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TODO: controller wording in prompts and a DualSense help screen
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@@ -14,6 +14,15 @@ The launcher only starts the main games; add-on WADs found in archives are skipp
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- [ ] *Legacy of Rust* (`id1.wad` with `id1-*.wad` and `id24res.wad`): needs the id24 extensions
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- [ ] *Legacy of Rust* (`id1.wad` with `id1-*.wad` and `id24res.wad`): needs the id24 extensions
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(new weapons, monsters and the rest of the spec). Largest of these.
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(new weapons, monsters and the rest of the spec). Largest of these.
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## Controller wording
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- [ ] Doom's prompts still name keyboard keys: "press y or n", "press y to quit", "press a key",
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"press enter" (the strings in `d_englsh.h` and `d_french.h`: quit, end game, nightmare, quick
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save and load, save while dead, and the rest). Show the DualSense buttons instead (Cross for
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yes, Circle for no, Cross to continue), as text or as button glyphs drawn in the menu font.
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- [ ] Help screen: *Read This!* and F1 show the keyboard help pages from the WAD (`HELP1`, `HELP2`,
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`HELP`, `CREDIT`). Replace them with a page that shows the DualSense controls from the README.
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## Importer
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## Importer
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- [ ] Folder links behind a redirect (for example a shorturl.at link to a folder): the listing's
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- [ ] Folder links behind a redirect (for example a shorturl.at link to a folder): the listing's
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