mirror of
https://github.com/lhns/steam-frame-nix.git
synced 2026-10-06 00:00:16 +02:00
- steam-keyboard-patch.nix -> vr-keyboard-extra-keys.nix (option
keyboard.vr.extraKeys), helper.mjs -> xdotool-helper.mjs;
homeManagerModules.steam-keyboard-patch stays as an alias.
- vr-keyboard: panel.js/unpatch-panel.js/relay.mjs ->
suggestions-panel/{patch,unpatch}.js + relay.mjs; decoder.js ->
swipe-decoder.js; build.nix split into dictionary.nix and check.nix.
- modules/lib -> modules/steam-ui-patches/lib (the UI patch library).
- docs/development.md: repository layout (what runs where), runtime names.
Patch names, user services and state files are unchanged.
355 lines
19 KiB
JavaScript
355 lines
19 KiB
JavaScript
// Injected into Steam's SharedJSContext (CEF, 127.0.0.1:8080) by
|
||
// xdotool-helper.mjs.
|
||
// Extends Steam's VR keyboard for gamescope app windows:
|
||
// - bottom row: Esc Ctrl Alt [space] AltGr ← ↑ ↓ → Close, stable with Shift
|
||
// and AltGr; AltGr + arrows = Pos1/PgUp/PgDn/End
|
||
// - AltGr + the key left of Backspace (German ´/`, empty on AltGr) = Delete
|
||
// (Steam's "#Key_Delete" label, e.g. Entf), repeating while held; layouts
|
||
// without AltGr (US, ...) get Steam's AltGr key labelled Fn
|
||
// - Ctrl/Alt chords, Esc, the AltGr arrow keys and Shift+arrows are pressed
|
||
// for real (Steam can't: in VR SteamClient.Input.ControllerKeyboardSetKeyState
|
||
// throws "Unknown method")
|
||
// - while Ctrl/Alt is active and the keyboard is open, the real modifier is
|
||
// held down, so e.g. Ctrl+scroll works
|
||
// - characters Steam's own key emulation (ControllerKeyboardSendText) turns
|
||
// into "1" -- anything non-ASCII or needing AltGr / a dead key on the X
|
||
// keymap -- are typed by the helper instead
|
||
// - Enter types Return for app windows, even if a Steam search box had focus
|
||
// before (Steam then labels it "Search" and closes the keyboard instead)
|
||
// Key output goes through the CDP binding window.__vrkbdKey("<op>:<arg>"),
|
||
// run by xdotool-helper.mjs with xdotool on :0. Replaced functions keep their
|
||
// original as __vrkbdOrig; window.__vrkbdRefs etc. are for unpatch.js.
|
||
//
|
||
// mkPatch patch (see steam-ui-patches/lib/default.nix); no options. On a
|
||
// signature mismatch it returns an error and changes nothing. Idempotent.
|
||
((find, sigs) => {
|
||
const VERSION = 22;
|
||
const send = (msg) => window.__vrkbdKey && window.__vrkbdKey(msg);
|
||
const mods = find.resolvePatch('webpackChunksteamui', sigs);
|
||
if (typeof mods === 'string') return mods;
|
||
const Layouts = mods.layouts.exports; // currentLayout(), enabledLayouts(), arrow keys
|
||
const Status = mods.vrStatus.exports.holder; // .VRKeyboardStatus
|
||
const Manager = mods.keyboardManager.exports.VirtualKeyboardManager.prototype;
|
||
// For unpatch.js, which runs without the finder library.
|
||
window.__vrkbdRefs = { Manager, currentLayout: Layouts.currentLayout };
|
||
let changed = false;
|
||
const active = (v) => (v & 7) !== 0; // toggle state bits: 1 one-shot, 2 locked, 4 held
|
||
|
||
// Replace obj[name] with make(original), once per VERSION.
|
||
const wrap = (obj, name, make) => {
|
||
if (obj[name].__vrkbd === VERSION) return;
|
||
const orig = obj[name].__vrkbdOrig || obj[name];
|
||
const f = make(orig);
|
||
f.__vrkbd = VERSION; f.__vrkbdOrig = orig;
|
||
obj[name] = f;
|
||
changed = true;
|
||
};
|
||
|
||
// ---- bottom row ------------------------------------------------------------
|
||
// Fixed window height, so no extra row: Esc/Ctrl/Alt go left of the space
|
||
// bar and the stock paired arrows ([Left, Up-shifted], [Right, Down-shifted])
|
||
// become four keys. Entries are explicit [normal, shifted, altgr] triples:
|
||
// without them Shift moves the close icon and AltGr yields empty
|
||
// full-width keys. null shifted = same key, no shift label.
|
||
const HALF = 2; // key type "Half"; widths set by the stylesheet
|
||
const META = 4; // key type "Meta" (AltGr, layout keys): the dark special-key face
|
||
const k = (key, label, type = HALF) => ({ key, label, type });
|
||
const same = (x) => [x, null, x];
|
||
const MODS = [k('VKX_Escape', 'Esc', META), k('Control', 'Ctrl', META), k('Alt', 'Alt', META)];
|
||
const ALTGR_ARROWS = [k('VKX_Home', 'Pos1'), k('VKX_Prior', 'Bild↑'), k('VKX_Next', 'Bild↓'), k('VKX_End', 'Ende')];
|
||
const ARROWS = [Layouts.arrowLeft, Layouts.arrowUp, Layouts.arrowDown, Layouts.arrowRight] // Steam's own keys
|
||
.map((a, i) => [{ ...a, type: HALF }, null, ALTGR_ARROWS[i]]);
|
||
const first = (x) => (Array.isArray(x) ? x.find((y) => y) : x);
|
||
const isArrow = (x) => (Array.isArray(x) ? x : [x]).some((y) => y?.key?.startsWith?.('Arrow'));
|
||
// Layouts without AltGr (Steam's bottom row without it: US, Dvorak,
|
||
// Colemak, Bulgarian, Chinese, Japanese, Korean) get Steam's own AltGr
|
||
// toggle key, labelled Fn, where German has AltGr (right of the space bar):
|
||
// same one-shot/locked/held semantics, AltGr layer, Delete, arrow keys.
|
||
const FN = { key: 'AltGr', label: 'Fn', type: 4 }; // type Meta, like Steam's AltGr key
|
||
const bottomRow = (row) => {
|
||
const out = [];
|
||
const hasAltGr = row.some((x) => (Array.isArray(x) ? x : [x]).some((y) => y?.key === 'AltGr'));
|
||
for (const x of row) {
|
||
const key = first(x);
|
||
if (!key || isArrow(x)) continue;
|
||
if (key.key === ' ') out.push(...MODS.map(same));
|
||
out.push(same(key));
|
||
if (key.key === ' ' && !hasAltGr) out.push(same(FN));
|
||
}
|
||
out.splice(out.length - 1, 0, ...ARROWS); // before Close/Done (last entry)
|
||
return out;
|
||
};
|
||
// ---- AltGr: Delete on the key left of Backspace --------------------------------
|
||
// rgLayout is called while the keyboard component renders
|
||
// (RenderStandardKeyboard, wrapped below to publish the instance as
|
||
// window.__vrkbdRendering), so the rows follow its AltGr state. While AltGr
|
||
// is active, the key left of Backspace becomes Delete if it has no AltGr
|
||
// character (German ´/`, US =/+; Steam would draw it empty). Also while a
|
||
// Delete hold repeats: its first Delete releases a one-shot AltGr, like any
|
||
// key, but the held key stays until release. It gets Backspace's key type
|
||
// (the dark special-key face and label style); the stylesheet gives it
|
||
// back the replaced key's flexible width.
|
||
const DEL = 'VKX_Delete';
|
||
const delLabel = () => { // Steam's own: Entf, Suppr, Canc, Del; English "Delete" -> Del
|
||
let l = null;
|
||
try { l = window.LocalizationManager?.LocalizeString?.('#Key_Delete'); } catch { /* not loaded */ }
|
||
return typeof l === 'string' && l && l.length <= 5 ? l : 'Del';
|
||
};
|
||
const freeOnAltGr = (x) => first(x)?.type == null && (Array.isArray(x) ? !x[2] : (typeof x === 'string' ? x : x?.key)?.length === 1);
|
||
// Steam draws an [normal, shifted] entry as a bare empty key on AltGr,
|
||
// dropping its key type: German ^ (a Half key) grows to a full key. Keep
|
||
// its type with an empty AltGr entry.
|
||
const keepSize = (x) => (Array.isArray(x) && x.length < 3 && first(x)?.type != null
|
||
? [x[0], x[1] ?? null, { key: '', label: '', type: first(x).type }] : x);
|
||
// Without AltGr the free key shows Delete as its AltGr hint, drawn by
|
||
// Steam like the others (e.g. } on 0): a third entry with an empty key
|
||
// (so it adds nothing to the long-press characters) and the label. The
|
||
// stylesheet makes it small (the arrow hints' 7px) on the same right edge
|
||
// and baseline, enabled by the class vrkbd-del-hint on the keyboard
|
||
// document while the current layout has such a key.
|
||
const withDelete = (rows) => {
|
||
const kb = window.__vrkbdRendering;
|
||
if (!kb) return rows;
|
||
const bsRow = rows.findIndex((row) => row.some((x) => !Array.isArray(x) && x?.key === 'Backspace'));
|
||
const i = bsRow < 0 ? -1 : rows[bsRow].findIndex((x) => !Array.isArray(x) && x?.key === 'Backspace');
|
||
const free = i >= 1 && freeOnAltGr(rows[bsRow][i - 1]);
|
||
try { kb.m_keyboardDiv?.ownerDocument?.documentElement.classList.toggle('vrkbd-del-hint', free); } catch { /* no document */ }
|
||
const altGr = active(kb.state?.toggleStates?.AltGr);
|
||
if (!(altGr || kb.__vrkbdDelHold)) {
|
||
if (!free) return rows;
|
||
const x = rows[bsRow][i - 1], hint = [...(Array.isArray(x) ? x : [x]), null].slice(0, 2);
|
||
rows = [...rows];
|
||
rows[bsRow] = [...rows[bsRow]];
|
||
rows[bsRow][i - 1] = [...hint, { key: '', label: delLabel() }];
|
||
return rows;
|
||
}
|
||
if (altGr) rows = rows.map((row) => row.map(keepSize));
|
||
if (!free) return rows;
|
||
const row = rows[bsRow];
|
||
rows = [...rows];
|
||
rows[bsRow] = [...row.slice(0, i - 1), { key: DEL, label: delLabel(), type: row[i].type }, ...row.slice(i)];
|
||
return rows;
|
||
};
|
||
window.__vrkbdLayouts ??= new Set(); // for unpatch.js, incl. layouts disabled since
|
||
for (const l of [...(Layouts.enabledLayouts() || []), Layouts.currentLayout()]) {
|
||
if (typeof l?.rgLayout !== 'function') continue;
|
||
window.__vrkbdLayouts.add(l);
|
||
wrap(l, 'rgLayout', (orig) => (opts) => {
|
||
const rows = withDelete(orig(opts));
|
||
return [...rows.slice(0, -1), bottomRow(rows[rows.length - 1])];
|
||
});
|
||
}
|
||
|
||
// ---- text: characters Steam's key emulation can't produce --------------------
|
||
// All text for gamescope windows ends in ControllerKeyboardSendText, which
|
||
// only maps plain ASCII on the base/shift levels (else "1"). Those
|
||
// characters go to the helper, in order; the rest passes through.
|
||
// (xdotool-helper.mjs checks the same set.)
|
||
const viaHelper = (c) => c.codePointAt(0) > 127 || '|@{[]}\\~^`'.includes(c);
|
||
wrap(SteamClient.Input, 'ControllerKeyboardSendText', (orig) => function (text, ...rest) {
|
||
if (typeof text !== 'string') return orig.call(this, text, ...rest);
|
||
let run = '';
|
||
for (const c of text) {
|
||
if (viaHelper(c)) {
|
||
if (run) { orig.call(this, run, ...rest); run = ''; }
|
||
send('type:' + c);
|
||
} else run += c;
|
||
}
|
||
if (run) return orig.call(this, run, ...rest);
|
||
});
|
||
|
||
// ---- Enter for app windows ------------------------------------------------------
|
||
// The manager keeps the last focused Steam text field's props
|
||
// (m_ActiveElementProps) until a gamepad blur, which leaving the dashboard
|
||
// doesn't send. A search box's props (Enter label "Search", onEnterKeyPress
|
||
// -> "VKClose") then make Enter search and hide the keyboard in app windows.
|
||
// While the keyboard serves something other than this Steam UI (Steam's own
|
||
// test, VirtualKeyboardManager module), ignore those props and the
|
||
// dismiss-on-Enter flag.
|
||
const forOther = (m) => {
|
||
const s = Status.VRKeyboardStatus, ui = m.m_Instance;
|
||
return !!s?.bIsOpen && !(s.sOverlayKey && s.sOverlayKey === ui?.GetVROverlayKey?.()) &&
|
||
!(s.unAppID && s.unAppID === ui?.MainRunningAppID);
|
||
};
|
||
wrap(Manager, 'GetEnterKeyLabel', (orig) => function (...a) {
|
||
return forOther(this) ? undefined : orig.apply(this, a);
|
||
});
|
||
wrap(Manager, 'HandleVirtualKeyDown', (orig) => function (key, ...rest) {
|
||
if (key !== 'Enter' || !forOther(this)) return orig.call(this, key, ...rest);
|
||
const props = this.m_ActiveElementProps, dismiss = this.m_bDismissOnEnter;
|
||
this.m_ActiveElementProps = null; this.m_bDismissOnEnter = false;
|
||
try { return orig.call(this, key, ...rest); } finally {
|
||
if (this.m_ActiveElementProps === null) this.m_ActiveElementProps = props;
|
||
if (this.m_bDismissOnEnter === false) this.m_bDismissOnEnter = dismiss;
|
||
}
|
||
});
|
||
|
||
// ---- keyboard component -------------------------------------------------------
|
||
const kbPopup = [...(g_PopupManager.GetPopups?.() || [])]
|
||
.find((p) => p.window?.document.querySelector('[data-key]'));
|
||
if (!kbPopup) return 'no keyboard popup yet';
|
||
const doc = kbPopup.window.document;
|
||
// The keyboard component: nearest fiber above a key whose instance has TypeKeyInternal.
|
||
const inst = find.findFiberUp(doc.querySelector('[data-key]'),
|
||
(f) => typeof f.stateNode?.TypeKeyInternal === 'function', 200)?.stateNode;
|
||
if (!inst) return 'no keyboard component';
|
||
let proto = Object.getPrototypeOf(inst);
|
||
while (!Object.prototype.hasOwnProperty.call(proto, 'TypeKeyInternal')) proto = Object.getPrototypeOf(proto);
|
||
window.__vrkbdInst = inst; // for the hold timer and unpatch.js
|
||
window.__vrkbdProto = proto;
|
||
const canDelete = typeof proto.RenderStandardKeyboard === 'function';
|
||
if (canDelete) {
|
||
wrap(proto, 'RenderStandardKeyboard', (orig) => function (...a) {
|
||
const prev = window.__vrkbdRendering;
|
||
window.__vrkbdRendering = this;
|
||
try { return orig.apply(this, a); } finally { window.__vrkbdRendering = prev; }
|
||
});
|
||
}
|
||
|
||
// Stylesheet, re-applied on every inject (the popup can be recreated). The
|
||
// space bar is the only flexible key, so it absorbs the width changes.
|
||
const sel = (keys, suffix = '') => keys.map((key) => `[data-key="${key}"]${suffix}`).join(',');
|
||
const lastRow = Math.max(...[...doc.querySelectorAll('[data-key-row]')].map((e) => +e.getAttribute('data-key-row')));
|
||
const added = [...MODS, ...ARROWS.map(first), ...ALTGR_ARROWS].map((x) => x.key);
|
||
find.ensureStyle(doc, 'vrkbd-style', [
|
||
`${sel(added)} { width: 43px !important; }`,
|
||
'[data-key="AltGr"] { width: 52px !important; }',
|
||
// Steam draws the AltGr variant as a small secondary label: hide it in the
|
||
// bottom row, except on the arrows, where it's the Pos1/Ende/Bild hint.
|
||
`[data-key-row="${lastRow}"]:not([data-key^="Arrow"]) span ~ span { display: none !important; }`,
|
||
// Arrow keys: smaller (still centered) icon and a small hint at the bottom edge.
|
||
'[data-key^="Arrow"] span ~ span { font-size: 7px !important; top: auto !important; bottom: 3px !important; line-height: 1 !important; }',
|
||
'[data-key^="Arrow"] span:first-child svg { height: 18px !important; }',
|
||
`${sel(ALTGR_ARROWS.map((x) => x.key), ' span')} { font-size: 13px !important; }`,
|
||
// Delete: Backspace's look, the replaced character key's size (Steam: width 0,
|
||
// flex-grow 1), its label centred.
|
||
`[data-key="${DEL}"] { width: 0 !important; flex-grow: 1 !important; }`,
|
||
`[data-key="${DEL}"] > div { justify-content: center !important; text-align: center !important; }`,
|
||
`[data-key="${DEL}"] > div > span { margin: 0 !important; }`,
|
||
// The Delete hint (Steam's AltGr hint span, last in the key face): 7px,
|
||
// bottom inset so its glyphs end where Steam's 9px } hint does (measured:
|
||
// Motiva Sans descent 0.24 em, } 0.094 em below the baseline).
|
||
`.vrkbd-del-hint [role="gridcell"]:has(+ [role="gridcell"] > [data-key="Backspace"]) > [data-key]:not([data-key="${DEL}"]) > div > span:last-child:not(:first-child) {` +
|
||
' font-size: 7px !important; bottom: 4.42px !important; }',
|
||
].join('\n'));
|
||
|
||
// ---- key handling ----------------------------------------------------------
|
||
const release = (v) => { const z = v & 3; return (z === 1 ? 0 : z) | (v & 4); };
|
||
const TOGGLES = ['Shift', 'CapsLock', 'Control', 'Alt', 'AltGr'];
|
||
const SYMS = {
|
||
' ': 'space', Backspace: 'BackSpace', Enter: 'Return', Tab: 'Tab',
|
||
'.': 'period', ',': 'comma', '-': 'minus', '+': 'plus', '#': 'numbersign', '<': 'less',
|
||
'/': 'slash', 'ß': 'ssharp', 'ü': 'udiaeresis', 'ö': 'odiaeresis', 'ä': 'adiaeresis',
|
||
ArrowLeft: 'Left', ArrowRight: 'Right', ArrowUp: 'Up', ArrowDown: 'Down',
|
||
};
|
||
const keysym = (key) => {
|
||
if (key.startsWith('VKX_')) return key.slice(4);
|
||
if (SYMS[key]) return SYMS[key];
|
||
if (/^[a-zA-Z0-9]$/.test(key)) return key.toLowerCase();
|
||
return null;
|
||
};
|
||
wrap(proto, 'TypeKeyInternal', (orig) => function (st) {
|
||
const key = st?.strKey;
|
||
const ts = this.state?.toggleStates || {};
|
||
const ctrl = active(ts.Control), alt = active(ts.Alt), shift = active(ts.Shift);
|
||
// Extra keys always; Shift+arrow too (Steam's own arrow path drops Shift).
|
||
const special = key?.startsWith('VKX_') || (shift && key?.startsWith('Arrow'));
|
||
const sym = key && !TOGGLES.includes(key) && (special || ctrl || alt) && keysym(key);
|
||
if (!sym) return orig.call(this, st);
|
||
send('key:' + [ctrl && 'ctrl', alt && 'alt', shift && 'shift', sym].filter(Boolean).join('+'));
|
||
this.setState((s) => ({ ...s, toggleStates: { ...s.toggleStates,
|
||
Shift: release(s.toggleStates.Shift), Control: release(s.toggleStates.Control),
|
||
Alt: release(s.toggleStates.Alt), AltGr: release(s.toggleStates.AltGr) } }));
|
||
});
|
||
|
||
// ---- Delete repeat -----------------------------------------------------------
|
||
// Steam repeats only data-key "Backspace" on a long press (and types other
|
||
// keys once at release). Like it: after s_longPressThreshold of holding
|
||
// Delete, take the press over (Steam's own touch-end cleanup: no key at
|
||
// release, no long press) and type Delete every s_longPressRepeatThreshold
|
||
// until release. Passive capture listeners, one set per keyboard window.
|
||
const win = kbPopup.window;
|
||
if (canDelete && win.__vrkbdDelRepeat !== VERSION) {
|
||
win.__vrkbdDelDetach?.();
|
||
let hold = null; // { inst, el, target, timer, taken }
|
||
const stop = () => {
|
||
if (!hold) return;
|
||
const h = hold;
|
||
hold = null;
|
||
clearTimeout(h.timer);
|
||
if (h.inst.__vrkbdDelHold) { h.inst.__vrkbdDelHold = false; h.inst.forceUpdate(); }
|
||
};
|
||
const start = (target, el) => {
|
||
const kb = find.findFiberUp(el, (f) => typeof f.stateNode?.TypeKeyInternal === 'function', 200)?.stateNode;
|
||
if (!kb) return;
|
||
const C = kb.constructor;
|
||
const delay = C.s_longPressThreshold ?? 450, repeat = C.s_longPressRepeatThreshold ?? 200;
|
||
const h = hold = { inst: kb, el, target, timer: 0, taken: false };
|
||
const tick = (ms) => {
|
||
h.timer = setTimeout(() => {
|
||
if (hold !== h) return;
|
||
if (!el.isConnected || el.getAttribute('data-key') !== DEL || !Status.VRKeyboardStatus?.bIsOpen) { stop(); return; }
|
||
if (!h.taken) {
|
||
h.taken = true;
|
||
kb.__vrkbdDelHold = true; // keeps the key after a one-shot AltGr is released
|
||
try {
|
||
for (const t of [...kb.m_mapTouched]) if (el.contains(t)) kb.m_mapTouched.delete(t);
|
||
kb.CancelLongPressTimer(); kb.DismissLongPress(); kb.ClearHoldTarget();
|
||
} catch { /* Steam changed: at worst one more Delete at release */ }
|
||
}
|
||
kb.TypeKeyInternal({ strKey: DEL });
|
||
tick(repeat);
|
||
}, ms);
|
||
};
|
||
tick(delay - 10); // just before Steam's own long-press timer
|
||
};
|
||
const keyEl = (t) => t?.closest?.('[data-key]');
|
||
const onDown = (e) => {
|
||
stop();
|
||
const t = e.type === 'touchstart' ? (e.touches.length === 1 ? e.changedTouches[0]?.target : null) : (e.button === 0 ? e.target : null);
|
||
const el = keyEl(t);
|
||
if (el?.getAttribute('data-key') === DEL) start(t, el);
|
||
};
|
||
const onUp = (e) => {
|
||
if (!hold) return;
|
||
if (e.type.startsWith('touch') && ![...e.changedTouches].some((t) => t.target === hold.target)) return;
|
||
stop();
|
||
};
|
||
const L = { capture: true, passive: true };
|
||
const types = [['touchstart', onDown], ['mousedown', onDown], ['touchend', onUp], ['touchcancel', onUp], ['mouseup', onUp]];
|
||
for (const [type, f] of types) win.addEventListener(type, f, L);
|
||
win.__vrkbdDelDetach = () => {
|
||
stop();
|
||
for (const [type, f] of types) win.removeEventListener(type, f, L);
|
||
delete win.__vrkbdDelDetach; delete win.__vrkbdDelRepeat;
|
||
};
|
||
win.__vrkbdDelRepeat = VERSION; // __vrkbdDelDetach: for unpatch.js
|
||
}
|
||
|
||
// ---- held modifiers ---------------------------------------------------------
|
||
// Keep the real Ctrl/Alt pressed while the toggle is active and the keyboard is
|
||
// open (for Ctrl+scroll etc.). One timer per Steam UI instance.
|
||
if (!window.__vrkbdHoldTimer) {
|
||
window.__vrkbdHeld = { ctrl: false, alt: false };
|
||
window.__vrkbdHoldTimer = setInterval(() => {
|
||
const ts = window.__vrkbdInst?.state?.toggleStates || {};
|
||
const open = !!Status.VRKeyboardStatus?.bIsOpen;
|
||
for (const [mod, state] of [['ctrl', ts.Control], ['alt', ts.Alt]]) {
|
||
const want = open && active(state);
|
||
if (want !== window.__vrkbdHeld[mod]) {
|
||
window.__vrkbdHeld[mod] = want;
|
||
send((want ? 'down:' : 'up:') + mod);
|
||
}
|
||
}
|
||
}, 250);
|
||
}
|
||
|
||
// Re-render with the new row (only when something changed or it's a new instance).
|
||
if (changed || inst.__vrkbd !== VERSION) {
|
||
inst.__vrkbd = VERSION;
|
||
inst.setState({ standardLayout: Layouts.currentLayout() });
|
||
inst.forceUpdate();
|
||
}
|
||
return 'patched';
|
||
})
|