Task<bool> DownloadFileAsync(string remotePath, string localPath, IProgress<UploadProgress>? progress = null, CancellationToken cancellationToken = default)
{
try
{
// Send download command
byte[] pathBytes = Encoding.UTF8.GetBytes(remotePath);
await SendCommandAsync(Command.DownloadFile, pathBytes);
// Receive response header (5 bytes: 1 response + 4 data_len)
byte[] header = new byte[5];
await ReadExactAsync(header, 5);
Response response = (Response)header[0];
uint dataLen = BitConverter.ToUInt32(header, 1);
// Check if error response
if (response == Response.Error)
{
if (dataLen > 0)
{
byte[] errorMsg = new byte[dataLen];
await ReadExactAsync(errorMsg, (int)dataLen);
}
return false;
}
// Expecting RESP_DATA with 8-byte file size
if (response != Response.Data || dataLen != 8)
{
return false;
}
// Read file size (8 bytes)
byte[] sizeBytes = new byte[8];
await ReadExactAsync(sizeBytes, 8);
long fileSize = BitConverter.ToInt64(sizeBytes, 0);
// Now read raw file data directly from socket
using var fs = new FileStream(localPath, FileMode.Create, FileAccess.Write, FileShare.None, BufferSize);
byte[] buffer = new byte[BufferSize];
long totalReceived = 0;
var startTime = DateTime.Now;
while (totalReceived < fileSize)
{
if (cancellationToken.IsCancellationRequested) return false;
int toRead = (int)Math.Min(BufferSize, fileSize - totalReceived);
int received = await _stream!.ReadAsync(buffer, 0, toRead, cancellationToken);
if (received == 0) break;
await fs.WriteAsync(buffer, 0, received, cancellationToken);
totalReceived += received;
// Report progress every 5MB or at completion
if (totalReceived % (5 * 1024 * 1024) < BufferSize || totalReceived == fileSize)
{
var elapsed = DateTime.Now - startTime;
double speed = elapsed.TotalSeconds > 0 ? totalReceived / elapsed.TotalSeconds : 0;
progress?.Report(new UploadProgress
{
BytesSent = totalReceived,
TotalBytes = fileSize,
SpeedBytesPerSecond = speed,
AverageSpeedBytesPerSecond = speed,
ElapsedTime = elapsed,
EstimatedTimeRemaining = speed > 0 ? TimeSpan.FromSeconds((fileSize - totalReceived) / speed) : TimeSpan.Zero,
CurrentFileName = Path.GetFileName(localPath)
});
}
}
return totalReceived == fileSize;
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine($"Download error: {ex.Message}");
return false;
}
}
public void Dispose()
{
Disconnect();
}
}
public class StorageInfo
{
public string Path { get; set; } = "";
public long TotalBytes { get; set; }
public long FreeBytes { get; set; }
}
public class FileEntry
{
public string Name { get; set; } = "";
public bool IsDirectory { get; set; }
public long Size { get; set; }
public DateTime Timestamp { get; set; }
}
public class UploadProgress
{
public long BytesSent { get; set; }
public long TotalBytes { get; set; }
public double SpeedBytesPerSecond { get; set; }
public double AverageSpeedBytesPerSecond { get; set; }
public TimeSpan ElapsedTime { get; set; }
public TimeSpan EstimatedTimeRemaining { get; set; }
public string CurrentFileName { get; set; } = "";
// For folder progress
public int CurrentFileIndex { get; set; }
public int TotalFiles { get; set; }
public long TotalFolderBytes { get; set; }
public long TotalFolderBytesSent { get; set; }
}
// High-speed parallel uploader using multiple connections
public class ParallelUploader : IDisposable
{
private readonly string _ipAddress;
private readonly int _port;
private readonly int _connectionCount;
private const int ChunkSize = 4 * 1024 * 1024; // 4MB chunks per connection
public ParallelUploader(string ipAddress, int port = 9113, int connectionCount = 4)
{
_ipAddress = ipAddress;
_port = port;
_connectionCount = connectionCount;
}
public async Task<bool> UploadFileAsync(string localPath, string remotePath, IProgress<UploadProgress>? progress = null, CancellationToken cancellationToken = default)
{
FileInfo fileInfo = new FileInfo(localPath);
if (!fileInfo.Exists) return false;
// For small files, use single connection
if (fileInfo.Length < ChunkSize * 2)
{
using var protocol = new PS5Protocol();
if (!await protocol.ConnectAsync(_ipAddress, _port)) return false;
return await protocol.UploadFileAsync(localPath, remotePath, progress, cancellationToken);
}
// For large files, use parallel connections
// This requires server support for chunked/parallel uploads
// For now, fall back to single connection
using var proto = new PS5Protocol();
if (!await proto.ConnectAsync(_ipAddress, _port)) return false;
return await proto.UploadFileAsync(localPath, remotePath, progress, cancellationToken);
}
public void Dispose() { }
}
}
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@echo off
echo ================================================
echo PS5 Upload Client - Building
echo By Manos
echo ================================================
echo.
echo [+] Building Windows GUI Client...
dotnet publish -c Release -r win-x64 --self-contained true /p:PublishSingleFile=true /p:IncludeNativeLibrariesForSelfExtract=true
if exist "bin\Release\net6.0-windows\win-x64\publish\PS5Upload.exe" (
echo.
echo ================================================
echo [+] SUCCESS! Built PS5Upload.exe
echo ================================================
echo.
echo Location: bin\Release\net6.0-windows\win-x64\publish\PS5Upload.exe
echo.
echo Copy PS5Upload.exe to any location and run it!
) else (
echo.
echo ================================================
echo [-] BUILD FAILED
echo ================================================
echo.
echo Make sure .NET 6.0 SDK is installed:
echo https://dotnet.microsoft.com/download/dotnet/6.0
exit /b 1
)
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#!/bin/bash
echo "================================================"
echo "PS5 Upload Server - Compilation"
echo "By Manos"
echo "================================================"
echo ""
echo "[+] Compiling..."
rm -f ps5_upload_server.elf
/opt/ps5-payload-sdk/bin/prospero-clang -Wall -O3 -pthread -o ps5_upload_server.elf main.c
if [ -f "ps5_upload_server.elf" ]; then
echo ""
echo "================================================"
echo "[+] SUCCESS! Compiled ps5_upload_server.elf"
echo "================================================"
echo ""
ls -lh ps5_upload_server.elf
file ps5_upload_server.elf
echo ""
echo "Upload to PS5 and run with elfldr"
echo "Server will listen on port 9113"
else
echo ""
echo "================================================"
echo "[-] COMPILATION FAILED"
echo "================================================"
exit 1
fi
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