TODO: controller wording in prompts and a DualSense help screen

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rijads committed 2026-10-04 09:31:00 +02:00
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@@ -14,6 +14,15 @@ The launcher only starts the main games; add-on WADs found in archives are skipp
- [ ] *Legacy of Rust* (`id1.wad` with `id1-*.wad` and `id24res.wad`): needs the id24 extensions - [ ] *Legacy of Rust* (`id1.wad` with `id1-*.wad` and `id24res.wad`): needs the id24 extensions
(new weapons, monsters and the rest of the spec). Largest of these. (new weapons, monsters and the rest of the spec). Largest of these.
## Controller wording
- [ ] Doom's prompts still name keyboard keys: "press y or n", "press y to quit", "press a key",
"press enter" (the strings in `d_englsh.h` and `d_french.h`: quit, end game, nightmare, quick
save and load, save while dead, and the rest). Show the DualSense buttons instead (Cross for
yes, Circle for no, Cross to continue), as text or as button glyphs drawn in the menu font.
- [ ] Help screen: *Read This!* and F1 show the keyboard help pages from the WAD (`HELP1`, `HELP2`,
`HELP`, `CREDIT`). Replace them with a page that shows the DualSense controls from the README.
## Importer ## Importer
- [ ] Folder links behind a redirect (for example a shorturl.at link to a folder): the listing's - [ ] Folder links behind a redirect (for example a shorturl.at link to a folder): the listing's