3 Commits
Author SHA1 Message Date
luckeyfaradayandClaude Opus 5.5 009e017a2c README: first conversion builds the zone caches, so it's slower
Measured on a fresh setup: Minecraft v1.2 took 19 minutes end to end.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 23:37:03 +02:00
luckeyfaradayandClaude Opus 5.5 d0a3c3b34d Make the converter patch apply regardless of git line-ending settings
The patch was made against CRLF checkouts; upstream stores LF. Keep the
patch LF and byte-exact (.gitattributes), and check upstream out with
core.autocrlf=false in build-ffport.ps1.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 23:25:31 +02:00
luckeyfaradayandClaude Opus 5.5 3353d9688d Workshop Zombies maps on a jailbroken PS4
bo3ps4.py: SteamCMD download -> convert -> check -> FTP upload, GoldHEN
plugin setup, PS4 zone pull, language zones, compatibility list.

patches/: FFPorter (PS4-BO3-Customs v1.50) fixes so conversions work
without Sony's shader compiler, using shaders from the console's own
zones; plus GSC table fixes. scripts/build-ffport.ps1 builds it.

Tested: LEVIATHAN, Minecraft v1.2 and Cheese Cube play on an EU PS4.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 23:23:08 +02:00