Files
lhns--steam-frame-nix/docs/development.md
T
Pierre Kisters 7d050b8c44 VR keyboard swipe: only the pressing controller's laser builds the path
With both controllers on the keyboard, the idle one's hover (mouse events,
pointerId 1) arrived during the other's press and went into the swipe path
("tust" for "test"). A gesture now belongs to the contact that started it
(touch identifier, pointerId or mouse; gesture-input.js): other contacts'
moves, releases and cancels are ignored, a second press meanwhile stays
Steam's tap. Test with a recorded two-controller swipe.
2026-10-01 03:12:36 +02:00

148 lines
8.9 KiB
Markdown

# Development
Which file does what and where it runs, for working on steam-frame-nix
itself. Writing your own patches: [UI patches](ui-patches.md).
## Conventions
- `modules/<name>.nix` is `homeManagerModules.<name>`; files only it uses
are in `modules/<name>/`.
- `patch.js` / `unpatch.js`: a runtime patch of a web page and the
expression that reverts it. A module with several patches has one
directory per patch (`launcher-menu/grid/`,
`vr-keyboard/suggestions-panel/`).
- `*.js` in `modules/` is browser JavaScript evaluated in Steam's or
SteamVR's pages (single expressions, no imports); `*.mjs` is a Node
program (user service, test or script).
- `check.nix` is the module's flake check (`nix flake check`, attribute
`checks.<system>.<name>`); `tests/*.test.mjs` are run by it.
- Runtime names (patch names, user services, state files) are listed
[below](#runtime-names); they stay stable when files move.
Where things run:
| Tag | Where |
|---|---|
| **Steam** | Steam's UI, page `SharedJSContext`, DevTools `127.0.0.1:8080` |
| **SteamVR** | SteamVR's dashboard (`vrwebhelper`), page `systemui`, DevTools `127.0.0.1:8087` |
| **service** | systemd user service (outer Steam/VR session) |
| **switch** | Home Manager activation (`home-manager switch`) |
| **build** | Nix build time |
| **app** | started with an app (launcher, `LD_PRELOAD`, autostart) |
| **test** | `nix flake check` |
| **dev** | run by hand from a checkout |
## Repository layout
```text
flake.nix homeManagerModules, packages/apps (cleanup), checks, template
install.sh install / uninstall / cleanup (curl | bash; also the
steam-frame-nix-cleanup package and the debugger arm step)
template/ `nix flake init -t` / installer config: flake.nix, home.nix
docs/ one page per feature; ui-patches.md for patch authors
scripts/
check-signatures.mjs dev: check signatures.json against the installed Steam
webpack-modules.mjs dev: webpack module extraction (used by check-signatures)
vr-keyboard-replay.mjs dev: replay recorded swipes through the swipe decoder
modules/
session.nix switch: outer bus/runtime dir, user services on switch
cleanup.nix switch: `cleanup --orphans`; steam-frame-nix-cleanup on PATH
cleanup/package.nix build: install.sh as a command (cleanup, steamvr-debugger-arm)
cleanup/check.nix test: install.sh cleanup on fake home/runtime dirs
portal.nix Steam session portal config (session.portalFix)
portal/check.nix test: KDE FileChooser on by default, absent when disabled
applications-menu.nix applications.menu link for KDE apps (session.applicationsMenu)
applications-menu/check.nix test: the link on by default, absent when disabled
keyboard-layout.nix gamescope-session drop-in with XKB_DEFAULT_* (keyboard.layout)
clipboard-sync.nix app: KDE autostart of clipboard-sync (clipboardSync)
hidden-apps.nix Hidden=true desktop entries (launcherMenu.hiddenApps)
launchers.nix links, MIME defaults, units of the launchers (launchers.<id>)
launchers/
lib.nix the launcher option type, Exec quoting, package entries (build)
rewrite.awk build+service: rewrites a desktop entry's Exec lines and keys
generate.sh service steam-frame-nix-launchers (+ .path), switch: entries
of Flatpaks/host files in <runtimeDir>/steam-frame-nix/applications
check.nix, fixtures/ test: real entries rewritten (fixtures/expected), generator runs
docker.nix service: rootless dockerd (docker)
screenshots.nix ~/Pictures link to the SteamVR screenshots (screenshots)
screenshots/
link.sh, package.nix service steam-frame-nix-screenshots (+ .path), switch:
<runtimeDir>/steam-frame-nix/screenshots -> account folder
check.nix test: account detection on fake Steam dirs
firefox.nix Flatpak prefs extension and launcher (firefox)
firefox/wrapper.nix app: launcher wrapper (desktop profile, fullscreen fix)
firefox/check.nix test: wrapper against a fake flatpak
jellyfin.nix launcher with flatpak run options (jellyfin.hardwareDecoding)
jellyfin/mpv-hwdec-shim.c app: LD_PRELOAD shim, hwdec auto* -> v4l2m2m-copy
jellyfin/shim.nix build: the shim as lib/mpv-hwdec-shim.so
jellyfin/check.nix test: shim ELF and rewriting
steam-ui-patches.nix service steam-ui-patches: runs the injector (uiPatches.*)
steam-ui-patches/
injector.mjs service: injects/re-injects/reverts patches over DevTools
lib/default.nix build: mkPatch (wraps a patch.js with the library)
lib/finders.js Steam+SteamVR: signature lookup of webpack modules/React fibers
lib/hooks.js Steam+SteamVR: shared method hooks (e.g. SendMessage)
lib/signatures.json build+dev: per-patch signatures (also check-signatures)
steamvr-debugger.nix service steamvr-webhelper-debugger: DevTools port 8087
launcher-menu.nix the VR "+" menu (launcherMenu.*), icon fallbacks
launcher-menu/
order/ Steam: sort the list
pinned-desktop/ Steam: pin Desktop above/below the list
launch/ Steam: close on launch, debounce
grid/ Steam: programs as a grid of tiles
show-all/ Steam: all programs without Developer Mode
icon-fallbacks.sh switch: hints for iconFallbacks (read-only)
vr-keyboard-extra-keys.nix Esc/Ctrl/Alt/arrows etc. (keyboard.vr.extraKeys)
vr-keyboard-extra-keys/
patch.js, unpatch.js Steam: the extra bottom row and key routing
xdotool-helper.mjs service steam-keyboard-patch: own injector + xdotool keys
allowlist.mjs service: the keys the helper may send
check.nix, tests/ test: the allowlist
vr-keyboard.nix swipe, suggestions, Backspace drag (keyboard.vr)
vr-keyboard/
patch.js, unpatch.js Steam: gestures, text model, suggestion strip
swipe-decoder.js Steam (argument of patch.js): swipe path -> words
textmodel.js Steam (argument of patch.js): what the keyboard typed
corrector.js Steam (argument of patch.js): corrections, completions
gesture-input.js Steam (argument of patch.js): a gesture's own events
suggestions-panel/
patch.js, unpatch.js SteamVR: the strip as a panel above/below the keyboard
relay.mjs service vr-keyboard-relay: strip state Steam <-> SteamVR
dictionary.nix, gen-dict.py build: dictionary from wordfreq + Hunspell
check.nix, tests/ test (also built before the patch): text model,
corrector, swipe-decoder accuracy, gesture input
dashboard-windows.nix, dashboard-windows/ SteamVR: window scale/distance limits
steam-close-button.nix, steam-close-button/ SteamVR: X on the Steam window
window-curvature.nix, window-curvature/ SteamVR: curvature wheel
frame-controls.nix, frame-controls/ SteamVR: window control bar
```
## Runtime names
Patch names appear in the journal, key `signatures.json` and name the
state files (`~/.local/state/steam-frame-nix/ui-patches/<name>.json`), so
they are kept even where a file name says more:
| Module | Option | Patches (page) | User services |
|---|---|---|---|
| `launcher-menu` | `launcherMenu` | `launcher-menu-{order,pinned-desktop,launch,grid,show-all}` (Steam) | `steam-ui-patches` |
| `vr-keyboard` | `keyboard.vr` | `vr-keyboard` (Steam), `vr-keyboard-panel` = `suggestions-panel/` (SteamVR) | `steam-ui-patches`, `vr-keyboard-relay` |
| `vr-keyboard-extra-keys` | `keyboard.vr.extraKeys` | `steam-keyboard-patch` (Steam) | `steam-keyboard-patch` |
| `dashboard-windows` | `dashboard.windows` | `dashboard-windows` (SteamVR) | `steam-ui-patches` |
| `steam-close-button` | `dashboard.steamCloseButton` | `steam-close-button` (SteamVR, state) | `steam-ui-patches` |
| `window-curvature` | `dashboard.windowCurvature` | `window-curvature` (SteamVR) | `steam-ui-patches` |
| `frame-controls` | `dashboard.frameControls` | `frame-controls` (SteamVR, state) | `steam-ui-patches` |
| `steamvr-debugger` | `steamvrDebugger` | | `steamvr-webhelper-debugger` |
| `launchers` | `launchers` | | `steam-frame-nix-launchers` (`.service`, `.path`) |
| `screenshots` | `screenshots` | | `steam-frame-nix-screenshots` (`.service`, `.path`) |
Log of all patches:
`journalctl --user -u steam-ui-patches -u steam-keyboard-patch -u vr-keyboard-relay`.
## Checks
```sh
nix flake check # all checks, on aarch64-linux
nix shell nixpkgs#nodejs -c node scripts/check-signatures.mjs --strict # on the Frame
```